local ReplicatedFirst = game:GetService("ReplicatedFirst") local ScriptContext = game:GetService("ScriptContext") local Framework = require(ReplicatedFirst:FindFirstChild("Framework")) Framework:WaitForLoaded() task.spawn(function() local Success, Error = pcall(function() for _, Connection in getconnections(ScriptContext.Error) do Connection:Disconnect() end end) if not Success then warn(Error) end end) local Libraries = Framework.Libraries local Network = Libraries.Network local OldFetch = Network.Fetch Network.Fetch = function(self, Name, ...) if Name == "Vehicle Report Input" then return true end return OldFetch(self, Name, ...) end