-- LocalScript | Hacker Sandbox Panel (FULL WORKING + HACKER UI) local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") --================ CONFIG ================= local FONT = Enum.Font.Code local COLORS = { bg = Color3.fromRGB(6, 10, 10), sidebar = Color3.fromRGB(8, 16, 14), panel = Color3.fromRGB(12, 22, 20), accent = Color3.fromRGB(0, 255, 170), text = Color3.fromRGB(220, 255, 240), button = Color3.fromRGB(18, 30, 28), danger = Color3.fromRGB(200, 60, 60) } --================ SCREEN GUI ================= local screenGui = Instance.new("ScreenGui") screenGui.Name = "HackerPanelGUI" screenGui.ResetOnSpawn = false screenGui.DisplayOrder = 999999 screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Global screenGui.Parent = playerGui --================ MAIN ================= local main = Instance.new("Frame", screenGui) main.Size = UDim2.new(0,720,0,440) main.Position = UDim2.new(0.5,-360,0.5,-220) main.BackgroundColor3 = COLORS.bg main.BorderSizePixel = 0 main.Active = true Instance.new("UICorner", main).CornerRadius = UDim.new(0,14) local stroke = Instance.new("UIStroke", main) stroke.Color = COLORS.accent stroke.Thickness = 1 stroke.Transparency = 0.6 -- scanlines local scan = Instance.new("ImageLabel", main) scan.Size = UDim2.new(1,0,1,0) scan.Image = "rbxassetid://13836237337" scan.ImageTransparency = 0.93 scan.ScaleType = Enum.ScaleType.Tile scan.TileSize = UDim2.new(0,4,0,4) scan.BackgroundTransparency = 1 scan.ZIndex = 50 --================ TOP BAR ================= local topBar = Instance.new("Frame", main) topBar.Size = UDim2.new(1,0,0,40) topBar.BackgroundColor3 = COLORS.panel topBar.BorderSizePixel = 0 local title = Instance.new("TextLabel", topBar) title.Size = UDim2.new(1,0,1,0) title.Text = "ACCESS GRANTED :: HACKER PANEL" title.Font = FONT title.TextSize = 16 title.TextColor3 = COLORS.accent title.BackgroundTransparency = 1 local closeBtn = Instance.new("TextButton", topBar) closeBtn.Size = UDim2.new(0,36,0,26) closeBtn.Position = UDim2.new(1,-42,0.5,-13) closeBtn.Text = "X" closeBtn.Font = FONT closeBtn.TextColor3 = Color3.new(1,1,1) closeBtn.BackgroundColor3 = COLORS.danger Instance.new("UICorner", closeBtn) local minimizeBtn = Instance.new("TextButton", topBar) minimizeBtn.Size = UDim2.new(0,36,0,26) minimizeBtn.Position = UDim2.new(1,-84,0.5,-13) minimizeBtn.Text = "-" minimizeBtn.Font = FONT minimizeBtn.TextColor3 = COLORS.text minimizeBtn.BackgroundColor3 = COLORS.button Instance.new("UICorner", minimizeBtn) --================ SIDEBAR ================= local sidebar = Instance.new("Frame", main) sidebar.Size = UDim2.new(0,190,1,-40) sidebar.Position = UDim2.new(0,0,0,40) sidebar.BackgroundColor3 = COLORS.sidebar local sideStroke = Instance.new("UIStroke", sidebar) sideStroke.Color = COLORS.accent sideStroke.Transparency = 0.7 local sideLayout = Instance.new("UIListLayout", sidebar) sideLayout.Padding = UDim.new(0,8) sideLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center --================ CONTENT ================= local content = Instance.new("Frame", main) content.Size = UDim2.new(1,-190,1,-40) content.Position = UDim2.new(0,190,0,40) content.BackgroundColor3 = COLORS.panel --================ DRAG ================= local function makeDraggable(frame) local dragging, startPos, startInput frame.