--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 28 | Scripts: 8 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.chocolate2spooky.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BorderSizePixel"] = 3; LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 418, 0, 256); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 336, 0, 83); LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(63, 0, 0); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema LMG2L["tema_3"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["tema_3"]["BorderSizePixel"] = 3; LMG2L["tema_3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["tema_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["tema_3"]["Size"] = UDim2.new(0, 92, 0, 26); LMG2L["tema_3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["tema_3"]["Text"] = [[tema]]; LMG2L["tema_3"]["Name"] = [[tema]]; LMG2L["tema_3"]["Position"] = UDim2.new(0, 12, 0, 10); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema.LocalScript LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["tema_3"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema.UITableLayout LMG2L["UITableLayout_5"] = Instance.new("UITableLayout", LMG2L["tema_3"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad LMG2L["decal l0rdmad_6"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["decal l0rdmad_6"]["BorderSizePixel"] = 3; LMG2L["decal l0rdmad_6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["decal l0rdmad_6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["decal l0rdmad_6"]["Size"] = UDim2.new(0, 114, 0, 34); LMG2L["decal l0rdmad_6"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["decal l0rdmad_6"]["Text"] = [[decal l0rdmad]]; LMG2L["decal l0rdmad_6"]["Name"] = [[decal l0rdmad]]; LMG2L["decal l0rdmad_6"]["Position"] = UDim2.new(0, 152, 0, 132); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad.LocalScript LMG2L["LocalScript_7"] = Instance.new("LocalScript", LMG2L["decal l0rdmad_6"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad.UITableLayout LMG2L["UITableLayout_8"] = Instance.new("UITableLayout", LMG2L["decal l0rdmad_6"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina LMG2L["relam agentina_9"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["relam agentina_9"]["BorderSizePixel"] = 3; LMG2L["relam agentina_9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["relam agentina_9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["relam agentina_9"]["Size"] = UDim2.new(0, 400, 0, 42); LMG2L["relam agentina_9"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["relam agentina_9"]["Text"] = [[relam argentina]]; LMG2L["relam agentina_9"]["Name"] = [[relam agentina]]; LMG2L["relam agentina_9"]["Position"] = UDim2.new(0, 10, 0, 190); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina.LocalScript LMG2L["LocalScript_a"] = Instance.new("LocalScript", LMG2L["relam agentina_9"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina.UITableLayout LMG2L["UITableLayout_b"] = Instance.new("UITableLayout", LMG2L["relam agentina_9"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad LMG2L["skybox lordmad_c"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["skybox lordmad_c"]["BorderSizePixel"] = 3; LMG2L["skybox lordmad_c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["skybox lordmad_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["skybox lordmad_c"]["Size"] = UDim2.new(0, 104, 0, 34); LMG2L["skybox lordmad_c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["skybox lordmad_c"]["Text"] = [[skybox lordmad]]; LMG2L["skybox lordmad_c"]["Name"] = [[skybox lordmad]]; LMG2L["skybox lordmad_c"]["Position"] = UDim2.new(0, 14, 0, 130); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad.LocalScript LMG2L["LocalScript_d"] = Instance.new("LocalScript", LMG2L["skybox lordmad_c"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad.UITableLayout LMG2L["UITableLayout_e"] = Instance.new("UITableLayout", LMG2L["skybox lordmad_c"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal LMG2L["decal_f"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["decal_f"]["BorderSizePixel"] = 3; LMG2L["decal_f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["decal_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["decal_f"]["Size"] = UDim2.new(0, 112, 0, 