local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer while true do game:GetService("ReplicatedStorage"):WaitForChild("PlayerHitEvent"):FireServer(LocalPlayer, -999) for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer then game:GetService("ReplicatedStorage"):WaitForChild("PlayerHitEvent"):FireServer(player, 999) end end task.wait() end