local rs = game:GetService("ReplicatedStorage") local plr = game:GetService("Players").LocalPlayer local ui = game:GetService("UserInputService") local rser = game:GetService("RunService") local l = game:GetService("Lighting") local ts = game:GetService("TweenService") local sg = game:GetService("StarterGui") local cam = game.Workspace.CurrentCamera local chr = plr.Character local hum = chr.Humanoid local mouse = plr:GetMouse() local s = chr:WaitForChild("Stand") local shrp = s:WaitForChild("StandHumanoidRootPart") local sh = s:WaitForChild("Stand Head") local stor = s:WaitForChild("Stand Torso") local sra = s:WaitForChild("Stand Right Arm") local sla = s:WaitForChild("Stand Left Arm") local srl = s:WaitForChild("Stand Right Leg") local sll = s:WaitForChild("Stand Left Leg") local hrp = chr.HumanoidRootPart local h = chr["Head"] local tor = chr["Torso"] local ra = chr["Right Arm"] local la = chr["Left Arm"] local rl = chr["Right Leg"] local ll = chr["Left Leg"] local death = false local deathevent = rs.Death local vd = rs.VampireDash local spe1 = rs.PlayerStrongPunch local spe2 = rs.PlayerStrongPunch2 local sj = rs.Jump local rj = rs.ReversedJump local d1 = rs.Damage local d2 = rs.Damage2 local d3 = rs.Damage3 local d11 = rs.Damage11 local d11s = rs.Damage11Sans local d11e = rs.Damage11Enderman local d12 = rs.Damage12 local d12s = rs.Damage12Sans local d31 = rs.Damage31 local bd = rs.BurnDamage local ftpd = rs.FOTPSDamageTeleport local hd = rs.HamonSword local ulfd = rs.ULFDamage local a = rs.Anchor local trans = rs.Transparency local k = rs.Knock local d = rs.Deflect local tv = rs.Trail local rtz = rs.RTZ local taunts = rs.Taunt local deletestand = nil local antifling = true local PlayerValues = { ["Active"] = false, ["Barrage"] = false, ["Mode"] = false, ["Zoom"] = false } local Colors = { "Crimson", } --Audio Player MADE BY PLANTMAN!!!!-- local MainSoundSystem = { ["Sounds"] = {}, ["Preloaded"] = {} } function MainSoundSystem:Execute(Arguments) if Arguments["Action"] == "Preload" then local Audio = Instance.new("Sound") Audio.Parent = game.ReplicatedStorage Audio.SoundId = "rbxassetid://" .. Arguments["Id"] game.ContentProvider:PreloadAsync({ Audio }) repeat game.RunService.RenderStepped:Wait() until Audio.TimeLength and Audio.TimeLength > 0 table.insert(MainSoundSystem["Preloaded"], { Arguments["Id"], Audio.TimeLength }) Audio:Destroy() elseif Arguments["Action"] == "Create" then MainSoundSystem:Execute({ ["Action"] = "Preload", ["Id"] = Arguments["Id"] }) if MainSoundSystem:Execute({ ["Action"] = "Return", ["Request"] = "IsPlaying", ["Id"] = Arguments["Id"] }) then MainSoundSystem:Execute({ ["Action"] = "Destroy", ["Id"] = Arguments["Id"] }) end local SoundSystem = { ["Id"] = Arguments["Id"], ["Pitch"] = Arguments["Pitch"] or 1, ["Volume"] = Arguments["Volume"] or 10, ["Loop"] = Arguments["Loop"] or false, ["StartPosition"] = Arguments["StartPosition"] or 0, ["Begin"] = tick(), ["Break"] = false, ["CoolDown"] = false } SoundSystem["TimeLength"] = MainSoundSystem:Execute({ ["Action"] = "Return", ["Request"] = "TimeLength", ["Id"] = Arguments["Id"] }) if SoundSystem["TimeLength"] then MainSoundSystem["Sounds"]["rbxassetid://" .. Arguments["Id"]] = SoundSystem function SoundSystem:Execute(SoundArguments) if not SoundSystem["CoolDown"] then if SoundArguments["Action"] == "FixTimePosition" then game.RunService.RenderStepped:Wait() SoundArguments["Audio"].TimePosition = SoundSystem["StartPosition"] + ((tick() - SoundSystem["Begin"]) * SoundSystem["Pitch"]) elseif SoundArguments["Action"] == "Create" then