34); LMG2L["decal_f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["decal_f"]["Text"] = [[decal]]; LMG2L["decal_f"]["Name"] = [[decal]]; LMG2L["decal_f"]["Position"] = UDim2.new(0, 152, 0, 72); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal.LocalScript LMG2L["LocalScript_10"] = Instance.new("LocalScript", LMG2L["decal_f"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal.UITableLayout LMG2L["UITableLayout_11"] = Instance.new("UITableLayout", LMG2L["decal_f"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox LMG2L["skybox_12"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["skybox_12"]["BorderSizePixel"] = 3; LMG2L["skybox_12"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["skybox_12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["skybox_12"]["Size"] = UDim2.new(0, 104, 0, 36); LMG2L["skybox_12"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["skybox_12"]["Text"] = [[skybox]]; LMG2L["skybox_12"]["Name"] = [[skybox]]; LMG2L["skybox_12"]["Position"] = UDim2.new(0, 14, 0, 70); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox.LocalScript LMG2L["LocalScript_13"] = Instance.new("LocalScript", LMG2L["skybox_12"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox.UITableLayout LMG2L["UITableLayout_14"] = Instance.new("UITableLayout", LMG2L["skybox_12"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all LMG2L["fire all_15"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["fire all_15"]["BorderSizePixel"] = 3; LMG2L["fire all_15"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["fire all_15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["fire all_15"]["Size"] = UDim2.new(0, 112, 0, 34); LMG2L["fire all_15"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["fire all_15"]["Text"] = [[fire all]]; LMG2L["fire all_15"]["Name"] = [[fire all]]; LMG2L["fire all_15"]["Position"] = UDim2.new(0, 294, 0, 132); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all.LocalScript LMG2L["LocalScript_16"] = Instance.new("LocalScript", LMG2L["fire all_15"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all.UITableLayout LMG2L["UITableLayout_17"] = Instance.new("UITableLayout", LMG2L["fire all_15"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.chocolate2spooky gui v1 LMG2L["chocolate2spooky gui v1 _18"] = Instance.new("TextLabel", LMG2L["Frame_2"]); LMG2L["chocolate2spooky gui v1 _18"]["BorderSizePixel"] = 10; LMG2L["chocolate2spooky gui v1 _18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["chocolate2spooky gui v1 _18"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["chocolate2spooky gui v1 _18"]["BackgroundTransparency"] = 3; LMG2L["chocolate2spooky gui v1 _18"]["Size"] = UDim2.new(0, 422, 0, 42); LMG2L["chocolate2spooky gui v1 _18"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["chocolate2spooky gui v1 _18"]["Text"] = [[chocolate2spooky gui v1 ]]; LMG2L["chocolate2spooky gui v1 _18"]["Name"] = [[chocolate2spooky gui v1 ]]; LMG2L["chocolate2spooky gui v1 _18"]["Position"] = UDim2.new(0, -2, 0, -2); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.UIDragDetector LMG2L["UIDragDetector_19"] = Instance.new("UIDragDetector", LMG2L["Frame_2"]); LMG2L["UIDragDetector_19"]["DragUDim2"] = UDim2.new(0, -55, 0, 108); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas LMG2L["thomas_1a"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["thomas_1a"]["BorderSizePixel"] = 3; LMG2L["thomas_1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["thomas_1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["thomas_1a"]["Size"] = UDim2.new(0, 108, 0, 38); LMG2L["thomas_1a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); LMG2L["thomas_1a"]["Text"] = [[thomas]]; LMG2L["thomas_1a"]["Name"] = [[thomas]]; LMG2L["thomas_1a"]["Position"] = UDim2.new(0, 294, 0, 70); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas.LocalScript LMG2L["LocalScript_1b"] = Instance.new("LocalScript", LMG2L["thomas_1a"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas.UITableLayout LMG2L["UITableLayout_1c"] = Instance.new("UITableLayout", LMG2L["thomas_1a"]); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.tema.LocalScript local function C_4() local script = LMG2L["LocalScript_4"]; local args = { [1] = ";music 97729048791539" } game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient"):WaitForChild("Signals"):WaitForChild("RequestCommandSilent"):InvokeServer(unpack(args)) end; task.spawn(C_4); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal l0rdmad.LocalScript local function C_7() local script = LMG2L["LocalScript_7"]; local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("98463938575575") end; task.spawn(C_7); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.relam agentina.LocalScript local function C_a() local script = LMG2L["LocalScript_a"]; end; task.spawn(C_a); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox lordmad.LocalScript local function C_d() local script = LMG2L["LocalScript_d"]; local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("98463938575575") end; task.spawn(C_d); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.decal.LocalScript local function C_10() local script = LMG2L["LocalScript_10"]; local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("133698592360923") end; task.spawn(C_10); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.skybox.LocalScript local function C_13() local script = LMG2L["LocalScript_13"]; local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("133698592360923") end; task.spawn(C_13); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.fire all.LocalScript local function C_16() local script = LMG2L["LocalScript_16"]; local ReplicatedStorage = game:GetService("Replicated Storage") local RequestCommand = ReplicatedStorage: WaitForChild("HDAdminHD Client").Signals. RequestCommandSilent RequestCommand:InvokeServer(";fire all") end; task.spawn(C_16); -- Players.chocolate2spooky.PlayerGui.ScreenGui.Frame.thomas.LocalScript local function C_1b() local script = LMG2L["LocalScript_1b"]; --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local rs = game:GetService("ReplicatedStorage") local qs = rs:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local holding = false local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function synctrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function weld(p1, p2, lead) local args = { [1] = "CreateWelds", [2] = { [1] = p1, [2] = p2 }, [3] = lead } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function addSmoke(part, color, size) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke", ["Size"] = size, ["Color"] = color, } } } serverendpoint:InvokeServer(unpack(argsCreate)) serverendpoint:InvokeServer(unpack(argsSync)) end function createspotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } serverendpoint:InvokeServer(unpack(args)) end function synclighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } serverendpoint:InvokeServer(unpack(args)) end -- train for _, v in ipairs(char:GetChildren()) do if v:IsA("BasePart") or v:IsA("MeshPart") then spawn(function() synctrans(v, 1) end) end end -- or qs:InvokeServer(";invisible me") spawn(function() local hrp = char.HumanoidRootPart local trainpart = serverendpoint:InvokeServer("CreatePart", "Normal", hrp.CFrame * CFrame.new(0,4,0), char) local torso = char:FindFirstChild("Torso") local t = torso.CFrame + Vector3.new(-3, 4, 0) local smoke = serverendpoint:InvokeServer("CreatePart", "Normal", t, torso) spawn(function() setanchor(char, true) end) spawn(function() setcollision(trainpart, false) --[[ or ]] trainpart.CanCollide = false end) spawn(function() resize(trainpart, Vector3.new(5,5,10), hrp.CFrame) end) spawn(function() weld(trainpart, hrp, trainpart) end) spawn(function() makemesh(trainpart) end) spawn(function() syncmeshsize(trainpart, Vector3.new(2,2,2)) end) spawn(function() syncmeshid(trainpart, "2231280549") end) spawn(function() syncmeshtexture(trainpart, "2231280614") end) spawn(function() setanchor(trainpart, false) end) spawn(function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 60 end) spawn(function() createspotlight(torso) end) spawn(function() synclighting(torso,30) end) spawn(function() setanchor(char, false) end) spawn(function() synctrans(smoke, 1) end) spawn(function() weld(smoke, torso, smoke) end) spawn(function() addSmoke(smoke, Color3.fromRGB(30, 30, 30), 5) end) spawn(function() setanchor(smoke,false) end) spawn(function() setcollision(smoke, false) smoke.CanCollide = false end) trainpart.Touched:Connect(function(p) if p.Parent then if p.Parent:FindFirstChildOfClass("Humanoid") then if p.Parent ~= char then delete(p.Parent.Head) --[[ or ]] qs:InvokeServer(";kill "..p.Parent.Name) end end end end) end) end; task.spawn(C_1b); return LMG2L["ScreenGui_1"], require;