getgenv().en = true while en do local otherWaifus = workspace:FindFirstChild("OtherWaifus") if otherWaifus then for _, child in ipairs(otherWaifus:GetChildren()) do local humanoid = child:FindFirstChildOfClass("Humanoid") local leftLeg = child:FindFirstChild("Left Leg") if humanoid and humanoid.Health > 0 and leftLeg then local args = { [1] = "Gun", [2] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("RPG-7"), [3] = leftLeg, [4] = { [1] = { ["ChargeLevel"] = 0, ["ExplosionPos"] = leftLeg.Position, ["ClientHitSize"] = Vector3.new(1, 2, 1), ["BulletId"] = "30,12|Bullet_{BCBEDCF8-098B-4423-99D!6 7 E 0 0 E 6 2!8!B 5 }", ["ModuleName"] = "1", ["Distance"] = (game.Players.LocalPlayer.Character.PrimaryPart.Position - leftLeg.Position).Magnitude }, [2] = { ["ChargeLevel"] = false, ["ExplosionPos"] = false, ["ClientHitSize"] = false, ["BulletId"] = true, ["ModuleName"] = false, ["Distance"] = false } } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InflictTarget"):FireServer(unpack(args)) end end end wait(0.1) end