repeat wait() until game:IsLoaded() and game.Players.LocalPlayer.Character:FindFirstChild("FULLY_LOADED_CHAR") local timetoload = tick() -- // Variables local Players = game:GetService('Players') local Client = Players.LocalPlayer local CoreGui = game:GetService('CoreGui') -- // Functions function getHealth(target) if (target) then return tonumber(Players[target].Character.Humanoid.Health) else return 0 end end function getArmor(target) if (target) then return tonumber(Players[target].Character.BodyEffects.Armor.Value) else return 0 end end function getDistance(target) if (target) then return tonumber((Client.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) else return 100 end end function isWinning(target) if (target) then -- // Health local clientHealth = math.floor(getHealth(tostring(Client.Name))) local tHealth = math.floor(getHealth(target)) -- // If the target has more health than our client if (clientHealth < tHealth) then return true else return false end else return true end end -- // Design local healthGUI = Instance.new("ScreenGui") local Body = Instance.new("Frame") local TopBar = Instance.new("Frame") local topBarCorner = Instance.new("UICorner") local targetHeadshot = Instance.new("ImageLabel") local targetName = Instance.new("TextLabel") local healthBar = Instance.new("Frame") local healthBarCorner = Instance.new("UICorner") local healthBarBG = Instance.new("Frame") local healthBarBGCorner = Instance.new("UICorner") local healthIcon = Instance.new("ImageLabel") local healthText = Instance.new("TextLabel") local bodyCorner = Instance.new("UICorner") local armorBar = Instance.new("Frame") local armorBarCorner = Instance.new("UICorner") local armorBarBG = Instance.new("Frame") local armorBGCorner = Instance.new("UICorner") local armorText = Instance.new("TextLabel") local armorIcon = Instance.new("ImageLabel") local Distance = Instance.new("TextLabel") local Winning = Instance.new("TextLabel") -- // Design functions function setTargetHUDColor(color) armorBarBG.BackgroundColor3 = Color3.fromRGB(color) TopBar.BackgroundColor3 = Color3.fromRGB(color) healthBarBG.BackgroundColor3 = Color3.fromRGB(color) end -- // Rest of the UI design healthGUI.Name = "healthGUI" healthGUI.Parent = CoreGui Body.Name = "Body" Body.Parent = healthGUI Body.AnchorPoint = Vector2.new(0.5, 0.5) Body.BackgroundColor3 = Color3.fromRGB(20, 20, 20) Body.BorderSizePixel = 0 Body.ClipsDescendants = true Body.Position = UDim2.new(0.5, 0, 0.798113227, 0) Body.Size = UDim2.new(0, 240, 0, 131) Body.Visible = false TopBar.Name = "TopBar" TopBar.Parent = Body TopBar.AnchorPoint = Vector2.new(0.5, 0.5) TopBar.BorderSizePixel = 0 TopBar.Position = UDim2.new(0.5, 0, 0.0199999996, 0) TopBar.Size = UDim2.new(1, 5, 0, 6) topBarCorner.CornerRadius = UDim.new(0, 5) topBarCorner.Name = "topBarCorner" topBarCorner.Parent = TopBar targetHeadshot.Name = "targetHeadshot" targetHeadshot.Parent = Body targetHeadshot.AnchorPoint = Vector2.new(0.5, 0.5) targetHeadshot.BackgroundColor3 = Color3.fromRGB(255, 255, 255) targetHeadshot.BackgroundTransparency = 1 targetHeadshot.BorderSizePixel = 0 targetHeadshot.Position = UDim2.new(0.25, 0, 0.519999981, 0) targetHeadshot.Size = UDim2.new(0, 100, 0, 100) targetHeadshot.Image = "rbxasset://textures/ui/GuiImagePlaceholder.png" targetName.Name = "targetName" targetName.Parent = Body targetName.BackgroundColor3 = Color3.fromRGB(255, 255, 255) targetName.BackgroundTransparency = 1.000 targetName.BorderSizePixel = 0 targetName.Position = UDim2.new(0.491666675, 0, 0.137404576, 0) targetName.Size = UDim2.new(0, 113, 0, 12) targetName.Font = Enum.Font.Roboto targetName.Text = "1fzn" targetName.TextColor3 = Color3.fromRGB(255, 255, 255) targetName.TextSize = 14.000 targetName.TextXAlignment = Enum.TextXAlignment.Left targetName.TextScaled = true healthBar.Name = "healthBar" healthBar.Parent = Body healthBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30) healthBar.BorderSizePixel = 0 healthBar.Position = UDim2.new(0.491666675, 0, 0.290076345, 0) healthBar.Size = UDim2.new(0, 113, 0, 17) healthBarCorner.CornerRadius = UDim.new(0, 2) healthBarCorner.Name = "healthBarCorner" healthBarCorner.Parent = healthBar healthBarBG.Name = "healthBarBG" healthBarBG.Parent = healthBar healthBarBG.BorderSizePixel = 0 healthBarBG.Size = UDim2.new(1, 0, 0, 17) healthBarBGCorner.CornerRadius = UDim.new(0, 3) healthBarBGCorner.Name = "healthBarBGCorner" healthBarBGCorner.Parent = healthBarBG healthIcon.Name = "healthIcon" healthIcon.Parent = healthBar healthIcon.AnchorPoint = Vector2.new(0.5, 0.5) healthIcon.BackgroundColor3 = Color3.fromRGB(255, 255, 255) healthIcon.BackgroundTransparency = 1.000 healthIcon.BorderSizePixel = 0 healthIcon.Position = UDim2.new(0.0799999982, 0, 0.5, 0) healthIcon.Size = UDim2.new(0, 12, 0, 13) healthIcon.Image = "rbxassetid://3192484653" healthText.Name = "healthText" healthText.Parent = healthBar healthText.BackgroundColor3 = Color3.fromRGB(255, 255, 255) healthText.BackgroundTransparency = 1.000 healthText.BorderSizePixel = 0 healthText.Size = UDim2.new(0, 113, 0, 17) healthText.Font = Enum.Font.Roboto healthText.Text = "100" healthText.TextColor3 = Color3.fromRGB(255, 255, 255) healthText.TextSize = 14.000 bodyCorner.CornerRadius = UDim.new(0, 3) bodyCorner.Name = "bodyCorner" bodyCorner.Parent = Body armorBar.Name = "armorBar" armorBar.Parent = Body armorBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30) armorBar.BorderSizePixel = 0 armorBar.Position = UDim2.new(0.492000014, 0, 0.449999988, 0) armorBar.Size = UDim2.new(0, 113, 0, 17) armorBarCorner.CornerRadius = UDim.new(0, 2) armorBarCorner.Name = "armorBarCorner" armorBarCorner.Parent = armorBar armorBarBG.Name = "armorBarBG" armorBarBG.Parent = armorBar armorBarBG.BorderSizePixel = 0 armorBarBG.Size = UDim2.new(0.513274312, 0, 0, 17) armorBGCorner.CornerRadius = UDim.new(0, 3) armorBGCorner.Name = "armorBGCorner" armorBGCorner.Parent = armorBarBG armorText.Name = "armorText" armorText.Parent = armorBar armorText.BackgroundColor3 = Color3.fromRGB(255, 255, 255) armorText.BackgroundTransparency = 1.000 armorText.BorderSizePixel = 0 armorText.Size = UDim2.new(0, 113, 0, 17) armorText.Font = Enum.Font.Roboto armorText.Text = "50" armorText.TextColor3 = Color3.fromRGB(255, 255, 255) armorText.TextSize = 14.000 armorIcon.Name = "armorIcon" armorIcon.Parent = armorBar armorIcon.AnchorPoint = Vector2.new(0.5, 0.5) armorIcon.BackgroundColor3 = Color3.fromRGB(255, 255, 255) armorIcon.BackgroundTransparency = 1.000 armorIcon.BorderSizePixel = 0 armorIcon.Position = UDim2.new(0.0799999982, 0, 0.5, 0) armorIcon.Size = UDim2.new(0, 12, 0, 13) armorIcon.Image = "rbxassetid://7169354142" Distance.Name = "Distance" Distance.Parent = Body Distance.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Distance.BackgroundTransparency = 1.000 Distance.BorderSizePixel = 0 Distance.Position = UDim2.new(0.491666675, 0, 0.78, 0) Distance.Size = UDim2.new(0, 110, 0, 17) Distance.Font = Enum.Font.Roboto Distance.Text = "Distance: 98 studs" Distance.TextColor3 = Color3.fromRGB(255, 255, 255) Distance.TextSize = 13.000 Distance.TextXAlignment = Enum.TextXAlignment.Left Winning.Name = "Winning" Winning.Parent = Body Winning.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Winning.BackgroundTransparency = 1.000 Winning.BorderSizePixel = 0 Winning.Position = UDim2.new(0.491666675, 0, 0.620000005, 0) Winning.Size = UDim2.new(0, 110, 0, 17) Winning.Font = Enum.Font.Roboto Winning.Text = "Winning: true" Winning.TextColor3 = Color3.fromRGB(255, 255, 255) Winning.TextSize = 13.000 Winning.TextXAlignment = Enum.TextXAlignment.Left _G.ArmorBAR = Color3.fromRGB(255, 0, 4) _G.TOPBAR =Color3.fromRGB(255, 0, 4) _G.healthBarBG = Color3.fromRGB(255, 0, 4) armorBarBG.BackgroundColor3 = _G.ArmorBAR TopBar.BackgroundColor3 = _G.TOPBAR healthBarBG.BackgroundColor3 = _G.healthBarBG local Skins = { ["[Revolver]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8174665752", Rarity = "Common" }, ["Battleworn Lilac"] = { TextureID = "rbxassetid://8175141275", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8175126370", Rarity = "Common" }, ["Battleworn Yellowish"] = { TextureID = "rbxassetid://8175111007", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8174703251", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8174725170", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8174602579", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8174185468", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8174245185", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8174472966", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8174086219", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8173928665", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8173955378", Rarity = "Legendary" } }, ["[DrumGun]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8185356861", Rarity = "Common" }, ["Battleworn Silver"] = { TextureID = "rbxassetid://8185395568", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8185380857", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8185410368", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8185370548", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8200161894", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8185515967", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8185562852", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8185721916", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8185793923", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8185845811", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8186385983", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8186168230", Rarity = "Legendary" } }, ["[SMG]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8199419655", Rarity = "Common" }, ["Battleworn Silver"] = { TextureID = "rbxassetid://8199458294", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8199451863", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8199473055", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8199431005", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8199477007", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8199481436", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8199502936", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8199514095", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8199653818", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8199866150", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8199875638", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8199883519", Rarity = "Legendary" } }, ["[Shotgun]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8200212723", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8200231458", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8200235920", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8200227785", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8200239202", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8200263229", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8200281207", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8200452630", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8200567741", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8200611946", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8200647420", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8200657428", Rarity = "Legendary" } }, ["[TacticalShotgun]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://9202807512", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://9202860371", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://9202877794", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://9202833643", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://9202903532", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://9203188586", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://9203220557", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://9203241308", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://9203412138", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://9203513612", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://9203641766", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://9203647967", Rarity = "Legendary" } }, ["[RPG]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8200732479", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8200751938", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8200757388", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8200745198", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8200764100", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8200822253", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8200850424", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8200866435", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8200890494", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8201028034", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8201055935", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8201059812", Rarity = "Legendary" } }, ["[P90]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8205069485", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8205089535", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8205123590", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8205076879", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8205144857", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8205219107", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8205257625", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8205265666", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8205325456", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8205367433", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8205381104", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8205397990", Rarity = "Legendary" } }, ["[LMG]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8205498477", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8205510598", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8205517033", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8205505332", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8205523035", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8205558639", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8205575208", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8205585472", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8205620131", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8205697183", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8205713344", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8205719479", Rarity = "Legendary" } }, ["[Flamethrower]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8205935393", Rarity = "Common" }, ["Battleworn Silver"] = { TextureID = "rbxassetid://8205943484", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8205948312", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8205939544", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8206047590", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8206051335", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8213235948", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8206268974", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8206347935", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8206488418", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8206707126", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8208010648", Rarity = "Legendary" } }, ["[Double-Barrel SG]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8212275962", Rarity = "Common" }, ["Battleworn Silver"] = { TextureID = "rbxassetid://8212286567", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8212282697", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8212279414", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8212290557", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8212316849", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8213280304", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8212323155", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8212348203", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8212375936", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8212384179", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8212394280", Rarity = "Legendary" } }, ["[Glock]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8212444417", Rarity = "Common" }, ["Battleworn Lilac"] = { TextureID = "rbxassetid://8212451534", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8212455391", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8212448336", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8212459430", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8212481264", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8213282241", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8212487510", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8212534706", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8212630941", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8212637463", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8212667115", Rarity = "Legendary" } }, ["[Silencer]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8212444417", Rarity = "Common" }, ["Battleworn Lilac"] = { TextureID = "rbxassetid://8212451534", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8212455391", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8212448336", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8212459430", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8212481264", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8213282241", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8212487510", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8212534706", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8212630941", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8212637463", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8212667115", Rarity = "Legendary" } }, ["[AUG]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8212698585", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8212702975", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8212708853", Rarity = "Common" }, ["Battleworn Silver"] = { TextureID = "rbxassetid://8212718221", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8212740914", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8212725557", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8212747403", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8213284596", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8212749719", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8212763285", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8212784351", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8212802637", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8212809463", Rarity = "Legendary" } }, ["[AR]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8212952678", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8212959581", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8212975065", Rarity = "Common" }, ["Battleworn Blue"] = { TextureID = "rbxassetid://8212972476", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8212955941", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8212991595", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8213019535", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8213155212", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8213025576", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8213028694", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8213165917", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8213168054", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8213175568", Rarity = "Legendary" } }, ["[SilencerAR]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8212952678", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8212959581", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8212975065", Rarity = "Common" }, ["Battleworn Blue"] = { TextureID = "rbxassetid://8212972476", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8212955941", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8212991595", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8213019535", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8213155212", Rarity = "Rare" }, Future = { TextureID = "rbxassetid://8213025576", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8213028694", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8213165917", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8213168054", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8213175568", Rarity = "Legendary" } }, ["[AK47]"] = { ["Battleworn Green"] = { TextureID = "rbxassetid://8213540594", Rarity = "Common" }, ["Battleworn Red"] = { TextureID = "rbxassetid://8213544761", Rarity = "Common" }, ["Battleworn Orange"] = { TextureID = "rbxassetid://8213558744", Rarity = "Common" }, ["Battleworn Blue"] = { TextureID = "rbxassetid://8213551140", Rarity = "Common" }, ["Battleworn Purple"] = { TextureID = "rbxassetid://8213553838", Rarity = "Common" }, ["Battleworn Pink"] = { TextureID = "rbxassetid://8213556073", Rarity = "Common" }, Danger = { TextureID = "rbxassetid://8213561927", Rarity = "Rare" }, ["Black & White"] = { TextureID = "rbxassetid://8213564638", Rarity = "Rare" }, Icey = { TextureID = "rbxassetid://8213567693", Rarity = "Epic" }, Biohazard = { TextureID = "rbxassetid://8213570295", Rarity = "Epic" }, ["Red Death"] = { TextureID = "rbxassetid://8213572965", Rarity = "Legendary" }, ["Gold Glory"] = { TextureID = "rbxassetid://8213606202", Rarity = "Legendary" } } } local CC = game:GetService("Workspace").CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local Locked = false local cc = game:GetService("Workspace").CurrentCamera local gs = game:GetService("GuiService") local Players, Client, Mouse, Camera = game:GetService("Players"), game:GetService("Players").LocalPlayer, game:GetService("Players").LocalPlayer:GetMouse(), game:GetService("Workspace").CurrentCamera local ggi = gs.GetGuiInset local lp = game:GetService("Players").LocalPlayer local mouse = lp:GetMouse() local Storage = { Idle = game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId, Run = game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId, Walk = game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId, Face = nil, RightFootMeshID = game.Players.LocalPlayer.Character.RightFoot.MeshId, RightLowerLegMeshID = game.Players.LocalPlayer.Character.RightLowerLeg.MeshId, RightUpperLegMeshID = game.Players.LocalPlayer.Character.RightUpperLeg.MeshId, RightFootTransparency = game.Players.LocalPlayer.Character.RightUpperLeg.TextureID, RightLowerLegTransparency = game.Players.LocalPlayer.Character.RightLowerLeg.Transparency } pcall( function() if (game.Players.LocalPlayer.Character.Head.face.Texture ~= nil) then Storage.Face = game.Players.LocalPlayer.Character.Head.face.Texture end end ) local Script = { Name = "Yun" --\\ This is used for notification. } local Misc = { Speed = false, Value = 0.6, NewSpeed = false, NewSpeedValue = 110, SpinAngle2 = -250, Spinbot = false, Jitter = false, JitterAngle = math.random(30, 90), SpinAngle = 60, Spin = false, AutoEat = false, SpinVelocity = -250, SpinAngle = 555, Slingshot = false, SlingshotValue = 0.999, AntiStomp = false, AutoReload = false, AutoStomp = false, TrashTalk = false, AntiLock = false, AntilockSpeed = 0.260319, AntiBag = false, Confusion = false, AutoPickCash = false, AutoDropCash = false, RemoveJumpCooldown = false, FakeLag = false, BunnyHop = false } getgenv().Aimbot = { Enabled = false, Notification = false, Keybind = Enum.KeyCode.Q, Hitbox = "HumanoidRootPart", HitAirshots = false, AirshotPart = "RightFoot", Resolver = false, Backup = "HumanoidRootPart", PredictionEnabled = false, Prediction = 1.13684, AutoSetup = false, Smoothing = true, Smoothness = 0.015, Radius = 120 } getgenv().Silent = { Enabled = false, Key = Enum.KeyCode.Q, Prediction = 1.132, Airshot = false, AirshotPart = "RightFoot", Backup = "HumanoidRootPart", Notification = true, WallCheck = true, Part = "LowerTorso", RandomPart = false, AutoSetup = false, AutoTarget = false, LookAt = true, Radius = 120, TargetStats = false, RainbowTargetStats = false } getgenv().Tracer = false local TimeTick TimeTick = hookfunction( wait, function(JumpCooldown) if JumpCooldown == 1.5 and Misc.RemoveJumpCooldown or Misc.BunnyHop then return TimeTick() end return TimeTick(JumpCooldown) end ) local Locking = false game:GetService("UserInputService").InputBegan:Connect( function(Key, Typing) if (not Typing) then if (Key.KeyCode == Aimbot.Keybind) then if Aimbot.Enabled then Locking = not Locking if Locking then AimbotVictim = AimbotGetClosest() if Aimbot.Notification then x(AimbotVictim.Character.Humanoid.DisplayName, 3,'rbxthumb://type=AvatarHeadShot&id=' .. AimbotVictim.UserId .. '&w=420&h=420') elseif not Locking then if AimbotVictim then AimbotVictim = nil if Aimbot.Notification then x("Unlocked",nil) end end end end end end end end ) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Blissful4992/ESPs/main/3D%20Drawing%20Api.lua"))() local Circle = Library:New3DCircle() Circle.Visible = true Circle.ZIndex = 1 Circle.Transparency = 1 Circle.Color = Color3.fromRGB(0, 255, 255) Circle.Thickness = 1 Circle.Radius = 6 local delta = 0 local duration = 0.5 local target_strafe = false game:GetService("RunService").Stepped:Connect( function(a, b) if Plr ~= nil and target_strafe then delta = (delta + b/duration) % 1 Circle.Visible = true Circle.Position = Plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.Angles(0, 2 * math.pi * delta, 0)* CFrame.new(0, 0, Circle.Radius)+ Plr.Character.HumanoidRootPart.Position else Circle.Visible = false end armorBarBG.BackgroundColor3 = _G.ArmorBAR TopBar.BackgroundColor3 = _G.TOPBAR healthBarBG.BackgroundColor3 =_G.healthBarBG if Silent.RainbowTargetStats then armorBarBG.