-- Advanced Aimbot Script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer -- Aimbot Configuration local AimbotConfig = { Enabled = true, ToggleKey = Enum.KeyCode.E, AimPart = "Head", -- "Head", "Torso", "HumanoidRootPart" MaxDistance = 500, FOV = 90, Smoothness = 0.1, -- 0 = instant, 1 = very smooth WallCheck = true, VisibleCheck = true, TeamCheck = true } -- Variables local AimbotTarget = nil local AimbotConnection = nil -- Helper Functions local function GetClosestPlayer() local ClosestPlayer = nil local ShortestDistance = AimbotConfig.MaxDistance for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(AimbotConfig.AimPart) then if AimbotConfig.TeamCheck and player.Team == LocalPlayer.Team then continue end local targetPart = player.Character[AimbotConfig.AimPart] local distance = (LocalPlayer.Character.HumanoidRootPart.Position - targetPart.Position).Magnitude if distance < ShortestDistance then -- FOV Check local screenPoint, onScreen = Camera:WorldToViewportPoint(targetPart.Position) if onScreen then local fovDistance = (Vector2.new(screenPoint.X, screenPoint.Y) - Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)).Magnitude local maxFovDistance = math.tan(math.rad(AimbotConfig.FOV/2)) * distance if fovDistance <= maxFovDistance then -- Wall Check if AimbotConfig.WallCheck then local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Blacklist raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, player.Character} local rayResult = workspace:Raycast(Camera.CFrame.Position, (targetPart.Position - Camera.CFrame.Position).Unit * distance, raycastParams) if rayResult then continue end end ClosestPlayer = player ShortestDistance = distance end end end end end return ClosestPlayer end local function AimAt(target) if not target or not target.Character or not target.Character:FindFirstChild(AimbotConfig.AimPart) then return end local targetPart = target.Character[AimbotConfig.AimPart] local targetPosition = targetPart.Position -- Prediction (basic) if target.Character:FindFirstChild("Humanoid") and target.Character.Humanoid.MoveDirection.Magnitude > 0 then local velocity = target.Character.HumanoidRootPart.AssemblyLinearVelocity local distance = (LocalPlayer.Character.HumanoidRootPart.Position - targetPosition).Magnitude local timeToHit = distance / 1000 -- Adjust based on weapon speed targetPosition = targetPosition + (velocity * timeToHit) end local newCFrame = CFrame.lookAt(Camera.CFrame.Position, targetPosition) if AimbotConfig.Smoothness > 0 then Camera.CFrame = Camera.CFrame:Lerp(newCFrame, 1 - AimbotConfig.Smoothness) else Camera.CFrame = newCFrame end end -- Main Aimbot Loop local function StartAimbot() if AimbotConnection then AimbotConnection:Disconnect() end AimbotConnection = RunService.Heartbeat:Connect(function() if not AimbotConfig.Enabled then return end AimbotTarget = GetClosestPlayer() if AimbotTarget then AimAt(AimbotTarget) end end) end local function StopAimbot() if AimbotConnection then AimbotConnection:Disconnect() AimbotConnection = nil end AimbotTarget = nil end -- Toggle Function UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == AimbotConfig.ToggleKey then AimbotConfig.Enabled = not AimbotConfig.Enabled if AimbotConfig.Enabled then StartAimbot() print("Aimbot Enabled") else StopAimbot() print("Aimbot Disabled") end end end) -- Auto-start if AimbotConfig.Enabled then StartAimbot() end -- GUI (Optional) local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Title = Instance.new("TextLabel") local StatusLabel = Instance.new("TextLabel") ScreenGui.Name = "AimbotGUI" ScreenGui.Parent = gethui and gethui() or game.CoreGui Frame.Name = "MainFrame" Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0, 10, 0, 10) Frame.Size = UDim2.new(0, 200, 0, 80) Title.Name = "Title" Title.Parent = Frame Title.BackgroundColor3 = Color3.fromRGB(60, 60, 60) Title.BorderSizePixel = 0 Title.Size = UDim2.new(1, 0, 0, 25) Title.Font = Enum.Font.SourceSansBold Title.Text = "Aimbot" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 14 StatusLabel.Name = "Status" StatusLabel.Parent = Frame StatusLabel.BackgroundTransparency = 1 StatusLabel.Position = UDim2.new(0, 5, 0, 30) StatusLabel.Size = UDim2.new(1, -10, 0, 45) StatusLabel.Font = Enum.Font.SourceSans StatusLabel.Text = "Status: " .. (AimbotConfig.Enabled and "Enabled" or "Disabled") .. "\nToggle Key: " .. AimbotConfig.ToggleKey.Name StatusLabel.TextColor3 = Color3.fromRGB(255, 255, 255) StatusLabel.TextSize = 12 StatusLabel.TextYAlignment = Enum.TextYAlignment.Top -- Update status RunService.Heartbeat:Connect(function() StatusLabel.Text = "Status: " .. (AimbotConfig.Enabled and "Enabled" or "Disabled") .. "\nToggle Key: " .. AimbotConfig.ToggleKey.Name .. "\nTarget: " .. (AimbotTarget and AimbotTarget.Name or "None") end)