game.ReplicatedStorage.Damage11Sans:FireServer(game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"), game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame or CFrame.new(), 0, 0, Vector3.new(), math.huge, "rbxassetid://" .. Arguments["Id"], SoundSystem["Pitch"], SoundSystem["Volume"]) elseif SoundArguments["Action"] == "Play" then local function Play() SoundSystem["Begin"] = (tick() - 0.015) for Index = 1, SoundArguments["Updates"] do if SoundSystem["Break"] or not SoundSystem then break end SoundSystem:Execute({ ["Action"] = "Create" }) task.wait(0.69625) end if not SoundSystem["Break"] and SoundSystem and SoundSystem["Loop"] then SoundSystem["StartPosition"] = 0 SoundArguments["Updates"] = math.ceil(((SoundSystem["TimeLength"] / 0.69625) / SoundSystem["Pitch"])) Play() else SoundSystem:Execute({ ["Action"] = "Break" }) MainSoundSystem["Sounds"]["rbxassetid://" .. Arguments["Id"]] = nil System = nil end end Play() elseif SoundArguments["Action"] == "Break" then SoundSystem["Break"] = true SoundSystem["CoolDown"] = true elseif SoundArguments["Action"] == "Change" then SoundSystem[SoundArguments["Change"]] = SoundArguments["Value"] end end end if (SoundSystem["TimeLength"] - SoundSystem["StartPosition"]) <= 0.69625 then SoundSystem:Execute({ ["Action"] = "Create" }) elseif (SoundSystem["TimeLength"] - SoundSystem["StartPosition"]) > 0.69625 then task.spawn(function() SoundSystem:Execute({ ["Action"] = "Play", ["Updates"] = math.ceil(((SoundSystem["TimeLength"] - SoundSystem["StartPosition"]) / 0.69625) / SoundSystem["Pitch"]) }) end) end end elseif Arguments["Action"] == "Destroy" then if Arguments["Id"] ~= "All" then for Id, System in pairs(MainSoundSystem["Sounds"]) do if System["Id"] == Arguments["Id"] then System["Loop"] = false System:Execute({ ["Action"] = "Break" }) MainSoundSystem["Sounds"][Id] = nil System = nil end end else for Id, System in pairs(MainSoundSystem["Sounds"]) do System["Loop"] = false System:Execute({ ["Action"] = "Break" }) MainSoundSystem["Sounds"][Id] = nil System = nil end MainSoundSystem["Sounds"] = {} end elseif Arguments["Action"] == "Change" then if Arguments["Id"] ~= "All" then for Id, System in pairs(MainSoundSystem["Sounds"]) do if System["Id"] == Arguments["Id"] then System:Execute({ ["Action"] = "Change", ["Change"] = Arguments["Change"], ["Value"] = Arguments["Value"] }) end end else for Id, System in pairs(MainSoundSystem["Sounds"]) do System:Execute({ ["Action"] = "Change", ["Change"] = Arguments["Change"], ["Value"] = Arguments["Value"] }) end end elseif Arguments["Action"] == "Return" then if Arguments["Request"] == "Preloaded" then for Index, Table in pairs(MainSoundSystem["Preloaded"]) do if Table[1] == Arguments["Id"] then return true end end return false elseif Arguments["Request"] == "TimeLength" then for Index, Table in pairs(MainSoundSystem["Preloaded"]) do if Table[1] == Arguments["Id"] then return Table[2] end end return nil elseif Arguments["Request"] == "IsPlaying" then for Id, System in pairs(MainSoundSystem["Sounds"]) do if System["Id"] == Arguments["Id"] then return true end end return false end end end game.Workspace.Effects.DescendantAdded:Connect(function(Object) if Object.ClassName == "Sound" then if MainSoundSystem["Sounds"][Object.SoundId] then MainSoundSystem["Sounds"][Object.SoundId]:Execute({ ["Action"] = "FixTimePosition", ["Audio"] = Object }) end end end) --main local MainValues = { ["WhiteListedScripts"] = { "Clean&Misc.", "MrPresidentAnimation", "DimensionLighting", "QualityScript", "Animate", "UnStun", "DismAnimation", "SP3_Effect" }, ["AntiAnchor"] = true } function MainValues:Execute(Arguments) if