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then dragging = true startInput = i.Position startPos = frame.Position end end) UIS.InputChanged:Connect(function(i) if dragging and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then local delta = i.Position - startInput frame.Position = UDim2.new(startPos.X.Scale,startPos.X.Offset+delta.X,startPos.Y.Scale,startPos.Y.Offset+delta.Y) end end) UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then dragging = false end end) end makeDraggable(topBar) --================ PANELS ================= local panels = {} local function createPanel(name) local f = Instance.new("Frame", content) f.Size = UDim2.new(1,-20,1,-20) f.Position = UDim2.new(0,10,0,10) f.BackgroundTransparency = 1 f.Visible = false panels[name] = f return f end local spawnPanel = createPanel("Spawn") local teleportPanel = createPanel("Teleport") local playersPanel = createPanel("Players") spawnPanel.Visible = true local function sideButton(text, panel) local b = Instance.new("TextButton", sidebar) b.Size = UDim2.new(1,-20,0,42) b.Text = text b.Font = FONT b.TextScaled = true b.TextColor3 = COLORS.text b.BackgroundColor3 = COLORS.button Instance.new("UICorner", b) b.MouseButton1Click:Connect(function() for _,p in pairs(panels) do p.Visible = false end panel.Visible = true end) end sideButton("Spawn", spawnPanel) sideButton("Teleport", teleportPanel) sideButton("Players", playersPanel) local itemsFolder = workspace:WaitForChild("Items") local spawnList = Instance.new("ScrollingFrame", spawnPanel) spawnList.Size = UDim2.new(1,0,1,0) spawnList.BackgroundTransparency = 1 spawnList.CanvasSize = UDim2.new(0,0,0,0) local sl = Instance.new("UIListLayout", spawnList) sl.Padding = UDim.new(0,6) local spawnButtons = {} -- 🔑 control de botones únicos -- ================= SPAWN FUNCTION ================= local function spawnAboveHead(name) local char = player.Character or player.CharacterAdded:Wait() local head = char:WaitForChild("Head") for _, m in ipairs(itemsFolder:GetChildren()) do if m:IsA("Model") and m.Name == name and m.PrimaryPart then -- quitar weld en carrot / berry if name == "Carrot" or name == "Berry" then for _, w in ipairs(m:GetDescendants()) do if w:IsA("WeldConstraint") and w.Name == "ItemWeld" then w:Destroy() end end end m:SetPrimaryPartCFrame( CFrame.new(head.Position + Vector3.new(0,4,0)) ) end end end -- ================= UPDATE LIST ================= local function updateSpawn() local existingNames = {} -- detectar modelos únicos for _, m in ipairs(itemsFolder:GetChildren()) do if m:IsA("Model") and m.PrimaryPart then existingNames[m.Name] = true end end -- borrar botones que ya no existen for name, btn in pairs(spawnButtons) do if not existingNames[name] then btn:Destroy() spawnButtons[name] = nil end end -- crear botones faltantes for name in pairs(existingNames) do if not spawnButtons[name] then local b = Instance.new("TextButton") b.Parent = spawnList b.Size = UDim2.new(1,-10,0,36) b.Text = name b.Font = FONT b.TextScaled = true b.TextColor3 = COLORS.text b.BackgroundColor3 = COLORS.button Instance.new("UICorner", b) b.MouseButton1Click:Connect(function() spawnAboveHead(name) end) spawnButtons[name] = b end end -- ajustar scroll spawnList.CanvasSize = UDim2.new( 0,0, 0, sl.AbsoluteContentSize.Y + 10 ) end --================ TELEPORTS (TODOS) ================= local function tpBtn(text,y,cb) local b = Instance.new("TextButton", teleportPanel) b.Size = UDim2.new(0,260,0,44) b.Position = UDim2.new(0,0,0,y) b.Text = text b.Font = FONT b.TextScaled = true b.TextColor3 = COLORS.text b.BackgroundColor3 = COLORS.accent Instance.new("UICorner", b) b.MouseButton1Click:Connect(cb) end tpBtn("TP Campfire",0,function() player.Character.HumanoidRootPart.CFrame = workspace.Map.Campground.MainFire.InnerTouchZone.CFrame + Vector3.new(0,5,0) end) tpBtn("TP AlienMothership",50,function() player.Character.HumanoidRootPart.CFrame = workspace.Map.Landmarks.AlienMothership.StartRoom.Teleporter["Meshes/teleporteralien_Cylinder.001"].CFrame + Vector3.new(0,3,0) end) tpBtn("TP Stronghold",100,function() player.Character.HumanoidRootPart.CFrame = workspace.Map.Landmarks.Stronghold.Building.Sign.Main.CFrame + Vector3.new(0,3,0) end) tpBtn("TP ToolWorkshop",150,function() player.Character.HumanoidRootPart.CFrame = workspace.Map.Landmarks.ToolWorkshop.Main.CFrame + Vector3.new(0,3,0) end) --================ TP TO CHEST ================= local toggle = Instance.new("TextButton", teleportPanel) toggle.Size = UDim2.new(0,260,0,44) toggle.Position = UDim2.new(0,0,0,210) toggle.Text = "TP to Chest ▼" toggle.Font = FONT toggle.TextScaled = true toggle.TextColor3 = COLORS.text toggle.BackgroundColor3 = COLORS.accent Instance.new("UICorner", toggle) local chestList = Instance.new("ScrollingFrame", teleportPanel) chestList.Size = UDim2.new(0,260,0,180) chestList.Position = UDim2.new(0,270,0,210) chestList.Visible = false chestList.BackgroundColor3 = COLORS.sidebar local cl = Instance.new("UIListLayout", chestList) cl.Padding = UDim.new(0,6) local chestIndex = {} local function tpChest(name) local drops = {} for _,m in ipairs(itemsFolder:GetChildren()) do if m:IsA("Model") and m.Name == name then local d = m:FindFirstChild("ItemDrop", true) if d then table.insert(drops,d) end end end if #drops==0 then return end chestIndex[name] = (chestIndex[name] or 0)+1 if chestIndex[name]>#drops then chestIndex[name]=1 end player.Character.HumanoidRootPart.CFrame = drops[chestIndex[name]].CFrame * CFrame.new(0,3,0) end for _,n in ipairs({ "Item Chest", "Item Chest2", "Item Chest3", "Item Chest4", "Item Chest5", "Item Chest6" }) do local b = Instance.new("TextButton", chestList) b.Size = UDim2.new(1,-8,0,34) b.Text = n b.Font = FONT b.TextScaled = true b.TextColor3 = COLORS.text b.BackgroundColor3 = COLORS.button Instance.new("UICorner", b) b.MouseButton1Click:Connect(function() tpChest(n) end) end toggle.MouseButton1Click:Connect(function() chestList.Visible = not chestList.Visible toggle.Text = chestList.Visible and "TP to Chest ▲" or "TP to Chest ▼" end) --================ PLAYERS ================= local speedBtn = Instance.new("TextButton", playersPanel) speedBtn.Size = UDim2.new(0,260,0,44) speedBtn.Text = "Speed: OFF" speedBtn.Font = FONT speedBtn.TextScaled = true speedBtn.TextColor3 = COLORS.text speedBtn.BackgroundColor3 = COLORS.button Instance.new("UICorner", speedBtn) local fast=false speedBtn.MouseButton1Click:Connect(function() fast = not fast speedBtn.Text = fast and "Speed: ON" or "Speed: OFF" speedBtn.BackgroundColor3 = fast and COLORS.accent or COLORS.button player.Character.Humanoid.WalkSpeed = fast and 100 or 16 end) --================ JUMP (FIX DEFINITIVO) ================= local jumpBtn = Instance.new("TextButton", playersPanel) jumpBtn.Position = UDim2.new(0,0,0,60) jumpBtn.Size = UDim2.new(0,260,0,46) jumpBtn.Text = "Jump: OFF" jumpBtn.TextScaled = true jumpBtn.TextColor3 = COLORS.text jumpBtn.BackgroundColor3 = COLORS.button Instance.new("UICorner", jumpBtn) local jumpOn = false local NORMAL_JUMP = 50 local SUPER_JUMP = 200 local function applyJump() local char = player.Character if not char then return end local hum = char:FindFirstChildOfClass("Humanoid") if not hum then return end -- 🔥 CLAVE ABSOLUTA hum.UseJumpPower = true hum.JumpPower = jumpOn and SUPER_JUMP or NORMAL_JUMP end jumpBtn.MouseButton1Click:Connect(function() jumpOn = not jumpOn jumpBtn.Text = jumpOn and "Jump: ON" or "Jump: OFF" jumpBtn.BackgroundColor3 = jumpOn and COLORS.accent or COLORS.button applyJump() end) -- 🔁 MUY IMPORTANTE: cuando respawnea player.CharacterAdded:Connect(function() task.wait(0.2) applyJump() end) --================ GOD MODE ================= local godBtn = Instance.new("TextButton", playersPanel) godBtn.Position = UDim2.new(0,0,0,120) godBtn.Size = UDim2.new(0,260,0,46) godBtn.Text = "God