-- Farewell Skid. -- Version: 1.0.0 -- Instances: local Area47GUI = Instance.new("ScreenGui") local Main = Instance.new("Frame") local UnlimitedAmmo = Instance.new("TextButton") local Noclip = Instance.new("TextButton") local Speed = Instance.new("TextButton") local Btools = Instance.new("TextButton") local Frame = Instance.new("Frame") local Credits = Instance.new("TextLabel") local Close = Instance.new("TextButton") local Frame_2 = Instance.new("Frame") local Admin = Instance.new("TextButton") local RemoveAllDoors = Instance.new("TextButton") local ESP = Instance.new("TextButton") local Aimbot = Instance.new("TextButton") local Frame_3 = Instance.new("Frame") local Title = Instance.new("TextLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local EmergencyTP = Instance.new("TextButton") local Outside = Instance.new("TextButton") local Prison = Instance.new("TextButton") local Sector1 = Instance.new("TextButton") local Sector3 = Instance.new("TextButton") local Sector4 = Instance.new("TextButton") local ShyGuy = Instance.new("TextButton") local Warhead = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local OpenMain = Instance.new("Frame") local Open = Instance.new("TextButton") --Properties: Area47GUI.Name = "Area 47 GUI" Area47GUI.Parent = game.CoreGui Area47GUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "Main" Main.Parent = Area47GUI Main.BackgroundColor3 = Color3.new(0, 0, 0) Main.BackgroundTransparency = 0.30000001192093 Main.BorderColor3 = Color3.new(0, 0, 0) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.00732064433, 0, 0.00737100746, 0) Main.Size = UDim2.new(0, 396, 0, 356) Main.Visible = false Main.Draggable = true UnlimitedAmmo.Name = "Unlimited Ammo" UnlimitedAmmo.Parent = Main UnlimitedAmmo.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) UnlimitedAmmo.BackgroundTransparency = 0.60000002384186 UnlimitedAmmo.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) UnlimitedAmmo.Position = UDim2.new(0.0412876643, 0, 0.408099324, 0) UnlimitedAmmo.Size = UDim2.new(0, 148, 0, 36) UnlimitedAmmo.Font = Enum.Font.SourceSans UnlimitedAmmo.Text = "Unlimited Ammo" UnlimitedAmmo.TextColor3 = Color3.new(0, 0, 0) UnlimitedAmmo.TextSize = 14 UnlimitedAmmo.MouseButton1Down:connect(function() local player = game:GetService('Players').LocalPlayer; local char = player.Character; local bag = player.Backpack; local AAD = true; local function giveammo() for i,v in pairs(bag:GetDescendants()) do if v:IsA('NumberValue') then if v.Name == "Ammo" or v.Name == "Clip" then v.Value = math.huge end end end end giveammo() end) Noclip.Name = "Noclip" Noclip.Parent = Main Noclip.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Noclip.BackgroundTransparency = 0.60000002384186 Noclip.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Noclip.Position = UDim2.new(0.0433715656, 0, 0.55020237, 0) Noclip.Size = UDim2.new(0, 148, 0, 34) Noclip.Font = Enum.Font.SourceSans Noclip.Text = "Noclip" Noclip.TextColor3 = Color3.new(0, 0, 0) Noclip.TextSize = 14 Noclip.MouseButton1Down:connect(function() noclip = false game:GetService('RunService').Stepped:connect(function() if noclip then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) plr = game.Players.LocalPlayer mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key == "e" then noclip = not noclip game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) print('Loaded') print('Press "E" to noclip') end) Speed.Name = "Speed" Speed.Parent = Main Speed.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Speed.BackgroundTransparency = 0.60000002384186 Speed.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Speed.Position = UDim2.new(0.535802662, 0, 0.55020237, 0) Speed.Size = UDim2.new(0, 148, 0, 33) Speed.Font = Enum.Font.SourceSans Speed.Text = "Speed" Speed.TextColor3 = Color3.new(0, 0, 0) Speed.TextSize = 14 Speed.MouseButton1Down:connect(function() game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 50 end) Btools.Name = "Btools" Btools.Parent = Main Btools.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Btools.BackgroundTransparency = 0.60000002384186 Btools.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Btools.Position = UDim2.new(0.0436860099, 0, 0.269139826, 0) Btools.Size = UDim2.new(0, 148, 0, 35) Btools.Font = Enum.Font.SourceSans Btools.Text = "Btools" Btools.TextColor3 = Color3.new(0, 0, 0) Btools.TextSize = 14 Btools.MouseButton1Down:connect(function() loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)() end) Frame.Parent = Main Frame.