local L_1_ = "t" local L_2_ = game.Players.LocalPlayer:GetMouse() L_2_.KeyDown:Connect( function(L_22_arg0) if L_22_arg0 == L_1_ then if DaHoodSettings.SilentAim == true then DaHoodSettings.SilentAim = false else DaHoodSettings.SilentAim = true end end end ) game:GetService("RunService").RenderStepped:Connect( function() for L_23_forvar0, L_24_forvar1 in pairs(game.CoreGui:GetChildren()) do if L_24_forvar1.Name == "PostmansAutoRob" then L_24_forvar1:Destroy() end end for L_25_forvar0, L_26_forvar1 in pairs(game.CoreGui:GetChildren()) do if L_26_forvar1.Name == "WarningGUI" then L_26_forvar1:Destroy() end end end ) local L_3_ = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local L_4_ = L_3_.CreateLib("r4ware Softworks", "DarkTheme") local L_5_ = L_4_:NewTab("Aimlock") local L_6_ = L_5_:NewSection("r4ware Softworks") L_6_:NewButton( "Aimlock", "Locks on the user", function() getgenv().AimPart = "HumanoidRootPart" getgenv().AimlockKey = "q" getgenv().AimRadius = 30 getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false getgenv().PredictMovement = true getgenv().PredictionVelocity = 9 local L_27_, L_28_, L_29_, L_30_ = game:GetService "Players", game:GetService "UserInputService", game:GetService "RunService", game:GetService "StarterGui" local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ = L_27_.LocalPlayer, L_27_.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new local L_38_, L_39_, L_40_ = true, false, false local L_41_ getgenv().CiazwareUniversalAimbotLoaded = true getgenv().WorldToViewportPoint = function(L_42_arg0) return L_33_:WorldToViewportPoint(L_42_arg0) end getgenv().WorldToScreenPoint = function(L_43_arg0) return L_33_.WorldToScreenPoint(L_33_, L_43_arg0) end getgenv().GetObscuringObjects = function(L_44_arg0) if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position)) if L_45_ then return L_45_:IsDescendantOf(L_44_arg0) end end end getgenv().GetNearestTarget = function() local L_46_ = {} local L_47_ = {} local L_48_ = {} for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do if L_51_forvar1 ~= L_31_ then table.insert(L_46_, L_51_forvar1) end end for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do if L_53_forvar1.Character ~= nil then local L_54_ = L_53_forvar1.Character:FindFirstChild("Head") if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then local L_55_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_56_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_ ) local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace) local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_ table.insert(L_48_, L_59_) elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then local L_60_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_61_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_ ) local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace) local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_ table.insert(L_48_, L_64_) end end end if unpack(L_48_) == nil then return nil end local L_49_ = math.floor(math.min(unpack(L_48_))) if L_49_ > getgenv().AimRadius then return nil end for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do if L_66_forvar1.diff == L_49_ then return L_66_forvar1.plr end end return nil end L_32_.KeyDown:Connect( function(L_67_arg0) if L_67_arg0 == AimlockKey and L_41_ == nil then pcall( function() if L_39_ ~= true then L_39_ = true end local L_68_ L_68_ = GetNearestTarget() if L_68_ ~= nil then L_41_ = L_68_ end end ) elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then if L_41_ ~= nil then L_41_ = nil end if L_39_ ~= false then L_39_ = false end end end ) L_29_.RenderStepped:Connect( function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end end if L_38_ == true and L_39_ == true then if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then if getgenv().FirstPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end elseif getgenv().ThirdPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end end end end end ) end ) L_6_:NewTextBox( "Aimlock Key", "Aimlock Key should be lowercase.", function(L_69_arg0) getgenv().AimlockKey = L_69_arg0 end ) L_6_:NewTextBox( "Aimlock Prediction", "Customize your aimlock prediction", function(L_70_arg0) PredictionVelocity = L_70_arg0 end ) L_6_:NewDropdown( "AimPart", "Choose Aim Part to Lock At", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_71_arg0) getgenv().AimPart = L_71_arg0 end ) local L_7_ = L_4_:NewTab("Silent Aim") local L_8_ = L_7_:NewSection("r4ware Softworks") L_8_:NewButton( "Silent Aim", "Silent Aim Toggle Key is T.", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/lemonsys/dahood/main/localsilentaim", true))() end ) L_8_:NewTextBox( "Silent Aim Prediction", "0.157 for low ping 0.165 for medium ping 0.178 for high ping", function(L_72_arg0) DaHoodSettings.Prediction = L_72_arg0 end ) L_8_:NewDropdown( "Silent Aim Part", "Choose Silent Aim Part", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_73_arg0) Aiming.TargetPart = L_73_arg0 end ) L_8_:NewTextBox( "Silent Aim Fov", "Silent Aim Fov Changer", function(L_74_arg0) Aiming.FOV = L_74_arg0 end ) L_8_:NewToggle( "Silent Aim Show Fov", "yea", function(L_75_arg0) Aiming.ShowFOV = L_75_arg0 end ) local L_9_ = L_4_:NewTab("Silent Aimlock") local L_10_ = L_9_:NewSection("r4ware Softworks") L_10_:NewButton( "Silent Aimlock", "Key is Q.", function() _G.KEY = "q" _G.PART = "LowerTorso" _G.PRED = 0.032 _G.Frame = Vector3.new(0, 0.53, 0) local L_76_ = game:GetService "Workspace".CurrentCamera local L_77_ local L_78_ = false local L_79_ = nil local L_80_ = game.Players.LocalPlayer:GetMouse() local L_81_ = Instance.new("Part", game.Workspace) local L_82_ = Instance.new("Folder", game.CoreGui) function makemarker(L_86_arg0, L_87_arg1, L_88_arg2, L_89_arg3, L_90_arg4) local L_91_ = Instance.new("BillboardGui", L_86_arg0) L_91_.Name = "PP" L_91_.Adornee = L_87_arg1 L_91_.Size = UDim2.new(L_89_arg3, L_90_arg4, L_89_arg3, L_90_arg4) L_91_.AlwaysOnTop = true local L_92_ = Instance.new("Frame", L_91_) L_92_.Size = UDim2.new(4, 0, 4, 0) L_92_.BackgroundTransparency = 0.1 L_92_.BackgroundColor3 = L_88_arg2 local L_93_ = Instance.new("UICorner", L_92_) L_93_.CornerRadius = UDim.new(50, 50) return L_91_ end local L_83_ = game.Players:GetPlayers() function noob(L_94_arg0) local L_95_ repeat wait() until L_94_arg0.Character local L_96_ = makemarker(L_82_, L_94_arg0.Character:WaitForChild(_G.PART), Color3.fromRGB(255, 255, 255), 0.0, 0) L_96_.Name = L_94_arg0.Name L_94_arg0.CharacterAdded:connect( function(L_98_arg0) L_96_.Adornee = L_98_arg0:WaitForChild(_G.PART) end ) local L_97_ = Instance.new("TextLabel", L_96_) L_97_.BackgroundTransparency = 1 L_97_.Position = UDim2.new(0, 0, 0, -50) L_97_.Size = UDim2.new(0, 100, 0, 100) L_97_.Font = Enum.Font.SourceSansSemibold L_97_.TextSize = 14 L_97_.TextColor3 = Color3.new(1, 1, 1) L_97_.TextStrokeTransparency = 0 L_97_.TextYAlignment = Enum.TextYAlignment.Bottom L_97_.Text = "Name: " .. L_94_arg0.Name L_97_.ZIndex = 10 spawn( function() while wait() do if L_94_arg0.Character then end end end ) end for L_99_forvar0 = 1, #L_83_ do if L_83_[L_99_forvar0] ~= game.Players.LocalPlayer then noob(L_83_[L_99_forvar0]) end