local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") -- Settings local enabled = false local intervals = { V = 0.10, R = 0.10, Z = 0.75, X = 1.0, C = 1.0 } local keyEnabled = { V = true, R = true, Z = true, X = false, C = false } local keyCodes = { V = Enum.KeyCode.V, R = Enum.KeyCode.R, Z = Enum.KeyCode.Z, X = Enum.KeyCode.X, C = Enum.KeyCode.C } local timers = { V = 0, R = 0, Z = 0, X = 0, C = 0 } local ACCENT = Color3.fromRGB(200, 200, 200) local ACCENT_ON = Color3.fromRGB(180, 255, 180) local BG_MAIN = Color3.fromRGB(14, 14, 14) local BG_PANEL = Color3.fromRGB(20, 20, 20) local BG_CARD = Color3.fromRGB(28, 28, 28) local BG_INPUT = Color3.fromRGB(18, 18, 18) local TEXT_PRIMARY = Color3.fromRGB(235, 235, 235) local TEXT_MUTED = Color3.fromRGB(100, 100, 100) local TEXT_ACCENT = Color3.fromRGB(190, 190, 190) local BORDER = Color3.fromRGB(45, 45, 45) local function pressKey(keyCode) local vim = game:GetService("VirtualInputManager") vim:SendKeyEvent(true, keyCode, false, game) task.wait() vim:SendKeyEvent(false, keyCode, false, game) end local function tween(obj, props, t) TweenService:Create(obj, TweenInfo.new(t or 0.15, Enum.EasingStyle.Quad), props):Play() end local function corner(parent, r) Instance.new("UICorner", parent).CornerRadius = UDim.new(0, r or 10) end local function stroke(parent, color, thickness) local s = Instance.new("UIStroke", parent) s.Color = color or BORDER s.Thickness = thickness or 1 s.ApplyStrokeMode = Enum.ApplyStrokeMode.Border end -- Visible UI local gui = Instance.new("ScreenGui") gui.Name = "AutoPressUI" gui.ResetOnSpawn = false gui.IgnoreGuiInset = true gui.Parent = playerGui local frame = Instance.new("Frame") frame.Name = "Main" frame.Size = UDim2.new(0, 300, 0, 420) frame.Position = UDim2.new(0, 20, 0.5, -210) frame.BackgroundColor3 = BG_MAIN frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true frame.Parent = gui corner(frame, 14) stroke(frame, Color3.fromRGB(50, 50, 72), 1.5) -- Gradient overlay via SVC local grad = Instance.new("UIGradient") grad.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(28, 28, 28)), ColorSequenceKeypoint.new(1, BG_MAIN) }) grad.Rotation = 90 grad.Parent = frame -- Title bar local titleBar = Instance.new("Frame") titleBar.Size = UDim2.new(1, 0, 0, 48) titleBar.BackgroundColor3 = BG_PANEL titleBar.BorderSizePixel = 0 titleBar.Parent = frame corner(titleBar, 14) local titleFix = Instance.new("Frame") titleFix.Size = UDim2.new(1, 0, 0.5, 0) titleFix.Position = UDim2.new(0, 0, 0.5, 0) titleFix.BackgroundColor3 = BG_PANEL titleFix.BorderSizePixel = 0 titleFix.Parent = titleBar local icon = Instance.new("TextLabel") icon.Size = UDim2.new(0, 28, 0, 28) icon.Position = UDim2.new(0, 12, 0.5, -14) icon.BackgroundColor3 = Color3.fromRGB(35, 35, 35) icon.BorderSizePixel = 0 icon.Text = "⌨" icon.TextColor3 = TEXT_ACCENT icon.Font = Enum.Font.GothamBold icon.TextSize = 14 icon.ZIndex = 2 icon.Parent = titleBar corner(icon, 8) local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, -90, 1, 0) titleLabel.Position = UDim2.new(0, 48, 0, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "Auto-Press" titleLabel.TextColor3 = TEXT_PRIMARY titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 15 titleLabel.TextXAlignment = Enum.TextXAlignment.Left titleLabel.ZIndex = 2 titleLabel.Parent = titleBar local subLabel = Instance.new("TextLabel") subLabel.Size = UDim2.new(1, -90, 0, 14) subLabel.Position = UDim2.new(0, 48, 0, 26) subLabel.BackgroundTransparency = 1 subLabel.Text = "key automation" subLabel.TextColor3 = TEXT_MUTED subLabel.Font = Enum.Font.Gotham subLabel.TextSize = 11 subLabel.TextXAlignment = Enum.TextXAlignment.Left subLabel.ZIndex = 2 subLabel.Parent = titleBar -- Status dot local dotRing = Instance.new("Frame") dotRing.Size = UDim2.new(0, 18, 0, 18) dotRing.Position = UDim2.new(1, -56, 0.5, -9) dotRing.BackgroundColor3 = Color3.fromRGB(28, 28, 28) dotRing.BorderSizePixel = 0 dotRing.ZIndex = 2 dotRing.Parent = titleBar corner(dotRing, 9) stroke(dotRing, BORDER, 1) local dot = Instance.new("Frame") dot.Size = UDim2.new(0, 8, 0, 8) dot.Position = UDim2.new(0.5, -4, 0.5, -4) dot.BackgroundColor3 = TEXT_MUTED dot.BorderSizePixel = 0 dot.ZIndex = 3 dot.Parent = dotRing corner(dot, 4) local minimized = false local FULL_HEIGHT = 420 local MINI_HEIGHT = 48 local minBtn = Instance.new("TextButton") minBtn.Size = UDim2.new(0, 24, 0, 24) minBtn.Position = UDim2.new(1, -30, 0.5, -12) minBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 35) minBtn.BorderSizePixel = 0 minBtn.Text = "—" minBtn.TextColor3 = TEXT_MUTED minBtn.Font = Enum.Font.GothamBold minBtn.TextSize = 11 minBtn.ZIndex = 4 minBtn.Parent = titleBar corner(minBtn, 6) stroke(minBtn, BORDER, 1) minBtn.MouseEnter:Connect(function() tween(minBtn, {BackgroundColor3 = Color3.fromRGB(50, 50, 72), TextColor3 = TEXT_PRIMARY}) end) minBtn.MouseLeave:Connect(function() tween(minBtn, {BackgroundColor3 = Color3.fromRGB(35, 35, 52), TextColor3 = TEXT_MUTED}) end) minBtn.MouseButton1Click:Connect(function() minimized = not minimized if minimized then tween(frame, {Size = UDim2.new(0, 300, 0, MINI_HEIGHT)}, 0.25) minBtn.Text = "+" frame.ClipsDescendants = true else frame.ClipsDescendants = false tween(frame, {Size = UDim2.new(0, 300, 0, FULL_HEIGHT)}, 0.25) minBtn.Text = "—" end end) -- Toggle button local toggleBtn = Instance.new("TextButton") toggleBtn.Size = UDim2.new(1, -24, 0, 38) toggleBtn.Position = UDim2.new(0, 12, 0, 58) toggleBtn.BackgroundColor3 = BG_CARD toggleBtn.BorderSizePixel = 0 toggleBtn.Text = "Enable · F6" toggleBtn.TextColor3 = TEXT_MUTED toggleBtn.Font = Enum.Font.GothamSemibold toggleBtn.TextSize = 13 toggleBtn.ZIndex = 2 toggleBtn.Parent = frame corner(toggleBtn, 9) stroke(toggleBtn, BORDER, 1) toggleBtn.MouseEnter:Connect(function() if not enabled then tween(toggleBtn, {BackgroundColor3 = Color3.fromRGB(32, 32, 46)}) end end) toggleBtn.MouseLeave:Connect(function() if not enabled then tween(toggleBtn, {BackgroundColor3 = BG_CARD}) end end) -- Divider local function divider(y) local d = Instance.new("Frame") d.Size = UDim2.new(1, -24, 0, 1) d.Position = UDim2.new(0, 12, 0, y) d.BackgroundColor3 = BORDER d.BorderSizePixel = 0 d.Parent = frame end -- Section label local function sectionLabel(text, y) local l = Instance.new("TextLabel") l.Size = UDim2.new(1, -24, 0, 14) l.Position = UDim2.new(0, 12, 0, y) l.BackgroundTransparency = 1 l.Text = text l.TextColor3 = TEXT_MUTED l.Font = Enum.Font.GothamSemibold l.TextSize = 10 l.TextXAlignment = Enum.TextXAlignment.Left l.ZIndex = 2 l.Parent = frame end divider(106) sectionLabel("KEYS — click to toggle", 114) -- Key toggles local keyOrder = {"V", "R", "Z", "X", "C"} local keyBtns = {} for i, k in ipairs(keyOrder) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 44, 0, 32) btn.Position = UDim2.new(0, 12 + (i-1) * 52, 0, 132) btn.BackgroundColor3 = keyEnabled[k] and ACCENT or BG_CARD btn.BorderSizePixel = 0 btn.Text = k btn.TextColor3 = keyEnabled[k] and Color3.fromRGB(255,255,255) or TEXT_MUTED btn.Font = Enum.Font.GothamBold btn.TextSize = 13 btn.ZIndex = 2 btn.Parent = frame corner(btn, 8) if not keyEnabled[k] then stroke(btn, BORDER, 1) end keyBtns[k] = btn