-- leaving open source cause it's not anything crazy im just accessing the module and taking information out of it. local ReplicatedStorage = game:GetService("ReplicatedStorage") local Items = require(ReplicatedStorage.Dictionaries.Items) if not Items["Rat Hide"] then warn("Rat Hide does not exist in Items dictionary") return end local allRecipes = {} for itemName, itemData in pairs(Items) do if typeof(itemData) == "table" and itemData.Recipe then table.insert(allRecipes, itemName) end end Items["Rat Hide"].UnlocksRecipe = allRecipes print("Unlocked", #allRecipes, "recipes")