local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/turtle"))() local w = library:Window("Anime RNG | Agreed69") local real = game.Players.LocalPlayer.QuickRoll.Value w:Toggle("Quick Roll", real, function(bool) game.Players.LocalPlayer.QuickRoll.Value = bool end) local replicatedStorage = game:GetService("ReplicatedStorage") local potionCycle = replicatedStorage:WaitForChild("PotionCycle") local toggles = {} for _, folder in ipairs(potionCycle:GetChildren()) do toggles[folder.Name] = false w:Toggle(folder.Name, false, function(bool) toggles[folder.Name] = bool if bool then _G.loop = true while _G.loop and toggles[folder.Name] do game:GetService("ReplicatedStorage").Remotes.PurchasePotion:FireServer(folder.Name) game:GetService("ReplicatedStorage").Remotes.UsePotion:FireServer(folder.Name) wait() end else _G.loop = false end end) end local emotesAnims = replicatedStorage:WaitForChild("EmotesAnims") local emoteNames = {} for _, anim in ipairs(emotesAnims:GetChildren()) do table.insert(emoteNames, anim.Name) end local selectedEmote = emoteNames[1] local currentAnimationTrack w:Dropdown("Select Emote", emoteNames, function(selected) selectedEmote = selected end) w:Button("Play Emote", function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then local emote = emotesAnims:FindFirstChild(selectedEmote) if emote then if currentAnimationTrack then currentAnimationTrack:Stop() end local animation = Instance.new("Animation") animation.AnimationId = emote.AnimationId currentAnimationTrack = humanoid:LoadAnimation(animation) currentAnimationTrack:Play() end end end) w:Button("Stop Emote", function() if currentAnimationTrack then currentAnimationTrack:Stop() currentAnimationTrack = nil end end)