local ScreenGui = Instance.new("ScreenGui") local Main = Instance.new("Frame") local ImageLabel = Instance.new("ImageLabel") local ImageLabel_2 = Instance.new("ImageLabel") local WaterMark = Instance.new("TextLabel") local WaterMark_2 = Instance.new("TextLabel") local TextLabely = Instance.new("TextLabel") local TextLabelx = Instance.new("TextLabel") local TargetLock = Instance.new("TextButton") local SilentAim = Instance.new("TextButton") local CamLock = Instance.new("TextButton") local FlashTargetLock = Instance.new("TextButton") local FOV30 = Instance.new("TextButton") local FOV120 = Instance.new("TextButton") local FOV80 = Instance.new("TextButton") local FOV75 = Instance.new("TextButton") local Animationzombieidleoldschooljumprhtrofall = Instance.new("TextButton") local toyidleninjajumpfall = Instance.new("TextButton") local werewolfjumpfalltoyidlezombierun = Instance.new("TextButton") local idleUdzaljumpwerewolffallmagerunwalkzombie = Instance.new("TextButton") local INSOMNIAC = Instance.new("TextButton") local universalfun = Instance.new("TextButton") local FAZEWARE = Instance.new("TextButton") local CuteWare_V2 = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.CoreGui Main.Name = "Main" Main.Parent = ScreenGui Main.BackgroundColor3 = Color3.fromRGB(17, 17, 17) Main.BorderColor3 = Color3.fromRGB(138, 138, 255) Main.Position = UDim2.new(0.26006192, 0, 0.298405468, 0) Main.Size = UDim2.new(0, 619, 0, 354) Main.Active = true Main.Draggable = true ImageLabel.Parent = Main ImageLabel.BackgroundColor3 = Color3.fromRGB(17, 17, 17) ImageLabel.BorderColor3 = Color3.fromRGB(50, 50, 50) ImageLabel.Position = UDim2.new(0.00969305355, 0, 0.0169491526, 0) ImageLabel.Size = UDim2.new(0, 607, 0, 342) ImageLabel_2.Parent = Main ImageLabel_2.BackgroundColor3 = Color3.fromRGB(17, 17, 17) ImageLabel_2.BorderColor3 = Color3.fromRGB(50, 50, 50) ImageLabel_2.Position = UDim2.new(0.0193861071, 0, 0.0338983051, 0) ImageLabel_2.Size = UDim2.new(0, 595, 0, 330) ImageLabel_2.Image = "rbxassetid://5553946656" ImageLabel_2.ImageColor3 = Color3.fromRGB(15, 15, 15) WaterMark.Name = "WaterMark" WaterMark.Parent = Main WaterMark.BackgroundColor3 = Color3.fromRGB(17, 17, 17) WaterMark.BorderColor3 = Color3.fromRGB(138, 138, 255) WaterMark.Position = UDim2.new(0.339256853, 0, 0, 0) WaterMark.Size = UDim2.new(0, 200, 0, 26) WaterMark.Font = Enum.Font.Code WaterMark.Text = "Drain-Ware" WaterMark.TextColor3 = Color3.fromRGB(138, 138, 255) WaterMark.TextSize = 15.000 WaterMark_2.Name = "WaterMark" WaterMark_2.Parent = Main WaterMark_2.BackgroundColor3 = Color3.fromRGB(17, 17, 17) WaterMark_2.BorderColor3 = Color3.fromRGB(138, 138, 255) WaterMark_2.Position = UDim2.new(0.242326334, 0, 0.926553667, 0) WaterMark_2.Size = UDim2.new(0, 319, 0, 26) WaterMark_2.Font = Enum.Font.Code WaterMark_2.Text = "This Script Is made By IIV and Slammy" WaterMark_2.TextColor3 = Color3.fromRGB(138, 138, 255) WaterMark_2.TextSize = 15.000 TextLabely.Name = "TextLabel y" TextLabely.Parent = Main TextLabely.BackgroundColor3 = Color3.fromRGB(138, 138, 255) TextLabely.BorderColor3 = Color3.fromRGB(17, 17, 17) TextLabely.Position = UDim2.new(0.499192268, 0, 0.073446326, 0) TextLabely.Size = UDim2.new(0, 1, 0, 302) TextLabely.Font = Enum.Font.SourceSans TextLabely.Text = " " TextLabely.TextColor3 = Color3.fromRGB(138, 138, 255) TextLabely.TextSize = 14.000 TextLabely.TextStrokeColor3 = Color3.fromRGB(138, 138, 255) TextLabelx.Name = "TextLabel x" TextLabelx.Parent = Main TextLabelx.BackgroundColor3 = Color3.fromRGB(138, 138, 255) TextLabelx.BorderColor3 = Color3.fromRGB(17, 17, 17) TextLabelx.Position = UDim2.new(0, 0, 0.497175157, 0) TextLabelx.Size = UDim2.new(0, 619, 0, 1) TextLabelx.Font = Enum.Font.SourceSans TextLabelx.Text = " " TextLabelx.TextColor3 = Color3.fromRGB(138, 138, 255) TextLabelx.TextSize = 14.000 TargetLock.Name = "Target Lock" TargetLock.Parent = Main TargetLock.BackgroundColor3 = Color3.fromRGB(138, 138, 255) TargetLock.BorderColor3 = Color3.fromRGB(138, 138, 255) TargetLock.Position = UDim2.new(0.0323101766, 0, 0.115819208, 0) TargetLock.Size = UDim2.new(0, 130, 0, 50) TargetLock.Font = Enum.Font.Code TargetLock.Text = "Target Lock" TargetLock.TextColor3 = Color3.fromRGB(0, 0, 0) TargetLock.TextSize = 14.000 TargetLock.MouseButton1Down:connect(function() local ScreenGui = Instance.new("ScreenGui") local TextLabel = Instance.new("TextLabel") --Properties: ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling _G.KEY = "q" _G.PART = "LowerTorso" _G.PRED = 0.037 _G.Frame = Vector3.new(0,0.53,0) local CC = game:GetService "Workspace".CurrentCamera local Plr local enabled = false local accomidationfactor = nil local mouse = game.Players.LocalPlayer:GetMouse() local placemarker = Instance.new("Part", game.Workspace) local guimain = Instance.new("Folder", game.CoreGui) function makemarker(Parent, Adornee, Color, Size, Size2) local e = Instance.new("BillboardGui", Parent) e.Name = "PP" e.Adornee = Adornee e.Size = UDim2.new(Size, Size2, Size, Size2) e.AlwaysOnTop = true local a = Instance.new("Frame", e) a.Size = UDim2.new(4, 0, 4, 0) a.BackgroundTransparency = 0.1 a.BackgroundColor3 = Color local g = Instance.new("UICorner", a) g.CornerRadius = UDim.new(50, 50) return (e) end local data = game.Players:GetPlayers() function noob(player) local character repeat wait() until player.Character local handler = makemarker(guimain, player.Character:WaitForChild(_G.PART), Color3.fromRGB(255, 255, 255), 0.0, 0) handler.Name = player.Name player.CharacterAdded:connect( function(Char) handler.Adornee = Char:WaitForChild(_G.PART) end ) local TextLabel = Instance.new("TextLabel", handler) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0, -50) TextLabel.Size = UDim2.new(0, 100, 0, 100) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.TextSize = 14 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextStrokeTransparency = 0 TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom TextLabel.Text = "Name: " .. player.Name TextLabel.ZIndex = 10 spawn( function() while wait() do if player.Character then --TextLabel.Text = player.Name.." | Bounty: "..tostring(player:WaitForChild("leaderstats").Wanted.Value).." | "..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health)) end end end ) end for i = 1, #data do if data[i] ~= game.Players.LocalPlayer then noob(data[i]) end end game.Players.PlayerAdded:connect( function(Player) noob(Player) end ) game.Players.PlayerRemoving:Connect( function(player) guimain[player.Name]:Destroy() end ) spawn( function() placemarker.Anchored = true placemarker.CanCollide = false placemarker.Size = Vector3.new(0.1, 0.1, 0.1) placemarker.Transparency = 0.1 makemarker(placemarker, placemarker, Color3.fromRGB(255, 255, 255), 0.20, 0) end ) mouse.KeyDown:Connect( function(k) if k ~= _G.KEY then return end if enabled then -- guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) enabled = false TextLabel.TextColor3 = Color3.fromRGB(255, 20, 75) TextLabel.Text = "------" else --guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) enabled = true Plr = getClosestPlayerToCursor() TextLabel.TextColor3 = Color3.fromRGB(12, 255, 0) TextLabel.Text = Plr.Character.Humanoid.DisplayName end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(_G.PART) then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end game:GetService "RunService".Stepped:connect( function() if enabled and Plr.Character and Plr.Character:FindFirstChild(_G.PART) then placemarker.CFrame = CFrame.new(Plr.Character[_G.PART].Position + _G.Frame + (Plr.Character[_G.PART].Velocity * accomidationfactor)) else placemarker.CFrame = CFrame.new(0, 9999, 0) end end ) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure( function(...) local args = {...} if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[_G.PART].Position+ _G.Frame + (Plr.Character[_G.PART].Velocity * accomidationfactor) return old(unpack(args)) end return old(...) end ) game.Players.LocalPlayer.Chatted:Connect( function(Chat) if Chat == "print" then print(_G.PRED) end end ) game.Players.LocalPlayer.Chatted:Connect( function(Chat) if Chat == "Code:1029" then _G.KEY = nil _G.AIR = nil _G.PART = nil _G.PRED = nil TextLabel.Visible = false end end ) game.Players.LocalPlayer.Chatted:Connect( function(Chat) if Chat == "Code:1030" then _G.KEY = "q" _G.AIR = 0.00005 _G.PART = "LowerTorso" _G.PRED = 0.029 TextLabel.Visible = true end end ) game.Players.LocalPlayer.Chatted:Connect( function(Chat) if Chat == "P+" then _G.PRED = _G.PRED+0.001 end end ) game.Players.LocalPlayer.Chatted:Connect( function(Chat) if Chat == "P-" then _G.PRED = _G.PRED-0.001 end end ) while wait() do --[[ if getClosestPlayerToCursor().Character.Humanoid.FloorMaterial == Enum.Material.Air then accomidationfactor = _G.AIR print("jump 1") else local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local Value = tostring(ping) local pingValue = Value:split(" ") local PingNumber = pingValue[1] accomidationfactor = PingNumber / 1000 + 0.016 end ]] if getClosestPlayerToCursor().Character.Humanoid.Jump == true and getClosestPlayerToCursor().Character.Humanoid.FloorMaterial == Enum.Material.Air then _G.Frame = Vector3.new(0,-2.3,0) wait(0.05) else local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local Value = tostring(ping) local pingValue = Value:split(" ") local PingNumber = pingValue[1] accomidationfactor = PingNumber / 1000 + _G.PRED _G.Frame = Vector3.new(0,0.53,0) end end end) SilentAim.Name = "Silent Aim" SilentAim.Parent = Main SilentAim.BackgroundColor3 = Color3.fromRGB(138, 138, 255) SilentAim.BorderColor3 = Color3.fromRGB(138, 138, 255) SilentAim.Position = UDim2.new(0.276252031, 0, 0.115819208, 0) SilentAim.Size = UDim2.new(0, 130, 0, 50) SilentAim.Font = Enum.Font.Code SilentAim.Text = "Silent Aim" SilentAim.TextColor3 = Color3.fromRGB(0, 0, 0) SilentAim.TextSize = 14.000 SilentAim.MouseButton1Down:connect(function() -- // Dependencies local Aiming = loadstring(game:HttpGet("https://pastebin.com/raw/mmU40Efn"))() Aiming.TeamCheck(false) -- // Services local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") -- // Vars local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local CurrentCamera = Workspace.CurrentCamera local DaHoodSettings = { SilentAim = true, AimLock = false, Prediction = 0.165, AimLockKeybind = Enum.KeyCode.Q } getgenv().DaHoodSettings = DaHoodSettings -- // Overwrite to account downed function Aiming.Check() -- // Check A if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then return false end -- // Check if downed local Character = Aiming.Character(Aiming.Selected) local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil -- // Check B if (KOd or Grabbed) then return false end -- // return true end -- // Hook local __index __index = hookmetamethod(game, "__index", function(t, k) -- // Check if it trying to get our mouse's hit or target and see if we can use it if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then -- // Vars local SelectedPart = Aiming.SelectedPart -- // Hit/Target if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then -- // Hit to account prediction local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) -- // Return modded val return (k == "Hit" and Hit or SelectedPart) end end -- // Return return __index(t, k) end) -- // Aimlock RunService:BindToRenderStep("AimLock", 0, function() if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then -- // Vars local SelectedPart = Aiming.SelectedPart -- // Hit to account prediction local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) -- // Set the camera to face towards the Hit CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position) end end) end) CamLock.Name = "Cam-Lock" CamLock.Parent = Main CamLock.BackgroundColor3 = Color3.fromRGB(138, 138, 255) CamLock.BorderColor3 = Color3.fromRGB(138, 138, 255) CamLock.Position = UDim2.new(0.0323101878, 0, 0.313559324, 0) CamLock.Size = UDim2.new(0, 130, 0, 50) CamLock.Font = Enum.Font.Code CamLock.Text = "Cam-Lock" CamLock.TextColor3 = Color3.fromRGB(0, 0, 0) CamLock.TextSize = 14.000 CamLock.MouseButton1Down:connect(function() _XM5trHQ4Df9Bl2N3, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk' ,nil,nil;(function() _msec=(function(l,M,o)local G=M[(0x8d+-55)];local Q=o[l[(0x17740/152)]][l[(0x2bb77/241)]];local S=(0x1e4/121)/(((2897550/0x2f)/0xe1)/0x89)local x=(89+(19+(-0x62+-8)))-(0x16-21)local j=o[l[(425-0xe4)]][l[(0x4271/73)]];local t=(-55+(7000/(270-0x91)))+(434/0xd9)local _=o[l[(-0x4c+662)]][l[(1880-0x3e4)]]local E=(0x1ce/231)-(((84750/0xfa)-0xe4)/0x6f)local I=(108-((0x2c9-(0x66d5/65))-0xca))local B=(((-19+(0x6fef+-88))/244)-0x73)local A=(((-17700/(574-0x152))+114)-0x25)local a=(468/((0xf5fc/(464-0x11a))+-112))local C=(((107892/(539-0x128))-0x118)/82)local e=(((-0x1f+(355-0xc5))+-0x35)+-72)local k=(0xc4/((40964/(0x203-306))-0x93))local h=(184/((-0x2d+(-52+0x12))+0x7d))local P=(32-(0xd90/(744/(0x39+-51))))local c=(116/(((0x1-42)+0xa7)-0x61))local w=((209+((-0x63c/42)+-0x37))-112)local f=(524/((0x17e+(7+-0x6a))-0x98))local N=(((((-1420758+0xad6bb)+0x56b83)/0x72)/38)+85)local b=((-0x6d+(102+(-7097/0x97)))+0x39)local R=(((0x177-(-0x7d+325))+-0x4d)-0x5f)local r=(25-(-53+(0x546/(77-0x3b))))local n=((0x628-((-21+-0x22)+875))/252)local d=((-81+(-0x30+(951+-0x48)))/0xfa)local V=l[(1383+-0x19)];local J=o[l[(0x1bd-248)]][l[(0x200+-32)]];local K=o[(function(l)return type(l):sub(1,1)..'\101\116'end)('CON0OI10')..'\109\101'..('\116\97'or'01ENNo0C')..l[(11134/0x13)]];local u=o[l[(0x4b9-623)]][l[(-21+0x3e3)]];local v=(0x3b+-57)-(-69+((3917496/(0x263-369))/0xe4))local s=(((544635/0x41)/0x93)-55)-(-84+0x56)local p=o[l[(0x1c6-257)]][l[(0x78fa/95)]];local H=function(l,o)return l..o end local g=(684/0xab)*(((0x167a0+-28)/133)/0xad)local y=o[l[(0xd1e0/46)]];local O=(0x7e-124)*(0x150-(-22+(587-0x165)))local m=((65372/0x3b)+-0x54)*(286/(-0x28+(289+-0x6a)))local z=((-122+(0x13a/(0x13-18)))-140)local D=(242/((0x2f6-441)-196))*(-59+0x3d)local U=o[l[((2246-0x47c)+-0x31)]]or o[l[(0x4b9-623)]][l[((2246-0x47c)+-0x31)]];local i=(0x12d+(-0x5e+(175-0x7e)))local l=o[l[(-123+0x552)]];local L=(function(i)local O,M=1,0x10 local o={j={},v={}}local H=-E local l=M+x while true do o[i:sub(l,(function()l=O+l return l-x end)())]=(function()H=H+E return H end)()if H==(g-E)then H=""M=v break end end local H=#i while l=l)and E or s;end;end,[(118-0x71)]=function()local o=l[(100+-0x63)]();local M=l[(-0x43+68)]();local B=E;local H=(l[(0x8c/35)](M,x,g+D)*(S^(g*S)))+o;local o=l[(60-0x38)](M,21,31);local l=((-E)^l[(0xa4/41)](M,32));if(o==s)then if(H==v)then return l*s;else o=x;B=v;end;elseif(o==(O*(S^t))-x)then return(H==s)and(l*(x/v))or(l*(s/v));end;return Q(l,o-((i*(D))-E))*(B+(H/(S^z)));end,[(684/0x72)]=function(H,B,B)local B;if(not H)then H=l[(178/0xb2)]();if(H==s)then return'';end;end;B=J(L,o,o+H-E);o=o+H;local l=''for o=x,#B do l=V(l,p((j(J(B,o,o))+M)%i))M=(M+_)%O end return l;end}local function s(...)return{...},y('#',...)end local function m()local C={};local H={};local o={};local N={C,H,nil,o};local M={}local A=(0xbd-(0xc3+-65))local i={[(111/0x25)]=(function(o)return not(#o==l[(93+(-28+-0x3f))]())end),[((40+-0x75)+0x4f)]=(function(o)return l[(-119+0x7c)]()end),[(64-(0x1600/88))]=(function(o)return l[(0x71-107)]()end),[(-71+0x4b)]=(function(o)local H=l[(0x270/104)]()local l=''local o=1 for M=1,#H do o=(o+A)%i l=V(l,p((j(H:sub(M,M))+o)%O))end return l end)};for l=x,l[(0x34+-51)]()do H[l-x]=m();end;local o=l[(0x2b-42)]()for o=1,o do local l=l[(0x68-102)]();local H;local l=i[l%(-0x6f+133)];M[o]=l and l({});end;for N=1,l[(-0x51+82)]()do local o=l[(-0x3a+60)]();if(l[(57-(224-0xab))](o,E,x)==v)then local i=l[(780/0xc3)](o,S,t);local H=l[(0x46+-66)](o,D,S+D);local o={l[(132-0x81)](),l[(150/0x32)](),nil,nil};local O={[(0x7d+-125)]=function()o[R]=l[(0x13b/105)]();o[c]=l[(0x6c-105)]();end,[(82+-0x51)]=function()o[n]=l[(-84+0x55)]();end,[(470/0xeb)]=function()o[R]=l[(0x8c/140)]()-(S^g)end,[(705/0xeb)]=function()o[R]=l[(0x3e-61)]()-(S^g)o[c]=l[(0x39/19)]();end};O[i]();if(l[(131-0x7f)](H,x,E)==x)then o[B]=M[o[e]]end if(l[(64/0x10)](H,S,S)==E)then o[R]=M[o[n]]end if(l[(240/(14280/0xee))](H,t,t)==x)then o[P]=M[o[c]]end C[N]=o;end end;N[3]=l[(0x7d-(0x6e07/229))]();return N;end;local function g(l,_,D)local o=l[S];local M=l[t];local l=l[E];return(function(...)local p={};local O=M;local j=o;local L={...};local i=l;local M={};local o=E;local v={};local s=s local m=y('#',...)-x;local l=E l*=-1 local t=l;for l=0,m do if(l>=O)then p[l-O]=L[l+x];else M[l]=L[l+E];end;end;local l=m-O+E local l;local O;while true do l=i[o];O=l[(0x73-114)];H=(7607600)while(0x103-154)>=O do H-= H H=(2620885)while O<=(0x141c/(251-0x98))do H-= H H=(236482)while O<=(101-0x4c)do H-= H H=(1076481)while(0x6f-99)>=O do H-= H H=(1970829)while((-0x2cdc/198)+63)>=O do H-= H H=(805761)while(110-0x6c)>=O do H-= H H=(5419726)while(0x0/214)>=O do H-= H M[l[C]][M[l[R]]]=M[l[h]];break;end while 1399==(H)/((395148/0x66))do H=(5247308)while O>(0x5f+-94)do H-= H local O;local H;M[l[e]]=M[l[R]][l[c]];o=o+E;l=i[o];M[l[I]]=M[l[d]][l[k]];o=o+E;l=i[o];H=l[B];O=M[l[r]];M[H+1]=O;M[H]=O[l[c]];o=o+E;l=i[o];M[l[a]]=l[d];o=o+E;l=i[o];H=l[e]M[H](U(M,H+x,l[n]))break end while(H)/((0xf42+-59))==1364 do M[l[A]]=M[l[n]]*M[l[P]];break end;break;end break;end while 2713==(H)/((0x16e+-69))do H=(11767514)while(0x65-98)>=O do H-= H M[l[C]]=M[l[n]][l[w]];o=o+E;l=i[o];M[l[A]]=M[l[n]][l[k]];o=o+E;l=i[o];M[l[I]]=M[l[R]][l[c]];o=o+E;l=i[o];M[l[B]]=M[l[r]][l[k]];o=o+E;l=i[o];M[l[I]][l[n]]=l[P];o=o+E;l=i[o];o=l[d];break;end while(H)/((0x77c47/161))==3862 do H=(8703416)while O>(0x70/28)do H-= H M[l[B]]=(l[R]~=0);o=o+x;break end while 2423==(H)/((337648/0x5e))do local O;local H;M[l[A]]=_[l[r]];o=o+E;l=i[o];M[l[A]]=M[l[R]][l[P]];o=o+E;l=i[o];M[l[A]]=_[l[R]];o=o+E;l=i[o];M[l[C]]=M[l[N]][l[h]];o=o+E;l=i[o];M[l[B]]=M[l[n]][l[h]];o=o+E;l=i[o];M[l[a]]=M[l[r]][l[w]];o=o+E;l=i[o];H=l[I]M[H]=M[H](U(M,H+E,l[n]))o=o+E;l=i[o];M[l[a]]=_[l[r]];o=o+E;l=i[o];M[l[I]]=M[l[d]][l[f]];o=o+E;l=i[o];H=l[I]M[H]=M[H](M[H+x])o=o+E;l=i[o];M[l[C]]=_[l[N]];o=o+E;l=i[o];M[l[B]]=M[l[N]][l[f]];o=o+E;l=i[o];H=l[A]M[H]=M[H](M[H+x])o=o+E;l=i[o];O={M,l};O[x][O[S][B]]=O[E][O[S][k]]+O[x][O[S][n]];o=o+E;l=i[o];M[l[a]]=_[l[r]];o=o+E;l=i[o];if(M[l[e]]=O do H-= H H=(3555396)while O<=(582/(124+-0x1b))do H-= H local l={l,M};l[S][l[x][B]]=l[S][l[E][N]]+l[x][k];break;end while(H)/(((1366+-0x24)+-0x2e))==2769 do H=(5567775)while O>(100+-0x5d)do H-= H local O;local H;M[l[C]]=M[l[R]][l[f]];o=o+E;l=i[o];H=l[a];O=M[l[n]];M[H+1]=O;M[H]=O[l[w]];o=o+E;l=i[o];M[l[C]]=l[n];o=o+E;l=i[o];H=l[B]M[H]=M[H](U(M,H+E,l[R]))o=o+E;l=i[o];M[l[B]]=M[l[n]][l[c]];o=o+E;l=i[o];H=l[B];O=M[l[R]];M[H+1]=O;M[H]=O[l[k]];break end while(H)/((-0x2a+1567))==3651 do M[l[I]]=_[l[r]];break end;break;end break;end while(H)/((0x4c6+-100))==3129 do H=(2573868)while(-0x7d+135)>=O