local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Teams = game:GetService("Teams") local Compkiller = loadstring(game:HttpGet("https://raw.githubusercontent.com/4lpaca-pin/CompKiller/refs/heads/main/src/source.luau"))(); print("Test 1") local Notifier = Compkiller.newNotify(); local ConfigManager = Compkiller:ConfigManager({ Directory = "Lolsense", Config = "Main-Config" }); Compkiller:Loader("rbxassetid://10723407389", 1.5).yield(); local MenuKey = "RightControl"; local Window = Compkiller.new({ Name = "LOLSENSE", Keybind = MenuKey, Logo = "rbxassetid://10723407389", Scale = Compkiller.Scale.Window, TextSize = 14, }); local Watermark = Window:Watermark(); Watermark:AddText({ Icon = "user", Text = "LOLSENSE", }); Watermark:AddText({ Icon = "clock", Text = Compkiller:GetDate(), }); local Time = Watermark:AddText({ Icon = "timer", Text = "TIME", }); task.spawn(function() while true do task.wait() Time:SetText(Compkiller:GetTimeNow()); end end) Window:DrawCategory({ Name = "Main Features" }); local PlayerTab = Window:DrawTab({ Name = "Player", Icon = "user", Type = "Double", EnableScrolling = true }); local MovementSection = PlayerTab:DrawSection({ Name = "Movement", Position = 'left' }); local speedEnabled = false local speedValue = 16 MovementSection:AddToggle({ Name = "WalkSpeed", Flag = "WalkSpeed_Enabled", Default = false, Callback = function(value) speedEnabled = value end, }); MovementSection:AddSlider({ Name = "WalkSpeed Value", Min = 16, Max = 100, Default = 16, Round = 0, Flag = "WalkSpeed_Value", Callback = function(value) speedValue = value end }); local HipEnabled = false local HipValue = 0 MovementSection:AddToggle({ Name = "HipHeight", Flag = "HipHeight_Enabled", Default = false, Callback = function(value) HipEnabled = value end, }); MovementSection:AddSlider({ Name = "HipHeight Value", Min = 0, Max = 100, Default = 0, Round = 0, Flag = "HipHeight_Value", Callback = function(value) HipValue = value end }); print("Test 2") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local aux = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Upbolt/Hydroxide/revision/ohaux.lua"))() local function setupInfiniteStamina() local closures = {} local scriptPath1 = game:GetService("ReplicatedStorage").Features.Movement.MovementClient local closureConstants1 = { [1] = 0, [2] = "EXTRASPEED", [3] = "GetAttribute", [4] = 4, [5] = "MoveDirection", [6] = "Magnitude" } local scriptPath2 = game:GetService("ReplicatedStorage").Features.Movement.MovementClient local closureConstants2 = { [1] = "tonumber", [2] = aux.placeholderUserdataConstant, [3] = "math", [4] = "clamp", [5] = aux.placeholderUserdataConstant, [6] = "PlayerEnergyChanged" } local closureConstants3 = { [1] = "SetMaximum", [2] = "tonumber", [3] = aux.placeholderUserdataConstant, [4] = 0, [5] = "PlayerMaxEnergy", [6] = "Set" } task.spawn(function() closures.method1a = aux.searchClosure(scriptPath1, "onStepped", 3, closureConstants1) closures.method1b = aux.searchClosure(scriptPath1, "onStepped", 4, closureConstants1) closures.method2 = aux.searchClosure(scriptPath2, "SetEnergy", 1, closureConstants2) closures.method3 = aux.searchClosure(scriptPath2, "onEnergyUpdated", 3, closureConstants3) print("closures:") for name, closure in pairs(closures) do print(" " .. name .. ": " .. tostring(closure ~= nil)) end end) return closures end local staminaClosures = setupInfiniteStamina() local function setInfiniteStamina(enabled) local value = enabled and math.huge or 100 for name, closure in pairs(staminaClosures) do if closure then local success, err = pcall(function() if name == "method1a" then debug.setupvalue(closure, 3, value) elseif name == "method1b" then debug.setupvalue(closure, 4, value) elseif name == "method2" then debug.setupvalue(closure, 1, value) elseif name == "method3" then debug.setupvalue(closure, 3, value) end end) if success then else end end end if enabled then LocalPlayer:SetAttribute("PlayerMaxEnergy", math.huge) LocalPlayer:SetAttribute("PlayerEnergy", math.huge) end end MovementSection:AddToggle({ Name = "Infinite Stamina", Flag = "Infinite_Stamina", Default = false, Callback = function(state) setInfiniteStamina(state) end }) LocalPlayer.CharacterAdded:Connect(function() wait(2) if MovementSection.Flags.Infinite_Stamina then setInfiniteStamina(true) end end) local noclipEnabled = false local noclipConnection MovementSection:AddToggle({ Name = "Noclip", Flag = "Noclip_Enabled", Default = false, Callback = function(state) noclipEnabled = state local player = game.Players.LocalPlayer if state then noclipConnection = game:GetService("RunService").Stepped:Connect(function() if player.Character then for _, part in pairs(player.