Arguments["Action"] == "OnSpawn" then game.Players.LocalPlayer.Character:WaitForChild("Stand") game.Players.LocalPlayer.Character.Stand.JumpCooldown:Destroy() MainValues:Execute({ ["Action"] = "DestroyStand" }) MainSoundSystem:Execute({ ["Action"] = "Create", ["Id"] = 1425088608, ["Volume"] = math.huge }) for Index, StandPart in pairs(game.Players.LocalPlayer.Character.Stand:GetDescendants()) do if StandPart.Name ~= "Stand Left Leg" and StandPart.Name ~= "Stand Right Leg" and StandPart.Name ~= "Stand Torso" and StandPart.ClassName:match("Part") or StandPart.ClassName == "Decal" or StandPart.ClassName == "Texture" or StandPart.ClassName == "UnionOperation" then game.ReplicatedStorage.Transparency:FireServer(StandPart, 1) elseif StandPart.Name == "Stand Left Leg" or StandPart.Name == "Stand Right Leg" or StandPart.Name == "Stand Torso" then game.ReplicatedStorage.Transparency:FireServer(StandPart, 0) end end function godmode() rs.Block:FireServer(true) rs.BurnDamage:FireServer(hum, CFrame.new(0, -50, 0), -0 * math.huge, 0, Vector3.new(0, 0, 0), "rbxassetid://241837157", 0, Color3.new(255, 255, 255), "rbxassetid://260430079", 0, 0) wait() rs.BurnDamage:FireServer(hum, CFrame.new(0, -50, 0), 0 * math.huge, 0, Vector3.new(0, 0, 0), "rbxassetid://241837157", 0, Color3.new(255, 255, 255), "rbxassetid://260430079", 0, 0) end godmode() game.ReplicatedStorage.Remotes.SummonFX:FireServer() game.ReplicatedStorage.Deflect:FireServer(game.Players.LocalPlayer.Character.Humanoid, CFrame.new(), 0 * math.huge, 0, Vector3.new(), "rbxassetid://241837157", 0, Color3.new(), "", 0, 0) MainValues:Execute({ ["Action"] = "PlayAnimation", ["Id"] = 5626397526 }) local AmongUs = Instance.new("Decal") AmongUs.Parent = game.Players.LocalPlayer.Character.Stand["Stand Torso"] AmongUs.Face = Enum.NormalId.Front AmongUs.Texture = "http://www.roblox.com/asset/?id=8484931367" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://3451300838" game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "rbxassetid://3451300838" game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "rbxassetid://3451300838" game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://4513292196" elseif Arguments["Action"] == "DestroyStand" then local function Return(ReturnArguments) if ReturnArguments["Request"] == "WhiteListed" then for Index, String in pairs(MainValues["WhiteListedScripts"]) do if ReturnArguments["String"] == String then return true end end return false elseif ReturnArguments["Request"] == "StandName" then for Index, Instance in pairs(game.Lighting:GetChildren()) do if Instance.ClassName == "LocalScript" and ReturnArguments["String"] == Instance.Name then return Instance.Name end end return false end end for Index, Instance in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if Instance.ClassName == "LocalScript" and not Return({ ["Request"] = "WhiteListed", ["String"] = Instance.Name }) and Return({ ["Request"] = "StandName", ["String"] = Instance.Name }) then game.Players.LocalPlayer.Character[Return({ ["Request"] = "StandName", ["String"] = Instance.Name })]:Destroy() end end elseif Arguments["Action"] == "GetNearPlayers" then local Players = {} for Index, Instance in pairs(game.Workspace.Entities:GetChildren()) do if Instance ~= game.Players.LocalPlayer.Character and Instance:FindFirstChild("Torso") and (Instance.Torso.Position - Arguments["Position"]).Magnitude < Arguments["Range"] / 2 then Players[Instance] = Instance end end return Players elseif Arguments["Action"] == "PlayAnimation" then local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://" .. Arguments["Id"] local Loaded = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Animation) Loaded:Play() return Loaded elseif Arguments["Action"] == "Input" then if Arguments["Type"] == "Began" then if Arguments["Input"] == "V" and not PlayerValues["Active"] then PlayerValues["Active"] = true game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 local Melt = MainValues:Execute({ ["Action"] = "PlayAnimation", ["Id"] = 5214216154 }) Melt:AdjustSpeed(2) MainSoundSystem:Execute({ ["Action"] = "Create", ["Id"] = 930613220, ["Volume"] = math.huge }) task.wait(0.5) Melt:AdjustSpeed(0) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer:GetMouse().Hit * CFrame.new(0, 4, 0) task.wait(0.5) Melt:Stop() MainValues:Execute({ ["Action"] = "PlayAnimation", ["Id"] = 5214217344 }) task.wait(0.2) PlayerValues["Active"] = false elseif Arguments["Input"] == "Q" and not PlayerValues["Active"] then MainSoundSystem:Execute({ ["Action"] = "Create", ["Id"] = 1497457250, ["Volume"] = math.huge }) for Index, Player in pairs(game.Players:GetPlayers()) do if Player ~= game.Players.LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then game.ReplicatedStorage.HamonSword:FireServer(Player.Character.Humanoid, 0.0001, 1, (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - Player.Character.HumanoidRootPart.Position) * 0.75) end end elseif Arguments["Input"] == "E" and not PlayerValues["Active"] then PlayerValues["Active"] = true PlayerValues["Barrage"] = true local KickBarrage = MainValues:Execute({ ["Action"] = "PlayAnimation", ["Id"] = 3445781532 }) KickBarrage:AdjustSpeed(4) MainSoundSystem:Execute({ ["Action"] = "Create", ["Id"] = 921897274, ["Loop"] = false, ["Pitch"] = 1, ["Volume"] = math.huge }) local Hit = {} repeat for Index, Player in pairs(MainValues:Execute({ ["Action"] = "GetNearPlayers", ["Position"] = game.Players.LocalPlayer.Character.HumanoidRootPart.Position, ["Range"] = 20 })) do if not PlayerValues["Mode"] then game.ReplicatedStorage.Damage11Sans:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 0, 0, Vector3.new(), math.huge, "rbxassetid://926058764", 1, math.huge) game.ReplicatedStorage.Damage3:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0, "", 0, 0) game.ReplicatedStorage.Damage12:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0.25, "", 0, 0) elseif PlayerValues["Mode"] and not Hit[Player] then Hit[Player] = Player task.spawn(function() local Color = 1 for Index = -3.75, 0, 0.25 do Color = Color + 1 if Color >= #Colors then Color = 1 end game.ReplicatedStorage.Damage:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame * CFrame.new(Index * math.sin(Index), 0, Index * math.cos(Index)), 0, 0, Vector3.new(), "", 0, BrickColor.new(Colors[Color]).Color, "", 0, 0) task.wait(0.1) end for Index = 1, 10 do game.ReplicatedStorage.Damage:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 199, 0, Vector3.new(), "", 0.25, BrickColor.new(Colors[math.random(1, #Colors)]).Color, "", 0, 0) game.ReplicatedStorage.Damage3:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0, "", 0, 0) game.ReplicatedStorage.HamonSword:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 94, math.huge, Vector3.new(0, math.huge, 0)) task.wait() end Hit[Player] = nil end) end end task.wait(0.075) until not PlayerValues["Barrage"] PlayerValues["Active"] = false KickBarrage:Stop() MainSoundSystem:Execute({ ["Action"] = "Destroy", ["Id"] = 5676756526, }) elseif Arguments["Input"] == "R" and not PlayerValues["Active"] and not PlayerValues["Mode"] then local function Lerp(A, B, Time) return A + (B - A) * Time end local Player = nil if game.Players.LocalPlayer:GetMouse().Target and