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Frame.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Frame.Position = UDim2.new(0.00542006828, 0, 0.853054941, 0) Frame.Size = UDim2.new(0, 388, 0, 50) Credits.Name = "Credits" Credits.Parent = Frame Credits.BackgroundColor3 = Color3.new(0, 0, 0) Credits.BackgroundTransparency = 1 Credits.Position = UDim2.new(0.110928349, 0, 0.107134968, 0) Credits.Size = UDim2.new(0, 290, 0, 38) Credits.Font = Enum.Font.Antique Credits.Text = "Made by: caz " Credits.TextColor3 = Color3.new(0, 0, 0) Credits.TextScaled = true Credits.TextSize = 14 Credits.TextWrapped = true Close.Name = "Close" Close.Parent = Frame Close.BackgroundColor3 = Color3.new(0.266667, 0.266667, 0.266667) Close.BackgroundTransparency = 1 Close.BorderColor3 = Color3.new(0.266667, 0.266667, 0.266667) Close.Position = UDim2.new(-0.00231190445, 0, 0.384947121, 0) Close.Size = UDim2.new(0, 46, 0, 33) Close.Font = Enum.Font.SourceSans Close.Text = "X" Close.TextColor3 = Color3.new(0, 0, 0) Close.TextScaled = true Close.TextSize = 14 Close.TextWrapped = true Close.MouseButton1Down:connect(function() OpenMain.Visible = true Main.Visible = false end) Frame_2.Parent = Main Frame_2.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Frame_2.BackgroundTransparency = 0.20000000298023 Frame_2.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Frame_2.Position = UDim2.new(0.00542006828, 0, 0.00104851136, 0) Frame_2.Size = UDim2.new(0, 385, 0, 64) Admin.Name = "Admin" Admin.Parent = Main Admin.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Admin.BackgroundTransparency = 0.60000002384186 Admin.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Admin.Position = UDim2.new(0.535802662, 0, 0.269139826, 0) Admin.Size = UDim2.new(0, 148, 0, 34) Admin.Font = Enum.Font.SourceSans Admin.Text = "Admin" Admin.TextColor3 = Color3.new(0, 0, 0) Admin.TextSize = 14 Admin.MouseButton1Down:connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/tzTXmYf2'),true))() end) RemoveAllDoors.Name = "Remove All Doors" RemoveAllDoors.Parent = Main RemoveAllDoors.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) RemoveAllDoors.BackgroundTransparency = 0.60000002384186 RemoveAllDoors.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) RemoveAllDoors.Position = UDim2.new(0.0433715656, 0, 0.68554312, 0) RemoveAllDoors.Size = UDim2.new(0, 148, 0, 36) RemoveAllDoors.Font = Enum.Font.SourceSans RemoveAllDoors.Text = "Remove All Doors" RemoveAllDoors.TextColor3 = Color3.new(0, 0, 0) RemoveAllDoors.TextSize = 14 RemoveAllDoors.MouseButton1Down:connect(function() local doorspath = game.workspace.DOORS:GetChildren() for i,v in pairs(doorspath) do if v.Name == "SMALLDOOR" then v:Destroy() end end local doorspath = game.workspace.DOORS:GetChildren() for i,v in pairs(doorspath) do if v.Name == "GATES" then v:Destroy() end end end) ESP.Name = "ESP" ESP.Parent = Main ESP.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) ESP.BackgroundTransparency = 0.60000002384186 ESP.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) ESP.Position = UDim2.new(0.534255981, 0, 0.408099324, 0) ESP.Size = UDim2.new(0, 148, 0, 34) ESP.Font = Enum.Font.SourceSans ESP.Text = "ESP" ESP.TextColor3 = Color3.new(0, 0, 0) ESP.TextSize = 14 ESP.MouseButton1Down:connect(function() -- ----------------------------------- -- ___ _ _ _ -- -- / __| ___| |_| |_(_)_ _ __ _ ___-- -- \__ \/ -_) _| _| | ' \/ _` (_-<-- -- |___/\___|\__|\__|_|_||_\__, /__/-- -- |___/ -- -- ----------------------------------- -- ----------------------------------- ALLYCOLOR = {0,255,255} --//Color of the ESP of people on the same team ENEMYCOLOR = {255,0,0} --//Color of the ESP of people on NOT the same team TRANSPARENCY = 0.5 --//Transparency of the ESP HEALTHBAR_ACTIVATED = true --//Renders the Healthbar -- -- -- !!!Don't Change Anything Below Here Unless You Know What You're Doing!!! function createFlex() -- ----------------------------------------------------------------------------------- --[VARIABLES] //Changing may result in Errors! players = game:GetService("Players") --//Required for PF faces = {"Front","Back","Bottom","Left","Right","Top"} --//Every possible Enum face currentPlayer = nil --//Used for the