_G.auto = true local Event = game.ReplicatedStorage.PlayerHitEvent local function attackOtherPlayers(localPlayer) for _, player in pairs(game.Players:GetPlayers()) do if player ~= localPlayer then local args = { [1] = player, [2] = 60 } game:GetService("ReplicatedStorage").PlayerHitEvent:FireServer(unpack(args)) end end end local LocalPlayer = game.Players.LocalPlayer while _G.auto do attackOtherPlayers(LocalPlayer) wait(0.1) end