local Remote; game.ChildAdded:Connect(function(Obj) Remote = Obj end) local oldnamecall; oldnamecall = hookmetamethod(game, "__namecall", function(self, ...) local args = {...} if Remote then if self.Name == Remote.Name then if args[1] == "Gamer" then return wait(9e9) end end end return oldnamecall(self, unpack(args)) end) for i, v in pairs(getconnections(game.Players.LocalPlayer.Character.CharacterHandler.Stats.Walkspeed.Changed)) do v:Disable() end local x = getsenv(game.Players.LocalPlayer.Character:WaitForChild("CharacterHandler").LocalScript) x.Fall_Damage = function() end