Team-Check lplayer = players.LocalPlayer --//The LocalPlayer -- ----------------------------------------------------------------------------------- players.PlayerAdded:Connect(function(p) currentPlayer = p p.CharacterAdded:Connect(function(character) --//For when a new Player joins the game createESP(character) end) end) -- ----------------------------------------------------------------------------------- function checkPart(obj) if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then return true end end --//Check if the Part is suitable -- ----------------------------------------------------------------------------------- function actualESP(obj) for i=0,5 do surface = Instance.new("SurfaceGui",obj) --//Creates the SurfaceGui surface.Face = Enum.NormalId[faces[i+1]] --//Adjusts the Face and chooses from the face table surface.AlwaysOnTop = true frame = Instance.new("Frame",surface) --//Creates the viewable Frame frame.Size = UDim2.new(1,0,1,0) frame.BorderSizePixel = 0 frame.BackgroundTransparency = TRANSPARENCY if currentPlayer.Team == players.LocalPlayer.Team then --//Checks the Players Team frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1],ALLYCOLOR[2],ALLYCOLOR[3]) --//If in same Team else frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1],ENEMYCOLOR[2],ENEMYCOLOR[3]) --//If in another Team end end end -- ----------------------------------------------------------------------------------- function createHealthbar(hrp) board =Instance.new("BillboardGui",hrp) --//Creates the BillboardGui with HumanoidRootPart as the Parent board.Name = "total" board.Size = UDim2.new(1,0,1,0) board.StudsOffset = Vector3.new(3,1,0) board.AlwaysOnTop = true bar = Instance.new("Frame",board) --//Creates the red background bar.BackgroundColor3 = Color3.new(255,0,0) bar.BorderSizePixel = 0 bar.Size = UDim2.new(0.2,0,4,0) bar.Name = "total2" health = Instance.new("Frame",bar) --//Creates the changing green Frame health.BackgroundColor3 = Color3.new(0,255,0) health.BorderSizePixel = 0 health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0) hrp.Parent.Humanoid.Changed:Connect(function(property) --//Triggers when any Property changed hrp.total.total2.Frame.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0) --//Adjusts the size of the green Frame end) end -- ----------------------------------------------------------------------------------- function createESP(c) --//Checks and calls the proper function bugfix = c:WaitForChild("Head") --// *Used so the children of the character arent nil. for i,v in pairs(c:GetChildren()) do if checkPart(v) then actualESP(v) end end if HEALTHBAR_ACTIVATED then --//If the user decided to createHealthbar(c:WaitForChild("HumanoidRootPart")) --//Calls the function of the creation end end -- ----------------------------------------------------------------------------------- for i,people in pairs(players:GetChildren())do if people ~= players.LocalPlayer then currentPlayer = people --//Used for Players already in the Game createESP(people.Character) people.CharacterAdded:Connect(function(character) createESP(character) end) end end -- ----------------------------------------------------------------------------------- end --//End of the entire function createFlex() --// Does exactly that :) end) Aimbot.Name = "Aimbot" Aimbot.Parent = Main Aimbot.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Aimbot.BackgroundTransparency = 0.60000002384186 Aimbot.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Aimbot.Position = UDim2.new(0.538320959, 0, 0.68554312, 0) Aimbot.Size = UDim2.new(0, 148, 0, 34) Aimbot.Font = Enum.Font.SourceSans Aimbot.Text = "Aimbot press \"V\"" Aimbot.TextColor3 = Color3.new(0, 0, 0) Aimbot.TextSize = 14 Aimbot.MouseButton1Down:connect(function() -- /$$$$$$ /$$$$$$ /$$ /$$ /$$ /$$ /$$$$$$ /$$$$$$$ /$$ /$$ /$$$$$$ /$$$$$$ /$$ -- /$$__ $$|_ $$_/| $$$ /$$$| $$ /$ | $$ /$$__ $$| $$__ $$| $$ /$$/ /$$__ $$ /$$__ $$ /$$$$ -- | $$ \ $$ | $$ | $$$$ /$$$$| $$ /$$$| $$| $$ \ $$| $$ \ $$| $$ /$$/ | $$ \__/ |__/ \ $$ |_ $$ -- | $$$$$$$$ | $$ | $$ $$/$$ $$| $$/$$ $$ $$| $$ | $$| $$$$$$$/| $$$$$/ | $$$$$$ /$$$$$/ | $$ -- | $$__ $$ | $$ | $$ $$$| $$| $$$$_ $$$$| $$ | $$| $$__ $$| $$ $$ \____ $$ |___ $$ | $$ -- | $$ | $$ | $$ | $$\ $ | $$| $$$/ \ $$$| $$ | $$| $$ \ $$| $$\ $$ /$$ \ $$ /$$ \ $$ | $$ -- | $$ | $$ /$$$$$$| $$ \/ | $$| $$/ \ $$| $$$$$$/| $$ | $$| $$ \ $$| $$$$$$/ | $$$$$$//$$ /$$$$$$ -- |__/ |__/|______/|__/ |__/|__/ \__/ \______/ |__/ |__/|__/ \__/ \______/ \______/|__/|______/ -- LAWN KEVIN DID IT ALL I SWEAR -- AIMWORKS 7: MOWS THE LAWN NOW -- THE HOTTEST NEW BOT ON ROBLOX -- AND PROBABLY THE BUGGIEST TOO -- BUT WHATEVER IT'S GOOD ENOUGH -- WRITTEN BY UNREAL AND FRIENDS -- THANKS AUSTIN, CACA22, SAFAZI -- THX 2 THETRUERIAS 4 BUG FIXES -- SHOUTOUT TO CHROME/XETRICS XD -- i should probably be using userinputservice -- combine closestplayer and ray checks using :Distance and distance-1 -- move lasso to mouse cursor position -- better -- prune dead vars -- shit these comments are like a million years old most of these arent even relevant anymore wtf -- new comment that isnt rly old: REWRITE EVEERRYTHNing -- update to that: neoworks tbh local accuracy = 500 -- percent accuracy in general. local aimkey = "f" local headshot = 500 -- percent accuracy of headshots in FILTERINGENABLED GAMES. only FE games are affected by this number . this percentage, if the aimbot dis accurate enough, is the percent chance that the aimbot will want to favor a headshot local ignoreFOV = true -- you can have it shoot through walls, target people you cant see, etc., using settings here. local FOV = 0.25 -- -1 to disable. decides radius size local ignoreWalls = false local perfect_aim = true -- you might want this to be false if you dont want to look really shady local perfect_aim_firstperson_distance = 30 local pf_automatic_triggers = true local RenderLassos = true local ShootingTeam = false -- will target neutral people anyways XDDD local SpreadControlRadius = Vector3.new(30, 30, 30) -- the larger you make those numbers the more likely your bullet is to hit. anything above 25, 25, 25 is a bit much. try 15, 15, 5 local trigger_speed = 0.1 local triggers = true local forceheadshotsyolo = false _G.debugaimworks = function(string_args) loadstring(string_args)() end -- todo -- _G.SwordFightMode = false -- stuff that i am testing goes in _G. so i can toggle it -- aim engine vars -- todo: more priorities -- prune dead vars local aim_through_list = {nil, nil, nil} local bone_name local camera = workspace.CurrentCamera local closest_distance local deathBlock local distance local distance2 local FilteringEnabled = workspace.FilteringEnabled local huge = math.huge local in_fov local lasso local localplayer = game:GetService("Players").LocalPlayer local most_viable_player local mouse = localplayer:GetMouse() local CreatorId = game.CreatorId local placeid = game.PlaceId local players_service = game:GetService("Players") local position local random = math.random local ray = Ray.new local ray_start local running = true local sleeping local target local tele_bone local targ_bone local ticksslept = 0 local trigger_debounce local triggering = false local vector local viableplayers = {} local distanceninemillion local friends = {"safazi", "rektec", "alusionteam"} local ScreenX, ScreenY = workspace.CurrentCamera.ViewportSize.X, workspace.CurrentCamera.ViewportSize.Y local inversePi = 1 / math.pi local magic = FOV*inversePi Pixels = ScreenX * ScreenY Radius = math.sqrt(Pixels*magic) print(Radius) -- if game.PlaceId == 302436427 then -- anarchy -- ShootingTeam = true -- triggers = false -- end local getGroupFromName=function(name) if(not game.Lighting:FindFirstChild'Groups')then return;end; for i,v in pairs(game.Lighting.Groups:children'')do for o,b in pairs(v:children'')do if(b.Value==name)then return v; end; end; end; end; local function FindInstance(instance_className, search_directory) -- i can inline this in a LOT of places... plus i can very very easily make this return a table of all found parts if a certain parameter is passed... might add that feature to my boilerplate if not search_directory then return end for i, v in pairs(search_directory:GetChildren()) do if v.className == instance_className then return(v) end end end local function CreateBlockOfDeath() if deathBlock then deathBlock:Destroy() end deathBlock = Instance.new("Part", workspace) deathBlock.Anchored = true deathBlock.CanCollide = false deathBlock.Transparency = 1 deathBlock.Size = SpreadControlRadius deathBlock.Locked = true mouse.TargetFilter = deathBlock return deathBlock -- unnecessary end -- Finished local function ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, bone) -- note: figure out