end game.Players.PlayerAdded:connect( function(L_100_arg0) noob(L_100_arg0) end ) game.Players.PlayerRemoving:Connect( function(L_101_arg0) L_82_[L_101_arg0.Name]:Destroy() end ) spawn( function() L_81_.Anchored = true L_81_.CanCollide = false L_81_.Size = Vector3.new(0.1, 0.1, 0.1) L_81_.Transparency = 0.1 makemarker(L_81_, L_81_, Color3.fromRGB(255, 0, 0), 0.20, 0) end ) L_80_.KeyDown:Connect( function(L_102_arg0) if L_102_arg0 ~= _G.KEY then return end if L_78_ then L_78_ = false TextLabel.TextColor3 = Color3.fromRGB(255, 20, 75) TextLabel.Text = "------" else L_78_ = true L_77_ = getClosestPlayerToCursor() TextLabel.TextColor3 = Color3.fromRGB(12, 255, 0) TextLabel.Text = L_77_.Character.Humanoid.DisplayName end end ) function getClosestPlayerToCursor() local L_103_ local L_104_ = math.huge for L_105_forvar0, L_106_forvar1 in pairs(game.Players:GetPlayers()) do if L_106_forvar1 ~= game.Players.LocalPlayer and L_106_forvar1.Character and L_106_forvar1.Character:FindFirstChild("Humanoid") and L_106_forvar1.Character.Humanoid.Health ~= 0 and L_106_forvar1.Character:FindFirstChild(_G.PART) then local L_107_ = L_76_:WorldToViewportPoint(L_106_forvar1.Character.PrimaryPart.Position) local L_108_ = (Vector2.new(L_107_.X, L_107_.Y) - Vector2.new(L_80_.X, L_80_.Y)).magnitude if L_108_ < L_104_ then L_103_ = L_106_forvar1 L_104_ = L_108_ end end end return L_103_ end game:GetService "RunService".Stepped:connect( function() if L_78_ and L_77_.Character and L_77_.Character:FindFirstChild(_G.PART) then L_81_.CFrame = CFrame.new(L_77_.Character[_G.PART].Position + _G.Frame + L_77_.Character[_G.PART].Velocity * L_79_) else L_81_.CFrame = CFrame.new(0, 9999, 0) end end ) local L_84_ = getrawmetatable(game) local L_85_ = L_84_.__namecall setreadonly(L_84_, false) L_84_.__namecall = newcclosure( function(...) local L_109_ = { ... } if L_78_ and getnamecallmethod() == "FireServer" and L_109_[2] == "UpdateMousePos" then L_109_[3] = L_77_.Character[_G.PART].Position + _G.Frame + L_77_.Character[_G.PART].Velocity * L_79_ return L_85_(unpack(L_109_)) end return L_85_(...) end ) game.Players.LocalPlayer.Chatted:Connect( function(L_110_arg0) if L_110_arg0 == "/e print" then print(_G.PRED) end end ) game.Players.LocalPlayer.Chatted:Connect( function(L_111_arg0) if L_111_arg0 == "Code:1029" then _G.KEY = nil _G.AIR = nil _G.PART = nil _G.PRED = nil TextLabel.Visible = false end end ) game.Players.LocalPlayer.Chatted:Connect( function(L_112_arg0) if L_112_arg0 == "/e hrp" then _G.KEY = "q" _G.AIR = 0.00005 _G.PART = "HumanoidRootPart" _G.PRED = 0.032 TextLabel.Visible = true end end ) game.Players.LocalPlayer.Chatted:Connect( function(L_113_arg0) if L_113_arg0 == "/e lt" then _G.KEY = "q" _G.AIR = 0.00005 _G.PART = "LowerTorso" _G.PRED = 0.032 TextLabel.Visible = true end end ) game.Players.LocalPlayer.Chatted:Connect( function(L_114_arg0) if L_114_arg0 == "Screensharing" then _G.KEY = "q" _G.AIR = 0.00005 _G.PART = "LowerTorso" _G.PRED = 0.033 TextLabel.Visible = true L_81_ = nil end end ) game.Players.LocalPlayer.Chatted:Connect( function(L_115_arg0) if L_115_arg0 == "/e P+" then _G.PRED = _G.PRED + 0.001 end end ) game.Players.LocalPlayer.Chatted:Connect( function(L_116_arg0) if L_116_arg0 == "/e P-" then _G.PRED = _G.PRED - 0.001 end end ) while wait() do if getClosestPlayerToCursor().Character.Humanoid.Jump == true and getClosestPlayerToCursor().Character.Humanoid.FloorMaterial == Enum.Material.Air then _G.Frame = Vector3.new(0, -2.3, 0) wait(0.05) else local L_117_ = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local L_118_ = tostring(L_117_) local L_119_ = L_118_:split(" ") local L_120_ = L_119_[1] L_79_ = L_120_ / 1000 + _G.PRED _G.Frame = Vector3.new(0, 0.53, 0) end end end ) local L_11_ = L_4_:NewTab("Anti-Lock") local L_12_ = L_11_:NewSection("r4ware Softworks") L_12_:NewButton( "Anti-Lock", "Key is Z.", function() repeat wait() until game:IsLoaded() getgenv().Fix = true getgenv().TeclasWS = { ["tecla1"] = "nil", ["tecla2"] = "nil", ["tecla3"] = "H" } local L_121_ = game:GetService("Players") local L_122_ = game:GetService("StarterGui") or "son una mierda" local L_123_ = L_121_.LocalPlayer local L_124_ = L_123_:GetMouse() local L_125_ = getrenv()._G local L_126_ = getrawmetatable(game) local L_127_ = L_126_.__newindex local L_128_ = L_126_.__index local L_129_ = 22 local L_130_ = true function anunciar_atentado_terrorista(L_138_arg0) L_122_:SetCore("SendNotification", { Title = "anti lock fix", Text = L_138_arg0 }) end getgenv().TECHWAREWALKSPEED_LOADED = true wait(1.5) anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix") L_124_.KeyDown:Connect( function(L_139_arg0) if L_139_arg0:lower() == TeclasWS.tecla1:lower() then L_129_ = L_129_ + 1 anunciar_atentado_terrorista("播放器速度已提高 (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then L_129_ = L_129_ - 1 anunciar_atentado_terrorista("玩家的速度已降低 (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then if L_130_ then L_130_ = false anunciar_atentado_terrorista("anti lock fix off") else L_130_ = true anunciar_atentado_terrorista("anti lock fix on") end end end ) setreadonly(L_126_, false) L_126_.__index = newcclosure( function(L_140_arg0, L_141_arg1) local L_142_ = checkcaller() if L_141_arg1 == "WalkSpeed" and not L_142_ then return L_125_.CurrentWS end return L_128_(L_140_arg0, L_141_arg1) end ) L_126_.__newindex = newcclosure( function(L_143_arg0, L_144_arg1, L_145_arg2) local L_146_ = checkcaller() if L_130_ then if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then return L_127_(L_143_arg0, L_144_arg1, L_129_) end end return L_127_(L_143_arg0, L_144_arg1, L_145_arg2) end ) setreadonly(L_126_, true) repeat wait() until game:IsLoaded() local L_131_ = game:service("Players") local L_132_ = L_131_.LocalPlayer repeat wait() until L_132_.Character local L_133_ = game:service("UserInputService") local L_134_ = game:service("RunService") local L_135_ = -0.27 local L_136_ = false local L_137_ L_133_.InputBegan:connect( function(L_147_arg0) if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then L_135_ = L_135_ + 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do wait() L_135_ = L_135_ + 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then L_135_ = L_135_ - 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do wait() L_135_ = L_135_ - 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.Z then L_136_ = not L_136_ if L_136_ == true then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_ game:GetService("RunService").Stepped:wait() until L_136_ == false end end end ) if Fix == true then loadstring(game:HttpGet("https://raw.githubusercontent.com/youtubetutorials123/helo/main/123"))() end end ) local L_13_ = L_4_:NewTab("Misc Scripts") local L_14_ = L_13_:NewSection("r4ware Softworks") L_14_:NewKeybind( "Keybind Gui Toggle", "Set Keybind for Gui Toggle", Enum.KeyCode.RightShift, function() L_3_:ToggleUI() end ) L_14_:NewButton( "Anti Fling", "Key is K.", function() getgenv().Key = "K" local L_148_ = game.Players.LocalPlayer local L_149_ = L_148_:GetMouse() local L_150_ = false function Nigger(L_151_arg0) L_151_arg0 = L_151_arg0:upper() or L_151_arg0:lower() if L_151_arg0 == Key