repeat task.wait() until game:IsLoaded() if game.Players.LocalPlayer:FindFirstChild("inLobby") then return end repeat task.wait() until game.ReplicatedStorage:FindFirstChild("Users") and game.ReplicatedStorage.Users.intro.Value and game.ReplicatedStorage.Users.h2p.Value -- jan ui lib loadstring(game:HttpGet("https://pastebin.com/raw/WkTb8vzV"))() syn.set_thread_identity(2) local Network = require(game.ReplicatedStorage.Assets.Modules.Network) syn.set_thread_identity(7) local Code = "" local SphereCode = "" local Colors = { {a = 0, cc = 1, color = Color3.fromRGB(255, 0, 0)}, {a = 0, cc = 2, color = Color3.fromRGB(0, 255, 0)}, {a = 0, cc = 3, color = Color3.fromRGB(0, 0, 255)}, {a = 0, cc = 4, color = Color3.fromRGB(77, 77, 77)}, {a = 0, cc = 5, color = Color3.fromRGB(255, 255, 0)}, {a = 0, cc = 6, color = Color3.fromRGB(85, 0, 127)}, {a = 0, cc = 7, color = Color3.fromRGB(255, 85, 0)}, } local UIS = game.UserInputService local RunService = game.RunService local Player = game.Players.LocalPlayer local Camera = workspace.CurrentCamera local Level = Player.data:WaitForChild("currentLevel").Value local Library = library:AddTab("Apeirophobia - Level ".. Level) local Column1 = Library:AddColumn() local Column2 = Library:AddColumn() local LevelSection = Column1:AddSection("Level "..Level) local LocalPlayer = Column2:AddSection("LocalPlayer") local ESP = Column2:AddSection("ESP") local Unsupported = false local WSEnabled = false local JPEnabled = false local WalkSpeed = 10 local JumpPower = 30 local EntityDrawings = {} local CoresDrawings = {} local AverageProps = { Color = Color3.fromRGB(255, 255, 255), Size = 14, Center = true, Outline = true, OutlineColor = Color3.fromRGB(1,1,1), Font = Drawing.Fonts.Monospace, Visible = true } local Goals = { [0] = Vector3.new(-896.79638671875, 11.775812149047852, -92.27729797363281), [1] = Vector3.new(-794.0291137695312, -29.450159072875977, -1183.3409423828125), [2] = Vector3.new(-581.3582763671875, -176.95956420898438, -2539.600830078125), [3] = Vector3.new(552.2224731445312, 3.970996379852295, -116.6429443359375), [4] = Vector3.new(-2209.694580078125, -51.07357406616211, 558.4268188476562), [5] = Vector3.new(-608.9114379882812, 9.408474922180176, 3562.38037109375), [6] = Vector3.new(2577.73583984375, 2.1053123474121094, -2566.51025390625), [7] = Vector3.new(1177.4444580078125, 2.045313835144043, -2944.38232421875), [8] = Vector3.new(-3173.519775390625, 10.831992149353027, -213.09765625), [9] = Vector3.new(3798.71630859375, 51.89096450805664, -443.34759521484375), } local L10_Goals = { [1] = Vector3.new(-70.89332580566406, 3.8714559078216553, -1821.67626953125), [2] = Vector3.new(660.23486328125, 3.8714563846588135, -1820.9541015625), [3] = Vector3.new(658.6499633789062, 3.871455669403076, -993.35009765625), [4] = Vector3.new(-72.15951538085938, 3.8714563846588135, -995.0171508789062), } local L10_1 local L10_2 local L10_3 local L10_4 local unlockMouse = true local infStamina = false local entityESP = false local realityOrbESP = false local pathfindingExit = false local exitESP = false local isGetting = false local CoreFunction local NewGoal local function HasChar() if Player.Character and Player.Character.Parent and Player.Character.Parent.Parent and Player.Character:FindFirstChild("HumanoidRootPart") then return true end return false end local function WTVP(NewVector) local Vector, Visible = Camera:WorldToViewportPoint(NewVector) return Visible and Vector2.new(Vector.X, Vector.Y) or Vector2.new(9e9, 9e9) end local OldNewIndex OldNewIndex = hookmetamethod(game, "__newindex", function(t, i, v) if not checkcaller() and WSEnabled and getcallingscript().Name == "CoreScript" and (i == "WalkSpeed" or i == "CharacterWalkSpeed") then return end if not checkcaller() and JPEnabled and getcallingscript().Name == "CoreScript" and (i == "JumpPower" or i == "CharacterJumpPower") then return end return OldNewIndex(t, i, v) end) LocalPlayer:AddButton({text = "Go to lobby", callback = function() Network:FireServer("lobby") end}) LocalPlayer:AddButton({text = "Get All Simulation Cores", callback = function() if not isGetting and HasChar() then isGetting = true local lol = true for i,v in next, workspace.Ignored.Trophies:GetChildren() do task.spawn(function() while lol do Player.Character.Humanoid.RootPart.CFrame = v:GetPivot() task.wait() end end) task.wait(1) lol = false task.wait() lol = true end isGetting = false end end}) LocalPlayer:AddToggle({text = "Unlock Mouse", callback = function(b) unlockMouse = b RunService:UnbindFromRenderStep("tempMouse") Player.PlayerGui:WaitForChild("UI").image:WaitForChild("mouse").Value = false if not b then return end RunService:BindToRenderStep("tempMouse", 0, function() Player.PlayerGui:WaitForChild("UI").image:WaitForChild("mouse").Value = unlockMouse end) end, state = true}):AddBind({text = "Unlock Mouse Bind", callback = function(k) library.options["Unlock Mouse"]:SetState(not unlockMouse) end, key = Enum.KeyCode.R}) LocalPlayer:AddToggle({text = "Infinite Stamina", callback = function(b) infStamina = b end, state = false}) LocalPlayer:AddToggle({text = "WalkSpeed Enabled", callback = function(b) WSEnabled = b if not b and HasChar() then game.StarterPlayer.CharacterWalkSpeed = 10 Player.Character.Humanoid.WalkSpeed = 10 end end, state = false}) LocalPlayer:AddToggle({text = "JumpPower Enabled", callback = function(b) JPEnabled = b if not b and HasChar() then game.StarterPlayer.CharacterJumpPower = 30 Player.Character.Humanoid.JumpPower = 30 end end, state = false}) LocalPlayer:AddSlider({text = "WalkSpeed", callback = function(n) WalkSpeed = n end, value = 10, min = 10, max = 100}) LocalPlayer:AddSlider({text = "JumpPower", callback = function(n) JumpPower = n end, value = 30, min = 30, max = 100}) ESP:AddToggle({text = "Entity ESP", callback = function(b) entityESP = b end, state = false}) ESP:AddToggle({text = "Simulation Core ESP", callback = function(b) realityOrbESP = b end, state = false}) Level0 = function() LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) end Level1 = function() local Interacts = workspace.Ignored.Interacts local UnRendered = game.ReplicatedStorage.Assets.Maps["1"].Interacts local ValveDrawings = {} local valveESP = false LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) LevelSection:AddToggle({text = "Valve ESP", callback = function(b) valveESP = b end}) task.spawn(function() repeat task.wait() until Level == 1 while Level == 1 do if valveESP then for valve, drawing in next, ValveDrawings do drawing.Text = string.format("%s (%s)", "Valve", math.floor(Player:DistanceFromCharacter(valve.Position))) drawing.Position = WTVP(valve.Position) end for i,v in next, UnRendered:GetChildren() do if v.Name == "valve" and not ValveDrawings[v] then local ValveDraw = Drawing.new("Text") ValveDraw.Text = string.format("%s (%s)", "Valve", math.floor(Player:DistanceFromCharacter(v.Position))) for I,V in next, AverageProps do ValveDraw[I] = V end ValveDrawings[v] = ValveDraw end end else for _, drawing in next, ValveDrawings do drawing:Remove() ValveDrawings[_] = nil end end task.wait() end for _, drawing in next, ValveDrawings do drawing:Remove() ValveDrawings[_] = nil end end) end Level2 = function() LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) end Level3 = function() local Interacts = workspace.Ignored.Interacts local KeyESP = false local KeyDrawings = {} LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) LevelSection:AddToggle({text = "Key ESP", callback = function(b) KeyESP = b end, tip = "Must be near any shelfs for the key to be rendered in."