game.Players.LocalPlayer:GetMouse().Target.Parent ~= game.Players.LocalPlayer.Character and game.Players.LocalPlayer:GetMouse().Target.Parent:FindFirstChild("HumanoidRootPart") then Player = game.Players.LocalPlayer:GetMouse().Target.Parent elseif game.Players.LocalPlayer:GetMouse().Target and game.Players.LocalPlayer:GetMouse().Target.Parent.Parent ~= game.Players.LocalPlayer.Character and game.Players.LocalPlayer:GetMouse().Target.Parent.Name == "Stand" then Player = game.Players.LocalPlayer:GetMouse().Target.Parent.Parent end if Player then PlayerValues["Active"] = true MainValues["AntiAnchor"] = false game.ReplicatedStorage.Anchor:FireServer(Player.HumanoidRootPart, true) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player.HumanoidRootPart.CFrame * CFrame.new(0, 0.5, 5) task.wait(0.2) MainSoundSystem:Execute({ ["Action"] = "Create", ["Id"] = 926058764, ["Volume"] = math.huge }) game.ReplicatedStorage.Anchor:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart, true) local ShadowTheWorldKnifeThrowTimeStop = MainValues:Execute({ ["Action"] = "PlayAnimation", ["Id"] = 3894577205 }) ShadowTheWorldKnifeThrowTimeStop:AdjustSpeed(2) task.wait(0.5) game.ReplicatedStorage.Damage3:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0, "", 0, 0) game.ReplicatedStorage.Damage12:FireServer(Player.Humanoid, Player.HumanoidRootPart.CFrame, 99, 0, Vector3.new(), 0.25, "", 0, 0) local QuickShot = MainValues:Execute({ ["Action"] = "PlayAnimation", ["Id"] = 3906344573 }) QuickShot:AdjustSpeed(2) task.wait(0.125) for Index = 1, 5 do game.ReplicatedStorage.Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid, CFrame.new(Lerp(game.Players.LocalPlayer.Character["Right Arm"].Position, Player.Head.Position, Index / 1000)), 0, 0, Vector3.new(), "", 0, Color3.fromRGB(255, 255, 0), "", 0, 0) task.wait() end game.ReplicatedStorage.KQRGrab:FireServer(Player.Humanoid, 199, 1.25, Vector3.new(0, 0, 0)) task.wait(0.5) PlayerValues["Active"] = false MainValues["AntiAnchor"] = true game.ReplicatedStorage.Anchor:FireServer(Player.HumanoidRootPart, false) end elseif Arguments["Input"] == "F" and not PlayerValues["Active"] and not PlayerValues["Mode"] then PlayerValues["Mode"] = true MainSoundSystem:Execute({ ["Action"] = "Create", ["Id"] = 844208899, ["Loop"] = true, ["Volume"] = math.huge }) local Color = 1 local ParticlePosition = 0 game.Workspace.Gravity = 150 task.spawn(function() repeat Color = Color + 1 game.ReplicatedStorage.VampireDash:FireServer(BrickColor.new(Colors[Color])) task.wait(0.075) until not PlayerValues["Mode"] end) repeat ParticlePosition = ParticlePosition + 0.125 if Color >= #Colors then Color = 1 end game.ReplicatedStorage.Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(4 * math.sin(ParticlePosition), 0, 4 * math.cos(ParticlePosition)), 0, 0, Vector3.new(), "", 0, BrickColor.new(Colors[Color]).Color, "", 0, 0) task.wait(0.0125) until not PlayerValues["Mode"] MainSoundSystem:Execute({ ["Action"] = "Destroy", ["Id"] = 1836057235 }) game.Workspace.Gravity = 196.19999694824 elseif Arguments["Input"] == "F" and not PlayerValues["Active"] and PlayerValues["Mode"] then PlayerValues["Mode"] = false elseif Arguments["Input"] == "C" and not PlayerValues["Active"] and not PlayerValues["Mode"] then PlayerValues["Active"] = true PlayerValues["Zoom"] = true local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.Parent = game.Players.LocalPlayer.Character.Torso BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) local ULFFly = MainValues:Execute({ ["Action"] = "PlayAnimation", ["Id"] = 5209511450 }) local ParticlePosition = 0 repeat BodyVelocity.Velocity = game.Workspace.CurrentCamera.CFrame.LookVector * 150 ParticlePosition = ParticlePosition + 0.125 game.ReplicatedStorage.VampireDash:FireServer(game.Players.LocalPlayer.Character.Stand["Stand Torso"].BrickColor) game.ReplicatedStorage.Damage:FireServer(game.Players.LocalPlayer.Character.Humanoid, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 4 * math.sin(ParticlePosition), 4 * math.cos(ParticlePosition)), 0, 0, Vector3.new(), "", 0, game.Players.LocalPlayer.Character.Stand["Stand Torso"].Color, "", 0, 0) task.wait() until not PlayerValues["Zoom"] PlayerValues["Active"] = false BodyVelocity:Destroy() ULFFly:Stop() end else if Arguments["Input"] == "E" and PlayerValues["Barrage"] then PlayerValues["Barrage"] = false elseif Arguments["Input"] == "C" and PlayerValues["Zoom"] then PlayerValues["Zoom"] = false end end end end MainValues:Execute({ ["Action"] = "OnSpawn" }) game.Players.LocalPlayer.CharacterAdded:Connect(function(Character) game.Workspace.Entities:WaitForChild(Character.Name) task.wait(1.5) MainValues:Execute({ ["Action"] = "OnSpawn" }) end) game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() for Index, Values in pairs(PlayerValues) do Values = false end end) game.RunService.Stepped:Connect(function() if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then for Index, Instance in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if Instance.ClassName == "Part" and Instance.Anchored == true and MainValues["AntiAnchor"] then game.ReplicatedStorage.Anchor:FireServer(Instance, false) end end for Index, Instance in pairs(game.Players.LocalPlayer.Character.HumanoidRootPart:GetChildren()) do if string.match(Instance.ClassName, "Body") then Instance:Destroy() end end if game.Players.LocalPlayer.Character.Humanoid.PlatformStand == true then game.ReplicatedStorage.GetUp:FireServer() game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(3, true) game.Players.LocalPlayer.Character.Humanoid.AutoRotate = true game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false end if not PlayerValues["Active"] and not PlayerValues["Mode"] then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 32 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 75 elseif not PlayerValues["Active"] and PlayerValues["Mode"] then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 64 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100 end for Index, BillBoardGui in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do if BillBoardGui.Name == "BillboardGui" then BillBoardGui:Destroy() end end end end) for Index, Instance in pairs(game.Lighting:GetChildren()) do if Instance.ClassName == "BoolValue" then Instance.Changed:Connect(function() if Instance.Value == true then game.ReplicatedStorage.RTZEffect:FireServer(true) Instance.Value = false end end) end end game.UserInputService.InputBegan:Connect(function(Input, GameProccessed) if not GameProccessed and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local InputSent if Input.UserInputType == Enum.UserInputType.MouseButton1 then InputSent = "LMB" else InputSent = Input.KeyCode.Name end if InputSent then MainValues:Execute({ ["Action"] = "Input", ["Input"] = InputSent, ["Type"] = "Began" }) end end end) game.UserInputService.InputEnded:Connect(function(Input, GameProccessed) if not GameProccessed and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local InputSent if Input.UserInputType == Enum.UserInputType.MouseButton1 then InputSent = "LMB" else InputSent = Input.KeyCode.Name end if InputSent then MainValues:Execute({ ["Action"] = "Input", ["Input"] = InputSent, ["Type"] = "Ended" }) end end end)