--READ NOW --I am releasing this script early and unfinished, it will never be finished because ive (actually) took a solemn of an oath to never come back to roblox. local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Playable SCPs Reworked script", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Loading script...", LoadingSubtitle = "by Sirius", ShowText = "Rayfield", -- for mobile users to unhide Rayfield, change if you'd like Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode) DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from emitting warnings when the script has a version mismatch with the interface. -- ScriptID = "sid_xxxxxxxxxxxx", -- Your Script ID from developer.sirius.menu — enables analytics, managed keys, and script hosting ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Big Hub" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include Discord.gg/. E.g. Discord.gg/ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the Discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Untitled", Subtitle = "Key System", Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique, as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Hello"} -- List of keys that the system will accept, can be RAW file links (pastebin, github, etc.) or simple strings ("hello", "key22") } }) local InfoTab = Window:CreateTab("Info", 4483362458) local Paragraph = InfoTab:CreateParagraph({Title = "IMPORTANT, READ NOW", Content = "Murder does NOT work with SCP 173, SCP 76-2, SCP106, Bioenergetic Dummy, Spectre, Attacker Dummy and Gunner Noob. Please dont ask me to fix this, and please understand. It would take me over 5x more work to fix this and would severely bloat the murder tab due to how the script works. I cannot find a workaround or fix to this. I will probably not give the source code to this script. LEAKS: MTF Unit, SCP3144, and SCP323 will be added to this game. I was also able to apply bleed, fire and other status effects using the same script as the murder options, but I don't find this very useful outside of trolling players."}) local HitBoxTab = Window:CreateTab("Hitbox Expanders", 4483362458) local MurderTab = Window:CreateTab("Murder NPCs", 4483362458) local PlayersTab = Window:CreateTab("Players", 4483362458) local MiscTab = Window:CreateTab("Misc", 4483362458) local Slider = HitBoxTab:CreateSlider({ Name = "Expand regular hitbox", Range = {1, 2048}, Increment = 1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local DamageSensorRight = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DamageSensorRight") local DamageSensorLeft = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DamageSensorLeft") DamageSensorLeft.Size = Vector3.new(v, v, v) DamageSensorRight.Size = Vector3.new(v, v, v) end, }) local SliderTransParency = HitBoxTab:CreateSlider({ Name = "Change transparency of regular hitbox", Range = {0, 1}, Increment = 0.1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local DamageSensorRight = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DamageSensorRight") local DamageSensorLeft = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DamageSensorLeft") DamageSensorLeft.Transparency = v DamageSensorRight.Transparency = v end, }) local SetToDefault = HitBoxTab:CreateButton({ Name = "Set regular hitbox to default", Callback = function() local Players = game:GetService("Players") local Player = Players.LocalPlayer local DamageSensorRight = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DamageSensorRight") local DamageSensorLeft = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DamageSensorLeft") DamageSensorLeft.Size = Vector3.new(4, 7, 4) DamageSensorRight.Size = Vector3.new(4, 7, 4) end, }) local SliderSpectre = HitBoxTab:CreateSlider({ Name = "Expand Specter hitbox", Range = {1, 2048}, Increment = 1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("Sword"):WaitForChild("Sensor") Sensor.Size = Vector3.new(v, v, v) end, }) local SliderTransSpectre = HitBoxTab:CreateSlider({ Name = "Change transparency of Specter hitbox", Range = {0, 1}, Increment = 0.1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("Sword"):WaitForChild("Sensor") Sensor.Transparency = v end, }) local SetToDefaultSpectre = HitBoxTab:CreateButton({ Name = "Set Specter hitbox to default", Callback = function() local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("Sword"):WaitForChild("Sensor") Sensor.Size = Vector3.new(0.7833333015441895, 0.555555522441864, 2) end, }) local SliderCrsdMain = HitBoxTab:CreateSlider({ Name = "Expand Crossed NPC/Dummy hitbox", Range = {1, 2048}, Increment = 1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("SwordRight")--:WaitForChild("Sensor") local Sensor2 = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("SwordLeft")--:WaitForChild("Sensor") Sensor.Size = Vector3.new(v, v, v) Sensor2.Size = Vector3.new(v, v, v) end, }) local SliderTransCrsdMain = HitBoxTab:CreateSlider({ Name = "Change transparency of Crossed NPC/Dummy hitbox", Range = {0, 1}, Increment = 0.1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("SwordRight")--:WaitForChild("Sensor") local Sensor2 = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("SwordLeft")--:WaitForChild("Sensor") Sensor.Transparency = v Sensor2.Transparency = v end, }) local SetToDefaultCrsd = HitBoxTab:CreateButton({ Name = "Set Crossed NPC/Dummy hitbox to default", Callback = function() local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("SwordRight")--:WaitForChild("Sensor") local Sensor2 = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("SwordLeft")--:WaitForChild("Sensor") Sensor.Size = Vector3.new(1.6683521270751953, 1.1832283735275269, 4.259622097015381) Sensor2.Size = Vector3.new(0.8601307272911072, 0.6100217700004578, 2.1960785388946533) end, }) local SliderAtkrMain = HitBoxTab:CreateSlider({ Name = "Expand Attacker hitbox", Range = {1, 2048}, Increment = 1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("Sword"):WaitForChild("Sensor") local Sensor2 = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DashSensor") Sensor.Size = Vector3.new(v, v, v) Sensor2.Size = Vector3.new(v, v, v) end, }) local SliderTransAtkMain = HitBoxTab:CreateSlider({ Name = "Change transparency of Attacker hitbox", Range = {0, 1}, Increment = 0.1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("Sword"):WaitForChild("Sensor") local Sensor2 = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DashSensor") Sensor.Transparency = v Sensor2.Transparency = v end, }) local SetToDefaultAtk = HitBoxTab:CreateButton({ Name = "Set Attacker hitbox to default", Callback = function() local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("Sword"):WaitForChild("Sensor") local Sensor2 = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DashSensor") Sensor.Size = Vector3.new(1.7999999523162842, 2, 6.5) Sensor2.Size = Vector3.new(9, 2, 8.799999237060547) end, }) local Slider049 = HitBoxTab:CreateSlider({ Name = "Expand Plague Doctor hitbox", Range = {1, 2048}, Increment = 1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DamageSensorRight") Sensor.Size = Vector3.new(v, v, v) end, }) local SliderTrans049 = HitBoxTab:CreateSlider({ Name = "Change transparency of Plague Doctor hitbox", Range = {0, 1}, Increment = 0.1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DamageSensorRight") Sensor.Transparency = v end, }) local SetToDefault049 = HitBoxTab:CreateButton({ Name = "Set Plague Doctor hitbox to default", Callback = function() local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("DamageSensorRight") Sensor.Size = Vector3.new(4, 7, 4) end, }) local Slider035 = HitBoxTab:CreateSlider({ Name = "Expand Mask hitbox", Range = {1, 2048}, Increment = 1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("Sensor") Sensor.Size = Vector3.new(v, v, v) end, }) local SliderTrans035 = HitBoxTab:CreateSlider({ Name = "Change transparency of Mask hitbox", Range = {0, 1}, Increment = 0.1, CurrentValue = 1, Suffix = "", Callback = function(v) local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("Sensor") Sensor.Transparency = v end, }) local SetToDefault035 = HitBoxTab:CreateButton({ Name = "Set Mask hitbox to default", Callback = function() local Players = game:GetService("Players") local Player = Players.LocalPlayer local Sensor = workspace:WaitForChild("Entities"):WaitForChild(Player.Name):WaitForChild("Appearance"):WaitForChild("Sensor") Sensor.Size = Vector3.new(6, 6, 6) end, }) local MurderNPC = MurderTab:CreateButton({ Name = "Murder an NPC", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("NPC"), game:GetService("Players").LocalPlayer.Character, 1000, 1000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("NPC"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local MurderNPCloop = MurderTab:CreateToggle({ Name = "Murder NPCs on loop", CurrentValue = false, Flag = ToggleMurdNPCs, Callback = function(enabled) MurderNPCsLoopActive = enabled if enabled then spawn(function() while MurderNPCsLoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("NPC"), game:GetService("Players").LocalPlayer.Character, 1000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("NPC"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderNPC = MurderTab:CreateButton({ Name = "Murder a regular Dummy", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("Dummy"), game:GetService("Players").LocalPlayer.Character, 1000, 100000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("Dummy"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local MurderDumloop = MurderTab:CreateToggle({ Name = "Murder regular Dummies on loop", CurrentValue = false, Flag = ToggleMurdDums, Callback = function(enabled) MurderDumsLoopActive = enabled if enabled then spawn(function() while MurderDumsLoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("Dummy"), game:GetService("Players").LocalPlayer.Character, 1000, 100000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("Dummy"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderWraith = MurderTab:CreateButton({ Name = "Murder a Wraith", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("Wraith"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("Wraith"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local MurderWraithloop = MurderTab:CreateToggle({ Name = "Murder Wraiths on loop", CurrentValue = false, Flag = ToggleMurdWraiths, Callback = function(enabled) MurderWraithsLoopActive = enabled if enabled then spawn(function() while MurderWraithsLoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("Wraith"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("Wraith"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderWraith = MurderTab:CreateButton({ Name = "Murder an Attack Dummy", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("DummyAttacker"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("DummyAttacker"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local MurderWraithloop = MurderTab:CreateToggle({ Name = "Murder Attack Dummies on loop", CurrentValue = false, Flag = ToggleAtkDums, Callback = function(enabled) MurderAtkDumsLoopActive = enabled if enabled then spawn(function() while MurderAtkDumsLoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("DummyAttacker"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("DummyAttacker"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderSCP173 = MurderTab:CreateButton({ Name = "Murder an SCP 173/Sculpture", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP173"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP173"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local Murder173loop = MurderTab:CreateToggle({ Name = "Murder SCP 173s/Sculpture on loop", CurrentValue = false, Flag = Toggle173loop, Callback = function(enabled) Murder173sLoopActive = enabled if enabled then spawn(function() while Murder173sLoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP173"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP173"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderCrsdNPC = MurderTab:CreateButton({ Name = "Murder a Crossed NPC", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("CrossedNPC"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("CrossedNPC"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local Murder173loop = MurderTab:CreateToggle({ Name = "Murder Crossed NPCs on loop", CurrentValue = false, Flag = ToggleCrsdNPCloop, Callback = function(enabled) MurderCrsdNPCsLoopActive = enabled if enabled then spawn(function() while MurderCrsdNPCsLoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("CrossedNPC"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("CrossedNPC"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderCrsdNPC = MurderTab:CreateButton({ Name = "Murder a Crossed Dummy", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("CrossedDummy"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("CrossedDummy"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local Murder173loop = MurderTab:CreateToggle({ Name = "Murder Crossed Dummies on loop", CurrentValue = false, Flag = ToggleCrsdDumloop, Callback = function(enabled) MurderCrsdDumsLoopActive = enabled if enabled then spawn(function() while MurderCrsdDumsLoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("CrossedDummy"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("CrossedDummy"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local Murder049 = MurderTab:CreateButton({ Name = "Murder a Plague Doctor", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP049"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP049"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local Murder173loop = MurderTab:CreateToggle({ Name = "Murder Plague Doctors on loop", CurrentValue = false, Flag = Toggle049loop, Callback = function(enabled) Murder049LoopActive = enabled if enabled then spawn(function() while Murder049LoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP049"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP049"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local Murder0492 = MurderTab:CreateButton({ Name = "Murder an 049 Zombie", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP0492"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP0492"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local Murder0492loop = MurderTab:CreateToggle({ Name = "Murder Zombies on loop", CurrentValue = false, Flag = Toggle0492loop, Callback = function(enabled) Murder0492LoopActive = enabled if enabled then spawn(function() while Murder0492LoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP0492"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP0492"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local Murder106 = MurderTab:CreateButton({ Name = "Murder an Old Man (lel)", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP106"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP106"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local Murder106loop = MurderTab:CreateToggle({ Name = "Murder Old men on loop", CurrentValue = false, Flag = Toggle106loop, Callback = function(enabled) Murder106LoopActive = enabled if enabled then spawn(function() while Murder106LoopActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP106"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP106"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local Murder106 = MurderTab:CreateButton({ Name = "Murder an NPC Attacker", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("NPCAttacker"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("NPCAttacker"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local MurderNPCAtkloop = MurderTab:CreateToggle({ Name = "Murder NPC Attackers on loop", CurrentValue = false, Flag = ToggleNPCAtkloop, Callback = function(enabled) MurderNPCAtkActive = enabled if enabled then spawn(function() while MurderNPCAtkActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("NPCAttacker"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("NPCAttacker"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderLaserGun = MurderTab:CreateButton({ Name = "Murder a Laser Gunner NPC", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("LaserGunNPC"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("LaserGunNPC"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local MurderLaserGunnerloop = MurderTab:CreateToggle({ Name = "Murder Laser Gunners on loop", CurrentValue = false, Flag = ToggleLaserGunNPCloop, Callback = function(enabled) MurderLaserGunNPCActive = enabled if enabled then spawn(function() while MurderLaserGunNPCActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("LaserGunNPC"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("LaserGunNPC"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local Murder610 = MurderTab:CreateButton({ Name = "Murder a Flesh That Hates", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP610"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP610"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local Murder610loop = MurderTab:CreateToggle({ Name = "Murder Fleshes That Hate on loop", CurrentValue = false, Flag = Toggle610loop, Callback = function(enabled) Murder610Active = enabled if enabled then spawn(function() while Murder610Active do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP610"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP610"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local Murder096 = MurderTab:CreateButton({ Name = "Murder a Shy Guy", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP096"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP096"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local Murder096loop = MurderTab:CreateToggle({ Name = "Murder Shy Guys on loop", CurrentValue = false, Flag = Toggle096loop, Callback = function(enabled) Murder096Active = enabled if enabled then spawn(function() while Murder096Active do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP0960"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP096"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderA = MurderTab:CreateButton({ Name = "Murder a Bear Type A", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP1048A"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP1048A"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local MurderAloop = MurderTab:CreateToggle({ Name = "Murder Bear Type A's on loop", CurrentValue = false, Flag = ToggleAloop, Callback = function(enabled) MurderAActive = enabled if enabled then spawn(function() while MurderAActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP1048A"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP1048A"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderB = MurderTab:CreateButton({ Name = "Murder a Bear Type B", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP1048B"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP1048B"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local MurderBloop = MurderTab:CreateToggle({ Name = "Murder Bear Type B's on loop", CurrentValue = false, Flag = ToggleBloop, Callback = function(enabled) MurderBActive = enabled if enabled then spawn(function() while MurderBActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP1048B"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP1048B"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) local MurderC = MurderTab:CreateButton({ Name = "Murder a Bear Type C", Callback = function() local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP1048C"), game:GetService("Players").LocalPlayer.Character, 10000000000, 10000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP1048C"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end, }) local MurderCloop = MurderTab:CreateToggle({ Name = "Murder Bear Type C's on loop", CurrentValue = false, Flag = ToggleCloop, Callback = function(enabled) MurderCActive = enabled if enabled then spawn(function() while MurderCActive do local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild("SCP1048C"), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild("SCP1048C"):WaitForChild("Head") } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(1) end end) end end, }) --local MurderE = MurderTab:CreateButton({ --Name = "Murder everything", --Callback = function() --local space = game:GetService("Workspace") --local Ents = space:WaitForChild("Entities") --for _, child in ipairs(Ents:GetChildren()) do --if child:IsA("Model") then --local args = { --game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), --workspace:WaitForChild("Entities"):WaitForChild(child.Name), --game:GetService("Players").LocalPlayer.Character, --10000000000, --10000000000000000000, --game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), --[8] = {}, --[9] = workspace:WaitForChild("Entities"):WaitForChild(child.Name):WaitForChild("Head") --} --game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) -- end --end --end --}) local MurderEloop = MurderTab:CreateToggle({ Name = "Murder Everything", CurrentValue = false, Flag = ToggleELoop, Callback = function(enabled) MurderEActive = enabled if enabled then spawn(function() while MurderEActive do local players = game:GetService("Players") local player = players.LocalPlayer local space = game:GetService("Workspace") local Ents = space:WaitForChild("Entities") for _, child in ipairs(Ents:GetChildren()) do if child:IsA("Model") and MurderEActive == enabled then local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Appearance"):WaitForChild("DamageSensorLeft"), workspace:WaitForChild("Entities"):WaitForChild(child.Name), game:GetService("Players").LocalPlayer.Character, 100000000, 100000000000000000000, game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart"):WaitForChild("HitSFX"), [8] = {}, [9] = workspace:WaitForChild("Entities"):WaitForChild(child.Name):WaitForChild("Head") } if child.Name == player.Name then continue end pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("DealDamage"):InvokeServer(unpack(args)) end) wait(0.05) end end end end) end end, }) --local players = game:GetService("Players") --local frame = script.Parent ---local PlayerTab = PlayersTab:CreateDropdown({ --)} --local function onPlayerRemoving(player) --local playerTab = frame:FindFirstChild(player.Name) --if playerTab then --playerTab:Destroy() --end --end --local function onPlayerAded(player) --onPlayerRemoving(player) --local newTextLabel = textLabel:Clone() --newTextLabel.Visible - true -- newTextLabel.Name = player.Name -- newTextLabel.Text = player.Name -- newTextLabel.Parent = frame --end --players.PlayerAdded:Connect(onPlayerAdded) --players.PlayerRemoving:Connect(onPlayerRemoving) --local Dropdown = PlayersTab:CreateDropdown({ --Name = "Dropdown Example", --Options = {"Option 1", "Option 2"}, --CurrentOption = {"Option 1"}, --MultipleOptions = false, --Flag = "Dropdown1", -- A flag is the identifier for the configuration file; make sure every element has a different flag if you're using configuration saving to ensure no overlaps --Callback = function(Options) -- The function that takes place when the selected option is changed -- The variable (Options) is a table of strings for the current selected options --end, --}) local ExecIY = MiscTab:CreateButton({ Name = "Execute Infinite Yield", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end, }) --0.7833333015441895, 0.555555522441864, 2 sword sensor spectre --CrossedNPC(done), CrossedDummy(done), SCP049(done), SCP0492(done), SCP106(done), SCP173(done), Wraith(done), NPCAttacker(done), LaserGunNPC --toadd: godmode (fires setcharacter event and tps you to where you last died when you die), team changer (changes your team via boolvalue), hitbox expander of all types, no cooldown (fires a setcharacter event when you use an ability, essentially resetting the cooldown, then tping you to where you last were, this one is probably scrapped), kill anyone or kill all using that vulnerable ass remote event, exploiting any vulnerability in that vulnerable ass corescript localscript, adding loop set hitbox size