getgenv().killall = true -- false/true local players, plr = game:GetService("Players"), game:GetService("Players").LocalPlayer while getgenv().killall do pcall(function() local char = plr.Character or plr.CharacterAdded:Wait() local knife = char:FindFirstChildOfClass("Tool") or plr.Backpack:FindFirstChildOfClass("Tool") if knife and knife.Parent == plr.Backpack then knife.Parent = char end if knife then for _, player in ipairs(players:GetPlayers()) do if player ~= plr and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then task.spawn(function() knife:Activate() firetouchinterest(player.Character.HumanoidRootPart, knife.Handle, 0) firetouchinterest(player.Character.HumanoidRootPart, knife.Handle, 1) end) wait(0.2) end end end end) wait() end -- by: t.me/arceusxscripts