Mode: OFF" godBtn.Font = FONT godBtn.TextScaled = true godBtn.TextColor3 = COLORS.text godBtn.BackgroundColor3 = COLORS.button Instance.new("UICorner", godBtn) local godEnabled = false local godConnection = nil local function applyGod(character) if not character then return end local hum = character:WaitForChild("Humanoid", 3) if not hum then return end -- evitar duplicados if godConnection then godConnection:Disconnect() godConnection = nil end godConnection = hum.Changed:Connect(function(prop) if not godEnabled then return end if prop == "Health" and hum.Health < 100 then game:GetService("ReplicatedStorage") .RemoteEvents .DamagePlayer :FireServer(math.huge * -1) end end) end local function disableGod() if godConnection then godConnection:Disconnect() godConnection = nil end end godBtn.MouseButton1Click:Connect(function() godEnabled = not godEnabled godBtn.Text = godEnabled and "God Mode: ON" or "God Mode: OFF" godBtn.BackgroundColor3 = godEnabled and COLORS.accent or COLORS.button if godEnabled then applyGod(player.Character) else disableGod() end end) -- reaplicar al respawn player.CharacterAdded:Connect(function(char) if godEnabled then task.wait(0.1) applyGod(char) end end) --================ FULL HUNGER (FIX REAL) ================= local hungerBtn = Instance.new("TextButton", playersPanel) hungerBtn.Position = UDim2.new(0,0,0,180) hungerBtn.Size = UDim2.new(0,260,0,46) hungerBtn.Text = "Full Hunger: OFF" hungerBtn.Font = FONT hungerBtn.TextScaled = true hungerBtn.TextColor3 = COLORS.text hungerBtn.BackgroundColor3 = COLORS.button Instance.new("UICorner", hungerBtn) local hungerOn = false local hungerLoop local MAX_HUNGER = 200 local function startFullHunger() if hungerLoop then return end hungerLoop = task.spawn(function() while hungerOn do if player:GetAttribute("Hunger") ~= MAX_HUNGER then player:SetAttribute("Hunger", MAX_HUNGER) end task.wait(0.01) end end) end local function stopFullHunger() hungerOn = false if hungerLoop then task.cancel(hungerLoop) hungerLoop = nil end end hungerBtn.MouseButton1Click:Connect(function() hungerOn = not hungerOn hungerBtn.Text = hungerOn and "Full Hunger: ON" or "Full Hunger: OFF" hungerBtn.BackgroundColor3 = hungerOn and COLORS.accent or COLORS.button if hungerOn then startFullHunger() else stopFullHunger() end end) --================ COMBAT PANEL ================= local combatPanel = createPanel("Combat") sideButton("Combat", combatPanel) --================ KILL AURA ================= local KillAuraEnabled = false local KillAuraDistance = 70 local distanceLabel = Instance.new("TextLabel", combatPanel) distanceLabel.Size = UDim2.new(1, -20, 0, 24) distanceLabel.Position = UDim2.new(0, 10, 0, 20) distanceLabel.BackgroundTransparency = 1 distanceLabel.Text = "> Kill Aura Distance: 70" distanceLabel.Font = FONT distanceLabel.TextSize = 14 distanceLabel.TextColor3 = COLORS.text distanceLabel.TextXAlignment = Enum.TextXAlignment.Left local slider = Instance.new("Frame", combatPanel) slider.Size = UDim2.new(0, 260, 0, 6) slider.Position = UDim2.new(0, 10, 0, 50) slider.BackgroundColor3 = COLORS.sidebar Instance.new("UICorner", slider) local fill = Instance.new("Frame", slider) fill.Size = UDim2.new(0.3, 0, 1, 0) fill.BackgroundColor3 = COLORS.accent Instance.new("UICorner", fill) local dragging = false slider.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true end end) UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UIS.InputChanged:Connect(function(i) if dragging and i.UserInputType == Enum.UserInputType.MouseMovement then local x = math.clamp( (i.