what i wanted to do with datas in here if not bone then return {_, false} end return camera:WorldToScreenPoint(player.Character[bone].Position) end local function ReturnsPlayerCheckResults(player) -- Checks teams. If we won't shoot teammates and they're a teammate when we're not neutral, target them. We do this now because it can save a lot of FPS. if not ShootingTeam then -- if not shooting teammates if player.TeamColor == localplayer.TeamColor then -- if we're not shooting teammates and they're teammates if not (player.Neutral and localplayer.Neutral) then -- if we're not shooting teammates and they're teammates and they're not neutral return false end end end if not localplayer.Character then return false end -- what the fuck why do i need these wqtfwtf is going on AaaaAAAAA a a if not localplayer.Character:FindFirstChild'Head' then return false end ---wtf????? if not player.Character then return false end -- so it turns out roblox studio seems to have what i think is a bug where even if you don't have a character, you still have a character. nice distanceninemillion = player:DistanceFromCharacter(localplayer.Character.Head.Position) if distanceninemillion <= 3 or distanceninemillion > 1000 then return false end -- ok back to normal -- Checks if the player can be hurt. if FindInstance("ForceField", player.Character) then return false end -- Checks if they're dead. -- if FindInstance("Humanoid", player.Character, true).Health == 0 then -- return false -- end -- print(player.Character.Humanoid.Health) if player.Character.Humanoid.Health == 0 then return false end if friends[player.Name] then return false end if game.Lighting:FindFirstChild'Groups' then if getGroupFromName(player.Name) == getGroupFromName(localplayer.Name) then return false end end -- Checks if person is in FOV. local screen_position, in_fov = ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, "Torso") -- end my life if not (in_fov or ignoreFOV) then return false else -- there's a bug somewhere here with fov checks and i want to end my life. it works in roblox studio too but not in online if (not ignoreFOV) and (FOV~=-1) then distance2 = (Vector2.new(screen_position.X, screen_position.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if distance2<=Radius then -- print(distance2) return player, screen_position end -- print(distance2) return false else return player, screen_position end end end local function ReturnsBoneOrFalse(player) if perfect_aim then return (FilteringEnabled and "Head" or "Left Arm") -- should be Head or end if not (random(1, 100) <= accuracy) then return false end if (random(1, 100) <= headshot) and FilteringEnabled then return "Head" end return "Left Arm" -- should be left arm end -- rewrite for cursor distance checks then optimize local function ReturnsViablePlayerOrNil() -- fun fact: this isnt even the worst part of the script -- i blame austin _entirely_ aim_through_list[1], aim_through_list[2] = deathBlock, localplayer.Character local distance = 1000 local closest_distance = 1000 local most_viable_player = nil -- FPS optimizations for shitty pcs... should more than double FPS in some situations. not really necessary for me :D.. -- if sleeping and ticksslept ~= 15 then -- ticksslept = ticksslept + 1 -- return target -- end local your_character = localplayer.Character local your_head = your_character and your_character:FindFirstChild "Head" for i, player_being_checked in pairs(players_service:GetPlayers()) do -- getplayers is underrated local player_or_false, targets_coordinates = ReturnsPlayerCheckResults(player_being_checked) if player_or_false then local char = player_being_checked.Character local target_torso = char and char:FindFirstChild "Torso" -- where the ray will aim/shoot for if target_torso then -- phantom fuckery tbh -- aim ahead (why arent we just taking advantage of ignorerays austin tf) of gun sights... Swag :O if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then ray_start = your_head.Position + your_head.CFrame.lookVector * 16 + Vector3.new(0, 4, 0) else ray_start = your_head.Position + Vector3.new(0, 4, 0) -- ray_start = your_head.Position + your_head.CFrame.lookVector * 10 + Vector3.new(0, 3, 0) end -- ray_start = your_head.Position + your_head.CFrame.lookVector * 10 + Vector3.new(0, 3, 0) -- doododoo do DOODODOododoDoERFAhaagr if not targets_coordinates then -- unnecessary rn distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude -- broken else distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude end vector = (target_torso.Position - ray_start) -- distance = vector -- bug if (not targets_coordinates) or (distance <= closest_distance) then -- create ray that starts at 'ray_start' and points towards the target local new_ray = ray(ray_start, vector.unit * 1000) -- "fire" ray and make sure to ignore our own character local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list) -- check if the ray hit anything and if it's a descendant of the target's character if (hit and hit:isDescendantOf(char)) or ignoreWalls then -- only change closest_distance if the target character is visible closest_distance = distance most_viable_player = player_being_checked end -- hit or ignore walls end -- meets distance or no priority end -- closes player_or_false end -- closes player_or_false check end -- closes table loop deathBlock.Name = tostring(ReturnsBoneOrFalse(most_viable_player)) sleeping = true return most_viable_player end -- closes function local function TargetPlayer(player) -- this needs to be refactored -- not needed anymore unless you want sticky aim (this can be a good thing) or the aimbot lags you -- sticky aim would be defined as "wont instantly target another guy if they enter the screen" -- if ticksslept == 15 then -- ok -- ticksslept = 0 -- sleeping = false -- end if aim_through_list[3] then aim_through_list[3].Position = aim_through_list[3].Position + Vector3.new(0,200,0) table.remove(aim_through_list, 3) end if not player then -- i see this and i pretty much give up on rewriting if lasso then lasso:Destroy() lasso = nil end -- this feels wrong. i cant stand reusing code outside functions >:( target = nil if RenderLassos then lasso = Instance.new("SelectionPointLasso", camera) lasso.Humanoid, lasso.Point = FindInstance("Humanoid", localplayer.Character, true), mouse.Hit.p lasso.Color = BrickColor.new(1, 1, 0) end return -- this one line here determines a surprising amount about how the aimbot works XD -- thats not a good thing :( end if RenderLassos then -- should be snaplassos... always gon be lassos tbh if lasso then lasso:Destroy() lasso = nil end lasso = Instance.new("SelectionPartLasso", camera) lasso.Humanoid, lasso.Part = FindInstance("Humanoid", player.Character, true), game.Players.LocalPlayer.Character.Torso lasso.Color = player.TeamColor end bone_name = ReturnsBoneOrFalse(player) if (CreatorId == 1103278 or placeid == 302436427 or forceheadshotsyolo) and player.Character.Head and bone_name then tele_bone = player.Character[bone_name] tele_bone.Size = SpreadControlRadius tele_bone.CFrame = CFrame.new(workspace.CurrentCamera.CoordinateFrame.p + workspace.CurrentCamera.CoordinateFrame.lookVector * perfect_aim_firstperson_distance, workspace.CurrentCamera.CoordinateFrame.p) -- // thx to my main man safazi,,,, tele_bone.Transparency = 1 tele_bone:ClearAllChildren() table.insert(aim_through_list, 3, tele_bone) target = player return player end if bone_name then deathBlock.Parent = player.Character deathBlock.Name = bone_name else deathBlock.Parent = workspace deathBlock.Position = Vector3.new(100, 10000, 100) -- enhacncet Feature Pro wow. :O return end target = player return player end --[[ INIT PROCESS DOCUMENTATION: 1] CREATE DEATHBLOCK 2] MAKE DEATHBLOCK REGENERATE 3] USE BINDTORENDERSTEP TO START AIMBOT LOOP 4] DETECT KEY INPUT (WITHOUT USERINPUTSERVICE. I KNOW THAT IM LAME) ]]-- CreateBlockOfDeath() workspace.DescendantRemoving:connect(function(instance) if instance == deathBlock then CreateBlockOfDeath() end end) -- Keeps blockie safe :33 XD -- test? havent tried local function shoot() -- elysian only :33333 XDd. bother jordan, not mememememe. if not mouse1press then return end -- if not getfgwindowtitle() == "ROBLOX" then return end if trigger_debounce then return end trigger_debounce = true if pf_automatic_triggers and mouse1press() and not triggering then triggering = true mouse1press() elseif mouse1press then mouse1press() wait(0.03) mouse1release() wait(trigger_speed) end trigger_debounce = false end local function releasemouse() mouse1release() triggering=false end -- refaactorrrr game:GetService("RunService"):BindToRenderStep("First", Enum.RenderPriority.First.Value, function() -- another clusterfuck if running