do H-= H H=(9826652)while O>(0x46+(-36+-0x19))do H-= H local O;local H;M[l[a]]=M[l[d]][l[c]];o=o+E;l=i[o];H=l[C];O=M[l[N]];M[H+1]=O;M[H]=O[l[h]];o=o+E;l=i[o];M[l[C]]=M[l[n]];o=o+E;l=i[o];H=l[I]M[H]=M[H](U(M,H+E,l[n]))o=o+E;l=i[o];if not M[l[C]]then o=o+x;else o=l[R];end;break end while 2827==(H)/((0x1b74-3552))do local H;M[l[I]][l[d]]=M[l[c]];o=o+E;l=i[o];M[l[C]][l[N]]=l[w];o=o+E;l=i[o];M[l[A]]=D[l[n]];o=o+E;l=i[o];M[l[a]]=l[N];o=o+E;l=i[o];H=l[e]M[H]=M[H](M[H+x])o=o+E;l=i[o];M[l[A]][l[b]]=M[l[P]];o=o+E;l=i[o];M[l[C]]={};o=o+E;l=i[o];M[l[e]][l[n]]=M[l[h]];o=o+E;l=i[o];M[l[C]]={};o=o+E;l=i[o];M[l[B]]=l[R];break end;break;end while(H)/((0x837c/30))==2294 do H=(1967818)while(0x41+-54)=O do H-= H H=(395175)while((204-0x96)+-39)>=O do H-= H H=(3084535)while O<=(132+-0x77)do H-= H M[l[C]]=M[l[n]]*l[f];break;end while 1321==(H)/((2369+-0x22))do H=(2211207)while O>(145-0x83)do H-= H local o=l[B]local i={M[o](U(M,o+1,l[R]))};local H=0;for l=o,l[f]do H=H+E;M[l]=i[H];end break end while(H)/((6616-0xd29))==681 do local H=l[r];local o=M[H]for l=H+1,l[P]do o=o..M[l];end;M[l[B]]=o;break end;break;end break;end while 825==(H)/(((-0x24+73323)/153))do H=(14965912)while(64/0x4)>=O do H-= H M[l[A]]=_[l[N]];o=o+E;l=i[o];M[l[e]]=(not M[l[r]]);o=o+E;l=i[o];_[l[n]]=M[l[a]];o=o+E;l=i[o];M[l[A]]=_[l[r]];o=o+E;l=i[o];M[l[I]]=M[l[b]][l[P]];o=o+E;l=i[o];M[l[B]]=_[l[n]];o=o+E;l=i[o];M[l[a]][l[r]]=M[l[h]];o=o+E;l=i[o];do return end;break;end while(H)/((-65+0xf25))==3926 do H=(7141820)while(-75+0x5c)=O do H-= H H=(333868)while(-114+0x85)>=O do H-= H M[l[e]]=_[l[r]];o=o+E;l=i[o];M[l[a]]=#M[l[N]];o=o+E;l=i[o];_[l[b]]=M[l[a]];o=o+E;l=i[o];M[l[C]]=_[l[n]];o=o+E;l=i[o];M[l[B]]=#M[l[d]];o=o+E;l=i[o];_[l[r]]=M[l[B]];o=o+E;l=i[o];do return end;break;end while(H)/((1775+-0x1b))==191 do H=(3237030)while(3220/0xa1)(124-(-37+0x8b))do H-= H local l=l[a]M[l](M[l+x])break end while(H)/((547051/0xc7))==1358 do local o=l[B]M[o](U(M,o+x,l[R]))break end;break;end while 910==(H)/((305440/0x5c))do H=(5596815)while O>(2712/0x71)do H-= H M[l[A]]=_[l[d]];o=o+E;l=i[o];M[l[a]]=M[l[N]][l[w]];o=o+E;l=i[o];M[l[I]]=M[l[n]][l[P]];o=o+E;l=i[o];_[l[R]]=M[l[B]];o=o+E;l=i[o];M[l[a]]=_[l[r]];o=o+E;l=i[o];M[l[I]]=M[l[N]][l[k]];o=o+E;l=i[o];M[l[e]]=M[l[R]][l[w]];o=o+E;l=i[o];_[l[n]]=M[l[A]];o=o+E;l=i[o];M[l[I]]=_[l[R]];o=o+E;l=i[o];M[l[A]]=M[l[n]][l[P]];o=o+E;l=i[o];M[l[a]]=M[l[N]][l[P]];o=o+E;l=i[o];_[l[r]]=M[l[a]];o=o+E;l=i[o];M[l[e]]=_[l[b]];o=o+E;l=i[o];M[l[A]]=M[l[d]][l[w]];o=o+E;l=i[o];M[l[A]]=M[l[N]][l[c]];o=o+E;l=i[o];_[l[d]]=M[l[e]];o=o+E;l=i[o];M[l[B]]=_[l[n]];o=o+E;l=i[o];if M[l[C]]then o=o+E;else o=l[b];end;break end while 1765==(H)/((47565/0xf))do M[l[e]]=(not M[l[n]]);break end;break;end break;end break;end break;end break;end while 317==(H)/((1618-0x368))do H=(930000)while(0x1d3e/197)>=O do H-= H H=(756522)while O<=(0x85+(-83-0x13))do H-= H H=(234000)while(6300/0xe1)>=O do H-= H H=(78880)while(-0x25+63)>=O do H-= H local o=l[C];do return M[o](U(M,o+1,l[d]))end;break;end while 136==(H)/(((7723860/0x45)/0xc1))do H=(8382888)while O>(102-0x4b)do H-= H local C;local r,x;local O;local H;M[l[e]]=D[l[n]];o=o+E;l=i[o];H=l[B];O=M[l[n]];M[H+1]=O;M[H]=O[l[P]];o=o+E;l=i[o];M[l[I]]=l[N];o=o+E;l=i[o];H=l[a]r,x=s(M[H](U(M,H+1,l[N])))t=x+H-1 C=0;for l=H,t do C=C+E;M[l]=r[C];end;o=o+E;l=i[o];H=l[e]M[H]=M[H](U(M,H+E,t))o=o+E;l=i[o];H=l[I]M[H]=M[H]()o=o+E;l=i[o];M[l[A]]=(l[d]~=0);o=o+E;l=i[o];H=l[a];O=M[l[b]];M[H+1]=O;M[H]=O[l[w]];o=o+E;l=i[o];M[l[a]]=l[R];o=o+E;l=i[o];H=l[a]M[H]=M[H](U(M,H+E,l[N]))break end while(H)/((0xace+-74))==3114 do local l={M,l};l[x][l[S][e]]=l[E][l[S][c]]+l[x][l[S][r]];break end;break;end break;end while(H)/((209430/0xb3))==200 do H=(6818392)while O<=(0x8d-112)do H-= H local l=l[a];do return U(M,l,t)end;break;end while 2504==(H)/(((0x2b77-5608)-0xaec))do H=(11198784)while(-62+(-122+0xd6))=O do H-= H H=(7076000)while(0x400/32)>=O do H-= H local O;local R,d;local H;M[l[A]]=M[l[r]][l[c]];o=o+E;l=i[o];M[l[a]]=M[l[N]];o=o+E;l=i[o];M[l[C]]=M[l[r]]-M[l[h]];o=o+E;l=i[o];H=l[B]M[H]=M[H](M[H+x])o=o+E;l=i[o];M[l[I]]=M[l[N]];o=o+E;l=i[o];M[l[C]]=M[l[N]]-M[l[f]];o=o+E;l=i[o];H=l[I]M[H]=M[H](M[H+x])o=o+E;l=i[o];M[l[e]]=M[l[r]];o=o+E;l=i[o];M[l[C]]=M[l[b]]-M[l[c]];o=o+E;l=i[o];H=l[a]R,d=s(M[H](M[H+x]))t=d+H-E O=0;for l=H,t do O=O+E;M[l]=R[O];end;o=o+E;l=i[o];H=l[B];do return M[H](U(M,H+1,t))end;o=o+E;l=i[o];H=l[e];do return U(M,H,t)end;o=o+E;l=i[o];o=l[b];break;end while(H)/((0x1c82-3673))==1952 do H=(9871914)while(-84+0x75)=i then E[o]=H[o];l[1]=E;end;end;end;break end while(H)/((0x15b0a/34))==3778 do if not M[l[e]]then o=o+x;else o=l[n];end;break end;break;end break;end while(H)/((0x89f6f/179))==1523 do H=(2472420)while O<=(-116+0x98)do H-= H H=(645832)while(-95+0x82)0)then if(E<=M[H+1])then o=l[R];M[H+3]=E;end elseif(E>=M[H+1])then o=l[N];M[H+3]=E;end break end while 328==(H)/((419397/(0xaa91/205)))do M[l[I]]=_[l[r]];o=o+E;l=i[o];M[l[e]]=M[l[b]][l[P]];o=o+E;l=i[o];M[l[e]]=_[l[R]];o=o+E;l=i[o];M[l[I]]=M[l[r]][l[h]];o=o+E;l=i[o];if(M[l[e]]~=M[l[c]])then o=o+x;else o=l[b];end;break end;break;end while(H)/((0x20373/95))==1780 do H=(3041400)while(0xde/6)=O do H-= H H=(11670208)while O<=(110-0x45)do H-= H H=(1063328)while(163-0x7c)>=O do H-= H M[l[C]]();break;end while(H)/((0x16964/229))==2632 do H=(10017420)while O>(172-0x84)do H-= H if(M[l[I]]==M[l[h]])then o=o+x;else o=l[r];end;break end while(H)/((3328+-0x6c))==3111 do local l=l[I]M[l]=M[l](U(M,l+E,t))break end;break;end break;end while(H)/((-99+0xf83))==3014 do H=(1033120)while(134-0x5b)>=O do H-= H H=(1385270)while O>(-0x3d+103)do H-= H M[l[I]]=M[l[d]]*l[h];break end while 415==(H)/((163562/0x31))do if(M[l[B]]0)then if(E>M[H+1])then o=l[R];else M[H+3]=E;end elseif(E(611/0xd)do H-= H if(M[l[B]]~=l[w])then o=o+x;else o=l[b];end;break end while(H)/((1198-0x26b))==1624 do M[l[C]]=M[l[d]][M[l[w]]];break end;break;end break;end while(H)/((152813/0x59))==3818 do H=(8226400)while O<=((0xaf+-34)+-91)do H-= H H=(1573140)while O>(0x8d+-92)do H-= H M[l[B]]=M[l[d]]/M[l[h]];break end while(H)/((-83+0xa1c))==628 do M[l[B]]=g(j[l[R]],nil,D);break end;break;end while 2912==(H)/((-0x65+2926))do H=(255432)while(0x64+-49)=O do H-= H H=(5873322)while(-60+0x76)>=O do H-= H H=(1759821)while O<=(2475/0x2d)do H-= H H=(289476)while(0xf87/75)>=O do H-= H M[l[C]]=(l[d]~=0);o=o+E;l=i[o];M[l[C]]=(l[d]~=0);o=o+E;l=i[o];M[l[A]]=(l[b]~=0);o=o+E;l=i[o];M[l[e]]=(l[n]~=0);o=o+E;l=i[o];M[l[A]]=(l[R]~=0);o=o+E;l=i[o];M[l[a]]=l[N];o=o+E;l=i[o];M[l[A]]=D[l[r]];o=o+E;l=i[o];M[l[A]]=M[l[N]][l[k]];o=o+E;l=i[o];M[l[B]]=M[l[n]][l[f]];o=o+E;l=i[o];M[l[A]]=(l[R]~=0);break;end while 1419==(H)/(((0x185+-124)+-0x3d))do H=(1329216)while O>(195-0x8d)do H-= H do return end;break end while(H)/((0x1f23-4015))==336 do local H;M[l[C]]={};o=o+E;l=i[o];M[l[a]][l[r]]=l[k];o=o+E;l=i[o];M[l[a]]=l[b];o=o+E;l=i[o];M[l[I]]=M[l[r]][l[f]];o=o+E;l=i[o];M[l[a]]=l[R];o=o+E;l=i[o];M[l[e]]=M[l[b]];o=o+E;l=i[o];H=l[C]M[H]=M[H]()o=o+E;l=i[o];M[l[a]]=l[r];o=o+E;l=i[o];M[l[e]]=D[l[b]];o=o+E;l=i[o];M[l[A]]=M[l[R]][l[h]];break end;break;end break;end while(H)/((1100+-0x71))==1783 do H=(528960)while O<=(-0x7b+179)do H-= H local o=l[I];local H=M[o];for l=o+1,l[b]do u(H,M[l])end;break;end while 1140==(H)/((0x3b9-489))do H=(4866102)while(0xb94/52)=O do H-= H H=(4551630)while O<=(0xe8-173)do H-= H local H;H=l[B]M[H]=M[H](U(M,H+E,l[n]))o=o+E;l=i[o];M[l[A]]=M[l[N]][l[k]];o=o+E;l=i[o];M[l[B]]=(l[d]~=0);o=o+E;l=i[o];M[l[B]]=M[l[n]][l[c]];o=o+E;l=i[o];M[l[I]]=M[l[n]][l[f]];o=o+E;l=i[o];M[l[A]]=M[l[n]][l[w]];o=o+E;l=i[o];M[l[B]]=M[l[n]][l[c]];o=o+E;l=i[o];M[l[e]]=(l[b]~=0);o=o+E;l=i[o];M[l[e]]=(l[d]~=0);o=o+E;l=i[o];D[l[d]]=M[l[a]];break;end while 2595==(H)/(((0x3e8bc-128146)/0x49))do H=(5257478)while O>(242-0xb6)do H-= H M[l[a]]();break end while 3089==(H)/((192326/0x71))do if(M[l[A]](-0x12+80)do H-= H if(M[l[I]]~=M[l[h]])then o=o+x;else o=l[N];end;break end while 156==(H)/(((191527+-0x2b)/81))do local O;local H;M[l[e]]=M[l[N]][l[P]];o=o+E;l=i[o];H=l[A];O=M[l[R]];M[H+1]=O;M[H]=O[l[w]];o=o+E;l=i[o];M[l[C]]=M[l[d]];o=o+E;l=i[o];H=l[A]M[H]=M[H](U(M,H+E,l[b]))o=o+E;l=i[o];M[l[I]]=M[l[N]];break end;break;end while(H)/((0x2c3e4/(159+-0x5e)))==622 do H=(1310272)while(231-0xa7)=O do H-= H H=(308448)while O<=(-0x75+185)do H-= H H=(925422)while(0xfb-185)>=O do H-= H M[l[B]][l[R]]=l[h];o=o+E;l=i[o];M[l[I]][l[d]]=l[c];o=o+E;l=i[o];M[l[I]][l[d]]=l[k];o=o+E;l=i[o];M[l[e]][l[b]]=l[k];o=o+E;l=i[o];M[l[a]][l[b]]=l[c];o=o+E;l=i[o];M[l[C]][l[r]]=l[h];o=o+E;l=i[o];M[l[C]][l[N]]=l[f];o=o+E;l=i[o];M[l[a]][l[R]]=l[f];o=o+E;l=i[o];M[l[a]][l[N]]=l[P];o=o+E;l=i[o];M[l[a]][l[R]]=l[w];break;end while(H)/((0xdfe+-116))==267 do H=(529875)while O>(0x1e9f/117)do H-= H local H=l[N];local o=M[H]for l=H+1,l[c]do o=o..M[l];end;M[l[e]]=o;break end while(H)/((0x359+-72))==675 do local l=l[A]M[l]=M[l](U(M,l+E,t))break end;break;end break;end while 756==(H)/((0x3a3-523))do H=(1572320)while O<=(177-0x6c)do H-= H local H;M[l[a]]=M[l[N]][l[c]];o=o+E;l=i[o];M[l[C]]=M[l[N]][l[P]];o=o+E;l=i[o];M[l[B]]=M[l[n]][l[h]];o=o+E;l=i[o];M[l[B]]=M[l[N]][l[f]];o=o+E;l=i[o];M[l[C]]=M[l[b]]-M[l[w]];o=o+E;l=i[o];M[l[I]]=M[l[d]][l[k]];o=o+E;l=i[o];for l=l[e],l[b]do M[l]=nil;end;o=o+E;l=i[o];M[l[e]]=_[l[r]];o=o+E;l=i[o];M[l[a]]=M[l[r]][l[f]];o=o+E;l=i[o];M[l[A]]=M[l[R]][l[c]];o=o+E;l=i[o];M[l[A]]=D[l[R]];o=o+E;l=i[o];M[l[I]]=M[l[N]][l[f]];o=o+E;l=i[o];H=l[e]M[H]=M[H]()o=o+E;l=i[o];M[l[a]]=_[l[N]];o=o+E;l=i[o];if(M[l[A]]==l[k])then o=o+x;else o=l[b];end;break;end