warn("Anti afk running") game:GetService("Players").LocalPlayer.Idled:connect(function() warn("Anti afk ran") game:GetService("VirtualUser"):CaptureController() game:GetService("VirtualUser"):ClickButton2(Vector2.new()) end) getfenv().grav = workspace.Gravity local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Marco8642/science/main/ui%20libs2"))() local example = library:CreateWindow({ text = "Vehicle Legends" }) example:AddToggle("Auto Farm", function(state) getfenv().autotest = (state and true or false) while getfenv().autotest do local chr = game.Players.LocalPlayer.Character local car =game:GetService("Workspace").Vehicles[game.Players.LocalPlayer.Name.."'s Car"] car.PrimaryPart=car.Weight dist = (chr.HumanoidRootPart.Position-car.PrimaryPart.CFrame.LookVector*1000).Magnitude local TweenService = game:GetService("TweenService") local TweenInfoToUse = TweenInfo.new(dist/400, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, true, 0) local TweenValue = Instance.new("CFrameValue") TweenValue.Value = car:GetPrimaryPartCFrame() TweenValue.Changed:Connect(function() car:SetPrimaryPartCFrame(TweenValue.Value) end) local OnTween = TweenService:Create(TweenValue, TweenInfoToUse, {Value=car.PrimaryPart.CFrame+car.PrimaryPart.CFrame.LookVector*1000}) OnTween:Play() OnTween.Completed:Wait() end end) example:AddToggle("Auto Circuit Race", function(state) getfenv().test = (state and true or false) while getfenv().test do task.wait() if game:GetService("Players").LocalPlayer.PlayerGui.Races.Timer.Visible == true and game:GetService("Players").LocalPlayer.PlayerGui.Races.Timer.Text == "1" then task.wait(1) local checks = #game:GetService("Workspace").RaceProps.Checkpoints:GetChildren() for a=1,2 do for i=1,checks do local dist = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position-game:GetService("Workspace").RaceProps.Checkpoints[tostring(i)].Display.Checkpoint.Position).magnitude local car =game:GetService("Workspace").Vehicles[game.Players.LocalPlayer.Name.."'s Car"] local TweenService = game:GetService("TweenService") local TweenInfoToUse = TweenInfo.new(dist/440, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0) local TweenValue = Instance.new("CFrameValue") TweenValue.Value = car:GetPrimaryPartCFrame() TweenValue.Changed:Connect(function() car:PivotTo(TweenValue.Value) end) local OnTween = TweenService:Create(TweenValue, TweenInfoToUse, {Value=game:GetService("Workspace").RaceProps.Checkpoints[tostring(i)].Display.Checkpoint.CFrame}) OnTween:Play() OnTween.Completed:Wait() end end elseif game:GetService("Players").LocalPlayer.PlayerGui.Races.Timer.Visible == false and not game:GetService("Workspace").RaceProps:FindFirstChild("Checkpoints") and game.Players.LocalPlayer:DistanceFromCharacter(Vector3.new(-178.26217651367188, 17.12904930114746, -751.5301513671875)) > 15 then local car =game:GetService("Workspace").Vehicles[game.Players.LocalPlayer.Name.."'s Car"] car:PivotTo(CFrame.new(-178.26217651367188, 17.12904930114746, -751.5301513671875)) wait(1) end end end) example:AddToggle("Auto Collect Eggs", function(state) getfenv().collectegg = (state and true or false) while getfenv().collectegg do task.wait() for i,v in pairs(workspace.Eggs:GetDescendants()) do if v.ClassName == "MeshPart" and string.find(v.Name,"Egg") and v.Transparency ~= 1 and getfenv().collectegg then repeat task.wait() local chr = game.Players.LocalPlayer.Character local car =game:GetService("Workspace").Vehicles[game.Players.LocalPlayer.Name.."'s Car"] if chr.Humanoid.SeatPart == nil then chr.HumanoidRootPart.CFrame = v.CFrame elseif chr.Humanoid.SeatPart ~= nil then car:PivotTo(v.CFrame) end until v.Transparency == 1 or getfenv().collectegg == false end end end end)