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) TopBar.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) healthBarBG.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) end if AimbotVictim ~= nil and Aimbot.Enabled and Aimbot.Smoothing then local Main = CFrame.new( workspace.CurrentCamera.CFrame.p, AimbotVictim.Character[Aimbot.Hitbox].Position + AimbotVictim.Character[Aimbot.Hitbox].Velocity * Aimbot.Prediction / 10 ) workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp( Main, Aimbot.Smoothness, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut ) end if Locking and AimbotVictim ~= nil and Aimbot.Enabled and not Aimbot.Smoothing then workspace.CurrentCamera.CFrame = CFrame.new( workspace.CurrentCamera.CFrame.Position, AimbotVictim.Character[Aimbot.Hitbox].Position + AimbotVictim.Character[Aimbot.Hitbox].Velocity * Aimbot.Prediction / 10 ) end if Locking and Aimbot.Enabled and not Aimbot.Smoothing and not Aimbot.PredictionEnabled then workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, AimbotVictim.Character[Aimbot.Hitbox].Position) end if Aimbot.HitAirshots == true then if AimbotVictim.Character.Humanoid.FloorMaterial == Enum.Material.Air then Aimbot.Hitbox = Aimbot.AirshotPart else Aimbot.Hitbox = Aimbot.Backup end end if Misc.BunnyHop then if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial == Enum.Material.Air then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * 0.17 end end end ) loadstring(game:HttpGet("https://pastebin.com/raw/chaGRRFm"))() local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.fromRGB(0, 166, 88) Tracer.Thickness = 1 Tracer.Transparency = 1 _G.TracerVisible = false _G.TracerColor = Color3.fromRGB(255, 170, 0) _G.TracerThickness = 2 _G.TracerTransparency = 1 function x(tx,ic) game.StarterGui:SetCore( "SendNotification", { Title = Script.Name, Text = tx, Duration = 3.6, Icon = ic } ) end function GetGun() if game.Players.LocalPlayer.Character then for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:FindFirstChild "Ammo" then return v end end end return nil end BulletTracers = true local Services = { Players = game:GetService("Players"), UserInputService = game:GetService("UserInputService"), RunService = game:GetService("RunService") } local Local = { Player = Services.Players.LocalPlayer, Mouse = Services.Players.LocalPlayer:GetMouse() } local Other = { Camera = workspace.CurrentCamera, BeamPart = Instance.new("Part", workspace) } Other.BeamPart.Name = "BeamPart" Other.BeamPart.Transparency = 1 local Settings = { StartColor = MainAccentColor, EndColor = MainAccentColor, StartWidth = 3, EndWidth = 3, ShowImpactPoint = false, ImpactTransparency = 0.5, ImpactColor = Color3.new(1, 1, 1), Time = 1 } local funcs = {} Local.Mouse.TargetFilter = Other.BeamPart function funcs:Beam(v1, v2) v2 = Vector3.new(v2.X - 0.1, v2.Y + 0.2, v2.Z) local colorSequence = ColorSequence.new( { ColorSequenceKeypoint.new(0, bullet_tracer_color), ColorSequenceKeypoint.new(1, bullet_tracer_color) } ) local Part = Instance.new("Part", Other.BeamPart) Part.Size = Vector3.new(0, 0, 0) Part.Massless = true Part.Transparency = 1 Part.CanCollide = false Part.Position = v1 Part.Anchored = true local Attachment = Instance.new("Attachment", Part) local Part2 = Instance.new("Part", Other.BeamPart) Part2.Size = Vector3.new(0, 0, 0) Part2.Transparency = 0 Part2.CanCollide = false Part2.Position = v2 Part2.Anchored = true Part2.Material = Enum.Material.ForceField Part2.Color = Settings.ImpactColor Part2.Massless = true local Attachment2 = Instance.new("Attachment", Part2) local Beam = Instance.new("Beam", Part) Beam.FaceCamera = true Beam.Color = colorSequence Beam.Attachment0 = Attachment Beam.Attachment1 = Attachment2 Beam.LightEmission = 6 Beam.LightInfluence = 1 Beam.Width0 = Settings.StartWidth Beam.Width1 = Settings.EndWidth Beam.Texture = "http://www.roblox.com/asset/?id=9150663556" Beam.TextureSpeed = 2 Beam.TextureLength = 1 delay( Settings.Time, function() Part:Destroy() Part2:Destroy() end ) end spawn( function() while task.wait(0.5) do gun = GetGun() if gun then LastAmmo = gun.Ammo.Value gun.Ammo:GetPropertyChangedSignal("Value"):Connect( function() if BulletTracers and gun.Ammo.Value < LastAmmo then LastAmmo = gun.Ammo.Value if getgenv().Silent.Enabled and Plr ~= nil then if getgenv().Silent.PredictionEnabled then funcs:Beam(gun.Handle.Position, Plr.Character[getgenv().Silent.Part].Position + (Plr.Character[getgenv().Silent.Part].Velocity * Silent.Prediction / 10)) else funcs:Beam(gun.Handle.Position, Plr.Character[getgenv().Silent.Part].Position) end else funcs:Beam(gun.Handle.Position, Local.Mouse.hit.p) end end end ) end end end ) game:GetService("UserInputService").InputBegan:Connect( function(keygo, ok) if (not ok) then if (keygo.KeyCode == getgenv().Silent.Key) then if getgenv().Silent.Enabled then Locked = not Locked if Locked then Plr = SilentGetClosest() if Silent.Notification then pcall( function() x(Plr.Character.Humanoid.DisplayName,'rbxthumb://type=AvatarHeadShot&id=' .. Plr.UserId .. '&w=420&h=420') end ) end elseif not Locked then if Plr then Plr = nil if Silent.Notification then x("Unlocked!",nil) end end end end end end end ) function AimbotWallCheck(destination, ignore) if (getgenv().Aimbot.WallCheck) then local Origin = Camera.CFrame.p local CheckRay = Ray.new(Origin, destination - Origin) local Hit = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(CheckRay, ignore) return Hit == nil else return true end end function AimbotGetClosest() local closestPlayer local shortestDistance = getgenv().Aimbot.Radius for _, plr in next, Players:GetPlayers() do if (plr ~= Client) then local Character = plr.Character local notKO = Character:WaitForChild("BodyEffects")["K.O"].Value ~= true local notGrabbed = Character:FindFirstChild("GRABBING_COINSTRAINT") == nil if (Character and Character ~= Client and Character.Humanoid.Health > 1 and notKO and notGrabbed) then local ScreenPosition, IsVisibleOnViewPort = Camera:WorldToViewportPoint(Character.HumanoidRootPart.Position) if (IsVisibleOnViewPort and AimbotWallCheck(Character.HumanoidRootPart.Position, {Client, Character})) then local MDistance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(ScreenPosition.X, ScreenPosition.Y)).Magnitude if (MDistance < shortestDistance) then closestPlayer = plr shortestDistance = MDistance end end end end end if (closestPlayer ~= nil) then return closestPlayer else return nil end end function SilentWallCheck(destination, ignore) if (getgenv().Silent.WallCheck) then local Origin = Camera.CFrame.p local CheckRay = Ray.new(Origin, destination - Origin) local Hit = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(CheckRay, ignore) return Hit == nil else return true end end function SilentGetClosest() local closestPlayer local shortestDistance = getgenv().Silent.Radius for _, plr in next, Players:GetPlayers() do if (plr ~= Client) then local Character = plr.Character local notKO = Character:WaitForChild("BodyEffects")["K.O"].Value ~= true local notGrabbed = Character:FindFirstChild("GRABBING_COINSTRAINT") == nil if (Character and Character ~= Client and Character.Humanoid.Health > 1 and notKO and notGrabbed) then local ScreenPosition, IsVisibleOnViewPort = Camera:WorldToViewportPoint(Character.HumanoidRootPart.Position) if (IsVisibleOnViewPort and SilentWallCheck(Character.HumanoidRootPart.Position, {Client, Character})) then local MDistance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(ScreenPosition.X, ScreenPosition.Y)).Magnitude if (MDistance < shortestDistance) then closestPlayer = plr shortestDistance = MDistance end end end end end if (closestPlayer ~= nil) then return closestPlayer else return nil end end local rawmetatable = getrawmetatable(game) local old = rawmetatable.__namecall setreadonly(rawmetatable, false) rawmetatable.__namecall = newcclosure( function(...) local args = {...} if Plr ~= nil and getgenv().Silent.Enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then if getgenv().Silent.PredictionEnabled then args[3] = Plr.Character[getgenv().Silent.Part].Position + (Plr.Character[getgenv().Silent.Part].Velocity * Silent.Prediction / 10) else args[3] = Plr.Character[getgenv().Silent.Part].Position end return old(unpack(args)) end return old(...) end ) game:GetService("RunService").Stepped:connect( function() if getgenv().Mousemoverel.Enabled and MouseVictim ~= nil then pcall( function() local goal = CC:WorldToScreenPoint( MouseVictim.Character[getgenv().Mousemoverel.Part].Position + (MouseVictim.Character[getgenv().Mousemoverel.Part].Velocity * getgenv().Mousemoverel.Prediction / 10) ) mousemoverel(goal.X - LocalMouse.X, goal.Y - LocalMouse.Y) end ) end if getgenv().Mousemoverel.Airshot then if MouseVictim.