local PLRS = game:GetService("Players") local UIS = game:GetService("UserInputService") local LIGHTING = game:GetService("Lighting") local RUN = game:GetService("RunService") local TW = game:GetService("TweenService") local LP = PLRS.LocalPlayer local FLUENT = loadstring(game:HttpGet("https://github.com/ActualMasterOogway/Fluent-Renewed/releases/latest/download/Fluent.luau"))() local WIN = FLUENT:CreateWindow({ Title = "a2c5", SubTitle = "", Theme = "Dark", Acrylic = false, Resize = true, Size = UDim2.fromOffset(700, 500), TabWidth = 160, MinimizeKey = Enum.KeyCode.RightControl, MinSize = Vector2.new(500, 400), }) local MAIN = WIN:CreateTab({ Title = "main", Icon = "phosphor-hammer-bold" }) local MOVE = WIN:CreateTab({ Title = "movement", Icon = "phosphor-run-bold" }) local VIS = WIN:CreateTab({ Title = "visuals", Icon = "phosphor-eye-bold" }) local POS = WIN:CreateTab({ Title = "positions", Icon = "phosphor-map-pin-bold" }) local CHAR = LP.Character or LP.CharacterAdded:Wait() local HRP = CHAR:WaitForChild("HumanoidRootPart") local HUM = CHAR:WaitForChild("Humanoid") LP.CharacterAdded:Connect(function(c) CHAR = c HRP = c:WaitForChild("HumanoidRootPart") HUM = c:WaitForChild("Humanoid") end) local ITEMS_FOLDER = workspace:FindFirstChild("Items") local CHARS_FOLDER = workspace:FindFirstChild("Characters") local NPCS_FOLDER = workspace:FindFirstChild("NPCs") local SELECTED_ITEM = "" local SAVED_POS = nil local LAST_POS = nil local GRAB_ACTIVE = false local SG = Instance.new("ScreenGui") SG.Name = "a2c5_back" SG.ResetOnSpawn = false SG.ZIndexBehavior = Enum.ZIndexBehavior.Sibling SG.Parent = game.CoreGui local FRAME = Instance.new("Frame") FRAME.Size = UDim2.new(0, 160, 0, 70) FRAME.Position = UDim2.new(1, -180, 1, -90) FRAME.BackgroundColor3 = Color3.fromRGB(12, 12, 12) FRAME.BackgroundTransparency = 0.05 FRAME.BorderSizePixel = 0 FRAME.Visible = false FRAME.Parent = SG Instance.new("UICorner", FRAME).CornerRadius = UDim.new(0, 12) local STROKE = Instance.new("UIStroke", FRAME) STROKE.Color = Color3.fromRGB(60, 60, 60) STROKE.Thickness = 1 local LABEL = Instance.new("TextLabel", FRAME) LABEL.Size = UDim2.new(1, 0, 0.42, 0) LABEL.Position = UDim2.new(0, 0, 0, 4) LABEL.BackgroundTransparency = 1 LABEL.TextColor3 = Color3.fromRGB(140, 140, 140) LABEL.TextScaled = true LABEL.Font = Enum.Font.Gotham LABEL.Text = "a2c5" local BACK_BTN = Instance.new("TextButton", FRAME) BACK_BTN.Size = UDim2.new(1, -20, 0, 28) BACK_BTN.Position = UDim2.new(0, 10, 1, -36) BACK_BTN.BackgroundColor3 = Color3.fromRGB(30, 30, 30) BACK_BTN.BorderSizePixel = 0 BACK_BTN.TextColor3 = Color3.fromRGB(220, 220, 220) BACK_BTN.TextScaled = true BACK_BTN.Font = Enum.Font.GothamBold BACK_BTN.Text = "← back" BACK_BTN.AutoButtonColor = false Instance.new("UICorner", BACK_BTN).CornerRadius = UDim.new(0, 8) Instance.new("UIStroke", BACK_BTN).Color = Color3.fromRGB(55, 55, 55) BACK_BTN.MouseEnter:Connect(function() TW:Create(BACK_BTN, TweenInfo.new(0.15), { BackgroundColor3 = Color3.fromRGB(50, 50, 50) }):Play() end) BACK_BTN.MouseLeave:Connect(function() TW:Create(BACK_BTN, TweenInfo.new(0.15), { BackgroundColor3 = Color3.fromRGB(30, 30, 30) }):Play() end) local