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) else if noclipConnection then noclipConnection:Disconnect() end end end, }); local flying = false local flySpeed = 50 local bodyGyro, bodyVel local input = {W=0, S=0, A=0, D=0, Up=0, Down=0} local plr = LocalPlayer local UIS = game:GetService("UserInputService") local RS = game:GetService("RunService") local function getRoot(char) return char:FindFirstChild("HumanoidRootPart") end UIS.InputBegan:Connect(function(key, gp) if gp then return end if key.KeyCode == Enum.KeyCode.W then input.W = 1 end if key.KeyCode == Enum.KeyCode.S then input.S = 1 end if key.KeyCode == Enum.KeyCode.A then input.A = 1 end if key.KeyCode == Enum.KeyCode.D then input.D = 1 end if key.KeyCode == Enum.KeyCode.Space then input.Up = 1 end if key.KeyCode == Enum.KeyCode.LeftControl then input.Down = 1 end end) UIS.InputEnded:Connect(function(key) if key.KeyCode == Enum.KeyCode.W then input.W = 0 end if key.KeyCode == Enum.KeyCode.S then input.S = 0 end if key.KeyCode == Enum.KeyCode.A then input.A = 0 end if key.KeyCode == Enum.KeyCode.D then input.D = 0 end if key.KeyCode == Enum.KeyCode.Space then input.Up = 0 end if key.KeyCode == Enum.KeyCode.LeftControl then input.Down = 0 end end) local flyConnection local function startFly() local runPlayerScripts = plr.PlayerScripts:FindFirstChild("RunPlayerScripts") if runPlayerScripts then runPlayerScripts.Disabled = true end local char = plr.Character if not char then return end local root = getRoot(char) if not root then return end local hum = char:FindFirstChildOfClass("Humanoid") flying = true hum.PlatformStand = true bodyGyro = Instance.new("BodyGyro") bodyGyro.P = 90000 bodyGyro.MaxTorque = Vector3.new(9e9, 9e9, 9e9) bodyGyro.CFrame = root.CFrame bodyGyro.Parent = root bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(9e9, 9e9, 9e9) bodyVel.Velocity = Vector3.zero bodyVel.Parent = root flyConnection = RS.RenderStepped:Connect(function() if not flying or hum.Health <= 0 then return end local cam = workspace.CurrentCamera.CFrame local move = Vector3.zero move += cam.LookVector * (input.W - input.S) move += cam.RightVector * (input.D - input.A) move += Vector3.new(0, (input.Up - input.Down), 0) if move.Magnitude > 0 then bodyVel.Velocity = move.Unit * flySpeed else bodyVel.Velocity = Vector3.zero end bodyGyro.CFrame = cam end) end local function stopFly() flying = false local runPlayerScripts = plr.PlayerScripts:FindFirstChild("RunPlayerScripts") if runPlayerScripts then runPlayerScripts.Disabled = false end if flyConnection then flyConnection:Disconnect() end if bodyGyro then bodyGyro:Destroy() end if bodyVel then bodyVel:Destroy() end local char = plr.Character if not char then return end local hum = char:FindFirstChildOfClass("Humanoid") if hum then hum.PlatformStand = false end end print("Test 3") MovementSection:AddToggle({ Name = "Advanced Fly", Flag = "Advanced_Fly", Default = false, Callback = function(state) if state then startFly() else stopFly() end end }) MovementSection:AddSlider({ Name = "Fly Speed", Flag = "Fly_Speed", Min = 10, Max = 200, Default = 50, Callback = function(val) flySpeed = val end }) plr.CharacterAdded:Connect(function() stopFly() if FlySection.Flags.Advanced_Fly then task.wait(1) startFly() end end) plr.CharacterRemoving:Connect(stopFly) local AutoFarmSection = PlayerTab:DrawSection({ Name = "Auto Farm", Position = 'right' }); local AutoescapeEnabled = false AutoFarmSection:AddToggle({ Name = "Auto Escape", Flag = "AutoEscape_Enabled", Default = false, Callback = function(value) AutoescapeEnabled = value end, }); local autoFarmEnabled = false AutoFarmSection:AddToggle({ Name = "Auto Farm Spills", Flag = "AutoFarm_Enabled", Default = false, Callback = function(value) autoFarmEnabled = value end, }); AutoFarmSection:AddButton({ Name = "Skip Tutorial", Callback = function() for i = 1, 5 do local args = {"StepCompleted"} game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("MissionProgressEvent"):FireServer(unpack(args)) end local args = {"GlassShard"} game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("MissionProgressEvent"):FireServer(unpack(args)) local args = {"TutorialFinished"} game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("MissionProgressEvent"):FireServer(unpack(args)) local args = {"Funnel", "FTUE", "Claimed Daily Rewards"} game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("AnalyticsEvent"):FireServer(unpack(args)) Notifier.new({ Title = "LOLSENSE", Content = "Tutorial skipped successfully!", Duration = 3 }); end, }); local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") local isAppleCutting = false local appleCuttingConnection = nil local function isMinigameVisible() local fruitGui = LocalPlayer.PlayerGui:FindFirstChild("FruitMinigameGui") if not fruitGui then return false end return fruitGui.Enabled end local function getAppleCuttingElements() if not isMinigameVisible() then return nil, nil end local fruitGui = LocalPlayer.PlayerGui.FruitMinigameGui local zone = fruitGui.Bar:FindFirstChild("Zone") local pointer = fruitGui.Bar:FindFirstChild("Pointer") if pointer and not pointer.Visible then return zone, nil end return zone, pointer end local function isPointerInZone(zone, pointer) if not zone or not pointer then return false end if not pointer.Visible then return false end local zonePos = zone.AbsolutePosition local