--Inf gems-- local args = { [1] = "Upgrade2", [2] = -62500000000000000000000 } game:GetService("ReplicatedStorage").GameClient.Remotes.Upgrader:InvokeServer(unpack(args)) --Autoclick-- getgenv().MainStars = true getgenv().BeachStars = true getgenv().JungleStars = true getgenv().HellStars = true getgenv().CaveStars = true getgenv().IceStars = true getgenv().CandyStars = true spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().MainStars then break end for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 0) wait() end end end end) spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().BeachStars then break end for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 0) wait() end end end end) spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().JungleStars then break end for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 0) wait() end end end end) spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().HellStars then break end for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 0) wait() end end end end) spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().CaveStars then break end for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 0) wait() end end end end) spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().IceStars then break end for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 0) wait() end end end end) spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().CandyStars then break end for i, v in pairs(game:GetService("Workspace").Spawners.Candy:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 0) wait() end end end end)