local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript); local Loadout; for i,v in pairs(getupvalues(Core.ViewItems)) do if typeof(v) == "table" then if v.Skins then Loadout = v; end end end table.insert(Loadout.Skins, "KillBrick"); game.Players.LocalPlayer.Data.Skin.Value = "KillBrick" game.Players.LocalPlayer.Character.LeftLowerArm:Destroy() game.Players.LocalPlayer.Character.LeftUpperArm:Destroy() game.Players.LocalPlayer.Character.RightLowerArm:Destroy() game.Players.LocalPlayer.Character.RightUpperArm:Destroy() game.Players.LocalPlayer.Character.LeftFoot:Destroy() game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy() game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy() game.Players.LocalPlayer.Character.RightFoot:Destroy() game.Players.LocalPlayer.Character.RightLowerLeg:Destroy() game.Players.LocalPlayer.Character.RightUpperLeg:Destroy() game.Players.LocalPlayer.Character.FakeHead:Destroy() local esc = game.Players.LocalPlayer.Character.UpperTorso:GetChildren() for i, v in pairs(esc) do v:Destroy() wait() end