zoneSize = zone.AbsoluteSize local pointerPos = pointer.AbsolutePosition local pointerSize = pointer.AbsoluteSize local markerSize = Vector2.new(3, 3) local markerCenter = pointerPos + pointerSize / 2 local markerStart = markerCenter - markerSize / 2 local markerEnd = markerCenter + markerSize / 2 local zoneLeft = zonePos.X local zoneRight = zonePos.X + zoneSize.X local zoneTop = zonePos.Y local zoneBottom = zonePos.Y + zoneSize.Y local markerLeft = markerStart.X local markerRight = markerEnd.X local markerTop = markerStart.Y local markerBottom = markerEnd.Y local isIntersecting = (markerLeft < zoneRight and markerRight > zoneLeft and markerTop < zoneBottom and markerBottom > zoneTop) if isIntersecting then print(string.format( "[AppleCutting] Marker in zone! Zone: (%.1f, %.1f)-(%.1f, %.1f) | Marker: (%.1f, %.1f)-(%.1f, %.1f)", zoneLeft, zoneTop, zoneRight, zoneBottom, markerLeft, markerTop, markerRight, markerBottom )) end return isIntersecting end local function simulateClick() local mouse = LocalPlayer:GetMouse() mouse1click() end print("Test 4") local function startAppleCutting() if isAppleCutting then return end isAppleCutting = true print("[AppleCutting] Started auto apple cutting") appleCuttingConnection = RunService.Heartbeat:Connect(function() if not isMinigameVisible() then stopAppleCutting() return end local zone, pointer = getAppleCuttingElements() if not pointer then return end if zone and pointer then if isPointerInZone(zone, pointer) then simulateClick() task.wait(0.05) end end end) end print("Test 5") local function stopAppleCutting() if isAppleCutting then isAppleCutting = false if appleCuttingConnection then appleCuttingConnection:Disconnect() appleCuttingConnection = nil end print("[AppleCutting] Stopped") if AppleCuttingSection and AppleCuttingSection.Flags then AppleCuttingSection.Flags.Auto_Apple_Cutting = false end end end AutoFarmSection:AddToggle({ Name = "Auto Apple Cutting", Flag = "Auto_Apple_Cutting", Default = false, Callback = function(state) if state then startAppleCutting() else stopAppleCutting() end end }) local function monitorMinigameState() local lastState = isMinigameVisible() while true do task.wait(0.1) local currentState = isMinigameVisible() if currentState ~= lastState then if not currentState and isAppleCutting then stopAppleCutting() end lastState = currentState end if isAppleCutting then local _, pointer = getAppleCuttingElements() if not pointer then stopAppleCutting() end end end end task.spawn(monitorMinigameState) AutoFarmSection:AddSlider({ Name = "Marker Size", Flag = "Marker_Size", Min = 1, Max = 10, Default = 3, ValueName = "size", Callback = function(value) print("еуы", value) end }) local antiAFKEnabled = false local antiAFKConnection AutoFarmSection:AddToggle({ Name = "Anti-AFK", Flag = "Anti_AFK", Default = false, Callback = function(state) antiAFKEnabled = state if state then antiAFKConnection = game:GetService("Players").LocalPlayer.Idled:Connect(function() game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0), workspace.CurrentCamera.CFrame) task.wait(1) game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0), workspace.CurrentCamera.CFrame) end) else if antiAFKConnection then antiAFKConnection:Disconnect() end end end, }); print("Test 5 bad ESP") local VisualsTab = Window:DrawTab({ Name = "Visuals", Icon = "eye", Type = "Double", EnableScrolling = true }); local ESPSection = VisualsTab:DrawSection({ Name = "ESP", Position = 'left' }); local ESP_Enabled = false local ESP_Names = false local ESP_Health = false local ESP_Chams = false local ESP_Color = Color3.fromRGB(255, 0, 0) local ESP_TextColor = Color3.fromRGB(255, 255, 255) local ESP_NamePosition = "Top" local ESP_HealthPosition = "Bottom" local ESP_Objects = {} local ESP_Highlights = {} local function createESP(plr) if ESP_Objects[plr] then return end local drawings = { Name = Drawing.new("Text"), Health = Drawing.new("Text"), HealthBar = Drawing.new("Square"), HealthBarBackground = Drawing.new("Square") } drawings.Name.Size = 16 drawings.Name.Center = true drawings.Name.Outline = true drawings.Name.Visible = false drawings.Name.Color = ESP_TextColor drawings.Health.Size = 14 drawings.Health.Center = true drawings.Health.Outline = true drawings.Health.Visible = false drawings.Health.Color = ESP_TextColor drawings.HealthBar.Thickness = 1 drawings.HealthBar.Filled = true drawings.HealthBar.Visible = false drawings.HealthBar.Color = Color3.fromRGB(0, 255, 0) drawings.HealthBarBackground.Thickness = 1 drawings.HealthBarBackground.Filled = true drawings.HealthBarBackground.Visible = false drawings.HealthBarBackground.Color = Color3.fromRGB(255, 0, 0) ESP_Objects[plr] = drawings if ESP_Chams then local highlight = Instance.new("Highlight") highlight.Name = "ESPChams" highlight.FillColor = ESP_Color highlight.OutlineColor = ESP_Color highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop ESP_Highlights[plr] = highlight end end local function removeESP(plr) if ESP_Objects[plr] then for _, drawing in