local players = game:GetService("Players") local replicatedStorage = game:GetService("ReplicatedStorage") local panelTrigger = replicatedStorage:WaitForChild("Events"):WaitForChild("PanelTrigger") local localPlayer = players.LocalPlayer local baseCommandList = { { [1] = "/depth", [2] = nil, [3] = 250 }, { [1] = "/spin", [2] = nil, [3] = 250 }, { [1] = "/fire", [2] = nil, [3] = 250 }, { [1] = "/height", [2] = nil, [3] = 250 }, { [1] = "/width", [2] = nil, [3] = 250 }, { [1] = "/char", [2] = nil, [3] = 250 }, { [1] = "/jumppower", [2] = nil, [3] = 1 }, { [1] = "/hipheight", [2] = nil, [3] = 1 }, { [1] = "/gravity", [2] = nil, [3] = 250 }, { [1] = "/bighead", [2] = nil, [3] = 250 }, { [1] = "/skydive", [2] = nil, [3] = 250 }, { [1] = "/cactus", [2] = nil }, { [1] = "/bruh", [2] = nil }, { [1] = "/goldify", [2] = nil }, { [1] = "/rainbow", [2] = nil }, { [1] = "/bald", [2] = nil }, { [1] = "/imposter", [2] = nil }, { [1] = "/bush", [2] = nil }, { [1] = "/poof", [2] = nil }, { [1] = "/rainbowtrail", [2] = nil }, { [1] = "/upsidedown", [2] = nil }, { [1] = "/meme", [2] = nil }, { [1] = "/sit", [2] = nil }, { [1] = "/tree", [2] = nil }, { [1] = "/sparkle", [2] = nil }, { [1] = "/glow", [2] = nil }, { [1] = "/cake", [2] = nil }, { [1] = "/cola", [2] = nil }, { [1] = "/dusk", [2] = nil }, { [1] = "/pizza", [2] = nil }, { [1] = "/night", [2] = nil }, { [1] = "/burger", [2] = nil }, { [1] = "/popcorn", [2] = nil }, { [1] = "/rainbow", [2] = nil }, } while true do for _, player in ipairs(players:GetPlayers()) do if player ~= localPlayer then local commandList = {} for _, command in ipairs(baseCommandList) do local newCommand = {} for key, value in pairs(command) do newCommand[key] = value end newCommand[2] = player.Name table.insert(commandList, newCommand) end for _, command in ipairs(commandList) do panelTrigger:FireServer(unpack(command)) end task.wait(4) end end end