--[[ 99 NIGHTS IN THE FOREST - ULTIMATE CHEAT GUI (PC-ONLY) Features: - Dream Cheats: Fly, Noclip, God Mode, Speed Hack, Teleport, Fling, ESP, Aimbot, etc. - 99 Nights Specific: Auto Fuel, Item Bringer, Auto Food, Auto Heal, Kill Aura, etc. - All items bringer (food, fuel, weapons, bandages, wood, coal, scrap, etc.) - Auto fuel system (logs, coal, fuel canisters, biofuel, oil barrels) - Close button & V key to open/close menu - No mobile support – PC only --]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local TeleportService = game:GetService("TeleportService") local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local StarterGui = game:GetService("StarterGui") local VirtualUser = game:GetService("VirtualUser") local CollectionService = game:GetService("CollectionService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") -- === STATE VARIABLES === local state = { -- Dream Cheats fly = false, noclip = false, speed = 16, jumpPower = 50, gravity = 196.2, flingPower = 5000, esp = false, aimbot = false, silentAim = false, autoClick = false, teleportAllBlue = false, godMode = false, infiniteJump = false, autoFarm = false, speedHack = false, antiKick = false, btools = false, chatSpam = false, freecam = false, noFall = false, wallhack = false, flySpeed = 50, selectedPlayer = nil, teleportTarget = nil, flingTarget = nil, rainbow = false, darkMode = false, soundEffects = false, antiAFK = false, -- 99 Nights Specific autoFuel = false, autoFood = false, autoHeal = false, itemBringer = false, bringAllItems = false, killAura = false, autoWood = false, autoScrap = false, chestESP = false, enemyESP = false, childESP = false, teleportToChests = false, teleportToChildren = false, nightVision = false, removeFog = false, autoCook = false, noDamage = false, autoDiamonds = false, autoLoot = false, autoCraft = false, autoUpgrade = false, instantHeal = false, infiniteStamina = false, autoRepair = false, autoCollect = false, teleportToSpawn = false, teleportToBase = false, } -- === FUEL ITEMS DATABASE === local FUEL_ITEMS = { "Log", "Logs", "Wood", "Coal", "FuelCanister", "Fuel Canister", "Biofuel", "BioFuel", "OilBarrel", "Oil Barrel", "Gasoline", "GasCan", "Gas Can", "Propane", "PropaneTank", "Kerosene", "LighterFluid", "Charcoal", "PineCone", "Stick", "Branch", "Kindling", "Paper", "Cardboard", "Cloth", "Fabric" } -- === ITEMS DATABASE FOR BRINGER === local BRING_ITEMS = { -- Fuel "Log", "Logs", "Wood", "Coal", "FuelCanister", "Fuel Canister", "Biofuel", "BioFuel", "OilBarrel", "Oil Barrel", "Gasoline", -- Food "Apple", "Berry", "Berries", "Meat", "RawMeat", "CookedMeat", "Fish", "RawFish", "CookedFish", "Bread", "CannedFood", "MRE", "Ration", "EnergyBar", "TrailMix", "Soup", -- Weapons "Axe", "Hatchet", "Knife", "Machete", "Sword", "Spear", "Bow", "Crossbow", "Pistol", "Revolver", "Rifle", "Shotgun", "Chainsaw", "PoliceShield", "RayGun", "ElementalStaff", -- Medical "Bandage", "Bandages", "Medkit", "MedKit", "FirstAid", "Antidote", "Painkiller", "Stimulant", "Adrenaline", -- Materials "Scrap", "Scraps", "Metal", "Iron", "Steel", "Copper", "CultistGem", "ForestGem", "Diamond", "Crystal", -- Tools "Hammer", "Wrench", "Screwdriver", "Pliers", "Wire", "Rope", "DuctTape", "Glue", "Nail", "Screw", -- Armor "Helmet", "Chestplate", "Leggings", "Boots", "Shield", "MammothHelmet", "CyborgSuit", -- Misc "Map", "Compass", "Flashlight", "OldFlashlight", "Radio", "BrokenFan", "Bolt", "SheetMetal", "Microwave", } -- === GUI CREATION (PC-ONLY, FIXED SIZE) === local screenGui = Instance.new("ScreenGui") screenGui.Name = "99NightsCheatGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player.PlayerGui -- Main Frame local mainFrame = Instance.new("Frame") mainFrame.Name = "MainFrame" mainFrame.Size = UDim2.new(0, 480, 0, 650) mainFrame.Position = UDim2.new(0.5, -240, 0.5, -325) mainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 25) mainFrame.BackgroundTransparency = 0.1 mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui mainFrame.Visible = false -- Glassmorphism effect local glass = Instance.new("Frame") glass.Size = UDim2.new(1, 0, 1, 0) glass.BackgroundColor3 = Color3.fromRGB(255, 255, 255) glass.BackgroundTransparency = 0.05 glass.BorderSizePixel = 0 glass.Parent = mainFrame local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 16) corner.Parent = mainFrame -- Shadow local shadow = Instance.new("Frame") shadow.Size = UDim2.new(1, 0, 1, 0) shadow.Position = UDim2.new(0, 8, 0, 8) shadow.BackgroundColor3 = Color3.fromRGB(0, 0, 0) shadow.BackgroundTransparency = 0.5 shadow.BorderSizePixel = 0 shadow.ZIndex = 0 shadow.Parent = mainFrame local shadowCorner = Instance.new("UICorner") shadowCorner.CornerRadius = UDim.new(0, 16) shadowCorner.Parent = shadow -- Title Bar local titleBar = Instance.new("Frame") titleBar.Size = UDim2.new(1, 0, 0, 40) titleBar.BackgroundColor3 = Color3.fromRGB(30, 20, 50) titleBar.BackgroundTransparency = 0.3 titleBar.BorderSizePixel = 0 titleBar.Parent = mainFrame local titleCorner = Instance.new("UICorner") titleCorner.CornerRadius = UDim.new(0, 16) titleCorner.Parent = titleBar local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, -60, 1, 0) titleLabel.Position = UDim2.new(0, 10, 0, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "πŸ”₯ 99 NIGHTS ULTIMATE" titleLabel.TextColor3 = Color3.fromRGB(255, 180, 50) titleLabel.TextSize = 20 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.Font = Enum.Font.GothamBold titleLabel.Parent = titleBar -- Close Button local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 30, 0, 30) closeBtn.Position = UDim2.new(1, -35, 0, 5) closeBtn.BackgroundColor3 = Color3.fromRGB(200, 40, 40) closeBtn.BackgroundTransparency = 0.3 closeBtn.Text = "βœ•" closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255) closeBtn.TextSize = 18 closeBtn.Font = Enum.Font.GothamBold closeBtn.BorderSizePixel = 0 closeBtn.Parent = titleBar local closeCorner = Instance.new("UICorner") closeCorner.CornerRadius = UDim.new(0, 8) closeCorner.Parent = closeBtn -- Tab Buttons local tabs = {"Dream", "99Nights", "Combat", "Teleport", "Fling", "Items", "Settings"} local tabButtons = {} local tabFrames = {} local tabBar = Instance.new("Frame") tabBar.Size = UDim2.new(1, 0, 0, 40) tabBar.Position = UDim2.new(0, 0, 0, 40) tabBar.BackgroundTransparency = 1 tabBar.Parent = mainFrame local scrollTabs = Instance.new("ScrollingFrame") scrollTabs.Size = UDim2.new(1, 0, 1, 0) scrollTabs.BackgroundTransparency = 1 scrollTabs.BorderSizePixel = 0 scrollTabs.ScrollBarThickness = 0 scrollTabs.CanvasSize = UDim2.new(0, #tabs * 90, 0, 0) scrollTabs.Parent = tabBar local tabLayout = Instance.new("UIListLayout") tabLayout.FillDirection = Enum.FillDirection.Horizontal tabLayout.Padding = UDim.new(0, 4) tabLayout.Parent = scrollTabs -- Content Area local contentArea = Instance.new("Frame") contentArea.Size = UDim2.new(1, -20, 1, -90) contentArea.Position = UDim2.new(0, 10, 0, 85) contentArea.BackgroundTransparency = 1 contentArea.Parent = mainFrame -- Create tabs for i, tabName in ipairs(tabs) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 80, 0, 30) btn.BackgroundColor3 = Color3.fromRGB(40, 30, 60) btn.BackgroundTransparency = 0.5 btn.Text = tabName btn.TextColor3 = Color3.fromRGB(200, 200, 255) btn.TextSize = 13 btn.Font = Enum.Font.GothamSemibold btn.BorderSizePixel = 0 btn.Parent = scrollTabs local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 8) btnCorner.Parent = btn local frame = Instance.new("ScrollingFrame") frame.Size = UDim2.new(1, 0, 1, 0) frame.BackgroundTransparency = 1 frame.BorderSizePixel = 0 frame.ScrollBarThickness = 4 frame.ScrollBarImageColor3 = Color3.fromRGB(100, 80, 150) frame.CanvasSize = UDim2.new(0, 0, 0, 0) frame.Parent = contentArea frame.Visible = (i == 1) tabButtons[tabName] = btn tabFrames[tabName] = frame btn.MouseButton1Click:Connect(function() for _, f in pairs(tabFrames) do f.Visible = false end frame.Visible = true for _, b in pairs(tabButtons) do b.BackgroundColor3 = Color3.fromRGB(40, 30, 60) end btn.BackgroundColor3 = Color3.fromRGB(80, 50, 140) end) end -- Set first tab active tabButtons["Dream"].BackgroundColor3 = Color3.fromRGB(80, 50, 140) -- === HELPER FUNCTIONS === local function createToggle(parent, labelText, stateKey, yPos, color) local frame = Instance.new("Frame") frame.Size = UDim2.new(1, -20, 0, 30) frame.Position = UDim2.new(0, 10, 0, yPos) frame.BackgroundTransparency = 1 frame.Parent = parent local label = Instance.new("TextLabel") label.Size = UDim2.new(0.7, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = labelText label.TextColor3 = Color3.fromRGB(220, 220, 255) label.TextSize = 14 label.TextXAlignment = Enum.TextXAlignment.Left label.Font = Enum.Font.Gotham label.Parent = frame local toggleBtn = Instance.new("TextButton") toggleBtn.Size = UDim2.new(0, 50, 0, 24) toggleBtn.Position = UDim2.new(1, -55, 0, 3) toggleBtn.BackgroundColor3 = Color3.fromRGB(60, 50, 80) toggleBtn.Text = "OFF" toggleBtn.TextColor3 = Color3.fromRGB(255, 100, 100) toggleBtn.TextSize = 12 toggleBtn.Font = Enum.Font.GothamBold toggleBtn.BorderSizePixel = 0 toggleBtn.Parent = frame local toggleCorner = Instance.new("UICorner") toggleCorner.CornerRadius = UDim.new(0, 6) toggleCorner.Parent = toggleBtn toggleBtn.MouseButton1Click:Connect(function() state[stateKey] = not state[stateKey] toggleBtn.Text = state[stateKey] and "ON" or "OFF" toggleBtn.BackgroundColor3 = state[stateKey] and Color3.fromRGB(40, 180, 80) or Color3.fromRGB(60, 50, 80) toggleBtn.TextColor3 = state[stateKey] and Color3.fromRGB(100, 255, 100) or Color3.fromRGB(255, 100, 100) end) return frame end local function createSlider(parent, labelText, stateKey, minVal, maxVal, defaultVal, yPos, suffix) local frame = Instance.new("Frame") frame.Size = UDim2.new(1, -20, 0, 40) frame.Position = UDim2.new(0, 10, 0, yPos) frame.BackgroundTransparency = 1 frame.Parent = parent local label = Instance.new("TextLabel") label.Size = UDim2.new(0.6, 0, 0.5, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = labelText label.TextColor3 = Color3.fromRGB(220, 220, 255) label.TextSize = 13 label.TextXAlignment = Enum.TextXAlignment.Left label.Font = Enum.Font.Gotham label.Parent = frame local valueLabel = Instance.new("TextLabel") valueLabel.Size = UDim2.new(0.3, 0, 0.5, 0) valueLabel.Position = UDim2.new(0.7, 0, 0, 0) valueLabel.BackgroundTransparency = 1 valueLabel.Text = tostring(defaultVal) .. (suffix or "") valueLabel.TextColor3 = Color3.fromRGB(200, 200, 255) valueLabel.TextSize = 13 valueLabel.TextXAlignment = Enum.TextXAlignment.Right valueLabel.Font = Enum.Font.Gotham valueLabel.Parent = frame local slider = Instance.new("Frame") slider.Size = UDim2.new(0.9, 0, 0.3, 0) slider.Position = UDim2.new(0.05, 0, 0.6, 0) slider.BackgroundColor3 = Color3.fromRGB(40, 30, 60) slider.BorderSizePixel = 0 slider.Parent = frame local sliderCorner = Instance.new("UICorner") sliderCorner.CornerRadius = UDim.new(0, 4) sliderCorner.Parent = slider local fill = Instance.new("Frame") fill.Size = UDim2.new((defaultVal - minVal) / (maxVal - minVal), 0, 1, 0) fill.BackgroundColor3 = Color3.fromRGB(200, 150, 50) fill.BorderSizePixel = 0 fill.Parent = slider local fillCorner = Instance.new("UICorner") fillCorner.CornerRadius = UDim.new(0, 4) fillCorner.Parent = fill local dragging = false slider.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true local pos = math.clamp((input.