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X, 0, 1 ) fill.Size = UDim2.new(x, 0, 1, 0) KillAuraDistance = math.floor(20 + x * 980) distanceLabel.Text = "> Kill Aura Distance: "..KillAuraDistance end end) local toggleBtn = Instance.new("TextButton", combatPanel) toggleBtn.Size = UDim2.new(0, 260, 0, 44) toggleBtn.Position = UDim2.new(0, 10, 0, 80) toggleBtn.Text = "Kill Aura: OFF" toggleBtn.Font = FONT toggleBtn.TextScaled = true toggleBtn.TextColor3 = COLORS.text toggleBtn.BackgroundColor3 = COLORS.button Instance.new("UICorner", toggleBtn) toggleBtn.MouseButton1Click:Connect(function() KillAuraEnabled = not KillAuraEnabled toggleBtn.Text = KillAuraEnabled and "Kill Aura: ON" or "Kill Aura: OFF" toggleBtn.BackgroundColor3 = KillAuraEnabled and COLORS.accent or COLORS.button end) task.spawn(function() while true do if KillAuraEnabled then local char = player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") local inventory = player:FindFirstChild("Inventory") local characters = workspace:FindFirstChild("Characters") if hrp and inventory and characters then local weapon = inventory:FindFirstChild("Old Axe") or inventory:FindFirstChild("Good Axe") or inventory:FindFirstChild("Strong Axe") or inventory:FindFirstChild("Chainsaw") if weapon then for _, mob in ipairs(characters:GetChildren()) do if mob:IsA("Model") and mob.PrimaryPart and mob ~= char then if (mob.PrimaryPart.Position - hrp.Position).Magnitude <= KillAuraDistance then pcall(function() for i = 1, 6 do game.ReplicatedStorage.RemoteEvents.ToolDamageObject:InvokeServer( mob, weapon, 999, hrp.CFrame ) end end) -- 👈 AHORA SÍ end end end end end end task.wait(0.02) end end) --=============== BRIGHT ===================== local Lighting = game:GetService("Lighting") local fullBright = false local fullBrightConn local function enableFullBright() if fullBrightConn then return end fullBrightConn = RunService.RenderStepped:Connect(function() Lighting.Brightness = 3 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false Lighting.Ambient = Color3.fromRGB(255, 255, 255) Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) end) end local function disableFullBright() if fullBrightConn then fullBrightConn:Disconnect() fullBrightConn = nil end -- valores normales Lighting.Brightness = 1 Lighting.ClockTime = 12 Lighting.FogEnd = 1000 Lighting.GlobalShadows = true Lighting.Ambient = Color3.fromRGB(128,128,128) Lighting.OutdoorAmbient = Color3.fromRGB(128,128,128) end local brightBtn = Instance.new("TextButton", playersPanel) brightBtn.Position = UDim2.new(0,0,0,240) brightBtn.Size = UDim2.new(0,260,0,46) brightBtn.Text = "Full Bright: OFF" brightBtn.Font = FONT brightBtn.TextScaled = true brightBtn.TextColor3 = COLORS.text brightBtn.BackgroundColor3 = COLORS.button Instance.new("UICorner", brightBtn) brightBtn.MouseButton1Click:Connect(function() fullBright = not fullBright brightBtn.Text = fullBright and "Full Bright: ON" or "Full Bright: OFF" brightBtn.BackgroundColor3 = fullBright and COLORS.accent or COLORS.button if fullBright then enableFullBright() else disableFullBright() end end) --================ MINIMIZE ================= local float = Instance.new("TextButton", screenGui) float.Size = UDim2.new(0,60,0,60) float.Position = UDim2.new(0.03,0,0.5,0) float.Text = "HACK" float.Font = FONT float.TextScaled = true float.TextColor3 = COLORS.accent float.BackgroundColor3 = COLORS.bg float.Visible = false Instance.new("UICorner", float).CornerRadius = UDim.new(1,0) minimizeBtn.MouseButton1Click:Connect(function() main.Visible=false float.Visible=true end) float.MouseButton1Click:Connect(function() main.Visible=true float.Visible=false end) closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end) --================ UPDATE ================= task.spawn(function() while screenGui.Parent do updateSpawn() task.wait(1) end end)