-- Where is .Citzen :( local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local BOOST_COOLDOWN = 3 local BOOST_FORCE = 120 local BLOCK_SPEED = 250 local BLOCK_LIFETIME = 4 local BLOCK_OFFSET = Vector3.new(0, 0, 3.5) local BLOCK_SIZE = Vector3.new(2.5, 2.5, 2.5) local BLOCK_COLOR = Color3.fromRGB(255, 60, 60) local TRAIL_COLOR1 = Color3.fromRGB(255, 100, 0) local TRAIL_COLOR2 = Color3.fromRGB(255, 255, 0) -- Variavel local canBoost = true local block = nil local weld = nil local isBoosting = false local function criarBloco() if block then block:Destroy() end block = Instance.new("Part") block.Name = "BoostBlock" block.Size = BLOCK_SIZE block.BrickColor = BrickColor.new("Really red") block.Material = Enum.Material.Neon block.Color = BLOCK_COLOR block.CastShadow = true block.CanCollide = false block.Anchored = false block.Parent = workspace local attachment0 = Instance.new("Attachment", block) attachment0.Position = Vector3.new(0, BLOCK_SIZE.Y / 2, 0) local attachment1 = Instance.new("Attachment", block) attachment1.Position = Vector3.new(0, -BLOCK_SIZE.Y / 2, 0) local trail = Instance.new("Trail") trail.Attachment0 = attachment0 trail.Attachment1 = attachment1 trail.Lifetime = 0.3 trail.MinLength = 0 trail.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, TRAIL_COLOR1), ColorSequenceKeypoint.new(1, TRAIL_COLOR2), }) trail.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1), }) trail.Parent = block local light = Instance.new("PointLight") light.Color = BLOCK_COLOR light.Brightness = 3 light.Range = 12 light.Parent = block weld = Instance.new("Weld") weld.Part0 = humanoidRootPart weld.Part1 = block weld.C0 = CFrame.new(BLOCK_OFFSET) weld.Parent = humanoidRootPart end local camera = workspace.CurrentCamera local function cameraShake(intensidade, duracao) local t = 0 local conn conn = RunService.RenderStepped:Connect(function(dt) t = t + dt if t >= duracao then conn:Disconnect() return end local forca = intensidade * (1 - t / duracao) camera.CFrame = camera.CFrame * CFrame.Angles( math.rad((math.random() - 0.5) * forca), math.rad((math.random() - 0.5) * forca), 0 ) end) end local function spawnParticulas(parte) local emitter = Instance.new("ParticleEmitter") emitter.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, TRAIL_COLOR1), ColorSequenceKeypoint.new(0.5, BLOCK_COLOR), ColorSequenceKeypoint.new(1, Color3.fromRGB(50, 0, 0)), }) emitter.LightEmission = 0.8 emitter.LightInfluence = 0.2 emitter.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0), }) emitter.Lifetime = NumberRange.new(0.3, 0.6) emitter.Speed = NumberRange.new(8, 20) emitter.Rate = 80 emitter.SpreadAngle = Vector2.new(60, 60) emitter.Parent = parte task.delay(0.15, function() emitter.Enabled = false game:GetService("Debris"):AddItem(emitter, 1) end) end -- Main fuction to activate boost local function ativarBoost() if not canBoost or isBoosting then return end if not block or not block.Parent then return end if humanoid.Health <= 0 then return end canBoost = false isBoosting = true if weld then weld:Destroy() weld = nil end block.CanCollide = true local direcaoFrente = humanoidRootPart.CFrame.LookVector local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Velocity = direcaoFrente * BLOCK_SPEED bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyVelocity.P = 1e4 bodyVelocity.Parent = block spawnParticulas(block) local playerBoost = Instance.new("BodyVelocity") playerBoost.Velocity = direcaoFrente * BOOST_FORCE + Vector3.new(0, 18, 0) playerBoost.MaxForce = Vector3.new(1e5, 1e5, 1e5) playerBoost.P = 1e4 playerBoost.Parent = humanoidRootPart cameraShake(3, 0.35) task.delay(0.18, function() if playerBoost and playerBoost.Parent then playerBoost:Destroy() end end) task.delay(0.5, function() if bodyVelocity and bodyVelocity.Parent then bodyVelocity:Destroy() end end) local blocoRef = block task.delay(BLOCK_LIFETIME, function() if blocoRef and blocoRef.Parent then local tween = TweenService:Create(blocoRef, TweenInfo.new(0.4), { Transparency = 1, Size = Vector3.new(0.1, 0.1, 0.1), }) tween:Play() tween.Completed:Connect(function() blocoRef:Destroy() end) end end) block = nil task.delay(BOOST_COOLDOWN, function() isBoosting = false canBoost = true criarBloco() if block then block.Transparency = 1 local tween = TweenService:Create(block, TweenInfo.new(0.3), { Transparency = 0, }) tween:Play() end end) end -- Input btw UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.E then ativarBoost() end end) local screenGui = Instance.new("ScreenGui") screenGui.Name = "BoostUI" screenGui.ResetOnSpawn = false screenGui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 40) frame.Position = UDim2.new(0.5, -100, 0.85, 0) frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20) frame.BorderSizePixel = 0 frame.Parent = screenGui local corner = Instance.new("UICorner", frame) corner.CornerRadius = UDim.new(0, 8) local bar = Instance.new("Frame") bar.Size = UDim2.new(1, 0, 1, 0) bar.BackgroundColor3 = BLOCK_COLOR bar.BorderSizePixel = 0 bar.Parent = frame local barCorner = Instance.new("UICorner", bar) barCorner.CornerRadius = UDim.new(0, 8) local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = "Allowed to boost" label.TextColor3 = Color3.new(1, 1, 1) label.Font = Enum.Font.GothamBold label.TextScaled = true label.Parent = frame RunService.RenderStepped:Connect(function() if canBoost then bar.Size = UDim2.new(1, 0, 1, 0) bar.BackgroundColor3 = BLOCK_COLOR label.Text = "Allowed to boost" label.TextTransparency = 0 else label.Text = "Cooldown to dont get ban" label.TextTransparency = 0.3 bar.BackgroundColor3 = Color3.fromRGB(80, 80, 80) end end) criarBloco() player.CharacterAdded:Connect(function(newChar) character = newChar humanoidRootPart = newChar:WaitForChild("HumanoidRootPart") humanoid = newChar:WaitForChild("Humanoid") block = nil weld = nil canBoost = true isBoosting = false task.wait(0.5) criarBloco() end)