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X, 0, 1) local val = minVal + (maxVal - minVal) * pos val = math.round(val) state[stateKey] = val fill.Size = UDim2.new(pos, 0, 1, 0) valueLabel.Text = tostring(val) .. (suffix or "") end end) slider.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) slider.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local pos = math.clamp((input.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X, 0, 1) local val = minVal + (maxVal - minVal) * pos val = math.round(val) state[stateKey] = val fill.Size = UDim2.new(pos, 0, 1, 0) valueLabel.Text = tostring(val) .. (suffix or "") end end) return frame end local function createButton(parent, labelText, callback, yPos, color) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.9, 0, 0, 32) btn.Position = UDim2.new(0.05, 0, 0, yPos) btn.BackgroundColor3 = color or Color3.fromRGB(80, 50, 140) btn.Text = labelText btn.TextColor3 = Color3.fromRGB(255, 255, 255) btn.TextSize = 14 btn.Font = Enum.Font.GothamSemibold btn.BorderSizePixel = 0 btn.Parent = parent local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 8) btnCorner.Parent = btn btn.MouseButton1Click:Connect(callback) return btn end -- === BUILD DREAM TAB === local dreamFrame = tabFrames["Dream"] local yPos = 5 createToggle(dreamFrame, "✈️ Fly", "fly", yPos) yPos = yPos + 35 createToggle(dreamFrame, "πŸŒ€ NoClip", "noclip", yPos) yPos = yPos + 35 createToggle(dreamFrame, "πŸ›‘οΈ God Mode", "godMode", yPos) yPos = yPos + 35 createToggle(dreamFrame, "🦘 Infinite Jump", "infiniteJump", yPos) yPos = yPos + 35 createToggle(dreamFrame, "πŸ’¨ Speed Hack", "speedHack", yPos) yPos = yPos + 35 createToggle(dreamFrame, "πŸ”„ No Fall Damage", "noFall", yPos) yPos = yPos + 35 createToggle(dreamFrame, "πŸ‘οΈ Freecam", "freecam", yPos) yPos = yPos + 40 createSlider(dreamFrame, "πŸƒ Walk Speed", "speed", 8, 200, 16, yPos, "") yPos = yPos + 45 createSlider(dreamFrame, "🦘 Jump Power", "jumpPower", 20, 200, 50, yPos, "") yPos = yPos + 45 createSlider(dreamFrame, "🌍 Gravity", "gravity", 0, 500, 196.2, yPos, "") yPos = yPos + 45 createSlider(dreamFrame, "✈️ Fly Speed", "flySpeed", 10, 200, 50, yPos, "") yPos = yPos + 45 createButton(dreamFrame, "🎯 Reset Character", function() player.Character = nil player:LoadCharacter() end, yPos, Color3.fromRGB(180, 50, 50)) dreamFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60) -- === BUILD 99 NIGHTS TAB === local nightsFrame = tabFrames["99Nights"] yPos = 5 local nightsLabel = Instance.new("TextLabel") nightsLabel.Size = UDim2.new(1, -20, 0, 25) nightsLabel.Position = UDim2.new(0, 10, 0, yPos) nightsLabel.BackgroundTransparency = 1 nightsLabel.Text = "πŸ”₯ 99 NIGHTS IN THE FOREST - SURVIVAL CHEATS" nightsLabel.TextColor3 = Color3.fromRGB(255, 200, 100) nightsLabel.TextSize = 15 nightsLabel.TextXAlignment = Enum.TextXAlignment.Left nightsLabel.Font = Enum.Font.GothamBold nightsLabel.Parent = nightsFrame yPos = yPos + 30 createToggle(nightsFrame, "πŸ”₯ Auto Fuel (Campfire)", "autoFuel", yPos) yPos = yPos + 35 createToggle(nightsFrame, "πŸ– Auto Food (Eat when hungry)", "autoFood", yPos) yPos = yPos + 35 createToggle(nightsFrame, "πŸ’‰ Auto Heal (Bandages/Medkits)", "autoHeal", yPos) yPos = yPos + 35 createToggle(nightsFrame, "πŸͺ“ Auto Wood Collection", "autoWood", yPos) yPos = yPos + 35 createToggle(nightsFrame, "πŸ”§ Auto Scrap Collection", "autoScrap", yPos) yPos = yPos + 35 createToggle(nightsFrame, "🍳 Auto Cook Food", "autoCook", yPos) yPos = yPos + 35 createToggle(nightsFrame, "πŸ›‘οΈ No Damage (Invincible)", "noDamage", yPos) yPos = yPos + 35 createToggle(nightsFrame, "πŸ’Ž Auto Diamonds/Gems", "autoDiamonds", yPos) yPos = yPos + 35 createToggle(nightsFrame, "πŸƒ Infinite Stamina", "infiniteStamina", yPos) yPos = yPos + 35 createToggle(nightsFrame, "πŸ”§ Auto Repair Structures", "autoRepair", yPos) yPos = yPos + 35 createToggle(nightsFrame, "πŸ“¦ Auto Loot (Nearby)", "autoLoot", yPos) yPos = yPos + 35 createToggle(nightsFrame, "⚑ Instant Heal (Full Health)", "instantHeal", yPos) yPos = yPos + 40 createButton(nightsFrame, "πŸ”₯ Feed Campfire (All Fuel)", function() local campfire = Workspace:FindFirstChild("Campfire") or Workspace:FindFirstChild("Fire") if campfire then for _, fuel in ipairs(FUEL_ITEMS) do local items = player.Backpack:GetChildren() for _, item in ipairs(items) do if item.Name:find(fuel) then item.Parent = campfire end end end end end, yPos, Color3.fromRGB(200, 100, 30)) yPos = yPos + 40 createButton(nightsFrame, "πŸ”„ Skip Night", function() local dayCycle = Workspace:FindFirstChild("DayCycle") or Workspace:FindFirstChild("TimeOfDay") if dayCycle then dayCycle.Value = dayCycle.Value + 1 end end, yPos, Color3.fromRGB(100, 50, 200)) nightsFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60) -- === BUILD COMBAT TAB === local combatFrame = tabFrames["Combat"] yPos = 5 createToggle(combatFrame, "πŸ‘οΈ ESP (All)", "esp", yPos) yPos = yPos + 35 createToggle(combatFrame, "πŸ‘οΈ Chest ESP", "chestESP", yPos) yPos = yPos + 35 createToggle(combatFrame, "πŸ‘οΈ Enemy ESP", "enemyESP", yPos) yPos = yPos + 35 createToggle(combatFrame, "πŸ‘οΈ Lost Children ESP", "childESP", yPos) yPos = yPos + 35 createToggle(combatFrame, "🎯 Aimbot", "aimbot", yPos) yPos = yPos + 35 createToggle(combatFrame, "πŸ”‡ Silent Aim", "silentAim", yPos) yPos = yPos + 35 createToggle(combatFrame, "πŸ’€ Kill Aura", "killAura", yPos) yPos = yPos + 35 createToggle(combatFrame, "πŸ–±οΈ Auto Click", "autoClick", yPos) yPos = yPos + 35 createToggle(combatFrame, "🧱 B-Tools (Delete)", "btools", yPos) yPos = yPos + 35 createToggle(combatFrame, "πŸ“’ Chat Spam", "chatSpam", yPos) yPos = yPos + 35 createToggle(combatFrame, "πŸŒ™ Night Vision", "nightVision", yPos) yPos = yPos + 35 createToggle(combatFrame, "🌫️ Remove Fog", "removeFog", yPos) yPos = yPos + 40 createButton(combatFrame, "πŸ’€ Kill All Enemies", function() for _, enemy in ipairs(Workspace:GetDescendants()) do if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") and not enemy:IsA("Player") then enemy.Humanoid.Health = 0 end end end, yPos, Color3.fromRGB(200, 30, 30)) yPos = yPos + 40 createButton(combatFrame, "⚑ Explode All", function() for _, enemy in ipairs(Workspace:GetDescendants()) do if enemy:IsA("Model") and enemy:FindFirstChild("HumanoidRootPart") and not enemy:IsA("Player") then local part = enemy.HumanoidRootPart local explosion = Instance.new("Explosion") explosion.Position = part.Position explosion.BlastRadius = 20 explosion.BlastPressure = 100000 explosion.Parent = Workspace end end end, yPos, Color3.fromRGB(200, 150, 30)) combatFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60) -- === BUILD TELEPORT TAB === local teleportFrame = tabFrames["Teleport"] yPos = 5 -- Player list local playerListFrame = Instance.new("Frame") playerListFrame.Size = UDim2.new(1, -20, 0, 100) playerListFrame.Position = UDim2.new(0, 10, 0, yPos) playerListFrame.BackgroundColor3 = Color3.fromRGB(30, 20, 50) playerListFrame.BackgroundTransparency = 0.5 playerListFrame.BorderSizePixel = 0 playerListFrame.Parent = teleportFrame local playerListCorner = Instance.new("UICorner") playerListCorner.CornerRadius = UDim.new(0, 8) playerListCorner.Parent = playerListFrame local playerListLabel = Instance.new("TextLabel") playerListLabel.Size = UDim2.new(1, 0, 0, 25) playerListLabel.BackgroundTransparency = 1 playerListLabel.Text = "🎯 Select Player:" playerListLabel.TextColor3 = Color3.fromRGB(200, 200, 255) playerListLabel.TextSize = 14 playerListLabel.Font = Enum.Font.Gotham playerListLabel.Parent = playerListFrame local playerListScroll = Instance.new("ScrollingFrame") playerListScroll.Size = UDim2.new(1, 0, 1, -30) playerListScroll.Position = UDim2.new(0, 0, 0, 28) playerListScroll.BackgroundTransparency = 1 playerListScroll.BorderSizePixel = 0 playerListScroll.ScrollBarThickness = 3 playerListScroll.CanvasSize = UDim2.new(0, 0, 0, 0) playerListScroll.Parent = playerListFrame local playerListLayout = Instance.new("UIListLayout") playerListLayout.Padding = UDim.new(0, 2) playerListLayout.Parent = playerListScroll local selectedPlayerLabel = Instance.new("TextLabel") selectedPlayerLabel.Size = UDim2.new(1, -20, 0, 25) selectedPlayerLabel.Position = UDim2.new(0, 10, 0, yPos + 110) selectedPlayerLabel.BackgroundTransparency = 1 selectedPlayerLabel.Text = "Selected: None" selectedPlayerLabel.TextColor3 = Color3.fromRGB(150, 200, 255) selectedPlayerLabel.TextSize = 14 selectedPlayerLabel.Font = Enum.Font.Gotham selectedPlayerLabel.Parent = teleportFrame local function refreshPlayerList() for _, child in ipairs(playerListScroll:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end for _, p in ipairs(Players:GetPlayers()) do if p ~= player then local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, 0, 0, 25) btn.BackgroundColor3 = Color3.fromRGB(50, 40, 70) btn.Text = p.Name btn.TextColor3 = Color3.fromRGB(220, 220, 255) btn.TextSize = 13 btn.TextXAlignment = Enum.TextXAlignment.Left btn.Font = Enum.Font.Gotham btn.BorderSizePixel = 0 btn.Parent = playerListScroll local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 4) btnCorner.Parent = btn btn.MouseButton1Click:Connect(function() state.selectedPlayer = p selectedPlayerLabel.Text = "Selected: " .. p.Name end) end end playerListScroll.CanvasSize = UDim2.new(0, 0, 0, #Players:GetPlayers() * 27) end refreshPlayerList() yPos = yPos + 145 createButton(teleportFrame, "πŸŒ€ Teleport To Selected", function() if state.selectedPlayer and state.selectedPlayer.Character and state.selectedPlayer.Character:FindFirstChild("HumanoidRootPart") then local target = state.selectedPlayer.Character.HumanoidRootPart if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = target.CFrame + Vector3.new(0, 2, 0) end end end, yPos, Color3.fromRGB(60, 80, 200)) yPos = yPos + 40 createButton(teleportFrame, "πŸ“ Teleport To Campfire", function() local campfire = Workspace:FindFirstChild("Campfire") or Workspace:FindFirstChild("Fire") if campfire and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = campfire.CFrame + Vector3.new(0, 2, 0) end end, yPos, Color3.fromRGB(200, 100, 50)) yPos = yPos + 40 createButton(teleportFrame, "πŸ—ΊοΈ Teleport To Spawn", function() local spawns = Workspace:FindFirstChild("Spawns") or Workspace:FindFirstChild("SpawnLocation") if not spawns then return end local spawnPos = spawns:IsA("BasePart") and spawns.Position or spawns:FindFirstChildWhichIsA("BasePart").Position if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(spawnPos + Vector3.new(0, 2, 0)) end end, yPos, Color3.fromRGB(80, 200, 80)) yPos = yPos + 40 createButton(teleportFrame, "🏠 Teleport To Base", function() local base = Workspace:FindFirstChild("Base") or Workspace:FindFirstChild("Shelter") if base and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = base.CFrame + Vector3.new(0, 2, 0) end end, yPos, Color3.fromRGB(80, 150, 200)) teleportFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60) -- === BUILD FLING TAB === local flingFrame = tabFrames["Fling"] yPos = 5 createToggle(flingFrame, "πŸ’« Fling Mode (Auto)", "flingMode", yPos) yPos = yPos + 35 local flingListFrame = Instance.new("Frame") flingListFrame.Size = UDim2.new(1, -20, 0, 100) flingListFrame.Position = UDim2.new(0, 10, 0, yPos) flingListFrame.BackgroundColor3 = Color3.fromRGB(30, 20, 50) flingListFrame.BackgroundTransparency = 0.5 flingListFrame.BorderSizePixel = 0 flingListFrame.Parent = flingFrame local flingListCorner = Instance.new("UICorner") flingListCorner.CornerRadius = UDim.new(0, 8) flingListCorner.Parent = flingListFrame local flingListLabel = Instance.new("TextLabel") flingListLabel.Size = UDim2.new(1, 0, 0, 25) flingListLabel.BackgroundTransparency = 1 flingListLabel.Text = "🎯 Select Fling Target:" flingListLabel.TextColor3 = Color3.fromRGB(200, 200, 255) flingListLabel.TextSize = 14 flingListLabel.Font = Enum.Font.Gotham flingListLabel.Parent = flingListFrame local flingListScroll = Instance.new("ScrollingFrame") flingListScroll.Size = UDim2.new(1, 0, 1, -30) flingListScroll.Position = UDim2.new(0, 0, 0, 28) flingListScroll.BackgroundTransparency = 1 flingListScroll.BorderSizePixel = 0 flingListScroll.ScrollBarThickness = 3 flingListScroll.CanvasSize = UDim2.new(0, 0, 0, 0) flingListScroll.Parent = flingListFrame local flingListLayout = Instance.new("UIListLayout") flingListLayout.Padding = UDim.new(0, 2) flingListLayout.Parent = flingListScroll local flingSelectedLabel = Instance.new("TextLabel") flingSelectedLabel.Size = UDim2.new(1, -20, 0, 25) flingSelectedLabel.Position = UDim2.new(0, 10, 0, yPos + 110) flingSelectedLabel.BackgroundTransparency = 1 flingSelectedLabel.Text = "Selected: None" flingSelectedLabel.TextColor3 = Color3.fromRGB(150, 200, 255) flingSelectedLabel.TextSize = 14 flingSelectedLabel.Font = Enum.Font.Gotham flingSelectedLabel.Parent = flingFrame local function refreshFlingList() for _, child in ipairs(flingListScroll:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end for _, p in ipairs(Players:GetPlayers()) do if p ~= player then local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, 0, 0, 25) btn.BackgroundColor3 = Color3.fromRGB(50, 40, 70) btn.Text = p.Name btn.TextColor3 = Color3.fromRGB(220, 220, 255) btn.TextSize = 13 btn.TextXAlignment = Enum.TextXAlignment.Left btn.Font = Enum.Font.Gotham btn.BorderSizePixel = 0 btn.Parent = flingListScroll local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 4) btnCorner.Parent = btn btn.MouseButton1Click:Connect(function() state.flingTarget = p flingSelectedLabel.Text = "Selected: " .. p.Name end) end end flingListScroll.CanvasSize = UDim2.new(0, 0, 0, #Players:GetPlayers() * 27) end refreshFlingList() yPos = yPos + 145 createSlider(flingFrame, "πŸ’₯ Fling Power", "flingPower", 100, 20000, 5000, yPos, "") yPos = yPos + 45 createButton(flingFrame, "πŸš€ FLING Selected", function() local target = state.flingTarget if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local targetPart = target.Character.HumanoidRootPart local direction = Vector3.new(math.random(-1, 1), 1, math.random(-1, 1)).Unit targetPart.Velocity = direction * state.flingPower local humanoid = target.Character:FindFirstChild("Humanoid") if humanoid then humanoid.PlatformStand = true task.wait(0.5) humanoid.PlatformStand = false end end end, yPos, Color3.fromRGB(220, 80, 80)) yPos = yPos + 40 createButton(flingFrame, "πŸŒ€ Fling All Players", function() for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local targetPart = p.Character.HumanoidRootPart local direction = Vector3.new(math.random(-1, 1), 1, math.random(-1, 1)).Unit targetPart.Velocity = direction * state.flingPower local humanoid = p.Character:FindFirstChild("Humanoid") if humanoid then humanoid.PlatformStand = true end task.wait(0.1) if humanoid then humanoid.PlatformStand = false end end end end, yPos, Color3.fromRGB(200, 100, 60)) flingFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60) -- === BUILD ITEMS TAB === local itemsFrame = tabFrames["Items"] yPos = 5 createToggle(itemsFrame, "πŸ“¦ Item Bringer (All Items)", "itemBringer", yPos) yPos = yPos + 35 createToggle(itemsFrame, "πŸ“¦ Bring All Items (Full Map)", "bringAllItems", yPos) yPos = yPos + 35 createToggle(itemsFrame, "πŸ” Item ESP (Highlight)", "itemESP", yPos) yPos = yPos + 35 createToggle(itemsFrame, "πŸ”„ Auto Collect (Nearby)", "autoCollect", yPos) yPos = yPos + 40 local itemCategories = {"Fuel", "Food", "Weapons", "Medical", "Materials", "Tools", "Armor", "All"} local categoryLabel = Instance.new("TextLabel") categoryLabel.Size = UDim2.new(1, -20, 0, 25) categoryLabel.Position = UDim2.new(0, 10, 0, yPos) categoryLabel.BackgroundTransparency = 1 categoryLabel.Text = "πŸ“‚ Item Categories:" categoryLabel.TextColor3 = Color3.fromRGB(200, 200, 255) categoryLabel.TextSize = 14 categoryLabel.Font = Enum.Font.Gotham categoryLabel.Parent = itemsFrame yPos = yPos + 30 for _, cat in ipairs(itemCategories) do createButton(itemsFrame, "πŸ“ " .. cat, function() local items = {} if cat == "Fuel" then items = FUEL_ITEMS elseif cat == "Food" then items = {"Apple", "Berry", "Meat", "Fish", "Bread", "CannedFood", "MRE", "Ration"} elseif cat == "Weapons" then items = {"Axe", "Knife", "Sword", "Bow", "Pistol", "Revolver", "Rifle", "Shotgun", "Chainsaw"} elseif cat == "Medical" then items = {"Bandage", "Medkit", "FirstAid", "Antidote", "Painkiller"} elseif cat == "Materials" then items = {"Scrap", "Metal", "Iron", "Steel", "Copper", "CultistGem", "ForestGem", "Diamond"} elseif cat == "Tools" then items = {"Hammer", "Wrench", "Screwdriver", "Rope", "DuctTape"} elseif cat == "Armor" then items = {"Helmet", "Chestplate", "Leggings", "Boots", "Shield", "MammothHelmet"} else items = BRING_ITEMS end for _, itemName in ipairs(items) do for _, part in ipairs(Workspace:GetDescendants()) do if part:IsA("BasePart") and part.Name:find(itemName) and part.Parent and not part.Parent:IsA("Player") then if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then part.