while 1268==(H)/((53320/0x2b))do H=(1457744)while O>(142+-0x48)do H-= H local l=l[e]M[l](M[l+x])break end while 2939==(H)/((0x14390/167))do if(M[l[a]]==l[f])then o=o+x;else o=l[n];end;break end;break;end break;end break;end while(H)/(((0x8a3-1141)-587))==2410 do H=(10660503)while(171-0x61)>=O do H-= H H=(5965648)while O<=(0x2fd0/170)do H-= H M[l[e]][l[n]]=l[w];break;end while 2494==(H)/((0x81a50/222))do H=(4631568)while O>(0x22ca/(0x6952/221))do H-= H if(M[l[e]]~=l[k])then o=o+x;else o=l[r];end;break end while(H)/(((0x6a0ae80/202)/244))==2053 do _[l[N]]=M[l[C]];break end;break;end break;end while 3407==(H)/((-87+0xc90))do H=(113120)while(174-0x62)>=O do H-= H H=(13468635)while O>(272-0xc5)do H-= H M[l[I]]=M[l[N]]*M[l[c]];break end while(H)/((398460/0x74))==3921 do local O;local H;M[l[B]][l[n]]=M[l[P]];o=o+E;l=i[o];H=l[C]M[H](U(M,H+x,l[N]))o=o+E;l=i[o];H=l[C];O=M[l[b]];M[H+1]=O;M[H]=O[l[w]];o=o+E;l=i[o];M[l[B]]={};o=o+E;l=i[o];M[l[I]][l[r]]=l[k];o=o+E;l=i[o];M[l[a]][l[N]]=l[c];o=o+E;l=i[o];M[l[e]][l[N]]=l[P];break end;break;end while 2020==(H)/((0xcb-147))do H=(1885884)while O>(4620/0x3c)do H-= H M[l[I]]=M[l[R]]/l[h];break end while(H)/((0x900+(-20034/0xbd)))==858 do local O;local H;H=l[C]M[H](U(M,H+x,l[N]))o=o+E;l=i[o];M[l[A]]=D[l[R]];o=o+E;l=i[o];M[l[e]]=M[l[R]][l[c]];o=o+E;l=i[o];M[l[A]]=M[l[N]][l[f]];o=o+E;l=i[o];H=l[C];O=M[l[R]];M[H+1]=O;M[H]=O[l[f]];break end;break;end break;end break;end break;end break;end while(H)/((3517-0x6ee))==247 do H=(6262802)while(-75+0xa6)>=O do H-= H H=(1221575)while(186+-0x66)>=O do H-= H H=(4747780)while(203-0x7a)>=O do H-= H H=(3919916)while O<=(0xde-143)do H-= H local O;local H;M[l[I]]=M[l[N]][l[w]];o=o+E;l=i[o];M[l[e]]=M[l[r]][l[c]];o=o+E;l=i[o];M[l[B]]=M[l[n]][l[h]];o=o+E;l=i[o];M[l[e]]=M[l[d]][l[f]];o=o+E;l=i[o];M[l[I]]=D[l[N]];o=o+E;l=i[o];M[l[a]]=M[l[r]][l[f]];o=o+E;l=i[o];M[l[C]]=M[l[b]][l[h]];o=o+E;l=i[o];H=l[I];O=M[l[b]];M[H+1]=O;M[H]=O[l[P]];o=o+E;l=i[o];M[l[e]]=l[b];o=o+E;l=i[o];H=l[I]M[H]=M[H](U(M,H+E,l[N]))o=o+E;l=i[o];M[l[A]]=M[l[r]][l[P]];o=o+E;l=i[o];M[l[a]]=M[l[R]][l[k]];o=o+E;l=i[o];M[l[A]][l[r]]=M[l[c]];o=o+E;l=i[o];o=l[R];break;end while(H)/((2374-0x4c1))==3388 do H=(912974)while O>(-0x1f+111)do H-= H local l={M,l};l[x][l[S][B]]=l[E][l[S][w]]+l[x][l[S][N]];break end while 953==(H)/((0xb75e/49))do do return end;break end;break;end break;end while(H)/((3464-0x6d6))==2770 do H=(2469288)while(18614/0xe3)>=O do H-= H D[l[d]]=M[l[a]];break;end while 1644==(H)/((1578+-0x4c))do H=(1310525)while O>(221-0x8a)do H-= H local o=l[a];local H=M[l[N]];M[o+1]=H;M[o]=H[l[P]];break end while 475==(H)/(((-0x78+5735)-2856))do M[l[C]][l[n]]=l[f];break end;break;end break;end break;end while 373==(H)/((0x53278/104))do H=(949548)while(0xff-168)>=O do H-= H H=(2387744)while O<=(0xb7+-98)do H-= H M[l[C]]=l[R];break;end while(H)/((0x18950/56))==1328 do H=(6032403)while O>(0x90+-58)do H-= H M[l[B]]=l[d];o=o+E;l=i[o];M[l[B]]=l[N];o=o+E;l=i[o];M[l[e]]=l[r];o=o+E;l=i[o];M[l[a]]=l[N];o=o+E;l=i[o];M[l[e]]=l[r];o=o+E;l=i[o];M[l[I]]=l[N];o=o+E;l=i[o];M[l[e]]=l[n];o=o+E;l=i[o];M[l[C]]=l[r];o=o+E;l=i[o];M[l[C]]=l[b];o=o+E;l=i[o];M[l[B]]=l[d];break end while 1833==(H)/((437703/0x85))do local O=j[l[R]];local E;local H={};E=K({},{__index=function(o,l)local l=H[l];return l[1][l[2]];end,__newindex=function(M,l,o)local l=H[l]l[1][l[2]]=o;end;});for E=1,l[c]do o=o+x;local l=i[o];if l[(0x25/37)]==146 then H[E-1]={M,l[d]};else H[E-1]={_,l[b]};end;v[#v+1]=H;end;M[l[A]]=g(O,E,D);break end;break;end break;end while(H)/((55014/0xad))==2986 do H=(254030)while O<=(246-0x9d)do H-= H H=(7371364)while O>(222-0x86)do H-= H if not M[l[e]]then o=o+x;else o=l[R];end;break end while 1841==(H)/((552552/0x8a))do local H=M[l[h]];if H then o=o+x;else M[l[B]]=H;o=l[n];end;break end;break;end while(H)/((2793-0x5b0))==190 do H=(1762386)while O>((0x10760/224)-0xd3)do H-= H local o=l[A]local H,l=s(M[o](U(M,o+1,l[n])))t=l+o-1 local l=0;for o=o,t do l=l+E;M[o]=H[l];end;break end while 2458==(H)/(((97575-0xbeb3)/68))do local H;M[l[B]]=M[l[n]][l[w]];o=o+E;l=i[o];M[l[C]]=M[l[R]]-M[l[h]];o=o+E;l=i[o];M[l[A]]=M[l[b]]-M[l[P]];o=o+E;l=i[o];M[l[I]]=M[l[R]]-M[l[c]];o=o+E;l=i[o];H=l[a];do return M[H](U(M,H+1,l[d]))end;o=o+E;l=i[o];H=l[A];do return U(M,H,t)end;break end;break;end break;end break;end break;end while 2647==(H)/((-0x50+2446))do H=(4017635)while(309-0xd3)>=O do H-= H H=(965064)while((0x32c6-6512)/69)>=O do H-= H H=(1596471)while O<=(163+-0x47)do H-= H local H=l[C];local i=M[H+2];local E=M[H]+i;M[H]=E;if(i>0)then if(E<=M[H+1])then o=l[R];M[H+3]=E;end elseif(E>=M[H+1])then o=l[R];M[H+3]=E;end break;end while 1229==(H)/((-28+0x52f))do H=(3863860)while O>(21855/0xeb)do H-= H local l=l[e]local H,o=s(M[l](M[l+x]))t=o+l-E local o=0;for l=l,t do o=o+E;M[l]=H[o];end;break end while(H)/((0xe76-(0x7c3+-105)))==2123 do local O;local H;M[l[A]][l[d]]=l[w];o=o+E;l=i[o];M[l[C]][l[R]]=l[k];o=o+E;l=i[o];M[l[e]]={};o=o+E;l=i[o];M[l[A]][l[r]]=l[k];o=o+E;l=i[o];M[l[e]][l[R]]=M[l[h]];o=o+E;l=i[o];M[l[a]]=D[l[N]];o=o+E;l=i[o];H=l[A];O=M[l[N]];M[H+1]=O;M[H]=O[l[f]];o=o+E;l=i[o];M[l[C]]=l[N];o=o+E;l=i[o];H=l[a]M[H]=M[H](U(M,H+E,l[b]))o=o+E;l=i[o];H=l[e];O=M[l[b]];M[H+1]=O;M[H]=O[l[P]];break end;break;end break;end while(H)/((0x29c10/84))==474 do H=(1078896)while(318-0xde)>=O do H-= H H=(13763524)while O>(123+-0x1c)do H-= H local I;local C;local H;local O;O=l[N];H=M[O]for l=O+1,l[w]do H=H..M[l];end;M[l[A]]=H;o=o+E;l=i[o];M[l[B]][l[n]]=M[l[f]];o=o+E;l=i[o];M[l[A]][l[R]]=M[l[h]];o=o+E;l=i[o];M[l[A]]={};o=o+E;l=i[o];M[l[a]]={};o=o+E;l=i[o];M[l[a]][l[N]]=l[P];o=o+E;l=i[o];M[l[A]]=M[l[r]][l[P]];o=o+E;l=i[o];M[l[e]][l[r]]=M[l[k]];o=o+E;l=i[o];M[l[B]][l[R]]=l[w];o=o+E;l=i[o];C=l[a];I=M[C];for l=C+1,l[d]do u(I,M[l])end;break end while(H)/((3859+-0x7d))==3686 do M[l[a]]=(not M[l[r]]);break end;break;end while(H)/((0x1184-2300))==494 do H=(4323353)while O>(-26+0x7b)do H-= H if(M[l[C]]~=M[l[P]])then o=o+x;else o=l[N];end;break end while(H)/((-123+(0x16ae-2924)))==1567 do local o=l[a]local i={M[o](U(M,o+1,t))};local H=0;for l=o,l[f]do H=H+E;M[l]=i[H];end break end;break;end break;end break;end while 3935==(H)/((-0x4a+1095))do H=(4770738)while(229-0x80)>=O do H-= H H=(72571)while(0xe1+-126)>=O do H-= H o=l[d];break;end while 2341==(H)/((54+-0x17))do H=(5788062)while(0x116-178)=O do H-= H H=(11422650)while O>(0xe0-122)do H-= H M[l[I]]=_[l[n]];o=o+E;l=i[o];M[l[e]]=M[l[r]][l[c]];o=o+E;l=i[o];M[l[A]]=M[l[N]][l[f]];o=o+E;l=i[o];M[l[e]]=M[l[d]]-M[l[k]];o=o+E;l=i[o];M[l[C]]=M[l[b]][l[w]];o=o+E;l=i[o];if(l[C](0x44a8/169)do H-= H local x;local O;local H;M[l[I]]=M[l[d]][l[c]];o=o+E;l=i[o];M[l[a]]=_[l[r]];o=o+E;l=i[o];M[l[B]]=M[l[R]][l[c]];o=o+E;l=i[o];M[l[B]]=M[l[r]][l[h]];o=o+E;l=i[o];M[l[B]]=_[l[b]];o=o+E;l=i[o];M[l[a]]=M[l[d]][l[h]];o=o+E;l=i[o];M[l[e]]=M[l[R]][l[P]];o=o+E;l=i[o];H=l[I]M[H]=M[H](U(M,H+E,l[d]))o=o+E;l=i[o];M[l[I]]=D[l[r]];o=o+E;l=i[o];M[l[e]]=M[l[d]][l[w]];o=o+E;l=i[o];M[l[C]]=l[R];o=o+E;l=i[o];M[l[B]]=l[b];o=o+E;l=i[o];M[l[A]]=l[d];o=o+E;l=i[o];H=l[I]M[H]=M[H](U(M,H+E,l[d]))o=o+E;l=i[o];M[l[B]]=M[l[r]]*M[l[w]];o=o+E;l=i[o];M[l[A]]=D[l[r]];o=o+E;l=i[o];M[l[I]]=M[l[r]][l[f]];o=o+E;l=i[o];M[l[C]]=M[l[d]][l[h]];o=o+E;l=i[o];M[l[e]]=M[l[N]][l[h]];o=o+E;l=i[o];M[l[A]]=M[l[N]]*l[f];o=o+E;l=i[o];H=l[I]M[H]=M[H](U(M,H+E,l[d]))o=o+E;l=i[o];M[l[a]]=D[l[N]];o=o+E;l=i[o];M[l[I]]=M[l[n]][l[k]];o=o+E;l=i[o];H=l[A];O=M[l[R]];M[H+1]=O;M[H]=O[l[w]];o=o+E;l=i[o];M[l[e]]=M[l[n]];o=o+E;l=i[o];M[l[A]]={};o=o+E;l=i[o];M[l[e]]=_[l[R]];o=o+E;l=i[o];M[l[A]]=M[l[d]][l[f]];o=o+E;l=i[o];M[l[I]]=M[l[R]][l[w]];o=o+E;l=i[o];H=l[e];x=M[H];for l=H+1,l[N]do u(x,M[l])end;break end while 642==(H)/((0x19ba-3340))do M[l[I]]=M[l[r]][l[w]];break end;break;end break;end break;end break;end break;end break;end break;end while 2600==(H)/((-0x3a+2984))do H=(1649010)while(176+-0x12)>=O do H-= H H=(13039321)while O<=(154+-0x17)do H-= H H=(9319995)while(0x12d-183)>=O do H-= H H=(3536834)while O<=(0x9f+-48)do H-= H H=(367224)while(311-0xcb)>=O do H-= H H=(8290205)while(0xaa+-64)>=O do H-= H _[l[n]]=M[l[C]];o=o+E;l=i[o];M[l[A]]=(l[n]~=0);o=o+E;l=i[o];_[l[R]]=M[l[I]];o=o+E;l=i[o];M[l[I]]=D[l[n]];o=o+E;l=i[o];M[l[e]]=l[n];break;end while 2471==(H)/((506605/0x97))do H=(1029645)while(-66+0xad)(-69+0xb3)do H-= H local O;local H;M[l[e]]=M[l[d]][l[f]];o=o+E;l=i[o];M[l[e]]=_[l[r]];o=o+E;l=i[o];M[l[a]]=M[l[d]][l[P]];o=o+E;l=i[o];M[l[C]]=M[l[n]][l[c]];o=o+E;l=i[o];M[l[A]]=M[l[b]][l[h]];o=o+E;l=i[o];M[l[e]]=M[l[d]][l[k]];o=o+E;l=i[o];H={M,l};H[x][H[S][a]]=H[E][H[S][h]]+H[x][H[S][N]];o=o+E;l=i[o];M[l[I]]=D[l[n]];o=o+E;l=i[o];M[l[a]]=M[l[b]][l[h]];o=o+E;l=i[o];M[l[a]]=l[b];o=o+E;l=i[o];M[l[e]]=M[l[b]];o=o+E;l=i[o];M[l[B]]=l[b];o=o+E;l=i[o];O=l[I]M[O]=M[O](U(M,O+E,l[N]))o=o+E;l=i[o];H={M,l};H[x][H[S][C]]=H[E][H[S][h]]+H[x][H[S][N]];o=o+E;l=i[o];O=l[A]M[O]=M[O](U(M,O+E,l[r]))o=o+E;l=i[o];M[l[a]]=D[l[r]];o=o+E;l=i[o];if(M[l[B]]~=l[k])then o=o+x;else o=l[b];end;break end while(H)/((167265/0x3b))==1517 do local l=l[I]local H,o=s(M[l](M[l+x]))t=o+l-E local o=0;for l=l,t do o=o+E;M[l]=H[o];end;break end;break;end break;end break;end while(H)/((0xfd3-2085))==1799 do H=(1040912)while(14478/0x7f)>=O do H-= H H=(1195838)while(0x6ac0/244)>=O do H-= H local H;local O;local N,a;local d;local H;M[l[C]]=M[l[n]][l[k]];o=o+E;l=i[o];M[l[B]]=l[b];o=o+E;l=i[o];H=l[I]M[H]=M[H](M[H+x])o=o+E;l=i[o];M[l[C]]=D[l[R]];o=o+E;l=i[o];M[l[C]]=_[l[r]];o=o+E;l=i[o];H=l[e];d=M[l[R]];M[H+1]=d;M[H]=d[l[w]];o=o+E;l=i[o];H=l[A]N,a=s(M[H](M[H+x]))t=a+H-E