}) task.spawn(function() repeat task.wait() until Level == 3 while Level == 3 do if KeyESP then for i,v in next, Interacts:GetChildren() do if v.Name == "key" and not KeyDrawings[v] then local KeyDrawing = Drawing.new("Text") for I,V in next, AverageProps do KeyDrawing[I] = V end KeyDrawing.Text = string.format("Key (%s)", math.floor(Player:DistanceFromCharacter(v.Position))) KeyDrawings[v] = KeyDrawing end end for key,keydrawing in next, KeyDrawings do if key and key.Parent and key.Parent.Parent then keydrawing.Text = string.format("Key (%s)", math.floor(Player:DistanceFromCharacter(key.Position))) keydrawing.Position = WTVP(key.Position) else keydrawing:Remove() KeyDrawings[key] = nil end end else for i,v in next, KeyDrawings do v:Remove() KeyDrawings[i] = nil end end task.wait() end for i,v in next, KeyDrawings do v:Remove() KeyDrawings[i] = nil end end) end Level4 = function() LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) end Level5 = function() LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) end Level6 = function() LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) end Level7 = function() local Interacts = workspace.Ignored.Interacts local Monitor1 = Interacts:WaitForChild("Monitor1") local VentSprint = false local gottenCode = false local gottenCode2 = false local SpheresCode local CodeLabel LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) local OldNamecall OldNamecall = hookmetamethod(game, "__namecall", function(self, ...) local Method = getnamecallmethod() local Args = {...} if VentSprint and Method == "Raycast" and (Args[2].Y == 3.5 or Args[2].Y == 2.5) then return nil end return OldNamecall(self, ...) end) SpheresCode = LevelSection:AddLabel("Sphere Code: ") CodeLabel = LevelSection:AddLabel("Door Code: ") LevelSection:AddButton({text = "Get Decryption Code", callback = function() if not gottenCode2 then gottenCode2 = true for i,v in next, Interacts:GetChildren() do if v.Name == "puzzleBall" then for I,V in next, Colors do if V.color == v.Color then V.a = V.a + 1 end end end end for i,v in next, Colors do if v.a > 0 then SphereCode = SphereCode..v.a..v.cc end end SpheresCode:SetText("Sphere Code: ".. SphereCode) end end}) LevelSection:AddButton({text = "Get Door Code", callback = function() if not gottenCode then gottenCode = true for i,v in next, Interacts:GetChildren() do if v.Name == "puzzleBall" then for I,V in next, Colors do if V.color == v.Color then V.a = V.a + 1 end end end end for i,v in next, Colors do if v.a > 0 then Code = Code..v.a..v.cc end end if not gottenCode2 then gottenCode2 = true SpheresCode:SetText("Sphere Code: ".. Code) end Network:FireServer("input", Code, Monitor1, false) task.wait(.2) CodeLabel:SetText("Door Code: "..Monitor1.UI.Frame.code.Text) Code = Monitor1.UI.Frame.code.Text end end}) LevelSection:AddButton({text = "Open First Door", callback = function() if not gottenCode then library.options["Get Door Code"].callback() end Network:FireServer("input", Code, Interacts.Keypad1.Pad1, Interacts.Keypad1) end}) LevelSection:AddButton({text = "Brute-Force Second Door", callback = function() for i = 1, 9999 do Network:FireServer("input", tostring(i), Interacts.Keypad2.Pad2, Interacts.Keypad2) if Interacts.Keypad2.Display.Color == Color3.fromRGB(170, 255, 127) then break end end end}) LevelSection:AddButton({text = "Open Vent", callback = function() Network:FireServer("input", "y", workspace.Ignored.Interacts.Monitor2, false) end}) LevelSection:AddToggle({text = "Sprint in Vent", callback = function(b) VentSprint = b end, state = false}) end Level8 = function() LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) end Level9 = function() LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) end Level10 = function() local keyESP = false local keyDrawings = {} local Interacts = workspace.Ignored.Interacts LevelSection:AddToggle({text = "Exit ESP", callback = function(b) exitESP = b end}) LevelSection:AddToggle({text = "Key ESP", callback = function(b) keyESP = b end, tip = "Run around the map for the keys to render in."