then if localplayer.Character then -- pretty sure i do this in getviableplayer lmao tbh TargetPlayer(ReturnsViablePlayerOrNil()) if target and target.Character then if localplayer:GetMouse().Target == deathBlock then return end -- praise targetfilter! -- later -- deathBlock.CFrame = CFrame.new(localplayer.Character.Head.Position + (mouse.Hit.p + localplayer.Character.Head.Position).unit * 16) if (CreatorId ~= 1103278 and game.PlaceId ~= 302436427) or not forceheadshotsyolo then -- // if not phantom forces deathBlock.CFrame = CFrame.new(mouse.Hit.p) end -- print(deathBlock) if triggers then shoot() end else deathBlock.Parent = workspace deathBlock.Position = Vector3.new(100, 10000, 100) if triggering then releasemouse() end end else deathBlock.Parent = workspace deathBlock.Position = Vector3.new(100, 10000, 100) end end end) local keydown = mouse.KeyDown:connect(function(keys) if (keys == aimkey) then running = not running if (running) then print("[SILENTAIM] activated.") else print("[SILENTAIM] deactivated.") end end end) local key = "z" -- what do you want the key to be to toggle the autoshoot -- ok let me run you through some good shit local moistureizer = mouse.KeyDown:connect(function(k) if (k == key) then -- print("TELEPORTING TO" .. print(tostring(mouse.Hit.p))) triggers = (not triggers) -- fuck off notepad++ you're gay and ass and shit nigga Damn WOW..,. ,, -- tbh idk what im typing -- me irl end end) end) Frame_3.Parent = Main Frame_3.BackgroundColor3 = Color3.new(1, 1, 1) Frame_3.Position = UDim2.new(0.980097473, 0, -3.12890916e-05, 0) Frame_3.Size = UDim2.new(0, 7, 0, 355) Title.Name = "Title" Title.Parent = Frame_3 Title.BackgroundColor3 = Color3.new(1, 1, 1) Title.BackgroundTransparency = 3 Title.BorderColor3 = Color3.new(1, 1, 1) Title.Position = UDim2.new(-53.9742889, 0, 0.0182720814, 0) Title.Size = UDim2.new(0, 368, 0, 50) Title.Font = Enum.Font.SourceSans Title.Text = "Area 47 Fucker" Title.TextColor3 = Color3.new(0, 0, 0) Title.TextSize = 67 ScrollingFrame.Parent = Main ScrollingFrame.BackgroundColor3 = Color3.new(0, 0, 0) ScrollingFrame.BackgroundTransparency = 0.30000001192093 ScrollingFrame.BorderColor3 = Color3.new(0, 0, 0) ScrollingFrame.Position = UDim2.new(0.997689962, 0, -0.00164001982, 0) ScrollingFrame.Size = UDim2.new(0, 193, 0, 356) EmergencyTP.Name = "Emergency TP" EmergencyTP.Parent = ScrollingFrame EmergencyTP.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) EmergencyTP.BackgroundTransparency = 0.30000001192093 EmergencyTP.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) EmergencyTP.Position = UDim2.new(0.0615618899, 0, 0.904971123, 0) EmergencyTP.Size = UDim2.new(0, 147, 0, 50) EmergencyTP.Font = Enum.Font.SourceSans EmergencyTP.Text = "Emergency TP Outside" EmergencyTP.TextColor3 = Color3.new(0, 0, 0) EmergencyTP.TextScaled = true EmergencyTP.TextSize = 14 EmergencyTP.TextWrapped = true EmergencyTP.MouseButton1Down:connect(function() game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(738.050354, 44, 321.299866) end) Outside.Name = "Outside" Outside.Parent = ScrollingFrame Outside.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Outside.BackgroundTransparency = 0.30000001192093 Outside.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Outside.Position = UDim2.new(0.0615618899, 0, 0.0904352665, 0) Outside.Size = UDim2.new(0, 147, 0, 50) Outside.Font = Enum.Font.SourceSans Outside.Text = "Outside" Outside.TextColor3 = Color3.new(0, 0, 0) Outside.TextScaled = true Outside.TextSize = 14 Outside.TextWrapped = true Outside.MouseButton1Down:connect(function() game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(47.7811317, 5, 276.674103) end) Prison.Name = "Prison" Prison.Parent = ScrollingFrame Prison.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Prison.BackgroundTransparency = 0.30000001192093 Prison.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Prison.Position = UDim2.new(0.0615618899, 0, 0.303184032, 0) Prison.Size = UDim2.new(0, 147, 0, 50) Prison.Font = Enum.Font.SourceSans Prison.Text = "Prison" Prison.TextColor3 = Color3.new(0, 0, 0) Prison.TextScaled = true Prison.TextSize = 14 Prison.TextWrapped = true Prison.MouseButton1Down:connect(function() game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-100.540573, 5.10000038, -211.48114) end) Sector1.Name = "Sector 1" Sector1.Parent = ScrollingFrame Sector1.