O=0;for l=H,t do O=O+E;M[l]=N[O];end;o=o+E;l=i[o];H=l[I]N={M[H](U(M,H+1,t))};O=0;for l=H,l[c]do O=O+E;M[l]=N[O];end o=o+E;l=i[o];o=l[r];break;end while(H)/((-0x66+848))==1603 do H=(926370)while(324-(0x9d6d/191))=O do H-= H H=(261042)while O>(-106+0xdd)do H-= H local O;local H;M[l[B]]=M[l[n]][l[w]];o=o+E;l=i[o];M[l[C]]=M[l[N]][l[f]];o=o+E;l=i[o];M[l[a]]=M[l[d]][l[f]];o=o+E;l=i[o];H=l[C];O=M[l[r]];M[H+1]=O;M[H]=O[l[c]];o=o+E;l=i[o];H=l[a]M[H]=M[H](M[H+x])o=o+E;l=i[o];M[l[e]]=(l[R]~=0);o=o+E;l=i[o];for l=l[B],l[b]do M[l]=nil;end;o=o+E;l=i[o];M[l[B]]=D[l[n]];o=o+E;l=i[o];M[l[e]]=M[l[r]][l[c]];o=o+E;l=i[o];M[l[C]]={};break end while 834==(H)/((432+-0x77))do local O;local H;M[l[C]]=M[l[b]][l[w]];o=o+E;l=i[o];M[l[B]]=M[l[b]][l[h]];o=o+E;l=i[o];M[l[C]]=M[l[r]][l[P]];o=o+E;l=i[o];M[l[B]]=M[l[b]][l[h]];o=o+E;l=i[o];M[l[e]]=D[l[R]];o=o+E;l=i[o];M[l[C]]=M[l[R]][l[w]];o=o+E;l=i[o];M[l[I]]=M[l[N]][l[h]];o=o+E;l=i[o];H=l[a];O=M[l[b]];M[H+1]=O;M[H]=O[l[f]];o=o+E;l=i[o];M[l[C]]=l[b];o=o+E;l=i[o];H=l[B]M[H]=M[H](U(M,H+E,l[R]))o=o+E;l=i[o];M[l[I]]=M[l[d]][l[f]];o=o+E;l=i[o];M[l[e]]=M[l[R]][l[f]];o=o+E;l=i[o];M[l[I]][l[d]]=M[l[c]];o=o+E;l=i[o];o=l[R];break end;break;end while 82==(H)/((871920/0xf0))do H=(1554539)while O>(0x5f85/209)do H-= H local H=l[B];local O=l[h];local i=H+2 local H={M[H](M[H+1],M[i])};for l=1,O do M[i+l]=H[l];end;local H=H[1]if H then M[i]=H o=l[n];else o=o+E;end;break end while(H)/((-0x1e+(0x39a3d/143)))==959 do local O;local H;M[l[a]]=D[l[n]];o=o+E;l=i[o];M[l[a]][l[R]]=M[l[h]];o=o+E;l=i[o];M[l[B]]={};o=o+E;l=i[o];M[l[B]]=M[l[b]];o=o+E;l=i[o];H=l[a];O=M[H];for l=H+1,l[d]do u(O,M[l])end;break end;break;end break;end break;end break;end while(H)/((335070/0x92))==4061 do H=(11638822)while O<=(-68+0xc0)do H-= H H=(2199570)while(23111/0xbf)>=O do H-= H H=(3100280)while O<=((-0xb0+55)+240)do H-= H local H;M[l[I]]=(l[d]~=0);o=o+E;l=i[o];M[l[B]]=D[l[r]];o=o+E;l=i[o];M[l[A]]=M[l[N]][l[f]];o=o+E;l=i[o];H=l[I]M[H]=M[H]()o=o+E;l=i[o];M[l[A]]=(l[d]~=0);o=o+E;l=i[o];M[l[I]]={};o=o+E;l=i[o];M[l[B]][l[d]]=l[k];o=o+E;l=i[o];M[l[B]][l[N]]=l[h];o=o+E;l=i[o];M[l[C]][l[R]]=l[P];o=o+E;l=i[o];M[l[A]][l[r]]=l[w];break;end while 895==(H)/((0xb1990/210))do H=(13711239)while(286-0xa6)(299-0xb0)do H-= H local O;local H;M[l[C]]={};o=o+E;l=i[o];M[l[C]]=D[l[R]];o=o+E;l=i[o];H=l[A];O=M[l[d]];M[H+1]=O;M[H]=O[l[P]];o=o+E;l=i[o];M[l[I]]=l[R];o=o+E;l=i[o];H=l[B]M[H]=M[H](U(M,H+E,l[d]))o=o+E;l=i[o];M[l[a]]=M[l[N]][l[f]];o=o+E;l=i[o];H=l[B];O=M[l[d]];M[H+1]=O;M[H]=O[l[h]];break end while(H)/((0x12fe-2479))==4049 do if(l[A]=O do H-= H H=(832260)while O<=((394-0xd2)+-59)do H-= H local O;local H;M[l[A]][l[n]]=M[l[f]];o=o+E;l=i[o];H=l[a]M[H](U(M,H+x,l[R]))o=o+E;l=i[o];H=l[C];O=M[l[N]];M[H+1]=O;M[H]=O[l[f]];o=o+E;l=i[o];H=l[e]M[H](M[H+x])o=o+E;l=i[o];M[l[A]]=D[l[N]];o=o+E;l=i[o];H=l[C];O=M[l[N]];M[H+1]=O;M[H]=O[l[c]];o=o+E;l=i[o];M[l[a]]=l[r];o=o+E;l=i[o];H=l[A]M[H]=M[H](U(M,H+E,l[R]))o=o+E;l=i[o];M[l[I]]=D[l[d]];o=o+E;l=i[o];H=l[B];O=M[l[R]];M[H+1]=O;M[H]=O[l[f]];break;end while 429==(H)/((252200/0x82))do H=(138992)while O>(329-0xcb)do H-= H local o=l[e]local i={M[o](M[o+1])};local H=0;for l=o,l[h]do H=H+E;M[l]=i[H];end break end while 2044==(H)/((0x9d-89))do local O;local H;M[l[C]][l[b]]=M[l[h]];o=o+E;l=i[o];H=l[A]M[H](U(M,H+x,l[b]))o=o+E;l=i[o];H=l[B];O=M[l[b]];M[H+1]=O;M[H]=O[l[h]];o=o+E;l=i[o];M[l[e]]={};o=o+E;l=i[o];M[l[B]][l[d]]=l[c];o=o+E;l=i[o];M[l[B]][l[d]]=l[h];o=o+E;l=i[o];M[l[a]][l[N]]=l[w];break end;break;end break;end while(H)/((0x45ab/5))==141 do H=(3929370)while(-0x70+241)>=O do H-= H H=(3936114)while O>(0x1200/36)do H-= H local H=l[I]local i={M[H](M[H+1])};local o=0;for l=H,l[k]do o=o+E;M[l]=i[o];end break end while 3738==(H)/((0x450+-51))do local o=l[I]local i={M[o](U(M,o+1,l[R]))};local H=0;for l=o,l[c]do H=H+E;M[l]=i[H];end break end;break;end while 1135==(H)/((7041-0xdfb))do H=(623040)while O>(-41+0xab)do H-= H local H=M[l[c]];if H then o=o+x;else M[l[a]]=H;o=l[d];end;break end while(H)/((-77+0xf83))==160 do M[l[A]]=M[l[b]][l[P]];o=o+E;l=i[o];M[l[a]]=_[l[d]];o=o+E;l=i[o];M[l[I]]=M[l[d]][l[f]];o=o+E;l=i[o];M[l[I]]=M[l[r]][l[k]];o=o+E;l=i[o];if(M[l[C]]~=M[l[f]])then o=o+x;else o=l[n];end;break end;break;end break;end break;end break;end break;end while 3611==(H)/((176939/0x31))do H=(3489216)while(32976/0xe5)>=O do H-= H H=(2062734)while O<=(397-0x104)do H-= H H=(11021072)while O<=(-0x42+200)do H-= H H=(4585480)while(333-0xc9)>=O do H-= H local x;local O;local H;M[l[A]]=M[l[R]][l[h]];o=o+E;l=i[o];M[l[I]]=_[l[r]];o=o+E;l=i[o];M[l[A]]=M[l[d]][l[c]];o=o+E;l=i[o];M[l[I]]=M[l[d]][l[w]];o=o+E;l=i[o];M[l[I]]=_[l[b]];o=o+E;l=i[o];M[l[A]]=M[l[R]][l[c]];o=o+E;l=i[o];M[l[B]]=M[l[N]][l[h]];o=o+E;l=i[o];H=l[e]M[H]=M[H](U(M,H+E,l[b]))o=o+E;l=i[o];M[l[a]]=D[l[n]];o=o+E;l=i[o];M[l[I]]=M[l[n]][l[k]];o=o+E;l=i[o];M[l[a]]=l[n];o=o+E;l=i[o];M[l[C]]=l[b];o=o+E;l=i[o];M[l[a]]=l[R];o=o+E;l=i[o];H=l[B]M[H]=M[H](U(M,H+E,l[R]))o=o+E;l=i[o];M[l[C]]=M[l[d]]*M[l[f]];o=o+E;l=i[o];M[l[B]]=D[l[N]];o=o+E;l=i[o];M[l[A]]=M[l[d]][l[P]];o=o+E;l=i[o];M[l[B]]=M[l[n]][l[f]];o=o+E;l=i[o];M[l[B]]=M[l[N]][l[w]];o=o+E;l=i[o];M[l[C]]=M[l[d]]*l[h];o=o+E;l=i[o];H=l[A]M[H]=M[H](U(M,H+E,l[r]))o=o+E;l=i[o];M[l[e]]=D[l[n]];o=o+E;l=i[o];M[l[A]]=M[l[b]][l[w]];o=o+E;l=i[o];H=l[A];O=M[l[r]];M[H+1]=O;M[H]=O[l[P]];o=o+E;l=i[o];M[l[e]]=M[l[n]];o=o+E;l=i[o];M[l[a]]={};o=o+E;l=i[o];M[l[B]]=_[l[d]];o=o+E;l=i[o];M[l[A]]=M[l[d]][l[h]];o=o+E;l=i[o];M[l[I]]=M[l[r]][l[f]];o=o+E;l=i[o];H=l[e];x=M[H];for l=H+1,l[b]do u(x,M[l])end;break;end while 3953==(H)/((2359-0x4af))do H=(3607209)while(20349/0x99)=O do H-= H local O;local H;M[l[B]]=M[l[b]][l[c]];o=o+E;l=i[o];H=l[e];O=M[l[b]];M[H+1]=O;M[H]=O[l[w]];o=o+E;l=i[o];M[l[C]]=M[l[n]];o=o+E;l=i[o];H=l[I]M[H]=M[H](U(M,H+E,l[b]))o=o+E;l=i[o];M[l[A]]=M[l[n]];break;end while 1451==(H)/((0x1030-2104))do H=(206391)while O>(165+-0x1d)do H-= H M[l[A]]=M[l[N]][l[f]];break end while(H)/((358+-0x5b))==773 do local O;local e;local R;local H;M[l[B]]=M[l[n]];o=o+E;l=i[o];H=l[C];R=M[l[N]];M[H+1]=R;M[H]=R[l[k]];o=o+E;l=i[o];M[l[A]]=l[b];o=o+E;l=i[o];H=l[B]M[H]=M[H](U(M,H+E,l[N]))o=o+E;l=i[o];for l=l[a],l[n]do M[l]=nil;end;o=o+E;l=i[o];M[l[C]]=D[l[b]];o=o+E;l=i[o];M[l[B]]=M[l[n]];o=o+E;l=i[o];H=l[I]e={M[H](M[H+1])};O=0;for l=H,l[f]do O=O+E;M[l]=e[O];end o=o+E;l=i[o];o=l[N];break end;break;end break;end break;end while(H)/(((3243-0x690)-801))==2707 do H=(3501318)while O<=(-105+0xf5)do H-= H H=(2489676)while O<=(299-0xa1)do H-= H if M[l[A]]then o=o+E;else o=l[r];end;break;end while 1498==(H)/(((-133+0x6)+0x6fd))do H=(1577462)while O>(252+-0x71)do H-= H if M[l[A]]then o=o+E;else o=l[R];end;break end while(H)/(((0xc00-1572)-806))==2273 do local O;local H;D[l[N]]=M[l[e]];o=o+E;l=i[o];M[l[I]]=(l[r]~=0);o=o+E;l=i[o];M[l[A]]={};o=o+E;l=i[o];M[l[a]]=D[l[b]];o=o+E;l=i[o];M[l[a]]=M[l[n]][l[P]];o=o+E;l=i[o];M[l[B]]=M[l[r]][l[c]];o=o+E;l=i[o];M[l[I]]=l[R];o=o+E;l=i[o];H=l[e];O=M[H];for l=H+1,l[d]do u(O,M[l])end;break end;break;end break;end while(H)/((290895/0xa5))==1986 do H=(2826800)while(8662/0x3d)>=O do H-= H H=(3999216)while O>(0x16e-225)do H-= H M[l[e]]=M[l[N]][l[f]];o=o+E;l=i[o];M[l[a]]=M[l[r]][l[f]];o=o+E;l=i[o];M[l[C]]=M[l[b]][l[c]];o=o+E;l=i[o];M[l[a]]=M[l[b]][l[c]];o=o+E;l=i[o];M[l[A]][l[n]]=l[w];o=o+E;l=i[o];o=l[n];break end while(H)/((-38+0x554))==3016 do local o=l[B]M[o]=M[o](U(M,o+E,l[n]))break end;break;end while 955==(H)/((-96+0xbf0))do H=(8645520)while O>(-115+0x102)do H-= H local l=l[I];do return U(M,l,t)end;break end while(H)/((0xb3aba/222))==2608 do local H=l[e];local E=M[H]local i=M[H+2];if(i>0)then if(E>M[H+1])then o=l[R];else M[H+3]=E;end elseif(E=O do H-= H o=l[d];break;end while(H)/((0xc7b8/88))==4036 do H=(3771804)while(0xd6+-68)=O do H-= H H=(3544748)while O>(0x172-222)do H-= H D[l[R]]=M[l[a]];o=o+E;l=i[o];M[l[e]]={};o=o+E;l=i[o];M[l[B]]={};o=o+E;l=i[o];D[l[R]]=M[l[B]];o=o+E;l=i[o];M[l[C]]=D[l[b]];o=o+E;l=i[o];if(M[l[B]]~=l[k])then o=o+x;else o=l[N];end;break end while 1591==(H)/((0x47cd0/(0x1290/36)))do M[l[I]]=_[l[R]];o=o+E;l=i[o];M[l[a]]=M[l[n]][l[h]];o=o+E;l=i[o];M[l[I]]=M[l[r]][l[k]];o=o+E;l=i[o];M[l[B]]=M[l[r]]-M[l[P]];o=o+E;l=i[o];M[l[e]]=M[l[R]][l[c]];o=o+E;l=i[o];if(l[I](-0x27+189)do H-= H local o=l[e]M[o]=M[o](U(M,o+E,l[r]))break end while(H)/(((0x1f78+-102)-0xf9d))==2899 do for l=l[I],l[b]do M[l]=nil;end;break end;break;end break;end break;end while 1247==(H)/((3850-0x7ad))do H=(3282192)while(0x176-220)>=O do H-= H H=(5416281)while O<=(-0x48+224)do H-= H local R;local O;local H;M[l[A]]=l[n];o=o+E;l=i[o];M[l[C]]=l[N];o=o+E;l=i[o];M[l[e]]=#M[l[n]];o=o+E;l=i[o];M[l[e]]=l[n];o=o+E;l=i[o];H=l[B];O=M[H]R=M[H+2];if(R>0)then if(O>M[H+1])then o=l[d];else M[H+3]=O;end elseif(O(418-0x109)do H-= H local O;local r;local a;local H;H=l[I];a=M[l[b]];M[H+1]=a;M[H]=a[l[c]];o=o+E;l=i[o];H=l[I]r={M[H](M[H+1])};O=0;for l=H,l[P]do O=O+E;M[l]=r[O];end o=o+E;l=i[o];M[l[B]]=D[l[N]];o=o+E;l=i[o];M[l[e]]=M[l[b]][l[w]];o=o+E;l=i[o];M[l[A]]=M[l[b]][l[k]];o=o+E;l=i[o];M[l[B]]=M[l[b]][l[w]];o=o+E;l=i[o];H=l[I]M[H]=M[H](U(M,H+E,l[n]))o=o+E;l=i[o];H=l[A];a=M[l[R]];M[H+1]=a;M[H]=a[l[k]];o=o+E;l=i[o];H=l[C]r={M[H](M[H+1])};O=0;for l=H,l[h]do O=O+E;M[l]=r[O];end o=o+E;l=i[o];M[l[I]]=D[l[R]];o=o+E;l=i[o];M[l[I]]=M[l[d]][l[w]];o=o+E;l=i[o];if not M[l[B]]then o=o+x;else o=l[n];end;break end while 3655==(H)/((4591-(90012/0x27)))do M[l[C]][M[l[R]]]=M[l[c]];break end;break;end break;end while(H)/((0x7f8+-58))==1656 do H=(1453536)while(13572/0x57)>=O do H-= H