local Player = game:GetService("Players") local LocalPlayer = Player.LocalPlayer local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local ReplicatedStorage = game:GetService("ReplicatedStorage") local valueAxe = "1_" .. LocalPlayer.UserId for _, v in ipairs(workspace.Map.Foliage:GetChildren()) do local char = char:FindFirstChild("HumanoidRootPart") if v.Name == "Small Tree" and v:FindFirstChild("Trunk")then if (char.Position - v.Trunk.Position).Magnitude < 20 then ReplicatedStorage.RemoteEvents.ToolDamageObject:InvokeServer(v, game:GetService("Players").LocalPlayer:WaitForChild("Inventory"):WaitForChild("Old Axe"), valueAxe, CFrame.new(23.124, 3.939, -36.213)) end end end