btn.MouseButton1Click:Connect(function() keyEnabled[k] = not keyEnabled[k] tween(btn, { BackgroundColor3 = keyEnabled[k] and ACCENT or BG_CARD, TextColor3 = keyEnabled[k] and Color3.fromRGB(255,255,255) or TEXT_MUTED }) end) end divider(176) sectionLabel("INTERVALS (seconds)", 184) -- Input rows local function makeInput(labelText, y, default, minVal, onChange) local row = Instance.new("Frame") row.Size = UDim2.new(1, -24, 0, 34) row.Position = UDim2.new(0, 12, 0, y) row.BackgroundColor3 = BG_CARD row.BorderSizePixel = 0 row.ZIndex = 2 row.Parent = frame corner(row, 8) stroke(row, BORDER, 1) local lbl = Instance.new("TextLabel") lbl.Size = UDim2.new(0, 36, 1, 0) lbl.Position = UDim2.new(0, 12, 0, 0) lbl.BackgroundTransparency = 1 lbl.Text = labelText lbl.TextColor3 = TEXT_PRIMARY lbl.Font = Enum.Font.GothamBold lbl.TextSize = 13 lbl.TextXAlignment = Enum.TextXAlignment.Left lbl.ZIndex = 3 lbl.Parent = row local hint = Instance.new("TextLabel") hint.Size = UDim2.new(1, -130, 1, 0) hint.Position = UDim2.new(0, 52, 0, 0) hint.BackgroundTransparency = 1 hint.Text = "interval" hint.TextColor3 = TEXT_MUTED hint.Font = Enum.Font.Gotham hint.TextSize = 11 hint.TextXAlignment = Enum.TextXAlignment.Left hint.ZIndex = 3 hint.Parent = row local inputBg = Instance.new("Frame") inputBg.Size = UDim2.new(0, 80, 0, 24) inputBg.Position = UDim2.new(1, -88, 0.5, -12) inputBg.BackgroundColor3 = BG_INPUT inputBg.BorderSizePixel = 0 inputBg.ZIndex = 3 inputBg.Parent = row corner(inputBg, 6) stroke(inputBg, Color3.fromRGB(55, 55, 80), 1) local valBox = Instance.new("TextBox") valBox.Size = UDim2.new(1, 0, 1, 0) valBox.BackgroundTransparency = 1 valBox.Text = string.format("%.2f", default) valBox.TextColor3 = TEXT_ACCENT valBox.Font = Enum.Font.GothamBold valBox.TextSize = 13 valBox.TextXAlignment = Enum.TextXAlignment.Center valBox.ClearTextOnFocus = false valBox.ZIndex = 4 valBox.Parent = inputBg local current = default valBox.Focused:Connect(function() tween(inputBg, {BackgroundColor3 = Color3.fromRGB(22, 22, 38)}) stroke(inputBg, ACCENT, 1) end) valBox.FocusLost:Connect(function() tween(inputBg, {BackgroundColor3 = BG_INPUT}) local num = tonumber(valBox.Text) if num and num >= minVal then current = math.floor(num * 100 + 0.5) / 100 onChange(current) end valBox.Text = string.format("%.2f", current) end) end makeInput("V", 196, intervals.V, 0.05, function(v) intervals.V = v end) makeInput("R", 238, intervals.R, 0.05, function(v) intervals.R = v end) makeInput("Z", 280, intervals.Z, 0.05, function(v) intervals.Z = v end) makeInput("X", 322, intervals.X, 0.05, function(v) intervals.X = v end) makeInput("C", 364, intervals.C, 0.05, function(v) intervals.C = v end) -- Toggle logic local function setEnabled(val) enabled = val if val then tween(toggleBtn, {BackgroundColor3 = Color3.fromRGB(22, 80, 40)}) toggleBtn.Text = "Disable · F6" toggleBtn.TextColor3 = ACCENT_ON tween(dot, {BackgroundColor3 = ACCENT_ON}) tween(accentBar, {BackgroundColor3 = ACCENT_ON}) else tween(toggleBtn, {BackgroundColor3 = BG_CARD}) toggleBtn.Text = "Enable · F6" toggleBtn.TextColor3 = TEXT_MUTED tween(dot, {BackgroundColor3 = TEXT_MUTED}) tween(accentBar, {BackgroundColor3 = ACCENT}) end end toggleBtn.MouseButton1Click:Connect(function() setEnabled(not enabled) end) UIS.InputBegan:Connect(function(input, gp) if input.KeyCode == Enum.KeyCode.F6 then setEnabled(not enabled) end end) -- Heartbeat RunService.Heartbeat:Connect(function(dt) if not enabled then return end for _, k in ipairs(keyOrder) do if keyEnabled[k] then timers[k] += dt if timers[k] >= intervals[k] then timers[k] = 0 pressKey(keyCodes[k]) end end end end)