pairs(ESP_Objects[plr]) do drawing:Remove() end ESP_Objects[plr] = nil end if ESP_Highlights[plr] then ESP_Highlights[plr]:Destroy() ESP_Highlights[plr] = nil end end local function getTextPosition(boxPosition, boxSize, textType) local centerX = boxPosition.X + boxSize.X / 2 local centerY = boxPosition.Y + boxSize.Y / 2 local position = Vector2.new(centerX, centerY) local offset = 20 if textType == "Name" then local posSetting = ESP_NamePosition if posSetting == "Top" then position = Vector2.new(centerX, boxPosition.Y - offset) elseif posSetting == "Bottom" then position = Vector2.new(centerX, boxPosition.Y + boxSize.Y + offset) elseif posSetting == "Left" then position = Vector2.new(boxPosition.X - offset, centerY) elseif posSetting == "Right" then position = Vector2.new(boxPosition.X + boxSize.X + offset, centerY) end elseif textType == "Health" then local posSetting = ESP_HealthPosition if posSetting == "Top" then position = Vector2.new(centerX, boxPosition.Y - offset) elseif posSetting == "Bottom" then position = Vector2.new(centerX, boxPosition.Y + boxSize.Y + offset) elseif posSetting == "Left" then position = Vector2.new(boxPosition.X - offset, centerY) elseif posSetting == "Right" then position = Vector2.new(boxPosition.X + boxSize.X + offset, centerY) end end return position end local function updateESP() for plr, drawings in pairs(ESP_Objects) do if not plr or not plr.Character or not plr.Character:FindFirstChild("HumanoidRootPart") or plr == game.Players.LocalPlayer then for _, drawing in pairs(drawings) do drawing.Visible = false end if ESP_Highlights[plr] then ESP_Highlights[plr].Adornee = nil end continue end local character = plr.Character local hrp = character:FindFirstChild("HumanoidRootPart") local humanoid = character:FindFirstChild("Humanoid") if hrp and humanoid then local position, onScreen = game.Workspace.CurrentCamera:WorldToViewportPoint(hrp.Position) if onScreen then local minScale = 0.8 local baseScale = 1 / (position.Z * math.tan(math.rad(game.Workspace.CurrentCamera.FieldOfView * 0.5)) * 2) * 100 local scale = math.max(minScale, baseScale) local width, height = 8 * scale, 10 * scale if ESP_Names then drawings.Name.Visible = true drawings.Name.Text = plr.Name drawings.Name.Position = getTextPosition(boxPosition, boxSize, "Name") drawings.Name.Color = ESP_TextColor else drawings.Name.Visible = false end if ESP_Health and humanoid then local health = math.floor(humanoid.Health) local maxHealth = humanoid.MaxHealth local healthPercent = health / maxHealth drawings.Health.Visible = true drawings.Health.Text = tostring(health) drawings.Health.Position = getTextPosition(boxPosition, boxSize, "Health") if healthPercent > 0.7 then drawings.Health.Color = Color3.fromRGB(0, 255, 0) elseif healthPercent > 0.3 then drawings.Health.Color = Color3.fromRGB(255, 255, 0) else drawings.Health.Color = Color3.fromRGB(255, 0, 0) end else drawings.Health.Visible = false end if ESP_Chams then if not ESP_Highlights[plr] then local highlight = Instance.new("Highlight") highlight.Name = "ESPChams" highlight.FillColor = ESP_Color highlight.OutlineColor = ESP_Color highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop ESP_Highlights[plr] = highlight end ESP_Highlights[plr].Adornee = character ESP_Highlights[plr].FillColor = ESP_Color ESP_Highlights[plr].OutlineColor = ESP_Color else if ESP_Highlights[plr] then ESP_Highlights[plr].Adornee = nil end end else for _, drawing in pairs(drawings) do drawing.Visible = false end if ESP_Highlights[plr] then ESP_Highlights[plr].Adornee = nil end end else for _, drawing in pairs(drawings) do drawing.Visible = false end if ESP_Highlights[plr] then ESP_Highlights[plr].Adornee = nil end end end end ESPSection:AddToggle({ Name = "Enable ESP", Flag = "ESP_Enabled", Default = false, Callback = function(value) ESP_Enabled = value if not value then for plr in pairs(ESP_Objects) do removeESP(plr) end table.clear(ESP_Objects) table.clear(ESP_Highlights) else for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= game.Players.LocalPlayer then createESP(plr) end end end end, }); ESPSection:AddToggle({ Name = "Names", Flag = "ESP_Names", Default = false, Callback = function(value) ESP_Names = value end, }); ESPSection:AddToggle({ Name = "Health", Flag = "ESP_Health", Default = false, Callback = function(value) ESP_Health = value end, }); ESPSection:AddToggle({ Name = "Chams", Flag = "ESP_Chams", Default = false, Callback = function(value) ESP_Chams = value if not value then for plr, highlight in pairs(ESP_Highlights) do highlight.Adornee = nil end end end, }); ESPSection:AddDropdown({ Name = "Name Position", Default = "Top", Flag = "ESP_NamePosition", Values = {"Top", "Bottom", "Left", "Right"}, Callback = function(value) ESP_NamePosition = value end }); ESPSection:AddDropdown({ Name = "Health Position", Default = "Bottom", Flag = "ESP_HealthPosition", Values = {"Top", "Bottom", "Left", "Right"}, Callback = function(value) ESP_HealthPosition = value end }); ESPSection:AddColorPicker({ Name = "Text Color", Default = Color3.fromRGB(255, 255, 255), Flag = "ESP_TextColor", Callback = function(color) ESP_TextColor = color end }); game.Players.PlayerAdded:Connect(function(plr) if ESP_Enabled then createESP(plr) end end) game.Players.PlayerRemoving:Connect(function(plr) removeESP(plr) end) for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= game.Players.LocalPlayer then createESP(plr) end end game:GetService("RunService").RenderStepped:Connect(function() if not ESP_Enabled then return end for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= game.Players.LocalPlayer and not ESP_Objects[plr] then createESP(plr) end end updateESP() for plr in pairs(ESP_Objects) do if not game.Players:FindFirstChild(plr.Name) then removeESP(plr) end end end) game:GetService("Players").LocalPlayer.AncestryChanged:Connect(function() if not game:GetService("Players"):FindFirstChild(game.Players.LocalPlayer.Name) then for plr in pairs(ESP_Objects) do removeESP(plr) end table.clear(ESP_Objects) table.clear(ESP_Highlights) end end) local Titles = { "VIPTitle","InformedTitle","HitmanTitle","KillerTitle","AssassinTitle","ExecutionerTitle","DeathBringerTitle", "SoulCollectorTitle","BabaYagaTitle","InexorableTitle","BrawlerTitle","WarriorTitle","DuelistTitle","GladiatorTitle", "ChampionTitle","UnstoppableTitle","MurdererTitle","VengefulTitle","MonstrosityTitle","RagefulTitle","BerzerkerTitle", "DoombringerTitle","PocketMedicTitle","GuardianTitle","ReviverTitle","HeroicTitle","AngelTitle","SaviorTitle","ProtectorTitle", "PeaceKeeperTitle","SentinelTitle","WardenTitle","CommandantTitle","IronwatchTitle","RunawayTitle","FugitiveTitle","OutlawTitle", "EscapistTitle","EluderTitle","SlickTitle","GhostTitle","PhantomTitle","HoudiniTitle","SorcererTitle","SamuraiTitle","DemonTitle", "PoseidonTitle","MangomaniacTitle","IntergalacticTitle","PrincessTitle","PainterTitle","ArtistTitle","VisionaryTitle","JanitorTitle", "CustodianTitle","GermaphobeTitle","MopMaestroTitle","FloorWhispererTitle","MasterOfTheMopTitle","DeusExMopinaTitle","SultanOfShineTitle", "TheMopinatorTitle","ClearMindedTitle","FryCookTitle","LineCookTitle","RoundsmanTitle","GrillGuardianTitle","SousChefTitle", "StationChefTitle","MasterChefTitle","CulinaryDirectorTitle","ChefDeCuisineTitle","NumberOneGlobalAssassin","NumberOneGlobalFighter", "NumberOneGlobalHealer","NumberOneGlobalEscapee","NumberOneGlobalArrestor","NumberOneGlobalTaskManager","NumberOneGlobalExecutioner", "NumberOneGlobalProsperity","NumberOneGlobalDonator","NumberTwoGlobalAssassin","NumberTwoGlobalFighter","NumberTwoGlobalHealer", "NumberTwoGlobalEscapee","NumberTwoGlobalArrestor","NumberTwoGlobalTaskManager","NumberTwoGlobalExecutioner","NumberTwoGlobalProsperity", "NumberTwoGlobalDonator","NumberThreeGlobalAssassin","NumberThreeGlobalFighter","NumberThreeGlobalHealer","NumberThreeGlobalEscapee", "NumberThreeGlobalArrestor","NumberThreeGlobalTaskManager","NumberThreeGlobalExecutioner","NumberThreeGlobalProsperity", "NumberThreeGlobalDonator","RetirementBaseTitle","PraetorianTitle","MaximusMedicusTitle","TheTerminatorTitle","AllSeeingTitle", "LordofWolvesTitle","BiohazardTitle","ConfettiTitle","LunawareTitle","ShoobTitle","EntropicTitle","TerminalGUITitle","LilithTitle", "DissonanceTitle","PastelRainbowTitle","DeveloperTitle","LovestruckTitle","SixEyesTitle","LimitlessTitle","UzumakiTitle","UserPrincess", "KittyCat","LarpyClassifiedTitle","ContentCreatorTitle","ModeratorTitle","CommunityAffairsTitle","ZudaranTitle","ArticTitle","IlluTitle", "LifeyTitle","LifeyTitle2","ReverieTitle","AkuaTitle","ZudaranTitle2","InfTitle1","InfTitle2","MioTitle","FruitfulTitle","MysteryTitle", "LuckyTitle","BunnyTitle","PinkBeretTitle","ClownTitle","SixSevenTitle","WhiteHatTitle","QualityAssuranceTitle","EightySeven" } local customTitleEnabled = false local selectedTitle = "RunawayTitle" local originalTitle = nil local function setTitle(title) if not Player or not title then return end Player:SetAttribute("CurrentTitleEquipped", title) print("[Title System] Set title:", title) end local function getCurrentTitle() if not Player then return nil end return Player:GetAttribute("CurrentTitleEquipped") end ESPSection:AddToggle({ Name = "Custom Title", Flag = "Custom_Title_Enabled", Default = false, Callback = function(value) customTitleEnabled = value if customTitleEnabled then originalTitle = getCurrentTitle() if currentSelectedTitle then setTitle(currentSelectedTitle) else currentSelectedTitle = Titles[1] setTitle(currentSelectedTitle) end else if originalTitle then setTitle(originalTitle) else Player:SetAttribute("CurrentTitleEquipped", nil) end end end, }); ESPSection:AddDropdown({ Name = "Select Title", Default = "RunawayTitle", Flag = "Custom_Title_Select", Values = Titles, Callback = function(value) selectedTitle = value if selectedTitle and value then setTitle(value) end end }); local HitSoundSection = VisualsTab:DrawSection({ Name = "Hit Sounds", Position = 'right' }); local hitSoundEnabled = false local currentHitSound = "UWU" local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui") local hitmarkers = PlayerGui:WaitForChild("hitmarkers") local HitmarkerSounds = hitmarkers:WaitForChild("Sounds"):WaitForChild("Hitmarker") local hitSounds = { ["UWU"] = "rbxassetid://8323804973", ["OSU"] = "rbxassetid://7149964817", ["MINECRAFT"] = "rbxassetid://5984353288", ["TF2"] = "rbxassetid://3455144981", ["NEVERLOSE"] = "rbxassetid://8679627751", } HitSoundSection:AddToggle({ Name = "Enable HitSound", Flag = "HitSound_Enabled", Default = false, Callback = function(value) hitSoundEnabled = value if value and HitmarkerSounds then HitmarkerSounds.SoundId = hitSounds[currentHitSound] end end, }); HitSoundSection:AddDropdown({ Name = "Hit Sound", Default = "UWU", Flag = "HitSound_Type", Values = {"UWU","OSU","MINECRAFT","TF2","NEVERLOSE"}, Callback = function(value) currentHitSound = value if hitSoundEnabled and HitmarkerSounds then HitmarkerSounds.SoundId = hitSounds[value] end end }); if HitmarkerSounds then HitmarkerSounds.Played:Connect(function() if hitSoundEnabled then HitmarkerSounds.SoundId = hitSounds[currentHitSound] end end) end local eventTimerEnabled = false ESPSection:AddToggle({ Name = "Event Timer", Flag = "Event_Timer_Enabled", Default = false, Callback = function(value) eventTimerEnabled = value if value then createEventTimer() else local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("LolsenseEventTimer") if gui then gui:Destroy() end end end, }); function create_indicatortimer() local gui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local UICorner = Instance.new("UICorner") local UIGradient = Instance.new("UIGradient") local UICorner_2 = Instance.new("UICorner") local tv = workspace.A_MAP.Infrastructure.Facility.UndergroundFacility.ChillSpotGrid .AdjustableTV.InteractableTV.Screen.Event.Background.Title local text = tv.Text local timer = string.match(text, "%d+:%d+") or "00:00" gui.Name = "64a25eca9bb1909209038186700000778" gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling gui.ResetOnSpawn = false Frame.Parent = gui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BackgroundTransparency = 0.25 Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.0059, 0, 0.477, 0) Frame.Size = UDim2.new(0, 50, 0, 46) TextLabel.Parent = Frame TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0, 0) TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Font = Enum.Font.FredokaOne TextLabel.Text = timer TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextWrapped = true UICorner.CornerRadius = UDim.new(0, 50) UICorner.Parent = TextLabel UIGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(97, 97, 97)), ColorSequenceKeypoint.new(0.18, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(0.82, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(97, 97, 97)) } UIGradient.Parent = TextLabel UICorner_2.CornerRadius = UDim.new(0, 50) UICorner_2.Parent = Frame task.spawn(function() while gui.Parent do local text = tv.Text local timer = string.match(text, "%d+:%d+") or "00:00" TextLabel.Text = timer task.wait(0.5) end end) end local EmotesTab = Window:DrawTab({ Name = "Emotes", Icon = "activity", Type = "Single", EnableScrolling = true }); local EmotesSection = EmotesTab:DrawSection({ Name = "Emotes List", Position = 'left' }); local emotes = { "Abducted","AirBend","AngelFloat","AngryStomping","Assumptions","BananaPeel","Basket", "BasketballHoop","Bayside","B-hop","BirdBrain","Blush","Bow","BrazilianLuffy","Breakdance", "BunnyHop","ButterflyKnifeSpin","California","CannonBall","Caramelldansen","ChadFlexing", "Chilling","Collapse","CoffinDance","Conga","ConductorWand","CopWithGun","CrissCross", "CupidsBow","CuteSelfie","Dab","DefaultDance","DeagleSpin","DefibrillatorFloat","DiaDelicia", "Dizzy","DJBooth","DracoShots","EarFloat","EarthBend","Facepalm","FieryFloat","FiftyCal", "FireBend","Flare","Flex","Float","FunkedUp","GangnamStyle","Gasp","Glendo","Goblet", "GoingDark","Goopie","Gravestone","Grenade","Griddy","GuitarSolo","Gun","Hakari","Hakken", "HandsUp","HarmonicAscend","Haven","HeavenlyPray","HeartGoesOut","Honk","HugoDance", "ImmortalState","InfEmote","IYG","JumpingJacks","Jumpstyle","Juggling","Kazotsky", "KeyboardRage","Kiss","Knighting","KnightKneel","Kneel","Laugh","Lay","LayingOnChair", "LockedIn","LunawareSturdy","MagicalGirl","Meditation","Melbourne","Microphone","Mime", "Mixing","MoneySpread","Moonwalk","Mewwing","Nod","PewPew","Point","Ponder", "PoseidonSit","Pray","Pushup","PuppyEyes","RatDance","Runaway","SaltSprinkle","Salute", "Scoreboard","SelfCrown","Selfie","Shy","SideLay","SigmaWalk","Sippin","Smelly","Stomp", "Static","SusEmote","TakeTheL","TailWiggle","Throne","TPose","ToxicLaugh","Trash","Trumpet", "UFO","Violin","VineBoom","Wand","WaterBend","WaterGun","WaterWalk","Zap","Zelda", "Heaven","StankyLeg","BlueWalk","HarlemShake","JerseyShoot","MillyRock","NetspendSpread", "Whip","Worm","Sturdy","Jetpack","Bird","Combust","Clanker","RobotDance","ShieldCover", "SpearJump","SpearMartialArts","ThisIsSparta","SpartanHonor","Territory","Medicine", "VegetableJuice","Polkka","Tetoris","RetryNow","LemonMelonCookie","LovelyCavity", "Mesmerizer","Monitoring","SkeletonOrchestra","PrincessBubble","PrincessThrone", "PrincessWave","Curtsey","Tea","ZombieWalk","VampireSleep","Thriller","SpookyScarySkeletons","Mummy","Tank","Artillery", "Marching","BulletSlowMo","SlowMoExplosion","Rune","CoinPull","GlowingBall","FireBreathe","Spell" } for _, emoteName in ipairs(emotes) do EmotesSection:AddButton({ Name = emoteName, Callback = function() game:GetService("ReplicatedStorage").Features.Emotes.PlayEmote:Fire(emoteName) end, }); end local ShopTab = Window:DrawTab({ Name = "Shop", Icon = "shopping-bag", Type = "Single", EnableScrolling = true }); local ShopSection = ShopTab:DrawSection({ Name = "Patient Shop", Position = 'left' }); local itemList = { "Glass Shard", "Stolen Staff Card", "Molotov", "Metal Shard", "Crowbar", "StolenRadio", "ECM Jammer", "Glass Fragment", "Wooden Bat", "Landmine", "Gasmask", "Bomb", "Sticky Bomb" } for _, itemName in ipairs(itemList) do ShopSection:AddButton({ Name = "Buy " .. itemName, Callback = function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local savedPos = root.CFrame local shopPosition = CFrame.new(47.5, 254.5, -698.3) root.CFrame = shopPosition task.wait(0.2) local Shopkeeper = workspace:WaitForChild("Shopkeepers"):WaitForChild("PatientShopkeeper"):WaitForChild("John") local args = {Shopkeeper, "Purchase", "Item", itemName} local success = pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("ShopInteract"):InvokeServer(unpack(args)) end) task.wait(0.3) root.CFrame = savedPos if success then Notifier.new({ Title = "LOLSENSE Shop", Content = "Purchased: " .. itemName, Duration = 3 }); end end, }); end Window:DrawCategory({ Name = "Risky Features" }); local RiskyTab = Window:DrawTab({ Name = "Risky", Icon = "alert-triangle", Type = "Double", EnableScrolling = true }); local DangerousSection = RiskyTab:DrawSection({ Name = "Dangerous", Position = 'left' }); local autoHealSpamEnabled = false DangerousSection:AddToggle({ Name = "Auto Heal Spam", Flag = "Auto_Heal_Spam", Default = false, Risky = true, Callback = function(state) autoHealSpamEnabled = state if state then task.spawn(function() local player = game.Players.LocalPlayer local AttemptHeal = game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("AttemptHeal") while autoHealSpamEnabled do if player.Character and player.Character:FindFirstChildOfClass("Humanoid") then local humanoid = player.Character:FindFirstChildOfClass("Humanoid") if humanoid.Health < 70 then local args = { player } for i = 1, 15 do if not autoHealSpamEnabled then break end pcall(function() AttemptHeal:FireServer(unpack(args)) end) task.wait(0.03) end end end task.wait(0.1) end end) end end, }); local noCooldownEnabled = false local originalHoldDurations = {} DangerousSection:AddToggle({ Name = "No Cooldown Proximity", Flag = "NoCooldown_Proximity", Default = false, Risky = true, Callback = function(state) noCooldownEnabled = state if state then for _, obj in ipairs(game:GetService("Workspace"):GetDescendants()) do if obj:IsA("ProximityPrompt") then if not originalHoldDurations[obj] then originalHoldDurations[obj] = obj.HoldDuration end obj.HoldDuration = 0 end end else for prompt, originalDuration in pairs(originalHoldDurations) do if prompt and prompt.Parent then prompt.HoldDuration = originalDuration end end originalHoldDurations = {} end end, }); local UtilitySection = RiskyTab:DrawSection({ Name = "Utility", Position = 'right' }); UtilitySection:AddButton({ Name = "Invisible", Risky = true, Callback = function() Notifier.new({ Title = "LOLSENSE", Content = "Invisible activated!", Duration = 3 }); end, }); UtilitySection:AddButton({ Name = "Broke Ragdoll", Risky = true, Callback = function() game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait(0.1) game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait(0.1) game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" end, }); UtilitySection:AddButton({ Name = "Bypass Alt Ban", Risky = true, Callback = function() for _, obj in pairs(game.ReplicatedStorage:GetChildren()) do obj:Destroy() end end, }); UtilitySection:AddButton({ Name = "Pickup Elevator Card", Risky = true, Callback = function() local args = {workspace:WaitForChild("Ignored"):WaitForChild("DroppedTools"):WaitForChild("Stolen Elevator Card")} game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("RequestPickup"):FireServer(unpack(args)) end, }); UtilitySection:AddButton({ Name = "Pickup Staff Card", Risky = true, Callback = function() local args = {workspace:WaitForChild("Ignored"):WaitForChild("DroppedTools"):WaitForChild("Stolen Staff Card")} game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("RequestPickup"):FireServer(unpack(args)) end, }); Window:DrawCategory({ Name = "Settings" }); local SettingsTab = Window:DrawTab({ Name = "Settings", Icon = "settings", Type = "Single", EnableScrolling = true }); local UISettings = SettingsTab:DrawSection({ Name = "UI Settings", Position = 