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, math.random(-3, 3)) end end end end end, yPos, Color3.fromRGB(60, 100, 200)) yPos = yPos + 38 end yPos = yPos + 10 createButton(itemsFrame, "πŸ“¦ BRING ALL ITEMS (Full Map)", function() for _, itemName in ipairs(BRING_ITEMS) do for _, part in ipairs(Workspace:GetDescendants()) do if part:IsA("BasePart") and part.Name:find(itemName) and part.Parent and not part.Parent:IsA("Player") then if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then part.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, math.random(-5, 5)) end task.wait() end end end end, yPos, Color3.fromRGB(200, 150, 50)) itemsFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60) -- === BUILD SETTINGS TAB === local settingsFrame = tabFrames["Settings"] yPos = 5 local settingsLabel = Instance.new("TextLabel") settingsLabel.Size = UDim2.new(1, -20, 0, 25) settingsLabel.Position = UDim2.new(0, 10, 0, yPos) settingsLabel.BackgroundTransparency = 1 settingsLabel.Text = "βš™οΈ SETTINGS" settingsLabel.TextColor3 = Color3.fromRGB(200, 200, 255) settingsLabel.TextSize = 16 settingsLabel.Font = Enum.Font.GothamBold settingsLabel.Parent = settingsFrame yPos = yPos + 30 createToggle(settingsFrame, "πŸŒ™ Dark Mode", "darkMode", yPos) yPos = yPos + 35 createToggle(settingsFrame, "πŸ”Š Sound Effects", "soundEffects", yPos) yPos = yPos + 35 createToggle(settingsFrame, "πŸ›‘οΈ Anti-AFK", "antiAFK", yPos) yPos = yPos + 40 createButton(settingsFrame, "πŸ“‹ Copy Player Info", function() local info = "Player: " .. player.Name .. "\nID: " .. player.UserId .. "\nTeam: " .. (player.Team and player.Team.Name or "None") setclipboard and setclipboard(info) or print(info) end, yPos, Color3.fromRGB(80, 80, 200)) yPos = yPos + 40 createButton(settingsFrame, "πŸ”„ Rejoin Server", function() TeleportService:Teleport(game.PlaceId, player) end, yPos, Color3.fromRGB(200, 150, 50)) yPos = yPos + 40 createButton(settingsFrame, "❌ Close GUI", function() mainFrame.Visible = false openBtn.Visible = true end, yPos, Color3.fromRGB(200, 50, 50)) settingsFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60) -- === OPEN/CLOSE GUI (V KEY) === local openBtn = Instance.new("TextButton") openBtn.Size = UDim2.new(0, 60, 0, 60) openBtn.Position = UDim2.new(0, 10, 0.5, -30) openBtn.BackgroundColor3 = Color3.fromRGB(200, 150, 50) openBtn.Text = "πŸ”₯" openBtn.TextColor3 = Color3.fromRGB(255, 255, 255) openBtn.TextSize = 28 openBtn.Font = Enum.Font.GothamBold openBtn.BorderSizePixel = 0 openBtn.Parent = screenGui local openCorner = Instance.new("UICorner") openCorner.CornerRadius = UDim.new(0, 12) openCorner.Parent = openBtn openBtn.MouseButton1Click:Connect(function() mainFrame.Visible = not mainFrame.Visible openBtn.Visible = not mainFrame.Visible if mainFrame.Visible then refreshPlayerList() refreshFlingList() end end) closeBtn.MouseButton1Click:Connect(function() mainFrame.Visible = false openBtn.Visible = true end) -- === MAIN LOOP (Cheat Logic) === local flyBodyVelocity = nil local flyGyro = nil local antiAFKConnection = nil -- Fly RunService.Heartbeat:Connect(function() if state.fly and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local root = player.Character.HumanoidRootPart if not flyBodyVelocity then flyBodyVelocity = Instance.new("BodyVelocity") flyBodyVelocity.MaxForce = Vector3.new(1e9, 1e9, 1e9) flyBodyVelocity.Parent = root flyGyro = Instance.new("BodyGyro") flyGyro.MaxTorque = Vector3.new(1e9, 1e9, 1e9) flyGyro.Parent = root end local moveDirection = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + Vector3.new(0, 0, -1) end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection + Vector3.new(0, 0, 1) end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection + Vector3.new(-1, 0, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + Vector3.new(1, 0, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveDirection = moveDirection + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then moveDirection = moveDirection + Vector3.new(0, -1, 0) end if moveDirection.Magnitude > 0 then moveDirection = moveDirection.Unit end local camera = Workspace.CurrentCamera local lookVector = camera.CFrame.LookVector * Vector3.new(1, 0, 1) local rightVector = camera.CFrame.RightVector * Vector3.new(1, 0, 1) local worldMove = (lookVector.Unit * moveDirection.Z * -1) + (rightVector.Unit * moveDirection.X) + (Vector3.new(0, 1, 0) * moveDirection.Y) worldMove = worldMove.Unit * state.flySpeed flyBodyVelocity.Velocity = worldMove flyGyro.CFrame = camera.CFrame elseif flyBodyVelocity then flyBodyVelocity:Destroy() flyBodyVelocity = nil if flyGyro then flyGyro:Destroy() flyGyro = nil end end end) -- Noclip RunService.Stepped:Connect(function() if state.noclip and player.Character then for _, part in ipairs(player.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) -- Speed Hack RunService.Heartbeat:Connect(function() if state.speedHack and player.Character and player.Character:FindFirstChild("Humanoid") then local hum = player.Character.Humanoid hum.WalkSpeed = state.speed end end) -- Jump Power & Infinite Jump RunService.Heartbeat:Connect(function() if player.Character and player.Character:FindFirstChild("Humanoid") then local hum = player.Character.Humanoid if state.infiniteJump then hum.JumpPower = 9999 else hum.JumpPower = state.jumpPower end end end) -- Gravity RunService.Heartbeat:Connect(function() Workspace.Gravity = state.gravity end) -- God Mode RunService.Heartbeat:Connect(function() if state.godMode and player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.MaxHealth = math.huge player.Character.Humanoid.Health = math.huge player.Character.Humanoid.BreakJointsOnDeath = false end end) -- No Fall