-- Please Credits When Using. local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))() local window = DrRayLibrary:Load("A Very Hungry CaseOh 🧇 - Free - 🍔", "Default") local tab = DrRayLibrary.newTab("Main", "ImageIdHere") tab.newLabel("Main") local Weapons = { "Pistol", "Shotgun", "SMG", "AssaultRifle", "Sniper", "LMG", "GrenadeLauncher", "RocketLauncher", "Railgun", "BannaLauncher", "Minigun", "BurgerLauncher", "Crossbow", "Baconator", "Paintball", "CarLauncher", "Waffle-Inator", "AntiMatter", "BlackHoleGun", "GunGun", "RapidRocketlauncher", "SunLauncher" } local Tools = { "GravityCoil", "Regen", "SpeedCoil", "SuperSpeedCoil", "FusionCoil", "SuperFusionCoil", "JEEP" } tab.newDropdown("Weapons", "Select Desired Weapon", Weapons, function(selected) selectedWeapon = selected end) tab.newButton("Obtain Weapon", "Obtain Selected Weapon", function() game:GetService("ReplicatedStorage").NewTool:FireServer(selectedWeapon) end) tab.newDropdown("Tools", "Select Desired Tool", Tools, function(selected) selectedTool = selected end) tab.newButton("Obtain Tool", "Obtain Selected Tool", function() game:GetService("ReplicatedStorage").NewTool:FireServer(selectedTool) end) tab.newLabel("Utility") local money = 69 local aLevel = false tab.newInput("Money","Set Money Desired Amount", function(inputMoney) money = inputMoney end) tab.newButton("Claim Money","Claim Entered Money", function() local tableRarity = { [1] = -tonumber(money), [2] = { ["Legendary"] = 0.15, ["Common"] = 0.2, ["Epic"] = 0.4, ["Mythic"] = 0.07, ["Uncommon"] = 0.25, ["Rare"] = 0.4 } } game:GetService("ReplicatedStorage").SpinnerContents.RemoteFunction:InvokeServer(unpack(tableRarity)) end) tab.newToggle("Farm Level", "Toggle", false, function(bool) aLevel = bool while aLevel do task.wait(0.00000000000000000000001) game:GetService("ReplicatedStorage").Damage:FireServer(999e9, "8NYEG50HeTQHspveEFhS") end end)