H=(691998)while(279+-0x7c)=O do H-= H H=(1419562)while O<=(-59+(0x1df-249))do H-= H H=(9614522)while O<=(0xd5+-49)do H-= H H=(4037136)while O<=(0x2a23/67)do H-= H H=(4375852)while(0xe9+-74)>=O do H-= H local O;local H;M[l[a]][l[b]]=M[l[h]];o=o+E;l=i[o];H=l[I]M[H](U(M,H+x,l[N]))o=o+E;l=i[o];H=l[e];O=M[l[N]];M[H+1]=O;M[H]=O[l[c]];o=o+E;l=i[o];M[l[I]]={};o=o+E;l=i[o];M[l[B]][l[N]]=l[f];o=o+E;l=i[o];M[l[B]][l[r]]=l[w];o=o+E;l=i[o];M[l[A]][l[R]]=l[h];break;end while(H)/((127452/0x4e))==2678 do H=(5370426)while O>(257+-0x61)do H-= H local o=l[B]local i={M[o](U(M,o+1,t))};local H=0;for l=o,l[w]do H=H+E;M[l]=i[H];end break end while 3447==(H)/((-47+0x645))do local H=l[a];local o=M[l[n]];M[H+1]=o;M[H]=o[l[h]];break end;break;end break;end while 2416==(H)/((0x6a4+-29))do H=(13734951)while O<=(23166/0x8f)do H-= H M[l[e]]=(l[r]~=0);break;end while 3359==(H)/((294408/0x48))do H=(334836)while O>(0x5924/140)do H-= H M[l[C]]=M[l[r]];break end while 639==(H)/((-0x33+575))do local l=l[B];do return M[l](U(M,l+1,t))end;break end;break;end break;end break;end while(H)/((0xde6+-77))==2762 do H=(2560536)while O<=(0x109+-98)do H-= H H=(15178806)while O<=(0x176-(0x12e+-93))do H-= H local l=l[e]M[l]=M[l]()break;end while(H)/((0xf67+-109))==3959 do H=(268690)while(451-0x11d)(0x19d-243)do H-= H _[l[r]]=M[l[B]];o=o+E;l=i[o];M[l[I]]=_[l[R]];o=o+E;l=i[o];M[l[B]]=M[l[N]][l[h]];o=o+E;l=i[o];M[l[e]]=M[l[N]][l[w]];o=o+E;l=i[o];_[l[N]]=M[l[B]];o=o+E;l=i[o];M[l[e]]=_[l[d]];o=o+E;l=i[o];M[l[C]]=M[l[R]][l[c]];o=o+E;l=i[o];M[l[C]]=_[l[b]];o=o+E;l=i[o];M[l[C]]=M[l[r]][l[c]];o=o+E;l=i[o];M[l[e]]=M[l[R]][l[k]];o=o+E;l=i[o];if(M[l[a]]~=M[l[w]])then o=o+x;else o=l[r];end;break end while 2216==(H)/((0x1931a/117))do local O;local H;M[l[B]]=M[l[n]][l[c]];o=o+E;l=i[o];M[l[a]]=M[l[b]][l[w]];o=o+E;l=i[o];H=l[C];O=M[l[N]];M[H+1]=O;M[H]=O[l[w]];o=o+E;l=i[o];M[l[e]]=l[d];o=o+E;l=i[o];H=l[A]M[H](U(M,H+x,l[d]))break end;break;end break;end break;end break;end while 601==(H)/((0x12e8-2478))do H=(732354)while O<=(283+-0x69)do H-= H H=(4005657)while(0x18f-225)>=O do H-= H H=(10158309)while O<=(0x101+-85)do H-= H M[l[C]][l[n]]=M[l[c]];break;end while 2947==(H)/((6932-0xd9d))do H=(2846410)while O>(424-0xfb)do H-= H for l=l[I],l[d]do M[l]=nil;end;break end while 1099==(H)/((0xa91+-115))do if(l[C]=O do H-= H H=(6527976)while O>((24+-0x3e)+213)do H-= H M[l[B]]=M[l[d]]/l[w];break end while 2058==(H)/((0x9dfb0/204))do if(M[l[I]]=O do H-= H H=(12155225)while(0x4320/96)>=O do H-= H M[l[a]]=M[l[R]]-M[l[P]];break;end while 3005==(H)/((8189-0x1030))do H=(6729156)while(0x123+-111)=O do H-= H H=(3408885)while(-45+0xec)>=O do H-= H H=(1593871)while O<=(0x1a3-231)do H-= H H=(6301216)while(-71+0x101)>=O do H-= H M[l[I]]=(l[b]~=0);break;end while(H)/((0x442a5/95))==2144 do H=(10798752)while O>(436-0xf9)do H-= H M[l[e]]=D[l[d]];break end while 3152==(H)/((-80+0xdb2))do local O;local H;M[l[B]]=M[l[N]][l[f]];o=o+E;l=i[o];M[l[C]]=M[l[R]][l[c]];o=o+E;l=i[o];H=l[I];O=M[l[d]];M[H+1]=O;M[H]=O[l[w]];o=o+E;l=i[o];M[l[B]]=l[d];o=o+E;l=i[o];H=l[e]M[H](U(M,H+x,l[n]))o=o+E;l=i[o];o=l[R];break end;break;end break;end while 467==(H)/((6911-0xdaa))do H=(1716689)while(0x1ed-304)>=O do H-= H local O;local H;H=l[a]M[H](U(M,H+x,l[N]))o=o+E;l=i[o];M[l[C]]=D[l[N]];o=o+E;l=i[o];H=l[A];O=M[l[n]];M[H+1]=O;M[H]=O[l[c]];o=o+E;l=i[o];M[l[e]]=l[d];o=o+E;l=i[o];H=l[a]M[H]=M[H](U(M,H+E,l[d]))o=o+E;l=i[o];H=l[a];O=M[l[N]];M[H+1]=O;M[H]=O[l[w]];o=o+E;l=i[o];M[l[B]]=l[d];o=o+E;l=i[o];M[l[C]]={};o=o+E;l=i[o];M[l[I]][l[N]]=l[w];o=o+E;l=i[o];M[l[B]][l[R]]=l[k];break;end while(H)/((59813/0x6b))==3071 do H=(14234749)while(235+-0x2d)=O do H-= H local b;local O;local I;local H;M[l[a]]=D[l[r]];o=o+E;l=i[o];M[l[a]]=M[l[n]][l[P]];o=o+E;l=i[o];H=l[A];I=M[l[r]];M[H+1]=I;M[H]=I[l[w]];o=o+E;l=i[o];M[l[A]]=M[l[R]];o=o+E;l=i[o];M[l[C]]=M[l[r]];o=o+E;l=i[o];H=l[e]M[H]=M[H](U(M,H+E,l[R]))o=o+E;l=i[o];H=l[a];I=M[l[d]];M[H+1]=I;M[H]=I[l[h]];o=o+E;l=i[o];H=l[C]M[H]=M[H](M[H+x])o=o+E;l=i[o];O={M,l};O[x][O[S][e]]=O[E][O[S][f]]+O[x][O[S][R]];o=o+E;l=i[o];M[l[B]]=M[l[d]]%l[k];o=o+E;l=i[o];H=l[a]M[H]=M[H](M[H+x])o=o+E;l=i[o];I=l[R];b=M[I]for l=I+1,l[w]do b=b..M[l];end;M[l[B]]=b;o=o+E;l=i[o];O={M,l};O[x][O[S][A]]=O[E][O[S][k]]+O[x][O[S][d]];o=o+E;l=i[o];M[l[e]]=M[l[N]]%l[w];break;end while(H)/((0xc3c-1604))==3866 do H=(4056239)while O>(0x9b4e/206)do H-= H M[l[I]]=_[l[R]];break end while(H)/((-0x39+3170))==1303 do M[l[I]]=#M[l[n]];break end;break;end break;end while(H)/((0x1df6-3843))==2854 do H=(2203922)while(471-0x113)>=O do H-= H H=(3217640)while(0x1b8-245)=O do H-= H H=(15517359)while((72480/0xa0)-0xfc)>=O do H-= H H=(2958683)while O<=(449-0xfa)do H-= H if(l[C](277+(-75+-0x2))do H-= H local O;local H;M[l[B]]=M[l[d]][l[f]];o=o+E;l=i[o];H=l[a];O=M[l[d]];M[H+1]=O;M[H]=O[l[P]];o=o+E;l=i[o];M[l[C]]=l[n];o=o+E;l=i[o];H=l[e]M[H]=M[H](U(M,H+E,l[r]))o=o+E;l=i[o];M[l[A]]=M[l[d]][l[h]];o=o+E;l=i[o];H=l[e];O=M[l[R]];M[H+1]=O;M[H]=O[l[w]];break end while 983==(H)/((0x5ff-819))do M[l[e]][l[R]]=l[c];o=o+E;l=i[o];M[l[A]][l[d]]=l[h];o=o+E;l=i[o];M[l[C]][l[n]]=l[P];o=o+E;l=i[o];M[l[C]][l[b]]=l[f];o=o+E;l=i[o];M[l[a]][l[n]]=l[c];o=o+E;l=i[o];M[l[C]][l[N]]=l[h];o=o+E;l=i[o];M[l[a]][l[r]]=l[w];o=o+E;l=i[o];M[l[C]][l[R]]=l[c];o=o+E;l=i[o];M[l[C]][l[N]]=l[P];o=o+E;l=i[o];M[l[A]][l[N]]=l[h];break end;break;end break;end while(H)/((-0x79+4140))==3861 do H=(7991360)while O<=((50880/0xc0)+-0x3e)do H-= H H=(12861249)while(32926/0xa3)(0x57a8/110)do H-= H local i=l[e];local H={};for l=1,#v do local l=v[l];for o=0,#l do local o=l[o];local E=o[1];local l=o[2];if E==M and l>=i then H[l]=E[l];o[1]=H;end;end;end;break end while(H)/((0x106c+-112))==1214 do M[l[A]]={};break end;break;end break;end break;end while(H)/((0x1f3b0/205))==2463 do H=(775040)while(19344/(7440/0x50))>=O do H-= H H=(2871750)while O<=(29458/0x8f)do H-= H local O;local H;H=l[a]M[H](M[H+x])o=o+E;l=i[o];for l=l[C],l[n]do M[l]=nil;end;o=o+E;l=i[o];M[l[A]]=D[l[b]];o=o+E;l=i[o];H=l[B];O=M[l[d]];M[H+1]=O;M[H]=O[l[f]];o=o+E;l=i[o];M[l[B]]=l[N];o=o+E;l=i[o];H=l[A]M[H]=M[H](U(M,H+E,l[R]))o=o+E;l=i[o];M[l[B]]=M[l[r]][l[k]];o=o+E;l=i[o];H=l[A];O=M[l[b]];M[H+1]=O;M[H]=O[l[f]];break;end while(H)/((3393-0x6d8))==1750 do H=(419340)while(0xe3+-20)(0x11c+-75)do H-= H M[l[A]]=M[l[R]]/M[l[f]];break end while(H)/((-0x6e+(-62+0xed6)))==3270 do _[l[r]]=M[l[e]];o=o+E;l=i[o];M[l[A]]=(l[n]~=0);o=o+E;l=i[o];_[l[r]]=M[l[B]];o=o+E;l=i[o];M[l[I]]=D[l[R]];o=o+E;l=i[o];M[l[A]]=l[N];break end;break;end while 3085==(H)/((-0x23+522))do H=(1636308)while O>(317+-0x6a)do H-= H local O;local H;M[l[C]]=_[l[b]];o=o+E;l=i[o];M[l[A]]=M[l[r]][l[w]];o=o+E;l=i[o];M[l[C]]=M[l[r]][l[h]];o=o+E;l=i[o];M[l[B]]=M[l[n]][l[f]];o=o+E;l=i[o];H=l[B];O=M[l[n]];M[H+1]=O;M[H]=O[l[P]];break end while(H)/(((970+-0x3c)-0x1da))==3753 do if(l[B] getgenv().AimRadius then return nil end for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do if L_66_forvar1.diff == L_49_ then return L_66_forvar1.plr end end return nil end L_32_.KeyDown:Connect( function(L_67_arg0) if L_67_arg0 == AimlockKey and L_41_ == nil then pcall( function() if L_39_ ~= true then L_39_ = true end local L_68_ L_68_ = GetNearestTarget() if L_68_ ~= nil then L_41_ = L_68_ end end ) elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then if L_41_ ~= nil then L_41_ = nil end if L_39_ ~= false then L_39_ = false end end end ) L_29_.RenderStepped:Connect( function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end end if L_38_ == true and L_39_ == true then if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then if getgenv().FirstPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end elseif getgenv().ThirdPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end end end end end ) end ) L_6_:NewTextBox( "Aimlock Key", "Aimlock Key should be lowercase.", function(L_69_arg0) getgenv().AimlockKey = L_69_arg0 end ) L_6_:NewTextBox( "Aimlock Prediction", "Customize your aimlock prediction", function(L_70_arg0) PredictionVelocity = L_70_arg0 end ) L_6_:NewDropdown( "AimPart", "Yes", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_71_arg0) getgenv().AimPart = L_71_arg0 end ) local L_7_ = L_4_:NewTab("Silent Aim") local L_8_ = L_7_:NewSection("15x") L_8_:NewButton( "Silent Aim", "Silent Aim Toggle Key is T.", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/imsoniac/main/silentaim", true))() end ) L_8_:NewTextBox( "Silent Aim Prediction", "0.157 for low ping 0.178 high ping", function(L_72_arg0) DaHoodSettings.Prediction = L_72_arg0 end ) L_8_:NewDropdown( "Silent Aim Part", "yes bro flash is cool", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_73_arg0) Aiming.TargetPart = L_73_arg0 end ) L_8_:NewTextBox( "Silent Aim Fov", "yes bro i am cool (flash)", function(L_74_arg0) Aiming.FOV = L_74_arg0 end ) L_8_:NewToggle( "Silent Aim Show Fov", "yea", function(L_75_arg0) Aiming.ShowFOV = L_75_arg0 end ) local L_11_ = L_4_:NewTab("Antilock") local L_12_ = L_11_:NewSection("15x") L_12_:NewButton( "Anti-Lock", "Key is Z.", function() repeat wait() until game:IsLoaded() getgenv().Fix = true getgenv().TeclasWS = { ["tecla1"] = "nil", ["tecla2"] = "nil", ["tecla3"] = "H" } local L_121_ = game:GetService("Players") local L_122_ = game:GetService("StarterGui") or "son una mierda" local L_123_ = L_121_.LocalPlayer local L_124_ = L_123_:GetMouse() local L_125_ = getrenv()._G local L_126_ = getrawmetatable(game) local L_127_ = L_126_.__newindex local L_128_ = L_126_.