local a=game:GetService("RunService") local b=game:GetService("ReplicatedStorage"):WaitForChild("PlayerHitEvent") local c=game:GetService("Players").LocalPlayer a.RenderStepped:Connect(function()pcall(function()for _,d in pairs(game:GetService("Players"):GetPlayers())do if d~=c then b:FireServer(d,1/0)end end end)end)