then L_150_ = not L_150_ game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = L_150_ end end L_149_.KeyDown:Connect(Nigger) end ) L_14_:NewButton( "Fly", "Key is X", function() local L_152_ local L_153_ = game.Players.LocalPlayer IYMouse = L_153_:GetMouse() IYMouse.KeyDown:connect( function(L_154_arg0) if L_154_arg0 == "x" then if L_152_ then L_152_ = false fly() else L_152_ = true NOFLY() end end end ) for L_155_forvar0, L_156_forvar1 in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if L_156_forvar1:IsA("BasePart") and L_156_forvar1.CanCollide == true then L_156_forvar1.CanCollide = false end end FLYING = false QEfly = true iyflyspeed = 7 vehicleflyspeed = 7 function sFLY(L_157_arg0) repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") repeat wait() until IYMouse local L_158_ = game.Players.LocalPlayer.Character.LowerTorso local L_159_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } local L_160_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } local L_161_ = 5 local function L_162_func() FLYING = true local L_163_ = Instance.new("BodyGyro", L_158_) local L_164_ = Instance.new("BodyVelocity", L_158_) L_163_.P = 9e4 L_163_.maxTorque = Vector3.new(9e9, 9e9, 9e9) L_163_.cframe = L_158_.CFrame L_164_.velocity = Vector3.new(0, 0, 0) L_164_.maxForce = Vector3.new(9e9, 9e9, 9e9) spawn( function() repeat wait() if not L_157_arg0 and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true end if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then L_161_ = 50 elseif not (L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then L_161_ = 0 end if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then L_164_.velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector * (L_159_.F + L_159_.B) + workspace.CurrentCamera.CoordinateFrame * CFrame.new(L_159_.L + L_159_.R, (L_159_.F + L_159_.B + L_159_.Q + L_159_.E) * 0.2, 0).p - workspace.CurrentCamera.CoordinateFrame.p) * L_161_ L_160_ = { F = L_159_.F, B = L_159_.B, L = L_159_.L, R = L_159_.R } elseif L_159_.L + L_159_.R == 0 and L_159_.F + L_159_.B == 0 and L_159_.Q + L_159_.E == 0 and L_161_ ~= 0 then L_164_.velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector * (L_160_.F + L_160_.B) + workspace.CurrentCamera.CoordinateFrame * CFrame.new(L_160_.L + L_160_.R, (L_160_.F + L_160_.B + L_159_.Q + L_159_.E) * 0.2, 0).p - workspace.CurrentCamera.CoordinateFrame.p) * L_161_ else L_164_.velocity = Vector3.new(0, 0, 0) end L_163_.cframe = workspace.CurrentCamera.CoordinateFrame until not FLYING L_159_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } L_160_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } L_161_ = 0 L_163_:destroy() L_164_:destroy() if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false end end ) end IYMouse.KeyDown:connect( function(L_165_arg0) if L_165_arg0:lower() == "w" then if L_157_arg0 then L_159_.F = vehicleflyspeed else L_159_.F = iyflyspeed end elseif L_165_arg0:lower() == "s" then if L_157_arg0 then L_159_.B = -vehicleflyspeed else L_159_.B = -iyflyspeed end elseif L_165_arg0:lower() == "a" then if L_157_arg0 then L_159_.L = -vehicleflyspeed else L_159_.L = -iyflyspeed end elseif L_165_arg0:lower() == "d" then if L_157_arg0 then L_159_.R = vehicleflyspeed else L_159_.R = iyflyspeed end elseif QEfly and L_165_arg0:lower() == "e" then if L_157_arg0 then L_159_.Q = vehicleflyspeed * 2 else L_159_.Q = iyflyspeed * 2 end elseif QEfly and L_165_arg0:lower() == "q" then if L_157_arg0 then L_159_.E = -vehicleflyspeed * 2 else L_159_.E = -iyflyspeed * 2 end end end ) IYMouse.KeyUp:connect( function(L_166_arg0) if