_G.dc = 'Y' local train = workspace.train local car = train.car local camper = workspace.train.camper ---------------------------------------- local doorsChildren = car.doors:GetChildren() local doors = {} for _, door in pairs(doorsChildren) do table.insert(doors, door.click.ClickDetector) end local headLights = car.headlightsButton.buttonPart.ClickDetector local bathroomDoors = camper.bathroomDoor.click.ClickDetector local camperDoor = camper.door.click.ClickDetector local beanCola = train.trailer.vendingMachine.icons.beanColaIcon.ClickDetector local hatchDoor = camper.roof.emergencyHatch.hatch.clickPart.ClickDetector while _G.dc == 'Y' do for _, door in pairs(doors) do fireclickdetector(door) end fireclickdetector(headLights) fireclickdetector(bathroomDoors) fireclickdetector(camperDoor) fireclickdetector(beanCola) fireclickdetector(hatchDoor) wait() end