getgenv().Sell = true while Sell do task.wait() for i,v in pairs(game:GetService("Workspace").base.HomeBuilding.SellBuilding.sellBuilding:GetDescendants()) do if v:IsA("TouchTransmitter") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) end end end