-- MADE BY Storm.#1020 game.Players.LocalPlayer.Character.LeftLowerArm:Destroy() game.Players.LocalPlayer.Character.LeftUpperArm:Destroy() game.Players.LocalPlayer.Character.RightLowerArm:Destroy() game.Players.LocalPlayer.Character.RightUpperArm:Destroy() game.Players.LocalPlayer.Character.LeftFoot:Destroy() game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy() game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy() game.Players.LocalPlayer.Character.RightFoot:Destroy() game.Players.LocalPlayer.Character.RightLowerLeg:Destroy() game.Players.LocalPlayer.Character.RightUpperLeg:Destroy() local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren() for i, v in pairs(esc) do v:Destroy() wait() end local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript); -- honestly, it just deletes itself from the locker after the UpdateInventory remote is fired, sooooo add a while loop if you want it to stay for the time you aint out of roblox local Loadout; for i,v in pairs(getupvalues(Core.ViewItems)) do if typeof(v) == "table" then if v.Skins then Loadout = v; end end end table.insert(Loadout.Skins, "Nonexisty")