L_166_arg0:lower() == "w" then L_159_.F = 0 elseif L_166_arg0:lower() == "s" then L_159_.B = 0 elseif L_166_arg0:lower() == "a" then L_159_.L = 0 elseif L_166_arg0:lower() == "d" then L_159_.R = 0 elseif L_166_arg0:lower() == "e" then L_159_.Q = 0 elseif L_166_arg0:lower() == "q" then L_159_.E = 0 end end ) L_162_func() end function NOFLY() FLYING = false game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true end function fly() NOFLY() wait() sFLY() end end ) L_14_:NewButton( "WalkSpeed", "Key is N Arrow Key up to go faster down slower", function() IsFirstPerson = false ShiftHeld = false WHeld = false SHeld = false AHeld = false DHeld = false local L_167_ = true urspeed = 0.1 function ChangeFaster(L_168_arg0, L_169_arg1) if L_168_arg0.KeyCode == Enum.KeyCode.Down and L_169_arg1 == false then urspeed = urspeed - 0.01 end end function ChangeSlower(L_170_arg0, L_171_arg1) if L_170_arg0.KeyCode == Enum.KeyCode.Up and L_171_arg1 == false then urspeed = urspeed + 0.01 end end function GChecker(L_172_arg0, L_173_arg1) if L_172_arg0.KeyCode == Enum.KeyCode.N and L_173_arg1 == false then if L_167_ == false then L_167_ = true elseif L_167_ == true then L_167_ = false end end end game:GetService("UserInputService").InputBegan:connect(GChecker) function PressShift(L_174_arg0, L_175_arg1) if L_174_arg0.KeyCode == Enum.KeyCode.LeftShift and L_175_arg1 == false and L_167_ == true then ShiftHeld = true end end function ReleaseShift(L_176_arg0, L_177_arg1) if L_176_arg0.KeyCode == Enum.KeyCode.LeftShift then ShiftHeld = false end end function PressW(L_178_arg0, L_179_arg1) if L_178_arg0.KeyCode == Enum.KeyCode.W and L_179_arg1 == false and L_167_ == true then WHeld = true end end function ReleaseW(L_180_arg0, L_181_arg1) if L_180_arg0.KeyCode == Enum.KeyCode.W then WHeld = false end end function PressS(L_182_arg0, L_183_arg1) if L_182_arg0.KeyCode == Enum.KeyCode.S and L_183_arg1 == false and L_167_ == true then SHeld = true end end function ReleaseS(L_184_arg0, L_185_arg1) if L_184_arg0.KeyCode == Enum.KeyCode.S then SHeld = false end end function PressA(L_186_arg0, L_187_arg1) if L_186_arg0.KeyCode == Enum.KeyCode.A and L_187_arg1 == false and L_167_ == true then AHeld = true end end function ReleaseA(L_188_arg0, L_189_arg1) if L_188_arg0.KeyCode == Enum.KeyCode.A then AHeld = false end end function PressD(L_190_arg0, L_191_arg1) if L_190_arg0.KeyCode == Enum.KeyCode.D and L_191_arg1 == false and L_167_ == true then DHeld = true end end function ReleaseD(L_192_arg0, L_193_arg1) if L_192_arg0.KeyCode == Enum.KeyCode.D then DHeld = false end end function CheckFirst(L_194_arg0, L_195_arg1) if L_194_arg0.KeyCode == Enum.UserInputType.MouseWheel then if (player.Character.Head.CFrame.p - workspace.CurrentCamera.CFrame.p).magnitude < 0.6 then IsFirstPerson = true elseif (player.Character.Head.CFrame.p - workspace.CurrentCamera.CFrame.p).magnitude > 0.6 then IsFirstPerson = false end end end game:GetService("UserInputService").InputBegan:connect(PressShift) game:GetService("UserInputService").InputEnded:connect(ReleaseShift) game:GetService("UserInputService").InputBegan:connect(PressW) game:GetService("UserInputService").InputEnded:connect(ReleaseW) game:GetService("UserInputService").InputBegan:connect(PressS) game:GetService("UserInputService").InputEnded:connect(ReleaseS) game:GetService("UserInputService").InputBegan:connect(PressA) game:GetService("UserInputService").InputEnded:connect(ReleaseA) game:GetService("UserInputService").InputBegan:connect(PressD) game:GetService("UserInputService").InputEnded:connect(ReleaseD) game:GetService("UserInputService").InputChanged:connect(CheckFirst) game:GetService("UserInputService").InputBegan:connect(ChangeFaster) game:GetService("UserInputService").InputBegan:connect(ChangeSlower) game:GetService("RunService").Stepped:connect( function() if