__index local L_129_ = 22 local L_130_ = true function anunciar_atentado_terrorista(L_138_arg0) L_122_:SetCore("SendNotification", { Title = "anti lock fix", Text = L_138_arg0 }) end getgenv().TECHWAREWALKSPEED_LOADED = true wait(1.5) anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix") L_124_.KeyDown:Connect( function(L_139_arg0) if L_139_arg0:lower() == TeclasWS.tecla1:lower() then L_129_ = L_129_ + 1 anunciar_atentado_terrorista("播放器速度已提高 (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then L_129_ = L_129_ - 1 anunciar_atentado_terrorista("玩家的速度已降低 (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then if L_130_ then L_130_ = false anunciar_atentado_terrorista("anti lock fix off") else L_130_ = true anunciar_atentado_terrorista("anti lock fix on") end end end ) setreadonly(L_126_, false) L_126_.__index = newcclosure( function(L_140_arg0, L_141_arg1) local L_142_ = checkcaller() if L_141_arg1 == "WalkSpeed" and not L_142_ then return L_125_.CurrentWS end return L_128_(L_140_arg0, L_141_arg1) end ) L_126_.__newindex = newcclosure( function(L_143_arg0, L_144_arg1, L_145_arg2) local L_146_ = checkcaller() if L_130_ then if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then return L_127_(L_143_arg0, L_144_arg1, L_129_) end end return L_127_(L_143_arg0, L_144_arg1, L_145_arg2) end ) setreadonly(L_126_, true) repeat wait() until game:IsLoaded() local L_131_ = game:service("Players") local L_132_ = L_131_.LocalPlayer repeat wait() until L_132_.Character local L_133_ = game:service("UserInputService") local L_134_ = game:service("RunService") local L_135_ = -0.27 local L_136_ = false local L_137_ L_133_.InputBegan:connect( function(L_147_arg0) if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then L_135_ = L_135_ + 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do wait() L_135_ = L_135_ + 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then L_135_ = L_135_ - 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do wait() L_135_ = L_135_ - 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.Z then L_136_ = not L_136_ if L_136_ == true then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_ game:GetService("RunService").Stepped:wait() until L_136_ == false end end end ) end ) local L_13_ = L_4_:NewTab("Settings") local L_14_ = L_13_:NewSection("15X") L_14_:NewKeybind( "Keybind Gui Toggle", "h", Enum.KeyCode.V, function() L_3_:ToggleUI() end ) local L_17_ = L_4_:NewTab("ESP") local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))() local L_19_ = L_17_:NewSection("15X") L_19_:NewToggle( "ESP", "ESP", function(L_201_arg0) L_18_:Toggle(L_201_arg0) end ) L_19_:NewToggle( "Tracers", "ESP Tracers", function(L_202_arg0) L_18_.Tracers = L_202_arg0 end ) L_19_:NewToggle( "Names", "ESP Names", function(L_203_arg0) L_18_.Names = L_203_arg0 end ) L_19_:NewToggle( "Boxes", "ESP Boxes", function(L_204_arg0) L_18_.Boxes = L_204_arg0 end ) end) universalfun.Name = "universal.fun" universalfun.Parent = Main universalfun.BackgroundColor3 = Color3.fromRGB(138, 138, 255) universalfun.BorderColor3 = Color3.fromRGB(138, 138, 255) universalfun.Position = UDim2.new(0.757673681, 0, 0.550847471, 0) universalfun.Size = UDim2.new(0, 130, 0, 50) universalfun.Font = Enum.Font.Code universalfun.Text = "Universal.Fun" universalfun.TextColor3 = Color3.fromRGB(0, 0, 0) universalfun.TextSize = 14.000 universalfun.MouseButton1Down:connect(function() local Settings = { Aimlock = { AimPart = "LowerTorso", AimlockKey = "Q", Prediction = 0.143, FOVEnabled = false, FOVShow = false, FOVSize = 30, Enabled = false }, SilentAim = { Key = "C", AimAt = "LowerTorso", PredictionAmount = 0.139, FOVEnabled = false, FOVShow = false, FOVSize = 0, Enabled = false, KeyToLockOn = false }, CFSpeed = { Speed = 2, Enabled = false, Toggled = false, Key = "Z" } } --// Variables (Service) local Players = game:GetService("Players") local RS = game:GetService("RunService") local WS = game:GetService("Workspace") local GS = game:GetService("GuiService") local SG = game:GetService("StarterGui") local UIS = game:GetService("UserInputService") --// Variables (regular) local LP = Players.LocalPlayer local Mouse = LP:GetMouse() local Camera = WS.CurrentCamera local GetGuiInset = GS.GetGuiInset local AimlockState = false local aimLocked local lockVictim --// Anti-Cheat repeat wait() until LP.Character:FindFirstChild("FULLY_LOADED_CHAR"); for _,ac in pairs(LP.Character:GetChildren()) do if (ac:IsA("Script") and ac.Name ~= "Animate" and ac.Name ~= "Health") then ac:Destroy(); end; end; LP.Character.ChildAdded:Connect(function(child) if (child:IsA("Script") and child.Name ~= "Animate" and ac.Name ~= "Health") then child:Destroy(); end; end); --// CFrame Speed local userInput = game:GetService('UserInputService') local runService = game:GetService('RunService') Mouse.KeyDown:connect(function(Key) local cfKey = Settings.CFSpeed.Key:lower() if (Key == cfKey) then if (Settings.CFSpeed.Toggled) then Settings.CFSpeed.Enabled = not Settings.CFSpeed.Enabled if (Settings.CFSpeed.Enabled == true) then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Settings.CFSpeed.Speed game:GetService("RunService").Stepped:wait() until Settings.CFSpeed.Enabled == false end end end end) --// FOV Circle local fov = Drawing.new("Circle") fov.Filled = false fov.Transparency = 1 fov.Thickness = 1 fov.Color = Color3.fromRGB(255, 255, 0) --// Functions function updateLock() if Settings.Aimlock.FOVEnabled == true and Settings.Aimlock.FOVShow == true then if fov then fov.Radius = Settings.Aimlock.FOVSize * 2 fov.Visible = Settings.Aimlock.FOVShow fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y) return fov end else Settings.Aimlock.FOVShow = false fov.Visible = false end end function WTVP(arg) return Camera:WorldToViewportPoint(arg) end function WTSP(arg) return Camera.WorldToScreenPoint(Camera, arg) end function getClosest() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do local notKO = v.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true local notGrabbed = v.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(Settings.Aimlock.AimPart) and notKO and notGrabbed then local pos = Camera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude if (Settings.Aimlock.FOVEnabled) then if (fov.Radius > magnitude and magnitude < shortestDistance) then closestPlayer = v shortestDistance = magnitude end else if (magnitude < shortestDistance) then closestPlayer = v shortestDistance = magnitude end end end end return closestPlayer end function sendNotification(text) game.StarterGui:SetCore("SendNotification", { Title = "Universal.fun", Text = text, Duration = 5 }) end --// Checks if key is down Mouse.KeyDown:Connect(function(k) local actualKey = Settings.Aimlock.AimlockKey:lower() if (k == actualKey) then if Settings.Aimlock.Enabled == true then aimLocked = not aimLocked if aimLocked then lockVictim = getClosest() sendNotification("Locked onto: "..tostring(lockVictim.Character.Humanoid.DisplayName)) else if lockVictim ~= nil then lockVictim = nil sendNotification("Unlocked!") end end end end end) --// Loop update FOV and loop camera lock onto target local localPlayer = game:GetService("Players").LocalPlayer local currentCamera = game:GetService("Workspace").CurrentCamera local guiService = game:GetService("GuiService") local runService = game:GetService("RunService") local getGuiInset = guiService.GetGuiInset local mouse = localPlayer:GetMouse() local silentAimed = false local silentVictim local victimMan local FOVCircle = Drawing.new("Circle") FOVCircle.Filled = false FOVCircle.Transparency = 1 FOVCircle.Thickness = 2 FOVCircle.Color = Color3.fromRGB(200, 255, 128) function updateFOV() if (FOVCircle) then if (Settings.SilentAim.FOVEnabled) then FOVCircle.Radius = Settings.SilentAim.FOVSize * 2 FOVCircle.Visible = Settings.SilentAim.FOVShow FOVCircle.Position = Vector2.new(mouse.X, mouse.Y + getGuiInset(guiService).Y) return FOVCircle elseif (not Settings.SilentAim.FOVEnabled) then FOVCircle.Visible = false end end end function getClosestPlayerToCursor() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(Settings.SilentAim.AimAt) then local pos = currentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if (Settings.SilentAim.FOVEnabled == true) then if (FOVCircle.Radius > magnitude and magnitude < shortestDistance) then closestPlayer = v shortestDistance = magnitude end else if (magnitude < shortestDistance) then closestPlayer = v shortestDistance = magnitude end end end end return closestPlayer end Mouse.KeyDown:Connect(function(k) local actualKey = Settings.SilentAim.Key:lower() if (k == actualKey) then if (Settings.SilentAim.KeyToLockOn == false) then return end if (Settings.SilentAim.Enabled) then silentAimed = not silentAimed if silentAimed then silentVictim = getClosestPlayerToCursor() sendNotification("Locked onto: " .. tostring(silentVictim.Character.Humanoid.DisplayName)) elseif not silentAimed and silentVictim ~= nil then silentVictim = nil sendNotification('Unlocked') end end end end) runService.RenderStepped:Connect(function() updateFOV() updateLock() victimMan = getClosestPlayerToCursor() if Settings.Aimlock.Enabled == true then if lockVictim ~= nil then Camera.CFrame = CFrame.new(Camera.CFrame.p, lockVictim.Character[Settings.Aimlock.AimPart].Position + lockVictim.Character[Settings.Aimlock.AimPart].Velocity*Settings.Aimlock.Prediction) end end end) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if