RunService.Heartbeat:Connect(function() if state.noFall and player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics, false) end end) -- No Damage RunService.Heartbeat:Connect(function() if state.noDamage and player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.MaxHealth = math.huge player.Character.Humanoid.Health = math.huge end end) -- Instant Heal RunService.Heartbeat:Connect(function() if state.instantHeal and player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth end end) -- Infinite Stamina RunService.Heartbeat:Connect(function() if state.infiniteStamina and player.Character and player.Character:FindFirstChild("Humanoid") then local stamina = player.Character:FindFirstChild("Stamina") if stamina then stamina.Value = stamina.MaxValue end end end) -- Auto Fuel RunService.Heartbeat:Connect(function() if state.autoFuel then local campfire = Workspace:FindFirstChild("Campfire") or Workspace:FindFirstChild("Fire") if campfire then for _, fuel in ipairs(FUEL_ITEMS) do local items = player.Backpack:GetChildren() for _, item in ipairs(items) do if item.Name:find(fuel) then item.Parent = campfire break end end end end end end) -- Auto Food RunService.Heartbeat:Connect(function() if state.autoFood and player.Character and player.Character:FindFirstChild("Humanoid") then local hum = player.Character.Humanoid if hum.Health < hum.MaxHealth * 0.7 then for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and (item.Name:find("Food") or item.Name:find("Berry") or item.Name:find("Meat") or item.Name:find("Bread")) then hum:EquipTool(item) task.wait(0.5) hum:UnequipTools() break end end end end end) -- Auto Heal RunService.Heartbeat:Connect(function() if state.autoHeal and player.Character and player.Character:FindFirstChild("Humanoid") then local hum = player.Character.Humanoid if hum.Health < hum.MaxHealth * 0.5 then for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and (item.Name:find("Bandage") or item.Name:find("Medkit") or item.Name:find("FirstAid")) then hum:EquipTool(item) task.wait(0.5) hum:UnequipTools() break end end end end end) -- Auto Wood RunService.Heartbeat:Connect(function() if state.autoWood then for _, tree in ipairs(Workspace:GetDescendants()) do if tree:IsA("Model") and tree.Name:find("Tree") and tree:FindFirstChild("HumanoidRootPart") then if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local dist = (tree.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude if dist < 20 then local axe = player.Backpack:FindFirstChild("Axe") or player.Backpack:FindFirstChild("Hatchet") if axe then player.Character.Humanoid:EquipTool(axe) task.wait(0.5) tree:Destroy() end end end end end end end) -- Auto Scrap RunService.Heartbeat:Connect(function() if state.autoScrap then for _, junk in ipairs(Workspace:GetDescendants()) do if junk:IsA("BasePart") and (junk.Name:find("Scrap") or junk.Name:find("Metal") or junk.Name:find("Junk")) then if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local dist = (junk.Position - player.Character.HumanoidRootPart.Position).Magnitude if dist < 15 then junk.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 1, 0) end end end end end end) -- Auto Diamonds RunService.Heartbeat:Connect(function() if state.autoDiamonds then for _, gem in ipairs(Workspace:GetDescendants()) do if gem:IsA("BasePart") and (gem.Name:find("Diamond") or gem.Name:find("Gem") or gem.Name:find("Crystal")) then if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local dist = (gem.Position - player.Character.HumanoidRootPart.Position).Magnitude if dist < 20 then gem.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 1, 0) end end end end end end) -- Auto Loot RunService.Heartbeat:Connect(function() if state.autoLoot then for _, item in ipairs(Workspace:GetDescendants()) do if item:IsA("BasePart") and item.Parent and not item.Parent:IsA("Player") and not item.Parent:IsA("Backpack") then for _, name in ipairs(BRING_ITEMS) do if item.Name:find(name) then if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local dist = (item.Position - player.Character.HumanoidRootPart.Position).Magnitude if dist < 15 then item.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 1, 0) end end break end end end end end end) -- Item Bringer RunService.Heartbeat:Connect(function() if state.itemBringer then for _, itemName in ipairs(BRING_ITEMS) do for _, part in ipairs(Workspace:GetDescendants()) do if part:IsA("BasePart") and part.Name:find(itemName) and part.Parent and not part.Parent:IsA("Player") then if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local dist = (part.Position - player.Character.HumanoidRootPart.Position).Magnitude if dist < 50 then part.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, math.random(-3, 3)) end end end end end end end) -- Bring All Items (Full Map) RunService.Heartbeat:Connect(function() if state.bringAllItems then for _, itemName in ipairs(BRING_ITEMS) do for _, part in ipairs(Workspace:GetDescendants()) do if part:IsA("BasePart") and part.Name:find(itemName) and part.Parent and not part.Parent:IsA("Player") then if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then part.