local Workspace = game:GetService("Workspace") local names = { Enemy = true, enemy = true, enemies = true, luzhui = true } local function hasAnchor(parent) return parent and parent:FindFirstChild("Anchor") ~= nil end local function checkAndRemove(obj) if not (obj:IsA("Model") or obj:IsA("BasePart")) then return end if names[obj.Name] or hasAnchor(obj.Parent) then obj:Destroy() end end for _, obj in ipairs(Workspace:GetDescendants()) do checkAndRemove(obj) end Workspace.DescendantAdded:Connect(checkAndRemove)