local player = game:GetService("Players").LocalPlayer local players = game:GetService("Players") while true do for _, p in pairs(players:GetPlayers()) do if p ~= player then local args = { players:WaitForChild(p.Name), 1000 } game:GetService("ReplicatedStorage"):WaitForChild("PlayerHitEvent"):FireServer(unpack(args)) end end wait(0.1) end