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().Partz = "RightFoot" else getgenv().Partz = "LowerTorso" end end if Misc.Speed then if Misc.AntiLock == false then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Misc.Value end end if Misc.NewSpeed then if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial ~= Enum.Material.Air then game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Misc.NewSpeedValue end end if Misc.Spinbot then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(Misc.SpinAngle), 0) end if Misc.Jitter then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) * CFrame.Angles( 0, math.rad(Misc.SpinAngle) + math.rad((math.random(1, 2) == 1 and Misc.JitterAngle or -Misc.JitterAngle)), 0 ) end pcall( function() if BulletTracers then game:GetService("Workspace").Ignored.BULLET_RAYS:Destroy() end end ) if Misc.Spin then game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * Misc.SpinVelocity game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(Misc.SpinAngle2), 0) end if Misc.Slingshot then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, Misc.SlingshotValue, 0) wait(0.2) end if Misc.AntiStomp then if game.Players.LocalPlayer.Character:WaitForChild("BodyEffects")["K.O"].Value == true or game.Players.LocalPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") then for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v:Destroy() end end end end if Misc.AutoReload then pcall( function() if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ).Value == 0 then game:GetService("ReplicatedStorage").MainEvent:FireServer( "Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") ) end end ) end if Misc.AutoStomp then game.ReplicatedStorage.MainEvent:FireServer("Stomp") end if Misc.TrashTalk then wait(0.6) game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer( "YUN RUNS YOU", "All" ) wait(5) end if Misc.AntiBag then pcall(function() game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy() end) end if Misc.AntiLock then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + -game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Misc.AntilockSpeed end if Misc.Confusion then game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(math.random(1, 2) == 1 and 2 or -2, 0, 0) else game.Players.LocalPlayer.Character.Head.CanCollide = true game.Players.LocalPlayer.Character.UpperTorso.CanCollide = true game.Players.LocalPlayer.Character.LowerTorso.CanCollide = true game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = true end if Misc.AutoPickCash then pcall( function() for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MoneyDrop" then local MoneyMagnitude = (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude if MoneyMagnitude < 25 then fireclickdetector(v.ClickDetector) end end end end ) end if Misc.AutoDropCash then game.ReplicatedStorage.MainEvent:FireServer("DropMoney", 10000) end if Misc.RandomiseToolPos then wait() pcall( function() game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(math.random(1, 2) == 1 and 2 or -2, 0, 0) end ) wait() end if getgenv().Silent.RandomPart then wait() getgenv().Silent.Part = "HumanoidRootPart" wait() getgenv().Silent.Part = "UpperTorso" wait() getgenv().Silent.Part = "LowerTorso" wait() end if Misc.AutoEat then if game.Players.LocalPlayer.Character.Humanoid.Health < 45 then local Current_Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position if game.Players.LocalPlayer.Character:FindFirstChild("[Chicken]") == nil or game.Players.LocalPlayer.Backpack:FindFirstChild("[Chicken]") == nil then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ignored.Shop["[Chicken] - $7"].Head.CFrame wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector) end pcall( function() game.Players.LocalPlayer.Character.Humanoid:EquipTool( game.Players.LocalPlayer.Backpack["[Chicken]"] ) end ) pcall( function() game.Players.LocalPlayer.Character["[Chicken]"]:Activate() wait(0.1) game.Players.LocalPlayer.Character["[Chicken]"]:Deactivate() wait(0.1) game.Players.LocalPlayer.Character["[Chicken]"]:Activate() wait(0.1) game.Players.LocalPlayer.Character["[Chicken]"]:Deactivate() wait(0.1) game.Players.LocalPlayer.Character["[Chicken]"]:Activate() wait(0.1) game.Players.LocalPlayer.Character["[Chicken]"]:Deactivate() wait(0.1) game.Players.LocalPlayer.Character["[Chicken]"]:Activate() wait(0.1) game.Players.LocalPlayer.Character["[Chicken]"]:Deactivate() end ) end end Tracer.Visible = _G.TracerVisible Tracer.Color = _G.TracerColor Tracer.Thickness = _G.TracerThickness Tracer.Transparency = _G.TracerTransparency if getgenv().Silent.Airshot == true then if Plr ~= nil and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().Silent.Part = getgenv().Silent.AirshotPart else getgenv().Silent.Part = getgenv().Silent.Backup end end if getgenv().Tracer == true and Plr ~= nil and getgenv().Silent.Enabled then local TorsoPosition = cc:worldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) local Vector, OnScreen = cc:worldToViewportPoint(Plr.Character[getgenv().Silent.Part].Position) Tracer.Visible = true Tracer.From = Vector2.new(TorsoPosition.X, TorsoPosition.Y) Tracer.To = Vector2.new(Vector.X, Vector.Y) else Tracer.Visible = false end if getgenv().Silent.AutoTarget then wait(1.65) Plr = SilentGetClosest() Locked = true wait(1.65) end if Plr ~= nil and getgenv().Silent.LookAt then game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false local playerService = game:GetService("Players") local client = playerService.LocalPlayer local cPos = client.Character.PrimaryPart.Position local tPos = Plr.Character:FindFirstChild("HumanoidRootPart").Position + Plr.Character:FindFirstChild('HumanoidRootPart').Velocity * (1.02 / 10) local modTPos = Vector3.new(tPos.X, cPos.Y, tPos.Z) local newCFrame = CFrame.new(cPos, modTPos) client.Character:SetPrimaryPartCFrame(newCFrame) else game.Players.LocalPlayer.Character.Humanoid.AutoRotate = true end if (Plr ~= nil and getgenv().Silent.TargetStats) then local plrName = tostring(Plr.Name) local targetHealth = math.floor(getHealth(plrName)) local targetArmor = math.floor(getArmor(plrName)) local targetDist = math.floor(getDistance(Plr)) local targetWinning = isWinning(plrName) -- // Headshot targetHeadshot.Image = 'rbxthumb://type=AvatarHeadShot&id=' .. Plr.UserId .. '&w=420&h=420' -- // Name targetName.Text = plrName if (Plr.Character.Humanoid.DisplayName ~= plrName) then targetName.Text = Plr.Name .. '[' .. Plr.Character.Humanoid.DisplayName .. ']' end -- // Health healthBarBG.Size = UDim2.new((targetHealth / 100), 0, 0, 17) healthText.Text = targetHealth -- // Armor armorBarBG.Size = UDim2.new((targetArmor / 200), 0, 0, 17) armorText.Text = targetArmor -- // Distance Distance.Text = 'Distance: ' .. targetDist .. " studs" -- // Winning if (targetWinning) then Winning.Text = 'Winning: Yes' else Winning.Text = 'Winning: No' end -- // Making the UI visible Body.Visible = true else -- // Making the UI invisible Body.Visible = false end if getgenv().Silent.AutoSetup then local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue, " ") local ping = split[1] if tonumber(ping) <= 40 then getgenv().Prediction = 1.23 elseif tonumber(ping) <= 50 then getgenv().Silent.Prediction = 1.286942 elseif tonumber(ping) < 70 then getgenv().Silent.Prediction = 1.3031 elseif tonumber(ping) <= 85 then getgenv().Silent.Prediction = 1.30984 elseif tonumber(ping) <= 110 then getgenv().Silent.Prediction = 1.15569420 elseif tonumber(ping) <= 150 then getgenv().Silent.Prediction = 1.165 elseif tonumber(ping) >= 200 then getgenv().Silent.Prediction = 1.18684290 end end end ) getgenv().Mousemoverel = { Enabled = false, Key = Enum.KeyCode.Q, Prediction = 1.165, Airshot = false, Part = "LowerTorso" -- LowerTorso, HumanoidRootPart,Head,UpperTorso } local MouseLocked = false function MouseGetClosest() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect( function(keygo, ok) if (not ok) then if (keygo.KeyCode == getgenv().Mousemoverel.Key) then MouseLocked = not MouseLocked if getgenv().Mousemoverel.Enabled then if MouseLocked then MouseVictim = MouseGetClosest() x(MouseVictim.Character.Humanoid.DisplayName,'rbxthumb://type=AvatarHeadShot&id=' .. MouseVictim.UserId .. '&w=420&h=420') elseif not MouseLocked then if MouseVictim then MouseVictim = nil end x("Unlocked",nil) end end end end end ) local watermark_module = loadstring(game:HttpGet("https://pastebin.com/raw/UawhBK1u"))() watermark_module.name = "Yun Rewrite" watermark_module.accent = Color3.fromRGB(224, 125, 224) watermark_module.visible = false local client_info = loadstring(game:HttpGet("https://raw.githubusercontent.com/ao-0/Yun/main/client_info.lua"))() local script_info = loadstring(game:HttpGet("https://raw.githubusercontent.com/ao-0/Yun/main/script_info.lua"))() if script_info.status == "disabled" then game:Shutdown() end if script_info.announcement ~= "" then game.StarterGui:SetCore( "SendNotification", { Title = "Yun", Text = script_info.announcement } ) end loadstring( game:HttpGet( "https://gist.githubusercontent.com/murderspree/84309f4b27fc481923f1a647c204826d/raw/a1134751b9ab8cdae1b4fbc7db9230516d8d0eca/gistfile1.txt" ) )() -- \\ Library Launch local library = loadstring(game:HttpGet("https://pastebin.com/raw/L7Z56MwH"))() local actualLib = library:initLibrary() local lib = actualLib:Load({name = "Yun Rewrite", sizeX = 425, sizeY = 510, color = Color3.fromRGB(37, 15, 134)}) -- \\ T510 local Aiming = lib:Tab("Aiming") local Blatant = lib:Tab("Blatant") local Visuals = lib:Tab("Visuals") local Miscellaneous = lib:Tab("Miscellaneous") local SettingsTab = lib:Tab("Settings") -- \\ Sections local Settings = SettingsTab:Section {name = "Settings", column = 1} local Info = SettingsTab:Section {name = "Info", column = 2} local Camlock = Aiming:Section {name = "Camlock", column = 1} local Chr = Blatant:Section {name = "Character", column = 1} local Tool = Blatant:Section {name = "Tool Position", column = 2} local AA = Blatant:Section {name = "Anti-Aim", column = 2} local Teleports = Blatant:Section {name = "Teleport", column = 2} local Target = Aiming:Section {name = "Target", column = 2} local MouseLock = Aiming:Section {name = "Mouse Lock", column = 1} local Esp = Visuals:Section {name = "Esp", column = 1} local World = Visuals:Section {name = "World", column = 2} local Crosshair = Visuals:Section {name = "Crosshair", column = 1} local Items = Visuals:Section {name = "Character", column = 1} local Chams = Visuals:Section {name = "Chams", column = 2} local chr = Miscellaneous:Section {name = "Character", column = 1} local Animations = Miscellaneous:Section {name = "Animation", column = 2} local Fakelag = Miscellaneous:Section {name = "Fake Lag", column = 1} local skins = Miscellaneous:Section {name = "Skins", column = 1} local AutoBuy = Miscellaneous:Section {name = "Auto-Buy", column = 2} local BulletTracer = Visuals:Section {name = "Bullet Tracer", column = 2} local configs = {} local configFolder = "epic config folder/" .. game.PlaceId for i, v in next, listfiles(configFolder) do local newconfig = v:gsub(configFolder .. "\\", "") newconfig = newconfig:gsub(".cfg", "") table.insert(configs, newconfig) end -- \\ Configs local ChosenConfig = Settings:Label("Selected Config: None") local dropdown = Settings:Dropdown { Name = "Configs", Content = configs, flag = "configchosen", Callback = function(a) ChosenConfig:Set( "Selected Config: " .. tostring(a):gsub(".cfg", ""):gsub("epic config folder/" .. game.PlaceId .. "\\", "") ) end } local button = Settings:Button { Name = "Load Config", Callback = function() actualLib:LoadConfig(actualLib.flags.configchosen) end } local button = Settings:Button { Name = "Delete Config", Callback = function() delfile(configFolder .. "\\" .. actualLib.flags.configchosen .. ".cfg") local configs = {} for i, v in next, listfiles(configFolder) do local newconfig = v:gsub(configFolder .. "\\", "") newconfig = newconfig:gsub(".cfg", "") table.insert(configs, newconfig) end dropdown:Refresh(configs) end } local configName = "" local box = Settings:Box { Name = "Config Name", Placeholder = "config", callback = function(e) configName = e end } local button = Settings:Button { Name = "Save Config", Callback = function() actualLib:SaveConfig(configName) local configs = {} for i, v in next, listfiles(configFolder) do local newconfig = v:gsub(configFolder .. "\\", "") newconfig = newconfig:gsub(".cfg", "") table.insert(configs, newconfig) end dropdown:Refresh(configs) end } -- \\ Camlock Camlock:Toggle { Name = "Enabled", Flag = "CamlockToggle", callback = function(e) getgenv().Aimbot.Enabled = e end } Camlock:Keybind { name = "Keybind", default = Enum.KeyCode.Q, blacklist = { Enum.KeyCode.Unknown, Enum.KeyCode.W, Enum.KeyCode.A, Enum.KeyCode.S, Enum.KeyCode.D, Enum.KeyCode.Slash, Enum.KeyCode.Tab, Enum.KeyCode.Backspace, Enum.KeyCode.Escape }, flag = "CamlockBind", callback = function(e) getgenv().Aimbot.Keybind = e end } local PredictionToggle = Camlock:Toggle { Name = "Prediction Enabled", Flag = "PredictionToggle", callback = function(e) getgenv().Aimbot.PredictionEnabled = e end } Camlock:Box { Name = "Prediction Amount", Default = "1.1369420", Placeholder = "1.1369420", Flag = "PredictionTextboxCamlock", callback = function(e) getgenv().Aimbot.Prediction = e end } Camlock:dropdown { name = "Hitbox", content = {"Head", "Torso", "Penis", "Feet"}, Default = "Torso", multichoice = false, callback = function(State) if State == "Head" then getgenv().Aimbot.Hitbox = "Head" getgenv().Aimbot.Backup = "Head" elseif State == "Torso" then getgenv().Aimbot.Hitbox = "HumanoidRootPart" getgenv().Aimbot.Backup = "HumanoidRootPart" elseif State == "Penis" then getgenv().Aimbot.Hitbox = "LowerTorso" getgenv().Aimbot.Backup = "LowerTorso" elseif State == "Feet" then getgenv().Aimbot.Hitbox = "RightFoot" getgenv().Aimbot.Backup = "RightFoot" end end, flag = "CamlockAimPart" } Camlock:Toggle { Name = "Enable Wall Check", Flag = "WallCheckToggle", callback = function(e) getgenv().Aimbot.WallCheck = e end } Camlock:Toggle { Name = "Enable Notifications", Flag = "Notifications", callback = function(e) getgenv().Aimbot.Notification = e end } Camlock:dropdown { name = "Airshot Hitbox", content = {"Head", "Torso", "Penis", "Feet"}, Default = "Feet", multichoice = false, callback = function(State) if State == "Head" then getgenv().Aimbot.AirshotPart = "Head" elseif State == "Torso" then getgenv().Aimbot.AirshotPart = "HumanoidRootPart" elseif State == "Penis" then getgenv().Aimbot.AirshotPart = "LowerTorso" elseif State == "Feet" then getgenv().Aimbot.AirshotPart = "RightFoot" end end, flag = "CamlockAirshotPart" } Camlock:Toggle { Name = "Anti-Lock Resolver", Flag = "AntiLockResolverCamLOCK", callback = function(e) Resolver = false if e then getgenv().Aimbot.Prediction = -getgenv().Aimbot.Prediction else getgenv().Aimbot.Prediction = actualLib.flags.PredictionTextboxCamlock end end } Camlock:Toggle { Name = "Smoothing Enabled", Flag = "SmoothingToggle", callback = function(e) getgenv().Aimbot.Smoothing = e end } Camlock:Box { Name = "Smoothness Amount", Default = "0.015", Placeholder = "0.015", Flag = "SmoothnessTextbox", callback = function(e) getgenv().Aimbot.Smoothness = e end } -- \\ Target Target:Toggle { Name = "Enabled", Flag = "TargetToggle", callback = function(e) getgenv().Silent.Enabled = e end } Target:Keybind { name = "Keybind", default = Enum.KeyCode.Q, blacklist = { Enum.KeyCode.Unknown, Enum.KeyCode.W, Enum.KeyCode.A, Enum.KeyCode.S, Enum.KeyCode.D, Enum.KeyCode.Slash, Enum.KeyCode.Tab, Enum.KeyCode.Backspace, Enum.KeyCode.Escape }, flag = "TargetKeybind", callback = function(e) getgenv().Silent.Key = e end } Target:dropdown { name = "Hitbox", content = {"Head", "Torso", "Penis", "Feet"}, Default = "Torso", multichoice = false, callback = function(State) if State == "Head" then getgenv().Silent.Hitbox = "Head" getgenv().Silent.Backup = "Head" elseif State == "Torso" then getgenv().Silent.Hitbox = "HumanoidRootPart" getgenv().Silent.Backup = "HumanoidRootPart" elseif State == "Penis" then getgenv().Silent.Hitbox = "LowerTorso" getgenv().Silent.Backup = "LowerTorso" elseif State == "Feet" then getgenv().Silent.Hitbox = "RightFoot" getgenv().Silent.Backup = "RightFoot" end end, flag = "TargetAimPart" } Target:Toggle { Name = "Random Hitbox", Flag = "RandomHitboxToggle", callback = function(e) getgenv().Silent.RandomPart = e end } local TargetPredictionToggle = Target:Toggle { Name = "Prediction Enabled", Flag = "PredictionEnabledTarget", callback = function(e) getgenv().Silent.PredictionEnabled = e end } Target:Box { Name = "Prediction Amount", Default = "1.1369420", Placeholder = "1.1369420", Flag = "PredictionTextbox", callback = function(e) getgenv().Silent.Prediction = e end } Target:Toggle { Name = "Wall Check", Flag = "SilentWallCheckToggle", callback = function(e) getgenv().Silent.WallCheck = e end } Target:Toggle { Name = "Look At", Flag = "LookAtTog", callback = function(e) getgenv().Silent.LookAt = e end } Target:ToggleColorPicker { Name = "Target Stats", Default = Color3.fromRGB(255, 0, 4), ToggleFlag = "TargetStatstog", ColorPickerFlag = "targetstatsflag", ToggleCallback = function(e) getgenv().Silent.TargetStats = e end, ColorPickerCallback = function(xd) _G.ArmorBAR = xd _G.TOPBAR = xd _G.healthBarBG = xd end } Target:Toggle { Name = "Rainbow Target Stats", Flag = "RainbowtargetStats", callback = function(e) getgenv().Silent.RainbowTargetStats = e end } Target:Toggle { Name = "Auto Target", Flag = "SilentAimTog", callback = function(e) getgenv().Silent.AutoTarget = e end } Target:Toggle { Name = "Auto Setup", Flag = "AutoSetupTog", callback = function(e) getgenv().Silent.AutoSetup = e end } Target:Toggle { Name = "Notifications", Flag = "NotificationSilentToggle", callback = function(e) getgenv().Silent.Notification = e end } Target:Toggle { Name = "Airshot Function", Flag = "AirshotFuncTargetToggle", callback = function(e) getgenv().Silent.Airshot = e end } Target:dropdown { name = "Airshot Hitbox", content = {"Head", "Torso", "Penis", "Feet"}, Default = "Feet", multichoice = false, callback = function(State) if State == "Head" then getgenv().Silent.AirshotPart = "Head" elseif State == "Torso" then getgenv().Silent.AirshotPart = "HumanoidRootPart" elseif State == "Penis" then getgenv().Silent.AirshotPart = "LowerTorso" elseif State == "Feet" then getgenv().Silent.AirshotPart = "RightFoot" end end, flag = "SilentAirshotDrop" } Target:Toggle { Name = "Anti-Lock Resolver", Flag = "AntiLockResolverSilent", callback = function(e) Resolver = false if e then getgenv().Silent.Prediction = -getgenv().Silent.Prediction else getgenv().Silent.Prediction = actualLib.flags.PredictionTextbox end end } Target:ToggleColorPicker { Name = "Tracer", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "TracerFlag", ColorPickerFlag = "TracerColorFlag", ToggleCallback = function(e) getgenv().Tracer = e end, ColorPickerCallback = function(xd) _G.TracerColor = xd end } Target:Toggle { Name = "Target Strafe", Flag = "TRGT_STRAFE", callback = function(e) target_strafe = e end } Target:Slider{ name = "Orbit Speed"; Default = 50; Min = 1; Max = 100; Flag = "ORBT_SPEED"; Callback = function(a) duration = a/5 end } Target:Slider{ name = "Distance"; Default = 6; Min = 2; Max = 15; Flag = "DISTANCE"; Callback = function(a) Circle.Radius = a end } Target:ColorPicker{ Name = "Color"; Default = library.color; Flag = "STRAFE_COLOR"; Callback = function(color) Circle.Color = color end } MouseLock:Toggle { Name = "Enabled", Flag = "MouseLockToggle", callback = function(e) getgenv().Mousemoverel.Enabled = e end } MouseLock:Keybind { name = "Keybind", default = Enum.KeyCode.Q, blacklist = { Enum.KeyCode.Unknown, Enum.KeyCode.W, Enum.KeyCode.A, Enum.KeyCode.S, Enum.KeyCode.D, Enum.KeyCode.Slash, Enum.KeyCode.Tab, Enum.KeyCode.Backspace, Enum.KeyCode.Escape }, flag = "CamlockBind", callback = function(e) getgenv().Mousemoverel.Key = e end } MouseLock:Box { Name = "Prediction Amount", Default = "1.165", Placeholder = "1.165", Flag = "MouseLockPredictionTextbox", callback = function(e) getgenv().Mousemoverel.Prediction = e end } MouseLock:dropdown { name = "Hitbox", content = {"Head", "Torso", "Penis", "Feet"}, Default = "Torso", multichoice = false, callback = function(State) if State == "Head" then getgenv().Mousemoverel.Part = "Head" elseif State == "Torso" then getgenv().Mousemoverel.Part = "HumanoidRootPart" elseif State == "Penis" then getgenv().Mousemoverel.Part = "LowerTorso" elseif State == "Feet" then getgenv().Mousemoverel.Part = "RightFoot" end end, flag = "MouseLockAimPart" } -- \\ Character Chr:Toggle { Name = "SuperHuman", flag = "SuperHumanToggle", callback = function(e) getgenv().es_pedofilo = e end } Chr:Toggle { Name = "Speed", flag = "SpeedToggle", callback = function(e) Misc.NewSpeed = e end } local NewSpeedValueSlider = Chr:Slider { Name = "NewSpeed", Default = 110, Min = 0, Max = 350, Decimals = 0, Flag = "NewSpeedSliderValue", callback = function(e) Misc.NewSpeedValue = e end } NewSpeedValueSlider:SetValueTexT("Speed Value: [VALUE]/350") Chr:togglekeybind { name = "CFrame Speed", default = Enum.KeyCode.Z, keybindflag = "CFrameSpeedToggleKey", toggleflag = "CFrameSpeedToggle", blacklist = { Enum.KeyCode.Unknown, Enum.KeyCode.W, Enum.KeyCode.A, Enum.KeyCode.S, Enum.KeyCode.D, Enum.KeyCode.Slash, Enum.KeyCode.Tab, Enum.KeyCode.Backspace, Enum.KeyCode.Escape }, togglecallback = function(e) Misc.Speed = e end } local CFrameSpeedValue = Chr:Slider { Name = "NewSpeed", Default = 0.6, Min = 0, Max = 5, Decimals = 2, Flag = "CFrameSpeedValueSlider", callback = function(e) Misc.Value = e end } CFrameSpeedValue:SetValueTexT("CFrame Speed Value: [VALUE]/5") Chr:Toggle { Name = "Spin", Flag = "SpinbotToggle", callback = function(e) Misc.Spinbot = e end } Chr:Toggle { Name = "Lay Spinbot", Flag = "LaySpinbotToggle", callback = function(e) Misc.Spinbot = e if e then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=3152378852" game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=3152378852" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=3152378852" else game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = Storage.Idle game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = Storage.Run game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = Storage.Walk end end } local SpinSpeed = Chr:Slider { Name = "Spin Speed", Default = 500, Min = 0, Max = 500, Flag = "SpinSpeedSlider", callback = function(e) Misc.SpinAngle = e end } SpinSpeed:SetValueTexT("Spin Speed: [VALUE]/500") Chr:Toggle { Name = "Jitter", Flag = "JitterToggle", callback = function(e) Misc.Jitter = e end } local JitterAng = Chr:Slider { Name = "Jitter Angle", Default = 500, Min = 0, Max = 500, Flag = "JitterAngle", callback = function(e) Misc.JitterAngle = e end } JitterAng:SetValueTexT("Jitter Angle : [VALUE]/500") -- \\ AA AA:Toggle { Name = "Spin Anti-Aim", Flag = "SpinAatoggle", callback = function(e) Misc.Spin = e end } local SpinVelocity = AA:Slider { Name = "Spin Velocity", Default = -250, Min = -500, Max = 500, Flag = "SpinVelocitySlider", callback = function(e) Misc.SpinVelocity = e end } SpinVelocity:SetValueTexT("Spin Velocity : [VALUE]/500") local SpinAngle = AA:Slider { Name = "Spin Angle", Default = -250, Min = -500, Max = 500, Flag = "JitterAngle", callback = function(e) Misc.SpinAngle2 = e end } SpinAngle:SetValueTexT("Spin Angle : [VALUE]/500") AA:Toggle { Name = "Anti-Lock", Flag = "AntiLockToggle", callback = function(e) Misc.AntiLock = e end } local AntiLockSpeed = AA:Slider { Name = "Anti-Lock Speed", Default = 0.260319, Min = 0.15, Max = 0.6, Decimals = 1, Flag = "AntiLockSpeedSlider", callback = function(e) Misc.AntilockSpeed = e end } AntiLockSpeed:SetValueTexT("Anti-Lock Speed : [VALUE]/0.6") AA:Toggle { Name = "SlingShot Anti-Aim", Flag = "SlingShotAaToggle", callback = function(e) Misc.Slingshot = e end } local SlingShotCframe = AA:Slider { Name = "Slingshot_CFRAME", Default = 0.999, Min = 0.1, Max = 3, Decimals = 5, Flag = "SlingShotSlider", callback = function(e) Misc.SlingshotValue = e end } SlingShotCframe:SetValueTexT("Slingshot CFrame: [VALUE]/3") AA:Toggle { Name = "Confusion", Flag = "ConfusionToggle", callback = function(e) Misc.Confusion = e end } -- \\ Returning to Character Chr:Toggle { Name = "Remove Slowdown", flag = "RemoveSlowdownToggle", callback = function(jjsplcoit) repeat wait(0.1) local player = game.Players.LocalPlayer local DeletePart = player.Character.BodyEffects.Movement:FindFirstChild("NoJumping") or player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk") or player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed") if DeletePart then DeletePart:Destroy() end if player.Character.BodyEffects.Reload.Value == true then player.Character.BodyEffects.Reload.Value = false end until jjsplcoit == false end } Chr:Toggle { Name = "Remove Jump Cooldown", Flag = "NoJumpColDown", callback = function(e) Misc.RemoveJumpCooldown = e end } Chr:Toggle { Name = "Bunny Hop", Flag = "BHopToggle", callback = function(e) Misc.BunnyHop = e end } Chr:Toggle { Name = "Anti Stomp", Flag = "AntiStompToggle", callback = function(e) Misc.AntiStomp = e end } --[[ Non blatant Chr:Toggle { Name = "Auto Reload", Flag = "AutoReloadToggle", callback = function(e) Misc.AutoReload= e end} Chr:Toggle { Name = "Trash Talk", Flag = "TrashTalkToggle", callback = function(e) Misc.TrashTalk= e end} --]] Chr:Toggle { Name = "Auto Stomp", Flag = "AutoStompToggle", callback = function(e) Misc.AutoStomp = e end } Chr:Toggle { Name = "Anti Bag", Flag = "AntiBagToggle", callback = function(e) Misc.AntiBag = e end } Chr:Toggle { Name = "Auto Pick Up Cash", Flag = "AutoPickCashToggle", callback = function(e) Misc.AutoPickCash = e end } Chr:Toggle { Name = "Auto Drop Cash", Flag = "AutoDropCashToggle", callback = function(e) Misc.AutoDropCash = e end } Chr:Toggle { Name = "Auto Eat", Flag = "AutoEatToggle", callback = function(e) Misc.AutoEat = e end } -- \\ Tool:Toggle { Name = "Randomize Tool Position", Flag = "RandomiseToolPosToggle", callback = function(e) Misc.RandomiseToolPos = e end } local XAxis = Tool:Slider { Name = "XaXIS", Default = 0, Min = 0, Max = 25, Decimals = 0, Flag = "ToolXAxisSlider", callback = function(e) pcall( function() game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(e, 0, 0) end ) end } XAxis:SetValueTexT("Tool X Axis: [VALUE]/25") local YAxis = Tool:Slider { Name = "YAxis", Default = 0, Min = 0, Max = 25, Decimals = 0, Flag = "ToolYAxis", callback = function(e) pcall( function() game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(0, e, 0) end ) end } YAxis:SetValueTexT("Tool Y Axis: : [VALUE]/25") local ZAxis = Tool:Slider { Name = "ZAxis", Default = 0, Min = 0, Max = 25, Decimals = 0, Flag = "ToolZAxis", callback = function(e) pcall( function() game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(0, 0, e) end ) end } ZAxis:SetValueTexT("Tool Z Axis: : [VALUE]/25") Tool:Button { Name = "Reset Tool Position", Callback = function() game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GripPos = Vector3.new(0, 0, 0) end } -- \\ Misc Char chr:Toggle { Name = "Auto Reload", Flag = "AutoReloadToggle", callback = function(e) Misc.AutoReload = e end } chr:Toggle { Name = "Trash Talk ", Flag = "TrashTalkToggle", callback = function(e) Misc.TrashTalk = e end } -- \\ Animation Animations:dropdown { name = "Idle Animation", content = {"Borock", "Zombie", "Werewolf", "Ninja", "Ud'zal", "Mage", "Toy"}, multichoice = false, callback = function(State) if State == "Borock" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=3293641938" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=3710131919" elseif State == "Zombie" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616160636" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=1083195517" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=1083214717" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=656117400" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=656118341" elseif State == "Ud'zal" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=3303162274" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=3303162274" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=707742142" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=707855907" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=782841498" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=782841498" end end } Animations:dropdown { name = "Walk Animation", content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy"}, multichoice = false, callback = function(State) if State == "Zombie" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=1083178339" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=656121766" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=707897309" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=782843345" end end } Animations:dropdown { name = "Run Animation", content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy"}, multichoice = false, callback = function(State) if State == "Zombie" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083216690" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=656118852" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=707861613" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=782842708" end end } Animations:dropdown { name = "Jump Animation", content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"}, multichoice = false, callback = function(State) if State == "Zombie" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616161997" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=656117878" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=707853694" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=782847020" elseif State == "OldSchool" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=5319841935" end end } Animations:dropdown { name = "Fall Animation", content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"}, multichoice = false, callback = function(State) if State == "Zombie" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616157476" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083189019" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=656115606" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=707829716" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=782846423" elseif State == "OldSchool" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762" end end } -- \\ Fake Lag Fakelag:Toggle { Name = "Enabled", Flag = "FakeLagEnabledToggle", callback = function(e) FakeLag = false getgenv().FakeLagSpeed = 0.000001 if e then FakeLag = true while FakeLag == true do game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true wait(getgenv().FakeLagSpeed) game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false wait() end else FakeLag = false end end } local FakeLagMultiplier = Fakelag:Slider { Name = "FakeLagSpeed", Default = 1, Min = 1, Max = 10, Decimals = 0, Flag = "FakeLagSlider", callback = function(Value) SplitValue = Value / 10 getgenv().FakeLagSpeed = SplitValue end } FakeLagMultiplier:SetValueTexT("Multiplier: [VALUE]/10") -- \\ Skins skins:dropdown { name = "Revolver Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornLilac", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = "rbxassetid://8117372147" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[Revolver]"].Default.TextureID = Skins["[Revolver]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "Drum Gun Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornLilac", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = "rbxassetid://8117472482" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[DrumGun]"].Default.TextureID = Skins["[DrumGun]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "SMG Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornLilac", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = "rbxassetid://8117610299" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[SMG]"].Default.TextureID = Skins["[SMG]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "Shotgun Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = "rbxassetid://8117711839" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[Shotgun]"].Default.TextureID = Skins["[Shotgun]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "Tactical Shotgun Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = "rbxassetid://8574048801" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[TacticalShotgun]"].Default.TextureID = Skins["[TacticalShotgun]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "RPG Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = "rbxassetid://8117888557" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[RPG]"].Default.TextureID = Skins["[RPG]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "P90 Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = "rbxassetid://8205076879" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[P90]"].Default.TextureID = Skins["[P90]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "LMG Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = "rbxassetid://8118300778" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[LMG]"].Default.TextureID = Skins["[LMG]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "Flamethrower Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = "rbxassetid://8118746973" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[Flamethrower]"].Default.TextureID = Skins["[Flamethrower]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "DB Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = "rbxassetid://8118671836" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[Double-Barrel SG]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "Silencer Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = "rbxassetid://8118796056" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[Silencer]"].Default.TextureID = Skins["[Silencer]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "Glock Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = "rbxassetid://8118796056" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Double-Barrel SG]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[Glock]"].Default.TextureID = Skins["[Glock]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "AR Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornLilac", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = "rbxassetid://8118796056" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[AR]"].Default.TextureID = Skins["[AR]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "Silencer AR Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornRed", "BattlewornGreen", "BattlewornOrange", "BattlewornPink" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = "rbxassetid://8119037894" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Battleworn Purple"].TextureID elseif State == "BattlewornOrange" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Battleworn Orange"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Battleworn Red"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Battleworn Pink"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[SilencerAR]"].Default.TextureID = Skins["[SilencerAR]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "AK-47 Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = "rbxassetid://8165577165" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[AK47]"].Default.TextureID = Skins["[AK47]"]["Battleworn Green"].TextureID end end } skins:dropdown { name = "AUG Skin", content = { "Default", "GoldGlory", "RedDeath", "Biohazard", "Icey", "Future", "BlackAndWhite", "Danger", "BattlewornPink", "BattlewornPurple", "BattlewornYellish", "BattlewornRed", "BattlewornGreen" }, multichoice = false, callback = function(State) if State == "Default" then pcall( function() game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = "rbxassetid://8118933457" end ) elseif State == "GoldGlory" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Gold Glory"].TextureID elseif State == "RedDeath" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Red Death"].TextureID elseif State == "Biohazard" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Biohazard"].TextureID elseif State == "Icey" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Icey"].TextureID elseif State == "Future" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Future"].TextureID elseif State == "BlackAndWhite" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Black & White"].TextureID elseif State == "Danger" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Danger"].TextureID elseif State == "BattlewornPink" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Black & White"].TextureID elseif State == "BattlewornPurple" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Battleworn Purple"].TextureID elseif State == "BattlewornYellish" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Battleworn Yellowish"].TextureID elseif State == "BattlewornRed" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Battleworn Red"].TextureID elseif State == "BattlewornLilac" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Battleworn Lilac"].TextureID elseif State == "BattlewornGreen" then game.Players.LocalPlayer.Backpack["[AUG]"].Default.TextureID = Skins["[AUG]"]["Battleworn Green"].TextureID end end } -- \\ END OF THIS SHIT (TOOK ME 1 AND HALF HOUR TO DO IT) -- \ World local SaturationSlider = World:Slider { Name = "Saturation", Default = 0.10000000149012, Min = 0, Max = 10, Decimals = 0, Flag = "SaturationSlidere", callback = function(e) game.Lighting.ColorCorrection.Saturation = tonumber(e) end } SaturationSlider:SetValueTexT("Saturation: [VALUE]/10") World:Button { Name = "Reset Saturation", Callback = function() game.Lighting.ColorCorrection.Saturation = 0.10000000149012 end } World:Toggle { Name = "Enable Fog", Flag = "FogToggle", callback = function(e) if