function showBack() FRAME.Visible = true FRAME.Position = UDim2.new(1, -180, 1, -70) TW:Create(FRAME, TweenInfo.new(0.25, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), { Position = UDim2.new(1, -180, 1, -90) }):Play() end local function hideBack() local t = TW:Create(FRAME, TweenInfo.new(0.2, Enum.EasingStyle.Quart, Enum.EasingDirection.In), { Position = UDim2.new(1, -180, 1, -70) }) t:Play() t.Completed:Connect(function() FRAME.Visible = false end) end local TP_CONN = nil local function tpTo(cf) if not HRP then return end LAST_POS = HRP.CFrame if TP_CONN then TP_CONN:Disconnect() TP_CONN = nil end HRP.Anchored = true HRP.CFrame = cf local elapsed = 0 TP_CONN = RUN.Heartbeat:Connect(function(dt) elapsed += dt if not HRP then TP_CONN:Disconnect() TP_CONN = nil return end if elapsed < 2 then HRP.CFrame = cf else HRP.Anchored = false TP_CONN:Disconnect() TP_CONN = nil end end) showBack() end BACK_BTN.MouseButton1Click:Connect(function() if TP_CONN then TP_CONN:Disconnect() TP_CONN = nil end if HRP then HRP.Anchored = false end if LAST_POS and HRP then HRP.CFrame = LAST_POS end GRAB_ACTIVE = false hideBack() end) local function getNames(folder) local t = {} if folder then for _, v in folder:GetChildren() do table.insert(t, v.Name) end end return t end local DD_ITEMS = MAIN:CreateDropdown("ItemsDD", { Title = "items", Values = getNames(ITEMS_FOLDER), Multi = false, Default = "", }) DD_ITEMS:OnChanged(function(v) SELECTED_ITEM = v end) local function refreshItems() DD_ITEMS:SetValues(getNames(ITEMS_FOLDER)) end if ITEMS_FOLDER then ITEMS_FOLDER.ChildAdded:Connect(refreshItems) ITEMS_FOLDER.ChildRemoved:Connect(refreshItems) end MAIN:CreateButton({ Title = "teleport to item", Callback = function() if SELECTED_ITEM == "" or not ITEMS_FOLDER or GRAB_ACTIVE then return end local item = ITEMS_FOLDER:FindFirstChild(SELECTED_ITEM) if not item then return end local part = item:FindFirstChildWhichIsA("BasePart") if not part or not HRP then return end GRAB_ACTIVE = true tpTo(part.CFrame + Vector3.new(0, 3, 0)) end, }) MAIN:CreateButton({ Title = "teleport to campfire", Callback = function() local map = workspace:FindFirstChild("Map") if not map then return end local camp = map:FindFirstChild("Campground") if not camp then return end local fire = camp:FindFirstChild("MainFire") if not fire then return end local center = fire:FindFirstChild("Center") or fire local cf = center:IsA("BasePart") and center.CFrame or CFrame.new(center:GetPivot().Position) tpTo(cf + Vector3.new(0, 5, 0)) end, }) MOVE:CreateSlider("WSSlider", { Title = "walkspeed", Min = 16, Max = 250, Default = 16, Rounding = 0, Callback = function(v) if HUM then HUM.WalkSpeed = v end end, }) local INF_JUMP = false MOVE:CreateToggle("InfJump", { Title = "infinite jump", Default = false, Callback = function(v) INF_JUMP = v end, }) UIS.JumpRequest:Connect(function() if INF_JUMP and HUM then HUM:ChangeState(Enum.HumanoidStateType.Jumping) end end) local NOCLIP_CONN = nil MOVE:CreateToggle("Noclip", { Title = "noclip", Default = false, Callback = function(v) if v then NOCLIP_CONN = RUN.Stepped:Connect(function() if not CHAR then return end for _, p in CHAR:GetDescendants() do if p:IsA("BasePart") then p.CanCollide = false end end end) else if NOCLIP_CONN then NOCLIP_CONN:Disconnect() NOCLIP_CONN = nil end if CHAR then for _, p in CHAR:GetDescendants() do if p:IsA("BasePart") then p.CanCollide = true end end end end end, }) local ESP_OBJS = {} local function clearESP(tag) if not ESP_OBJS[tag] then return end for _, o in ESP_OBJS[tag] do pcall(function() o:Destroy() end) end ESP_OBJS[tag] = nil end local function addESP(folder, tag, color) clearESP(tag) if not folder then return end ESP_OBJS[tag] = {} for _, obj in folder:GetChildren() do local hl = Instance.new("Highlight") hl.FillColor = color hl.OutlineColor = Color3.new(1,1,1) hl.FillTransparency = 0.5 hl.OutlineTransparency = 0 hl.Adornee = obj hl.Parent = game.CoreGui table.insert(ESP_OBJS[tag], hl) local root = obj:FindFirstChild("HumanoidRootPart") or obj:FindFirstChildWhichIsA("BasePart") if not root then continue end local bb = Instance.new("BillboardGui") bb.Size = UDim2.new(0, 100, 0, 25) bb.StudsOffset = Vector3.new(0, 3, 0) bb.AlwaysOnTop = true bb.Adornee = root bb.Parent = game.CoreGui local lbl = Instance.new("TextLabel", bb) lbl.Size = UDim2.new(1,0,1,0) lbl.BackgroundTransparency = 1 lbl.TextColor3 = color lbl.TextStrokeTransparency = 0 lbl.TextScaled = true lbl.Font = Enum.Font.GothamBold lbl.Text = obj.Name table.insert(ESP_OBJS[tag], bb) end end VIS:CreateToggle("CharESP", { Title = "characters esp", Default = false, Callback = function(v) if v then addESP(CHARS_FOLDER, "chars", Color3.fromRGB(255,60,60)) else clearESP("chars") end end }) VIS:CreateToggle("NpcESP", { Title = "npcs esp", Default = false, Callback = function(v) if v then addESP(NPCS_FOLDER, "npcs", Color3.fromRGB(255,165,0)) else clearESP("npcs") end end }) VIS:CreateToggle("ItemESP", { Title = "items esp", Default = false, Callback = function(v) if v then addESP(ITEMS_FOLDER, "items", Color3.fromRGB(80,255,80)) else clearESP("items") end end }) VIS:CreateToggle("AllESP", { Title = "all esp", Default = false, Callback = function(v) if v then addESP(CHARS_FOLDER, "chars", Color3.fromRGB(255,60,60)) addESP(NPCS_FOLDER, "npcs", Color3.fromRGB(255,165,0)) addESP(ITEMS_FOLDER, "items", Color3.fromRGB(80,255,80)) else clearESP("chars") clearESP("npcs") clearESP("items") end end }) local ORIG_BRIGHT = LIGHTING.Brightness local ORIG_AMBIENT = LIGHTING.Ambient local ORIG_SHADOW = LIGHTING.GlobalShadows VIS:CreateToggle("Fullbright", { Title = "fullbright", Default = false, Callback = function(v) if v then LIGHTING.Brightness = 5 LIGHTING.Ambient = Color3.fromRGB(255,255,255) LIGHTING.GlobalShadows = false else LIGHTING.Brightness = ORIG_BRIGHT LIGHTING.Ambient = ORIG_AMBIENT LIGHTING.GlobalShadows = ORIG_SHADOW end end }) POS:CreateButton({ Title = "save position", Callback = function() if not HRP then return end SAVED_POS = HRP.CFrame setclipboard(tostring(HRP.Position)) end }) POS:CreateButton({ Title = "go to saved position", Callback = function() if SAVED_POS then tpTo(SAVED_POS) end end }) WIN:SelectTab(1) task.wait(1) FLUENT:Notify({ Title = "a2c5", Content = "sum annc\nits old script not that good", Duration = 5, })