--CONFIGURATION-- getgenv().minPlayers = 10 getgenv().minBuyers = 5 getgenv().serverHopAfterMinutes = 4 getgenv().ToggleJoinMSG = true getgenv().joinMSG = "Hey, make sure to check out my shop! :)" getgenv().AutoClaimBooth = true getgenv().LookForSuggarDad = false getgenv().minSuggardad = 100 repeat wait() until game:IsLoaded() wait(2) pcall(function() if AutoClaimBooth then local lp = game.Players.LocalPlayer local waitForPlots = workspace:WaitForChild("Plots") spawn(function() while not waitForPlots:FindFirstChild(lp.Name) do local unclaimed = game:GetService("Workspace").Plots:FindFirstChild("Unclaimed"); if unclaimed then if lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") then lp.Character.HumanoidRootPart.CFrame = unclaimed.Table:FindFirstChild("Bottom").CFrame + Vector3.new(0, 3, 0) if ToggleJoinMSG then pcall(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(joinMSG, "All") ToggleJoinMSG = false; end) end end wait(1.5) for i, v in pairs(unclaimed:GetDescendants()) do if v.Name == "BoothClaimPrompt" then fireproximityprompt(v) end end end end end) end function hop() pcall(function() local Servers = game.HttpService:JSONDecode(game:HttpGet( "https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")) spawn(function() while wait(1) do for i, v in pairs(Servers.data) do if v.playing ~= v.maxPlayers then wait(1.5) game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, v.id) end end end end) end) end local players = game.Players:GetChildren() local countPlayers = #players local buyers = 0 local suggarAmount = 0 for i, v in pairs(game:GetService("Players"):GetChildren()) do for i, v in pairs(v:GetDescendants()) do if v.Name == "Bought" then if v.Value > 0 then buyers = buyers + 1 end if LookForSuggarDad then if v.Value > minSuggardad then suggarAmount = suggarAmount + 1 end end end end end if countPlayers >= minPlayers and buyers >= minBuyers then if LookForSuggarDad then if suggarAmount > 0 then local waitTime = serverHopAfterMinutes * 60 local client = game.GetService(game, "Players").LocalPlayer for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do v:Disable() end wait(waitTime) hop(); else hop(); end else local waitTime = serverHopAfterMinutes * 60 local client = game.GetService(game, "Players").LocalPlayer for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do v:Disable() end wait(waitTime) hop(); end else hop(); end end)