--// Services local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local SoundService = game:GetService("SoundService") local Lighting = game:GetService("Lighting") local Players = game:GetService("Players") --// Remote Cache local Havoc = ReplicatedStorage:WaitForChild("Havoc", 5) local Remotes = ReplicatedStorage:WaitForChild("Remotes", 5) local Replication = Remotes and Remotes:WaitForChild("Replication", 5) local CreateQT = Remotes and Remotes:WaitForChild("CreateQT", 5) local CreateDebris = Havoc and Havoc:WaitForChild("Remotes"):WaitForChild("Replicated"):WaitForChild("CreateDebris") local ReliableFolder = Replication and Replication:WaitForChild("Reliable", 5) local DestructionRemote = Replication and Replication:WaitForChild("Destruction", 5) local dropKeywords = { "creator", "destroy", "effect", "vfx", "impact", "explode", "crater", "title", "floor", "burst", "lighting", "ground", "slam", "shoot", "crush", "kinetic", "destruction", "gravitysuck", "uncharge", "1", "explosion", "footstep", "stomp", "slide", "kratos/ultimate", "gojo/oldult", "rockhit", "fire", "boom" } local matchCache = {} local function checkStringMatch(str) if not str then return false end local lowerStr = string.lower(str) if matchCache[lowerStr] ~= nil then return matchCache[lowerStr] end local keywords = dropKeywords for i = 1, #keywords do if string.find(lowerStr, keywords[i], 1, true) then matchCache[lowerStr] = true return true end end matchCache[lowerStr] = false return false end local function shouldDrop(args) local arg1 = args[1] local arg2 = args[2] if type(arg1) == "string" then if checkStringMatch(arg1) then return true end end if type(arg2) == "string" then if arg1 == "Mori/Orbit Breaker" then arg2 = "jump" end if checkStringMatch(arg2) then return true end end return false end local function hookReliableRemote(remote, dosendtrue) local connections = getconnections(remote.OnClientEvent) for _, conn in ipairs(connections) do local fn = conn.Function if fn then conn:Disable() remote.OnClientEvent:Connect(function(...) if dosendtrue then return dosendtrue end local args = {...} if shouldDrop(args) then return end fn(unpack(args)) end) end end end if ReliableFolder then task.defer(function() for _, remote in ipairs(ReliableFolder:GetChildren()) do if remote:IsA("RemoteEvent") then pcall(hookReliableRemote, remote) end end end) ReliableFolder.ChildAdded:Connect(function(child) if child:IsA("RemoteEvent") then task.defer(pcall, hookReliableRemote, child) end end) end if DestructionRemote then pcall(function() for _, conn in ipairs(getconnections(DestructionRemote.OnClientEvent)) do conn:Disable() end DestructionRemote.OnClientEvent:Connect(function() end) end) end if CreateDebris then pcall(function() for _, conn in ipairs(getconnections(CreateDebris.OnClientEvent)) do conn:Disable() end CreateDebris.OnClientEvent:Connect(function() end) end) end if setfpscap then setfpscap(999) end SoundService.AmbientReverb = Enum.ReverbType.NoReverb local settings = settings() settings.Rendering.QualityLevel = Enum.QualityLevel.Level01 settings.Rendering.MeshPartDetailLevel = Enum.MeshPartDetailLevel.DistanceBased pcall(function() Workspace.InterpolationThrottling = Enum.InterpolationThrottlingMode.Enabled end) pcall(function() Workspace.ClientAnimatorThrottling = Enum.ClientAnimatorThrottlingMode.Enabled end) local function setFlag(name, value) pcall(function() setfflag(name, tostring(value)) end) end -- Engine Throttling Flags for 2020 CPUs setFlag("FFlagTaskSchedulerFrameRateManager", true) setFlag("FIntFRMMaxFrameTimeMs", 15) setFlag("FFlagThrottlingManager3", true) setFlag("FFlagEnableClientAnimatorThrottling", true) setFlag("DFFlagDebugRenderForceTechnologyVoxel", true) setFlag("FIntRenderShadowIntensity", 0) setFlag("FFlagDisablePostFx", true) setFlag("DFIntTextureQualityOverrideEnabled", true) setFlag("DFIntTextureQualityOverride", 0) setFlag("DFIntPerformanceControlTextureQualityBestUtility", -1) setFlag("FIntRenderLocalLightUpdatesMax", 1) setFlag("FIntRenderLocalLightUpdatesMin", 0) setFlag("FFlagDisableCSGLevelOfDetailSwitching", true) setFlag("DFIntDebugFRMQualityLevelOverride", 1) setFlag("FIntMinGrassDistance", 0) setFlag("FIntMaxGrassDistance", 0) setFlag("FFlagGlobalWindRendering", false) setFlag("FFlagGlobalWindActivated", false) setFlag("FFlagSimIslandRefreshOptimizations", true) setFlag("SFIntPGSAsmMinimumSubsteps", 1) Lighting.GlobalShadows = false Lighting.FogEnd = 9e9