if not run_on_actor then return end local getactors = getactors or function() local Actors = {} for i, v in game:QueryDescendants("Actor") do table.insert(Actors, v) end return Actors end local Source = [=[ for i, v in getgc(true) do if type(v) == "function" then local Info = debug.getinfo(v) if Info and Info.source and Info.source:find("ReplicatedFirst") then pcall(hookfunction, v, function() return coroutine.running(coroutine.yield()) end) end end end ]=] local State = getactors() if #State < 1 then return end pcall(run_on_actor, State[1], Source)