_G.HeadSize = 20 --adjust this if you want the hitbox to be bigger or smaller (20 recommended) _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.8 --transparency, lower = more visible, higher = less visible and more transparent v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Forest Green") --you can make this any color if you want v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end)