e then game.Lighting.FogEnd = 9999 else game.Lighting.FogEnd = 500 end end } local BrightnessSlider = World:Slider { Name = "Brightness", Default = 1, Min = 0, Max = 50, Decimals = 0, Flag = "Brightnessslidere", callback = function(e) game.Lighting.Brightness = tonumber(e) end } BrightnessSlider:SetValueTexT("Brightness: [VALUE]/50") World:Button { Name = "Reset Brightness", Callback = function() game.Lighting.Brightness = 1 end } local GlobalShadows = World:Toggle { Name = "Global Shadows", flag = "GlobalShadows", callback = function(e) game:GetService("Lighting").GlobalShadows = e end } GlobalShadows:Toggle(true) World:ColorPicker { Name = "Fog Color", Default = Color3.fromRGB(0, 0, 0), Flag = "FogColorSlider", callback = function(e) game:GetService("Lighting").FogColor = e end } World:Button { Name = "Reset Fog Color", Callback = function() game:GetService("Lighting").FogColor = Color3.fromRGB(0, 0, 0) end } -- \\ Esp local ESP = loadstring(game:HttpGet("https://pastebin.com/raw/tQjGsdjQ"))() Esp:ToggleColorPicker { Name = "ESP Enabled", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "EspEnabledToggleFlag", ColorPickerFlag = "EspEnabledColorPickerFlag", ToggleCallback = function(e) ESP.Enabled = e end, ColorPickerCallback = function(xd) ESP.Color = xd end } Esp:Toggle { Name = "Enable Boxes", flag = "EspBoxesToggle", callback = function(e) ESP.Boxes = e end } Esp:Toggle { Name = "Enable Tracers", flag = "EspTracersToggle", callback = function(e) ESP.Tracers = e end } Esp:Toggle { Name = "Enable Info", flag = "EspInfoToggle", callback = function(e) ESP.Names = e end } -- \\ Character --[[ RightFootMeshID = game.Players.LocalPlayer.Character.RightFoot.MeshId, RightLowerLegMeshID = game.Players.LocalPlayer.Character.RightLowerLeg.MeshId, RightUpperLegMeshID = game.Players.LocalPlayer.Character.RightUpperLeg.MeshId, RightFootTransparency = game.Players.LocalPlayer.Character.RightUpperLeg.TextureID, RightLowerLegTransparency = game.Players.LocalPlayer.Character.RightLowerLeg.Transparency --]] Items:Toggle { Name = "Korblox", flag = "KorbloxTog", callback = function(e) if e then game.Players.LocalPlayer.Character.RightFoot.MeshId = "http://www.roblox.com/asset/?id=902942093" game.Players.LocalPlayer.Character.RightLowerLeg.MeshId = "http://www.roblox.com/asset/?id=902942093" game.Players.LocalPlayer.Character.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096" game.Players.LocalPlayer.Character.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398" game.Players.LocalPlayer.Character.RightFoot.Transparency = 1 game.Players.LocalPlayer.Character.RightLowerLeg.Transparency = 1 else game.Players.LocalPlayer.Character.RightFoot.MeshId = Storage.RightFootMeshID game.Players.LocalPlayer.Character.RightLowerLeg.MeshId = Storage.RightLowerLegMeshID game.Players.LocalPlayer.Character.RightUpperLeg.MeshId = Storage.RightUpperLegMeshID game.Players.LocalPlayer.Character.RightUpperLeg.TextureID = Storage.RightUpperLegMeshID game.Players.LocalPlayer.Character.RightFoot.Transparency = Storage.RightFootTransparency game.Players.LocalPlayer.Character.RightLowerLeg.Transparency = Storage.RightLowerLegTransparency end end } Items:Toggle { Name = "Blizzard Beast Mode", flag = "BBMToggle", callback = function(e) if e then pcall( function() game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://209712379" end ) else pcall( function() game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face end ) end end } Items:Toggle { Name = "Super Super Happy Face", flag = "SSHFToggle", callback = function(e) if e then pcall( function() game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://494290547" end ) else pcall( function() game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face end ) end end } Items:Toggle { Name = "Beast Mode", flag = "BMToggle", callback = function(e) if e then pcall( function() game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://127959433" end ) else pcall( function() game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face end ) end end } Items:Toggle { Name = "Playful Vampire", flag = "PVToggle", callback = function(e) if e then pcall( function() game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://2409281591" end ) else pcall( function() game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face end ) end end } -- \\ Crosshair local LeftCrosshair = Crosshair:ToggleColorPicker { Name = "Left", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "LeftToggleFlag", ColorPickerFlag = "LeftCPFlag", ToggleCallback = function(e) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.Visible = e end, ColorPickerCallback = function(xd) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = xd end } LeftCrosshair:Toggle(true) local TopCrosshair = Crosshair:ToggleColorPicker { Name = "Top", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "TopToggleFlag", ColorPickerFlag = "TopCpflag", ToggleCallback = function(e) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.Visible = e end, ColorPickerCallback = function(xd) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = xd end } TopCrosshair:Toggle(true) local BottomCrosshair = Crosshair:ToggleColorPicker { Name = "Bottom", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "BottomToggleFlag", ColorPickerFlag = "BottomCpFlag", ToggleCallback = function(e) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.Visible = e end, ColorPickerCallback = function(xd) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = xd end } BottomCrosshair:Toggle(true) local RightCrosshairToggle = Crosshair:ToggleColorPicker { Name = "Right", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "RightToggleFlag", ColorPickerFlag = "RightCpFLAG", ToggleCallback = function(e) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.Visible = e end, ColorPickerCallback = function(xd) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = xd end } RightCrosshairToggle:Toggle(true) Crosshair:ColorPicker { Name = "Center", Default = Color3.fromRGB(255, 255, 255), Flag = "CenterCP", callback = function(e) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = e end } -- \\ Chams Chams:Toggle { Name = "Player Chams", flag = "LocalPlayerChamsToggle", callback = function(e) if e then for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v.Material = Enum.Material.ForceField end end else for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v.Material = Enum.Material.Plastic end end end end } Chams:Toggle { Name = "Players Chams", flag = "AllChamsTog", callback = function(e) if e then for i, v in pairs(game:GetService("Workspace").Players:GetDescendants()) do if v:IsA("BasePart") then v.Material = Enum.Material.ForceField end end else for i, v in pairs(game:GetService("Workspace").Players:GetDescendants()) do if v:IsA("BasePart") then v.Material = Enum.Material.Plastic end end end end } Chams:Toggle { Name = "Gun Chams", flag = "GunChamsToggle", callback = function(e) if e then pcall( function() game.GetService(game, "Players").LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField end ) else pcall( function() game.GetService(game, "Players").LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.Plastic end ) end end } -- \\ Auto Buy AutoBuy:dropdown { name = "Guns", content = {"Revolver", "DB", "SMG", "AK-47", "LMG", "Glock", "Silencer", "RPG", "Flamethrower", "Taser"}, multichoice = false, callback = function(State) if State == "Revolver" then plr = game:GetService "Players".LocalPlayer local gunName = "[Revolver] - $1300" local k = game.Workspace.Ignored.Shop[gunName] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "DB" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "SMG" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[SMG] - $750"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "AK-47" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[AK47] - $2250"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "LMG" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[LMG] - $3750"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Glock" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Glock] - $500"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Silencer" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Silencer] - $550"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "RPG" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[RPG] - $6000"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Flamethrower" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Flamethrower] - $25000"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Taser" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Taser] - $1250"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Taser] - $1250"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Taser] - $1250"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end } AutoBuy:dropdown { name = "Ammo", content = {"Revolver", "DB", "SMG", "AK-47", "LMG", "Glock", "Silencer", "RPG", "Flamethrower"}, multichoice = false, callback = function(State) if State == "Revolver" then local plr = game:GetService "Players".LocalPlayer local gunName = "12 [Revolver Ammo] - $75" local k = game.Workspace.Ignored.Shop[gunName] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "DB" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "SMG" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "AK-47" then plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "LMG" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Glock" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Silencer" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "RPG" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Flamethrower" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end } AutoBuy:dropdown { name = "Armor", content = {"Medium Armor", "High-Medium Armor"}, multichoice = false, callback = function(State) if State == "Medium Armor" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Medium Armor] - $1600"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Medium Armor] - $1600"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Medium Armor] - $1600"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "High-Medium Armor" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[High-Medium Armor] - $2300"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[High-Medium Armor] - $2300"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[High-Medium Armor] - $2300"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end } AutoBuy:dropdown { name = "Melees", content = {"Knife", "Bat", "Shovel", "Pitchfork", "Stopsign"}, multichoice = false, callback = function(State) if State == "Knife" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Knife] - $150"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Knife] - $150"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Knife] - $150"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Bat" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Bat] - $250"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Bat] - $250"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Bat] - $250"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Shovel" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Shovel] - $320"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Shovel] - $320"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Shovel] - $320"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Pitchfork" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Pitchfork] - $320"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Pitchfork] - $320"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Pitchfork] - $320"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Stopsign" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[StopSign] - $300"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[StopSign] - $300"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[StopSign] - $300"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end } AutoBuy:dropdown { name = "Food", content = {"Chicken", "Pizza", "Hotdog", "Taco", "Hamburger", "Donut", "Lettuce"}, multichoice = false, callback = function(State) if State == "Chicken" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Chicken] - $7"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Pizza" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Pizza] - $5"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Hotdog" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[HotDog] - $8"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Taco" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Taco] - $2"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Hamburger" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Donut" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Donut] - $5"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Lettuce" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end } AutoBuy:dropdown { name = "Drinks", content = {"Cranberry", "Lemonade", "Starblox"}, multichoice = false, callback = function(State) if State == "Cranberry" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Cranberry] - $3"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Cranberry] - $3"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Cranberry] - $3"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Lemonade" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Lemonade] - $3"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Lemonade] - $3"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Lemonade] - $3"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Starblox" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Starblox Latte] - $5"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Starblox Latte] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Starblox Latte] - $5"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end } AutoBuy:dropdown { name = "Bikes", content = {"Solo", "Duo"}, multichoice = false, callback = function(State) if State == "Solo" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[SoloBike] - $25"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[SoloBike] - $25"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[SoloBike] - $25"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Duo" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[DuoBike] - $75"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[DuoBike] - $75"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[DuoBike] - $75"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end } AutoBuy:dropdown { name = "Masks", content = {"Surgeon", "Riot", "Hockey", "Ninja", "Skull", "Paintball", "Breathing"}, multichoice = false, callback = function(State) if State == "Surgeon" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Riot" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Riot Mask] - $60"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Riot Mask] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Riot Mask] - $60"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Hockey" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Hockey Mask] - $60"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Hockey Mask] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Hockey Mask] - $60"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Ninja" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Ninja Mask] - $60"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Ninja Mask] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Ninja Mask] - $60"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Skull" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Skull Mask] - $60"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Skull Mask] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Skull Mask] - $60"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Paintball" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Paintball Mask] - $60"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Paintball Mask] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Paintball Mask] - $60"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Breathing" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Breathing Mask] - $60"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Breathing Mask] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Breathing Mask] - $60"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end } AutoBuy:dropdown { name = "Phones", content = { "Gray iPhone", "Yellow iPhone", "Pink iPhone", "Pink Phone", "Orange Phone", "Old Phone", "Original Phone" }, multichoice = false, callback = function(State) if State == "Gray iPhone" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[iPhone] - $600"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[iPhone] - $600"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[iPhone] - $600"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Yellow iPhone" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[iPhoneG] - $600"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneG] - $600"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneG] - $600"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Pink iPhone" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[iPhoneP] - $600"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneP] - $600"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneP] - $600"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Pink Phone" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[PinkPhone] - $400"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[PinkPhone] - $400"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[PinkPhone] - $400"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Orange Phone" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Orange Phone] - $400"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Orange Phone] - $400"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Orange Phone] - $400"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Old Phone" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Old Phone] - $100"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Old Phone] - $100"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Old Phone] - $100"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif State == "Original Phone" then local plr = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Original Phone] - $50"] local savedsilencerpos = plr.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Original Phone] - $50"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Original Phone] - $50"].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end } local CurrentCFrame Teleports:Button { Name = "Save Current Position", Callback = function() CurrentCFrame = game.Players.LocalPlayer.Character.PrimaryPart.Position end } Teleports:dropdown { name = "Teleports", content = { "Saved Position", "Admin Base", "Armor", "Uphill Mountain", "AK Mountain", "Playground Mountain", "Bank Buildings", "Bank Tree", "Rev Mountains", "Flank Mountains", "School", "Circus", "UFO" }, multichoice = false, callback = function(State) if State == "Old Position" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(CurrentCFrame) elseif State == "Admin Base" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-874.903992, -32.6492004, -525.215698) elseif State == "Armor" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203) elseif State == "Uphill Mountain" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( 485.651947, 112.5, -644.316833, -0.998899043, 1.33881997e-06, 0.0469136797, 8.00526664e-07, 1, -1.14929126e-05, -0.0469136797, -1.14426994e-05, -0.998899043 ) elseif State == "AK Mountain" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -658.31897, 80.9998474, -778.077576, -0.142138869, 1.05273443e-08, -0.989845812, 4.51260629e-09, 1, 9.98731764e-09, 0.989845812, -3.04721426e-09, -0.142138869 ) elseif State == "Playground Mountain" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -260.836182, 126.424866, -877.783875, -0.977067351, -1.56508904e-05, -0.212922528, 9.92513264e-07, 1, -7.80593255e-05, 0.212922528, -7.64806027e-05, -0.977067351 ) elseif State == "Bank Buildings" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -327.583862, 80.4338913, -278.811951, -0.0466220938, -1.94237373e-08, 0.998912573, 1.07243459e-07, 1, 2.44502392e-08, -0.998912573, 1.08266761e-07, -0.0466220938 ) elseif State == "Bank Tree" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -374.538391, 102.052887, -440.20871, 0.958144963, 9.24065989e-06, -0.286283433, -9.98981818e-07, 1, 2.89345699e-05, 0.286283433, -2.74375216e-05, 0.958144963 ) elseif State == "Rev Mountains" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -659.053162, 110.748001, -158.224365, 0.146754071, -2.38941595e-08, -0.989172995, -1.60316838e-09, 1, -2.43935396e-08, 0.989172995, 5.16566212e-09, 0.146754071 ) elseif State == "Flank Mountains" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( 376.730621, 130.748001, -245.620468, 0.996583343, 5.90310174e-06, -0.0825867951, -1.72590728e-06, 1, 5.06508768e-05, 0.0825867951, -5.03353003e-05, 0.996583343 ) elseif State == "School" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -581.790283, 68.4947281, 331.046448, 0.220051467, -7.56681329e-05, 0.975498199, -3.96428077e-05, 0.999999583, 8.65130132e-05, -0.975498199, -5.77078645e-05, 0.22005 ) elseif State == "Circus" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( 170.510178, 59.6617432, -944.884216, 0.806685388, -8.34191383e-08, 0.590979934, 9.47717194e-09, 1, 1.28217792e-07, -0.590979934, -9.78305081e-08, 0.806685388 ) elseif State == "UFO" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( 65.1504517, 138.999954, -691.819031, -0.935115993, -5.9791418e-08, -0.354341775, -3.10840989e-08, 1, -8.67077574e-08, 0.354341775, -7.0067415e-08, -0.935115993 ) end end } Info:Label("Script: Yun Rewrite") Info:Label("Build: 2.2.1") Info:Button { Name = "Copy discord invite", Callback = function() setclipboard(script_info.discord) game.StarterGui:SetCore( "SendNotification", { Title = "Yun", Text = "Copied discord invite" } ) end } Info:Button { Name = "Copy support tag", Callback = function() setclipboard(script_info.support_discord.strucid) game.StarterGui:SetCore( "SendNotification", { Title = "Yun", Text = "Copied support discord tag" } ) end } Info:Label("Game: " .. client_info.game_name) Info:Label("Status: " .. script_info.status) local Ping = Info:Label("Ping: 0ms") local Fps = Info:Label("FPS: 0") client_info.fps_changed( function(fps) Fps:Set("FPS: " .. fps) end ) client_info.ping_changed( function(ping) Ping:Set("Ping: " .. ping .. "ms") end ) -- \\ bullet SHIT BulletTracer:Toggle { Name = "Bullet Tracers", Flag = "BULLET_TRACERS", Callback = function(a) BulletTracers = a end } BulletTracer:ColorPicker { Name = "Bullet Tracer Color", Default = library.color, Flag = "BULLET_TRACE_COLOR", Default = Color3.fromRGB(51, 0, 255), Callback = function(color) bullet_tracer_color = color end } -- \\ local WTRMARK = SettingsTab:Section {name = "Watermark", column = 2} WTRMARK:Toggle { Name = "Show Watermark", Flag = "Watermark", Callback = function(a) watermark_module.visible = a end } WTRMARK:Box { Name = "Watermark Name", Default = "Yun Rewrite", Placeholder = "name here", Type = "string", Flag = "WatermarkName", Callback = function(a) watermark_module.name = a end } WTRMARK:ColorPicker { Name = "Watermark Accent", Default = watermark_module.accent, Flag = "WTRACCENT", Callback = function(color) watermark_module.accent = color end } -- \\ local UiSettings = SettingsTab:Section {name = "UI", column = 1} UiSettings:ColorPicker { Name = "UI Accent", Default = Color3.fromRGB(233, 236, 73), Flag = "LibraryAccentColorpicker", callback = function(e) actualLib:SetColor(e) setTargetHUDColor(e) end } -- \\ local Other = SettingsTab:Section {name = "Other", column = 1} Other:Button { Name = "Rejoin", Callback = function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId) end } Other:Button { Name = "Kill Roblox", Callback = function() game:Shutdown() end } PredictionToggle:Toggle(true) TargetPredictionToggle:Toggle(true) -- \\ x("Loaded in "..string.format("%.7f", tostring(tick() - timetoload,nil))) timetoload = nil