local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local Lighting = game:GetService("Lighting") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer _G.ShieldBypass = false local MovementRemote = ReplicatedStorage:WaitForChild("MovementReplicator"):WaitForChild("Remotes"):WaitForChild("ReplicateFromClient") local FakeMouseRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Combat"):WaitForChild("FakeMouse"):WaitForChild("UpdatePosition") local DestructionRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Replication"):WaitForChild("Destruction") local DestructibleLoopRemote = LocalPlayer:WaitForChild("Remotes"):WaitForChild("DestructibleDestroyLoop") local function getThrottleMultiplier() local fps = 1 / workspace:GetRealPhysicsFPS() if fps > 0.025 then return 2.0 end return 1.0 end local function killRemote(remote) if not remote then return end pcall(function() for _, connection in ipairs(getconnections(remote.OnClientEvent)) do connection:Disable() end -- Swallow any future connections remote.OnClientEvent:Connect(function() end) print("Killed:", remote:GetFullName()) end) end killRemote(DestructionRemote) killRemote(DestructibleLoopRemote) _G.ShieldBypass = true Lighting.GlobalShadows = false Lighting.FogEnd = 9e9 Lighting.FogStart = 9e9 Lighting.Brightness = 2 for _, effect in ipairs(Lighting:GetChildren()) do if effect:IsA("PostEffect") or effect:IsA("BlurEffect") or effect:IsA("BloomEffect") or effect:IsA("ColorCorrectionEffect") or effect:IsA("SunRaysEffect") or effect:IsA("DepthOfFieldEffect") then effect:Destroy() end end Lighting.ChildAdded:Connect(function(child) if child:IsA("PostEffect") or child:IsA("BlurEffect") or child:IsA("BloomEffect") or child:IsA("ColorCorrectionEffect") or child:IsA("SunRaysEffect") or child:IsA("DepthOfFieldEffect") then child:Destroy() end end) _G.ShieldBypass = false local function forceLoadChunks() local char = LocalPlayer.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end pcall(function() Workspace:RequestStreamAroundAsync(hrp.Position, 10) end) end LocalPlayer.CharacterAdded:Connect(forceLoadChunks) if LocalPlayer.Character then forceLoadChunks() end local lastMovementTime = 0 local lastMouseTime = 0 local originalNamecall originalNamecall = hookmetamethod(game, "__namecall", function(self, ...) if _G.ShieldBypass then return originalNamecall(self, ...) end local method = getnamecallmethod() if method ~= "FireServer" and method ~= "fireServer" then return originalNamecall(self, ...) end local currentTime = os.clock() local mult = getThrottleMultiplier() if self == MovementRemote then if (currentTime - lastMovementTime) < (0.04 * mult) then return end lastMovementTime = currentTime elseif self == FakeMouseRemote then if (currentTime - lastMouseTime) < (0.05 * mult) then return end lastMouseTime = currentTime end return originalNamecall(self, ...) end)