}) task.spawn(function() repeat task.wait() until Level == 10 while Level == 10 do if keyESP then for i,v in next, Interacts:GetChildren() do if v.Name == "key" and not keyDrawings[v] then local KeyDrawing = Drawing.new("Text") for I,V in next, AverageProps do KeyDrawing[I] = V end KeyDrawing.Text = string.format("Key (%s)", math.floor(Player:DistanceFromCharacter(v.Position))) keyDrawings[v] = KeyDrawing end end for key,keydrawing in next, keyDrawings do if key and key.Parent and key.Parent.Parent then keydrawing.Text = string.format("Key (%s)", math.floor(Player:DistanceFromCharacter(key.Position))) keydrawing.Position = WTVP(key.Position) else keydrawing:Remove() keyDrawings[key] = nil end end else for i,v in next, keyDrawings do v:Remove() keyDrawings[i] = nil end end task.wait() end for i,v in next, keyDrawings do v:Remove() keyDrawings[i] = nil end end) end if getfenv()["Level"..Level] then -- check if supported getfenv()["Level"..Level]() end if not getfenv()["Level"..Level] then return end library:Init() Player.CharacterAdded:Connect(function() task.spawn(function() repeat task.wait() until HasChar() and not Unsupported and Player.Character:FindFirstChild("Scripts") and Player.Character.Scripts:FindFirstChild("CoreScript") task.wait(2) for i,v in next, getconnections(RunService.RenderStepped) do if getfenv(v.Function).script.Name == "CoreScript" and #getupvalues(v.Function) > 20 then CoreFunction = v.Function end end end) end) if HasChar() then for i,v in next, getconnections(RunService.RenderStepped) do if getfenv(v.Function).script.Name == "CoreScript" and #getupvalues(v.Function) > 20 then CoreFunction = v.Function end end end task.spawn(function() while not Unsupported do if HasChar() and not UIS:IsKeyDown(Enum.KeyCode.LeftShift) and not UIS:IsKeyDown(Enum.KeyCode.LeftControl) then if WSEnabled then game.StarterPlayer.CharacterWalkSpeed = WalkSpeed Player.Character.Humanoid.WalkSpeed = WalkSpeed end if JPEnabled then game.StarterPlayer.CharacterJumpPower = JumpPower Player.Character.Humanoid.JumpPower = JumpPower end end task.wait() end end) task.spawn(function() while true do if Unsupported then for _, drawing in next, EntityDrawings do drawing:Remove() EntityDrawings[_] = nil end break end if entityESP then for entity, drawing in next, EntityDrawings do if not entity or not entity.Parent or not entity.Parent.Parent then drawing:Remove() EntityDrawings[entity] = nil continue end drawing.Text = string.format("%s (%s)", entity.Name, math.floor(Player:DistanceFromCharacter(entity:GetPivot().Position))) drawing.Position = WTVP(entity:GetPivot().Position) end for i,v in next, workspace.Entities:GetChildren() do if v:IsA("Model") and not EntityDrawings[v] then local EntityDraw = Drawing.new("Text") EntityDraw.Text = string.format("%s (%s)", v.Name, math.floor(Player:DistanceFromCharacter(v:GetPivot().Position))) for I,V in next, AverageProps do EntityDraw[I] = V end EntityDrawings[v] = EntityDraw end end else for _, drawing in next, EntityDrawings do drawing:Remove() EntityDrawings[_] = nil end end task.wait() end end) task.spawn(function() while not Unsupported do if realityOrbESP then for trophy, drawing