local function enableBoolValues(parent) for _, child in pairs(parent:GetDescendants()) do if child:IsA("BoolValue") then child.Value = true end end end enableBoolValues(game) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Unlock Success!"; Text = "Almost all available skins are successfully unlocked."; Icon = "rbxassetid://110780237082692"; Duration = 5; })