'left' }); UISettings:AddColorPicker({ Name = "Menu Color", Default = Compkiller.Colors.Highlight, Callback = function(color) Compkiller.Colors.Highlight = color; Compkiller:RefreshCurrentColor(); end, }); UISettings:AddKeybind({ Name = "Menu Keybind", Default = "RightControl", Callback = function(key) MenuKey = key; Window:SetMenuKey(MenuKey) end, }); UISettings:AddDropdown({ Name = "UI Theme", Values = {"Default", "Dark Green", "Dark Blue", "Purple Rose", "Skeet"}, Default = "Default", Callback = function(theme) Compkiller:SetTheme(theme) end, }); UISettings:AddButton({ Name = "Save Configuration", Callback = function() ConfigManager:Save() Notifier.new({ Title = "LOLSENSE", Content = "Configuration saved!", Duration = 3 }); end, }); UISettings:AddButton({ Name = "Load Configuration", Callback = function() ConfigManager:Load() Notifier.new({ Title = "LOLSENSE", Content = "Configuration loaded!", Duration = 3 }); end, }); local ConfigUI = Window:DrawConfig({ Name = "Configs", Icon = "folder", Config = ConfigManager }); ConfigUI:Init(); Notifier.new({ Title = "LOLSENSE", Content = "Script loaded successfully! Press " .. MenuKey .. " to open menu.", Duration = 5, Icon = "rbxassetid://10723407389" }); local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer RunService.RenderStepped:Connect(function() local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Humanoid") then if speedEnabled then local moveDir = char.Humanoid.MoveDirection if moveDir.Magnitude > 0 and speedValue > 16 then char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + moveDir * (speedValue / 100) end end if HipEnabled then char.Humanoid.HipHeight = HipValue end end end) task.spawn(function() while task.wait(0.5) do if autoEquipGlass or autoEquipElectro then local char = player.Character local backpack = player:FindFirstChild("Backpack") if char and backpack then local holdingMedical = false for _, tool in pairs(char:GetChildren()) do if tool:IsA("Tool") and (tool.Name == "Medical Kit" or tool.Name == "Quick-Fix Kit" or tool.Name == "Large Medical Kit") then holdingMedical = true break end end if not holdingMedical then if autoEquipGlass then local glass = backpack:FindFirstChild("Glass Fragment") if glass then glass.Parent = char end end if autoEquipElectro then local electro = backpack:FindFirstChild("Electrostaff") if electro then electro.Parent = char end end end end end end end) task.spawn(function() while task.wait(5) do if AutoescapeEnabled then local character = player.Character if character then local root = character:FindFirstChild("HumanoidRootPart") if root then local startPos = Vector3.new(-1.36, 517.48, 521.67) local endPos = Vector3.new(-2.76, 517.48, 457.88) root.CFrame = CFrame.new(startPos) task.wait(1) root.CFrame = CFrame.new(endPos) task.wait(math.random(50, 80)) end end end end end) task.spawn(function() while task.wait(0.2) do if hitboxEnabled then for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= player then local character = targetPlayer.Character if character then local head = character:FindFirstChild("Head") if head then head.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize) head.CanCollide = false end end end end end end end) task.spawn(function() while task.wait(1) do if autoHealEnabled then local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then local hrp = char.HumanoidRootPart for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= player and targetPlayer.Character then local targetHrp = targetPlayer.Character:FindFirstChild("HumanoidRootPart") if targetHrp then local distance = (hrp.Position - targetHrp.Position).Magnitude if distance <= healRadius then local args = { targetPlayer } pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("AttemptHeal"):FireServer(unpack(args)) end) end end end end end end end end) task.spawn(function() while task.wait(0.1) do if tpHandsEnabled then local char = player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if not hrp then continue end local nearest for _, plr in pairs(Players:GetPlayers()) do if plr ~= player and plr.Character then local hrpEnemy = plr.Character:FindFirstChild("HumanoidRootPart") if hrpEnemy then local dist = (hrpEnemy.Position - hrp.Position).Magnitude if dist <= tpHandsRadius then nearest = plr.Character break end end end end if nearest then local leftArm = nearest:FindFirstChild("Left Arm") local rightArm = nearest:FindFirstChild("Right Arm") local armDistance = 3 if leftArm and nearest:FindFirstChild("Torso") then local ls = nearest.Torso:FindFirstChild("Left Shoulder") if ls then ls:Destroy() end end if rightArm and nearest:FindFirstChild("Torso") then local rs = nearest.Torso:FindFirstChild("Right Shoulder") if rs then rs:Destroy() end end local leftPos = hrp.CFrame * CFrame.new(-1.5, 0, -armDistance) local rightPos = hrp.CFrame * CFrame.new(1.5, 0, -armDistance) if leftArm then leftArm.CFrame = CFrame.new(leftPos.Position, hrp.Position) end if rightArm then rightArm.CFrame = CFrame.new(rightPos.Position, hrp.Position) end end end end end)