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, math.random(-5, 5)) end end end end end end) -- ESP RunService.Heartbeat:Connect(function() if state.esp then for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local root = p.Character.HumanoidRootPart if not root:FindFirstChild("ESP_Box") then local box = Instance.new("BoxHandleAdornment") box.Name = "ESP_Box" box.Size = Vector3.new(3, 5, 3) box.Color3 = p.Team and p.Team.Color or Color3.fromRGB(255, 255, 255) box.Transparency = 0.5 box.AlwaysOnTop = true box.ZIndex = 10 box.Parent = root end end end else for _, p in ipairs(Players:GetPlayers()) do if p.Character then for _, child in ipairs(p.Character:GetDescendants()) do if child.Name == "ESP_Box" then child:Destroy() end end end end end end) -- Chest ESP RunService.Heartbeat:Connect(function() if state.chestESP then for _, chest in ipairs(Workspace:GetDescendants()) do if chest:IsA("BasePart") and chest.Name:find("Chest") then if not chest:FindFirstChild("ChestESP") then local box = Instance.new("BoxHandleAdornment") box.Name = "ChestESP" box.Size = Vector3.new(2, 2, 2) box.Color3 = Color3.fromRGB(255, 200, 50) box.Transparency = 0.4 box.AlwaysOnTop = true box.ZIndex = 10 box.Parent = chest end end end else for _, chest in ipairs(Workspace:GetDescendants()) do if chest:FindFirstChild("ChestESP") then chest.ChestESP:Destroy() end end end end) -- Enemy ESP RunService.Heartbeat:Connect(function() if state.enemyESP then for _, enemy in ipairs(Workspace:GetDescendants()) do if enemy:IsA("Model") and enemy:FindFirstChild("HumanoidRootPart") and not enemy:IsA("Player") then local root = enemy.HumanoidRootPart if not root:FindFirstChild("EnemyESP") then local box = Instance.new("BoxHandleAdornment") box.Name = "EnemyESP" box.Size = Vector3.new(2, 4, 2) box.Color3 = Color3.fromRGB(255, 50, 50) box.Transparency = 0.4 box.AlwaysOnTop = true box.ZIndex = 10 box.Parent = root end end end else for _, enemy in ipairs(Workspace:GetDescendants()) do if enemy:FindFirstChild("EnemyESP") then enemy.EnemyESP:Destroy() end end end end) -- Kill Aura RunService.Heartbeat:Connect(function() if state.killAura then for _, enemy in ipairs(Workspace:GetDescendants()) do if enemy:IsA("Model") and enemy:FindFirstChild("HumanoidRootPart") and not enemy:IsA("Player") then if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local dist = (enemy.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude if dist < 15 then local hum = enemy:FindFirstChild("Humanoid") if hum then hum.Health = 0 end end end end end end end) -- Aimbot RunService.Heartbeat:Connect(function() if state.aimbot then local target = nil local dist = math.huge for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local d = (p.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude if d < dist then dist = d target = p end end end if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local camera = Workspace.CurrentCamera local targetPos = target.Character.HumanoidRootPart.Position + Vector3.new(0, 1.5, 0) camera.CFrame = CFrame.new(camera.CFrame.Position, targetPos) end end end) -- Auto Click RunService.Heartbeat:Connect(function() if state.autoClick then local mouse = player:GetMouse() if mouse then mouse.Button1Down:Fire() task.wait(0.05) mouse.Button1Up:Fire() end end end) -- B-Tools RunService.Heartbeat:Connect(function() if state.btools and player.Character then for _, part in ipairs(Workspace:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide and not part.Parent:IsA("Player") and not part.Anchored then part:Destroy() end end end end) -- Freecam RunService.RenderStepped:Connect(function() if state.freecam then local camera = Workspace.CurrentCamera local move = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + Vector3.new(0, 0, -1) end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move + Vector3.new(0, 0, 1) end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move + Vector3.new(-1, 0, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + Vector3.new(1, 0, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move = move + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then move = move + Vector3.new(0, -1, 0) end if move.Magnitude > 0 then move = move.Unit * 5 camera.CFrame = camera.CFrame + (camera.CFrame.RightVector * move.X) + (camera.CFrame.UpVector * move.Y) + (camera.CFrame.LookVector * move.Z * -1) end end end) -- Night Vision RunService.Heartbeat:Connect(function() if state.nightVision then local lighting = game:GetService("Lighting") lighting.Brightness = 2 lighting.ExposureCompensation = 2 lighting.Ambient = Color3.fromRGB(100, 100, 100) end end) -- Remove Fog RunService.Heartbeat:Connect(function() if state.removeFog then local lighting = game:GetService("Lighting") lighting.FogEnd = 10000 lighting.FogStart = 0 end end) -- Chat Spam spawn(function() while wait(2) do if state.chatSpam then local messages = { "πŸ”₯ 99 Nights Ultimate Cheats!", "πŸ’€ Get rekt!", "✨ Best cheats ever!", "πŸ”₯ Dream on top!", "πŸš€ Auto everything!", "🎯 Aimbot go brrr!", "πŸ’« Fling all day!", "πŸ”₯ Campfire never dies!", "πŸ’Ž Free diamonds!", "πŸͺ“ Auto wood!", } local msg = messages[math.random(1, #messages)] local textChatService = game:GetService("TextChatService") if textChatService and textChatService.TextChannels and textChatService.TextChannels.RBXGeneral then textChatService.TextChannels.RBXGeneral:SendAsync(msg) end end end end) -- Anti-AFK if state.antiAFK then antiAFKConnection = RunService.Heartbeat:Connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) end -- === KEYBINDS (ONLY V TO OPEN/CLOSE) === UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end -- Only V key toggles the menu if input.KeyCode == Enum.KeyCode.V then mainFrame.Visible = not mainFrame.Visible openBtn.Visible = not mainFrame.Visible if mainFrame.Visible then refreshPlayerList() refreshFlingList() end end end) -- === INITIALIZATION === print("πŸ”₯ 99 Nights Ultimate Cheats Loaded (PC-ONLY)") print("πŸ‘€ Player: " .. player.Name) print("πŸ”‘ Press V to open/close the menu") print("πŸ”₯ Auto Fuel: Supports logs, coal, fuel canisters, biofuel, oil barrels, and more!") -- Auto-open on first load task.wait(0.5) mainFrame.Visible = true openBtn.Visible = false