local jp = 100 -- ur jump power -- and make toggle urself its easy local plr = game:GetService("Players").LocalPlayer local humanoid = plr.Character:WaitForChild("Humanoid") humanoid.UseJumpPower = false humanoid.Jumping:Connect(function(isActive) if isActive then plr.Character.HumanoidRootPart.Velocity = plr.Character.HumanoidRootPart.Velocity * Vector3.new(1,0,1) + Vector3.new(0,jp,0) end end)