local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local player = Players.LocalPlayer local DEFAULT_JUMP_POWER = 50 pcall(function() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Script Loaded", Text = "Made By Swisher", Duration = 5 }) end) UserInputService.JumpRequest:Connect(function() local character = player.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid then return end if humanoid.FloorMaterial ~= Enum.Material.Air then humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) if humanoid.UseJumpPower then if humanoid.JumpPower <= 0 then humanoid.JumpPower = DEFAULT_JUMP_POWER end else if humanoid.JumpHeight <= 0 then humanoid.JumpHeight = 7.2 end end humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end)