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Sector1.BackgroundTransparency = 0.30000001192093 Sector1.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Sector1.Position = UDim2.new(0.0615618899, 0, 0.194552302, 0) Sector1.Size = UDim2.new(0, 147, 0, 50) Sector1.Font = Enum.Font.SourceSans Sector1.Text = "Sector 1" Sector1.TextColor3 = Color3.new(0, 0, 0) Sector1.TextScaled = true Sector1.TextSize = 14 Sector1.TextWrapped = true Sector1.MouseButton1Down:connect(function() game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(46.0985031, 5, 39.3189621) end) Sector3.Name = "Sector 3" Sector3.Parent = ScrollingFrame Sector3.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Sector3.BackgroundTransparency = 0.30000001192093 Sector3.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Sector3.Position = UDim2.new(0.0615618899, 0, 0.420264721, 0) Sector3.Size = UDim2.new(0, 147, 0, 50) Sector3.Font = Enum.Font.SourceSans Sector3.Text = "Sector 3" Sector3.TextColor3 = Color3.new(0, 0, 0) Sector3.TextScaled = true Sector3.TextSize = 14 Sector3.TextWrapped = true Sector3.MouseButton1Down:connect(function() game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-0.769785643, 5.00001907, -274.055725) end) Sector4.Name = "Sector 4" Sector4.Parent = ScrollingFrame Sector4.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Sector4.BackgroundTransparency = 0.30000001192093 Sector4.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Sector4.Position = UDim2.new(0.0615618899, 0, 0.542262852, 0) Sector4.Size = UDim2.new(0, 147, 0, 50) Sector4.Font = Enum.Font.SourceSans Sector4.Text = "Sector 4" Sector4.TextColor3 = Color3.new(0, 0, 0) Sector4.TextScaled = true Sector4.TextSize = 14 Sector4.TextWrapped = true Sector4.MouseButton1Down:connect(function() game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(214.436829, 5.01000214, -445.022736) end) ShyGuy.Name = "Shy Guy" ShyGuy.Parent = ScrollingFrame ShyGuy.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) ShyGuy.BackgroundTransparency = 0.30000001192093 ShyGuy.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) ShyGuy.Position = UDim2.new(0.0615618899, 0, 0.658296168, 0) ShyGuy.Size = UDim2.new(0, 147, 0, 50) ShyGuy.Font = Enum.Font.SourceSans ShyGuy.Text = "Shy Guy" ShyGuy.TextColor3 = Color3.new(0, 0, 0) ShyGuy.TextScaled = true ShyGuy.TextSize = 14 ShyGuy.TextWrapped = true ShyGuy.MouseButton1Down:connect(function() game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(160.937592, 5.00000381, -416.507599) end) Warhead.Name = "Warhead" Warhead.Parent = ScrollingFrame Warhead.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Warhead.BackgroundTransparency = 0.30000001192093 Warhead.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Warhead.Position = UDim2.new(0.0615618899, 0, 0.775013149, 0) Warhead.Size = UDim2.new(0, 147, 0, 50) Warhead.Font = Enum.Font.SourceSans Warhead.Text = "WarHead" Warhead.TextColor3 = Color3.new(0, 0, 0) Warhead.TextScaled = true Warhead.TextSize = 14 Warhead.TextWrapped = true Warhead.MouseButton1Down:connect(function() game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(305.22998, 5, -443.805115) end) TextLabel.Parent = ScrollingFrame TextLabel.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) TextLabel.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) TextLabel.Position = UDim2.new(0.00473971199, 0, 0, 0) TextLabel.Size = UDim2.new(0, 179, 0, 50) TextLabel.Font = Enum.Font.SciFi TextLabel.Text = "Teleports" TextLabel.TextColor3 = Color3.new(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true OpenMain.Name = "OpenMain" OpenMain.Parent = Area47GUI OpenMain.BackgroundColor3 = Color3.new(0.25098, 0.639216, 1) OpenMain.BorderColor3 = Color3.new(0.25098, 0.639216, 1) OpenMain.Position = UDim2.new(0.00732064433, 0, 0.895551741, 0) OpenMain.Size = UDim2.new(0, 157, 0, 48) Open.Name = "Open" Open.Parent = OpenMain Open.BackgroundColor3 = Color3.new(0.54902, 0.180392, 0.54902) Open.BorderColor3 = Color3.new(0.54902, 0.180392, 0.54902) Open.Position = UDim2.new(-0.0163693726, 0, -0.020833334, 0) Open.Size = UDim2.new(0, 161, 0, 50) Open.Font = Enum.Font.SourceSans Open.Text = "Open" Open.TextColor3 = Color3.new(0, 0, 0) Open.TextScaled = true Open.TextSize = 14 Open.TextWrapped = true Open.MouseButton1Down:connect(function() Main.Visible = true OpenMain.Visible = false end)