ShiftHeld == true then if WHeld == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -urspeed) end if SHeld == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, urspeed) end if DHeld == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(urspeed, 0, 0) end if AHeld == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(-urspeed, 0, 0) end end end ) end ) local L_15_ = L_4_:NewTab("Teleports") local L_16_ = L_15_:NewSection("r4ware Softworks") L_16_:NewButton( "Admin Base", "fr", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-874.903992, -32.6492004, -525.215698) end ) L_16_:NewButton( "Armor", "fr", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203) end ) L_16_:NewButton( "Food", "fr", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-788.39318847656, -39.649200439453, -935.27795410156) end ) L_16_:NewButton( "AK bush", "fr", function() local L_196_ = Instance.new("Animation") function stopTracks() for L_197_forvar0, L_198_forvar1 in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks( ) do if L_198_forvar1.Animation.AnimationId:match("rbxassetid") then L_198_forvar1:Stop() end end end function loadAnimation(L_199_arg0) if L_196_.AnimationId == L_199_arg0 then L_196_.AnimationId = "1" else L_196_.AnimationId = L_199_arg0 local L_200_ = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(L_196_) L_200_:Play() end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -626.288757, 7.99984694, -772.322632, -0.997374237, -1.67662592e-10, -0.0724197701, -1.00076274e-10, 1, -9.36886457e-10, 0.0724197701, -9.27178945e-10, -0.997374237 ) loadAnimation("rbxassetid://3152378852") wait(1.2) stopTracks() end ) local L_17_ = L_4_:NewTab("ESP") local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))() local L_19_ = L_17_:NewSection("r4ware Softworks") L_19_:NewToggle( "ESP", "ESP", function(L_201_arg0) L_18_:Toggle(L_201_arg0) end ) L_19_:NewToggle( "Tracers", "ESP Tracers", function(L_202_arg0) L_18_.Tracers = L_202_arg0 end ) L_19_:NewToggle( "Names", "ESP Names", function(L_203_arg0) L_18_.Names = L_203_arg0 end ) L_19_:NewToggle( "Boxes", "ESP Boxes", function(L_204_arg0) L_18_.Boxes = L_204_arg0 end ) L_6_:NewLabel("credits to r4v#0001") local L_20_ = L_4_:NewTab("Animation Changer") local L_21_ = L_20_:NewSection("r4ware Softworks") L_21_:NewButton( "Zombie And OldSchool", "you are cool", function() local L_205_ = game.Players.LocalPlayer.Character.Animate L_205_.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929" L_205_.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616160636" L_205_.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032" L_205_.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" L_205_.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=2510197830" L_205_.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762" end ) L_21_:NewButton( "Zombie And Mage", "you are cool", function() local L_206_ = game.Players.LocalPlayer.Character.Animate L_206_.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929" L_206_.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616160636" L_206_.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032" L_206_.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" L_206_.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792" L_206_.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=707829716" end )