-- Main getgenv().AutoFarm = false getgenv().LagServer = false local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Epik Hub", "Synapse") local Main = Window:NewTab("Main") local MainSection = Main:NewSection("Main") MainSection:NewKeybind("Hotkey Kill all Units", "", Enum.KeyCode.Q, function() for i,v in pairs(game.Workspace.Game.Units:GetChildren()) do if v.Name == game.Players.LocalPlayer.Name then else for i,v2 in pairs(v:GetChildren()) do local Missile = "Cruise Missile" local Position = v2.Torso.Position game:GetService("ReplicatedStorage").RE.FireMissile:FireServer(Missile, Position) end end end end) MainSection:NewKeybind("Send A nuke to your mouse", "", Enum.KeyCode.E, function() local mouse = game:service'Players'.LocalPlayer:GetMouse() game:GetService("ReplicatedStorage").RE.FireMissile:FireServer("Nuke",Vector3.new(mouse.Hit.p.X,48.6649132,mouse.Hit.p.Z)) end) MainSection:NewButton("Kill all Units", "", function() for i,v in pairs(game.Workspace.Game.Units:GetChildren()) do if v.Name == game.Players.LocalPlayer.Name then else for i,v2 in pairs(v:GetChildren()) do local Missile = "Cruise Missile" local Position = v2.Torso.Position game:GetService("ReplicatedStorage").RE.FireMissile:FireServer(Missile, Position) end end end end) MainSection:NewToggle("Lag everyone (WARNING)", "", function(state) getgenv().LagServer = state if state then Lag() else getgenv().LagServer = false end end) MainSection:NewToggle("Auto Farm", "", function(state) getgenv().AutoFarm = state if state then autoFarm() else getgenv().AutoFarm = false end end) MainSection:NewLabel("Give Build feature") MainSection:NewTextBox("Full Build someone", "Put Full name Here and Press Enter", function(txt) local chosenPlayer = txt for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do if v.Name == chosenPlayer then for i,v2 in pairs(v:GetChildren()) do for i,v3 in pairs(v2:GetChildren()) do if v3:IsA("ObjectValue") then v3.Name = v3.Value.Name end end end end end for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do if v.Name == chosenPlayer then for i,v2 in pairs(v:GetChildren()) do for i,v3 in pairs(v2:GetChildren()) do if v3:IsA("ObjectValue") then if v3.Name == "Barracks" then local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Greenhouse" then local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Factory" then local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Oil Field" then local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Guard Tower" then local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Wall" then local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Generator Powerplant" then local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Missile Factory" then local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Command Center" then local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Drone Factory" then local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Military" then local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Nuclear Powerplant" then local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Airport" then local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Helicopter Bay" then local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); else if v3.Name == "Main Base" then local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"]; local Button = v2; local Target = game:GetService("ReplicatedStorage").RE.insertBuilding; Target:FireServer(Class, Button); end end end end end end end end end end end end end end end end end end end end end) MainSection:NewButton("Give everyone all build", "ButtonInfo", function() loadstring(game:HttpGet("https://pastebin.com/raw/wMDh7RcS"))() end) MainSection:NewButton("All Building", "", function() loadstring(game:HttpGet("https://pastebin.com/raw/rVrEFdtC"))() end) -- mics local mics = Window:NewTab("Mics") local micsSection = mics:NewSection("Skin") local sk; micsSection:NewDropdown("Default", "", {"Default", "Black", "Desert"}, function(skin) sk = skin end) micsSection:NewButton("Take Skin", "", function() local Skin_Name = sk game:GetService("ReplicatedStorage").RE.changeSkins:FireServer(Skin_Name) end) micsSection:NewLabel("Others thing") micsSection:NewButton("Server Hop", "", function() local module = loadstring(game:HttpGet"https://raw.githubusercontent.com/LeoKholYt/roblox/main/lk_serverhop.lua")() module:Teleport(game.PlaceId) end) micsSection:NewButton("infinite yield", "", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end) micsSection:NewButton("Rejoin", "", function() local ts = game:GetService("TeleportService") local p = game:GetService("Players").LocalPlayer ts:Teleport(game.PlaceId, p) end) micsSection:NewKeybind("KeyBind To close gui", "", Enum.KeyCode.M, function() Library:ToggleUI() end) -- function function Lag() spawn(function() while getgenv().LagServer == true do for i,v in pairs(game.Players:GetChildren()) do targetPos = v.Character.HumanoidRootPart.Position game.ReplicatedStorage.RE.FireMissile:FireServer("Nuke",targetPos) end end end) end function autoFarm() spawn(function() while getgenv().AutoFarm == true do wait(.3) loadstring(game:HttpGet("https://pastebin.com/raw/rVrEFdtC"))() wait(.15) game:GetService("ReplicatedStorage").RE.rebirth:FireServer() end end) end