-- UNIVERSAL DASH NO COOLDOWN -- Targets both Folder-based and Module-based cooldowns local Players = game:GetService("Players") local RS = game:GetService("ReplicatedStorage") local LP = Players.LocalPlayer -- 1. THE FOLDER BYPASS (Physical Cooldowns) -- Deletes "SideCooldown" or "MainCooldown" folders immediately task.spawn(function() while task.wait() do local char = LP.Character if char then for _, folderName in ipairs({"SideCooldown", "MainCooldown", "DashCooldown", "G2.cfolder"}) do local folder = char:FindFirstChild(folderName) if folder then folder:Destroy() end end -- Force Dash attributes to false if char:GetAttribute("NoDash") then char:SetAttribute("NoDash", false) end end end end) -- 2. THE MODULE BYPASS (Data Cooldowns) -- Scans ReplicatedStorage for any table containing "Dash" and "CoolDown" local function NukeDashModules() for _, v in pairs(RS:GetDescendants()) do if v:IsA("ModuleScript") then -- Use pcall to avoid errors on locked modules pcall(function() local content = require(v) if type(content) == "table" then for _, data in pairs(content) do if type(data) == "table" then -- Target the Dash and Dodge sub-tables if data.Dash and data.Dash.CoolDown then data.Dash.CoolDown = 0 data.Dash.ISImCoolDown = false end if data.Dodge and data.Dodge.CoolDown then data.Dodge.CoolDown = 0 data.Dodge.ISImCoolDown = false end end end end end) end end end -- 3. THE BLASTER/CONSTRUCTOR BYPASS -- Hooks the BlasterController in case the dash is built into the weapon local blasterPath = RS:FindFirstChild("Blaster", true) and RS.Blaster:FindFirstChild("Scripts", true) and RS.Blaster.Scripts:FindFirstChild("BlasterController") if blasterPath then local Blaster = require(blasterPath) local oldNew = Blaster.new Blaster.new = function(...) local obj = oldNew(...) task.spawn(function() task.wait(0.2) if obj.Config then -- Target dash/movement specific configs in the blaster obj.Config.DashCooldown = 0 obj.Config.MovementDelay = 0 end end) return obj end end -- Execute the module nuke NukeDashModules() print("Universal Dash Bypass Active.")