in next, CoresDrawings do if trophy:FindFirstChild("id") then drawing.Text = string.format("%s (%s)", trophy.id.Value, math.floor(Player:DistanceFromCharacter(trophy:GetPivot().Position))) drawing.Position = WTVP(trophy:GetPivot().Position) end end for i,v in next, workspace.Ignored.Trophies:GetChildren() do if v:FindFirstChild("id") and not CoresDrawings[v] then local TrophyDraw = Drawing.new("Text") TrophyDraw.Text = string.format("%s (%s)", v.id.Value, math.floor(Player:DistanceFromCharacter(v:GetPivot().Position))) for I,V in next, AverageProps do TrophyDraw[I] = V end CoresDrawings[v] = TrophyDraw elseif not v:FindFirstChild("id") and CoresDrawings[v] then CoresDrawings[v]:Remove() CoresDrawings[v] = nil end end else for _, drawing in next, CoresDrawings do drawing:Remove() CoresDrawings[_] = nil end end task.wait() end end) task.spawn(function() while not Unsupported do if infStamina and CoreFunction and #getupvalues(CoreFunction) > 50 then setupvalue(CoreFunction, 52, 100) end task.wait() end end) task.spawn(function() while true do local NewValue = Player.data:WaitForChild("currentLevel").Value if Level ~= NewValue then Library.button.Text = "Apeirophobia - Level ".. NewValue if LevelSection and LevelSection.content and LevelSection.content.Parent then LevelSection.content.Parent:Destroy() end LevelSection = Column1:AddSection("Level "..NewValue) if getfenv()["Level"..NewValue] then getfenv()["Level"..NewValue]() else Unsupported = true LevelSection:AddLabel("Unsupported Level, if this level is available, it should be added soon.") library:Init() if NewGoal then NewGoal:Remove() NewGoal = nil end if L10_1 then L10_1:Remove() end if L10_2 then L10_2:Remove() end if L10_3 then L10_3:Remove() end if L10_4 then L10_4:Remove() end break end task.wait(.1) library:Init() end Level = NewValue -- L10_Drawings if exitESP and Level == 10 then if L10_1 then L10_1.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(L10_Goals[1]))) L10_1.Position = WTVP(L10_Goals[1]) end if L10_2 then L10_2.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(L10_Goals[2]))) L10_2.Position = WTVP(L10_Goals[2]) end if L10_3 then L10_3.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(L10_Goals[3]))) L10_3.Position = WTVP(L10_Goals[3]) end if L10_4 then L10_4.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(L10_Goals[4]))) L10_4.Position = WTVP(L10_Goals[4]) end if not L10_1 then local GoalText = Drawing.new("Text") for I,V in next, AverageProps do GoalText[I] = V end GoalText.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(L10_Goals[1]))) L10_1 = GoalText end if not L10_2 then local GoalText = Drawing.new("Text") for I,V in next, AverageProps do GoalText[I] = V end GoalText.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(L10_Goals[2]))) L10_2 = GoalText end if not L10_3 then local GoalText = Drawing.new("Text") for I,V in next, AverageProps do GoalText[I] = V end GoalText.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(L10_Goals[3]))) L10_3 = GoalText end if not L10_4 then local GoalText = Drawing.new("Text") for I,V in next, AverageProps do GoalText[I] = V end GoalText.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(L10_Goals[4]))) L10_4 = GoalText end end if exitESP and Level ~= 10 then if not NewGoal then local GoalText = Drawing.new("Text") for I,V in next, AverageProps do GoalText[I] = V end GoalText.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(Goals[Level]))) NewGoal = GoalText else NewGoal.Text = string.format("Exit (%s)", math.floor(Player:DistanceFromCharacter(Goals[Level]))) NewGoal.Position = WTVP(Goals[Level]) end elseif not exitESP and NewGoal then NewGoal:Remove() NewGoal = nil end task.wait() end end)