Settings.SilentAim.Enabled and Settings.SilentAim.KeyToLockOn and silentAimed and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = silentVictim.Character[Settings.SilentAim.AimAt].Position+(silentVictim.Character[Settings.SilentAim.AimAt].Velocity*Settings.SilentAim.PredictionAmount) return old(unpack(args)) elseif Settings.SilentAim.Enabled and not Settings.SilentAim.KeyToLockOn and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = victimMan.Character[Settings.SilentAim.AimAt].Position+(victimMan.Character[Settings.SilentAim.AimAt].Velocity*Settings.SilentAim.PredictionAmount) return old(unpack(args)) end return old(...) end) ---------------------------------------- local lib = loadstring(game:HttpGet("https://pastebin.com/raw/mSwV3R8V"))() local main = lib:Init() ---------------------------------------- ---------------------------------------- local Home = main:CreateTab("Home") local Config = main:CreateTab("Config", "rbxassetid://6793572208") local Misc = main:CreateTab("Misc", "rbxassetid://3192519002") ---------------------------------------- ---------------------------------------- Home:CreateLabel("Welcome back!", false) ---------------------------------------- ---------------------------------------- Config:CreateLabel("Config - Aimlock", true) Config:CreateToggle("Enabled", function(state) Settings.Aimlock.Enabled = state end) Config:CreateBox("Prediction", 0.143, function(arg) Settings.Aimlock.Prediction = tonumber(arg) end) Config:CreateDropdown("AimPart", {'Head', 'UpperTorso', 'HumanoidRootPart', 'LowerTorso'}, 'LowerTorso', function(arg) Settings.Aimlock.AimPart = tostring(arg) end) Config:CreateToggle("FOV", function(state) Settings.Aimlock.FOVEnabled = state end) Config:CreateToggle("Show FOV", function(state) Settings.Aimlock.FOVShow = state end) Config:CreateSlider("FOV Size", 30, 0, 400, 1, function(arg) Settings.Aimlock.FOVSize = tonumber(arg) end) Config:CreateBind("Keybind", Enum.KeyCode.Q, function(arg) Settings.Aimlock.AimlockKey = arg end) ---------------------------------------- ---------------------------------------- Config:CreateLabel("Config - Silent", false) Config:CreateToggle("Enabled", function(state) Settings.SilentAim.Enabled = state end) Config:CreateToggle("Key to lock on", function(state) Settings.SilentAim.KeyToLockOn = state end) Config:CreateBox("Prediction", 0.143, function(arg) Settings.SilentAim.PredictionAmount = tonumber(arg) end) Config:CreateDropdown("AimPart", {'Head', 'UpperTorso', 'HumanoidRootPart', 'LowerTorso'}, 'LowerTorso', function(arg) Settings.SilentAim.AimAt = tostring(arg) end) Config:CreateToggle("FOV", function(state) Settings.SilentAim.FOVEnabled = state end) Config:CreateToggle("Show FOV", function(state) Settings.SilentAim.FOVShow = state end) Config:CreateSlider("FOV Size", 30, 0, 400, 1, function(arg) Settings.SilentAim.FOVSize = tonumber(arg) end) Config:CreateBind("Keybind", Enum.KeyCode.Q, function(arg) Settings.SilentAim.Key = arg end) ---------------------------------------- ---------------------------------------- Misc:CreateLabel("Miscellaneous", false) Misc:CreateToggle("CFS State", function(state) Settings.CFSpeed.Toggled = state end) Misc:CreateSlider("CFrame Speed", 2, 0, 10, 0.1, function(arg) Settings.CFSpeed.Speed = tonumber(arg) end) Misc:CreateBind("CFS Key", Enum.KeyCode.Z, function(arg) Settings.CFSpeed.Key = arg end) ---------------------------------------- end) FAZEWARE.Name = "FAZEWARE" FAZEWARE.Parent = Main FAZEWARE.BackgroundColor3 = Color3.fromRGB(138, 138, 255) FAZEWARE.BorderColor3 = Color3.fromRGB(138, 138, 255) FAZEWARE.Position = UDim2.new(0.515347362, 0, 0.751412451, 0) FAZEWARE.Size = UDim2.new(0, 130, 0, 50) FAZEWARE.Font = Enum.Font.Code FAZEWARE.Text = "FAZEWARE" FAZEWARE.TextColor3 = Color3.fromRGB(0, 0, 0) FAZEWARE.TextSize = 14.000 FAZEWARE.MouseButton1Down:connect(function() local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/BoredStuff2/notify-lib/main/lib"))() NotifyLib.prompt('FazeWare - Special', 'Loading..', 5) wait(2) NotifyLib.prompt('FazeWare', 'Loaded. Enjoy!', 5) NotifyLib.prompt('FazeWare', 'Notify Credits To BoredStuff2 and i-nasa Thank You All', 5) --// minecrafto local Window = Library.CreateLib("FazeWare - Special") local Aimlock = Window:NewTab("Aimlock") local Silent = Window:NewTab("Silent Aim") local SilentAimlock = Window:NewTab("Silent Aimlock") local Visuals = Window:NewTab("Visuals") local UISettings = Window:NewTab("GUI Settings") --Tabs are finished <3 local Section = Aimlock:NewSection("Aimlock Section") Section:NewButton("Aimlock", "Q To lock on people", function() NotifyLib.prompt('FazeWare', '( Press ( P ) To enable aimlock ) Aimlock Loaded Keybind is { Q } ( made by evan licensed aimlock love u no homo )', 5) wait(1) getgenv().Prediction = 6.450 getgenv().AimPart = "LowerTorso" getgenv().Key = "Q" getgenv().DisableKey = "P" getgenv().FOV = true getgenv().ShowFOV = false getgenv().FOVSize = 70 getgenv().SmoothnessMode = true getgenv().Smoothness = 1 --// Variables (Service) local Players = game:GetService("Players") local RS = game:GetService("RunService") local WS = game:GetService("Workspace") local GS = game:GetService("GuiService") local SG = game:GetService("StarterGui") --// Variables (regular) local LP = Players.LocalPlayer local Mouse = LP:GetMouse() local Camera = WS.CurrentCamera local GetGuiInset = GS.GetGuiInset local AimlockState = false local Locked local Victim local SelectedKey = getgenv().Key local SelectedDisableKey = getgenv().DisableKey --// Notification function function Notify(tx) SG:SetCore("SendNotification", { Title = "Evan's Camlock", Text = tx, Duration = 5 }) end --// Check if aimlock is loaded if getgenv().Loaded == true then Notify("Aimlock is already loaded!") return end getgenv().Loaded = true --// FOV Circle local fov = Drawing.new("Circle") fov.Filled = false fov.Transparency = 1 fov.Thickness = 1 fov.Color = Color3.fromRGB(255, 255, 0) fov.NumSides = 1000 --// Functions function update() if getgenv().FOV == true then if fov then fov.Radius = getgenv().FOVSize * 2 fov.Visible = getgenv().ShowFOV fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y) return fov end end end function WTVP(arg) return Camera:WorldToViewportPoint(arg) end function WTSP(arg) return Camera.WorldToScreenPoint(Camera, arg) end function getClosest() local closest local dist = math.huge for i,v in pairs(Players:GetPlayers()) do local char = v.Character local KO = char:WaitForChild("BodyEffects")["K.O"] local Grabbed = char:FindFirstChild("GRABBING_COINSTRAINT") ~= nil if v ~= LP and char and char:FindFirstChild("Humanoid") and char:FindFirstChild(getgenv().AimPart) then local pos, vis = WTVP(char.PrimaryPart.Position) local mag = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude if getgenv().FOV then if (fov.Radius > mag and mag < dist) then closest = v dist = mag end else if (mag < dist) then closest = v dist = mag end end end end return closest end --// Checks if key is down Mouse.KeyDown:Connect(function(k) SelectedKey = SelectedKey:lower() SelectedDisableKey = SelectedDisableKey:lower() if k == SelectedKey then if AimlockState then Locked = not Locked if Locked then Victim = getClosest() Notify("Locked onto: "..tostring(Victim.Character.Humanoid.DisplayName)) elseif not Locked then Victim = nil Notify("Unlocked!") end else print("Aimlock is not enabled!") end end if k == SelectedDisableKey then AimlockState = not AimlockState end end) --// Loop update FOV and loop camera lock onto target RS.RenderStepped:Connect(function() update() if AimlockState == true then if Victim ~= nil then if getgenv().SmoothnessMode then local CoordFrame = CFrame.new(Camera.CFrame.p, Victim.Character[getgenv().AimPart].Position + Victim.Character[getgenv().AimPart].Velocity/getgenv().Prediction) Camera.CFrame = Camera.CFrame:Lerp(CoordFrame, getgenv().Smoothness) else Camera.CFrame = CFrame.new(Camera.CFrame.p, Victim.Character[getgenv().AimPart].Position + Victim.Character[getgenv().AimPart].Velocity/getgenv().Prediction) end end end end) end) --Aimlock Prediction Section:NewTextBox("Aimlock Prediction", "love you all", function(txt) getgenv().Prediction = txt end) Section:NewToggle("Smoothnes Mode", "KANKA NE DIYOSUNNN", function(ok) getgenv().SmoothnessMode = ok end) Section:NewSlider("Aimlock Fov", "OH", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue) getgenv().FOVSize = s end) Section:NewTextBox("Aimlock Keybind", "Keybind", function(ad) getgenv().Key = ad end) Section:NewToggle("Aimlock Fov", "okokboredasfuck", function(ok) getgenv().ShowFOV = ok end) Section:NewDropdown("Aimlock Part", "Part", {"Head", "UpperTorso", "LowerTorso", "HumanoidRootPart"}, function(currentOption) getgenv().AimPart = currentOption end) --aimlock finish local Section = Silent:NewSection("Silent Aim") Section:NewButton("Silent Aim", "Silent Aim!", function() NotifyLib.prompt('FazeWare', 'Silent Aim Enabled! Credits To Stefanuk12 For Modulev2 ( with license )', 5) -- // Dependencies local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/Aiming/main/Load.lua"))()("Module") -- // Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local Stats = game:GetService("Stats") local RunService = game:GetService("RunService") -- // Vars local MainEvent = ReplicatedStorage.MainEvent local AimingSelected = Aiming.Selected local AimingChecks = Aiming.Checks local DataPing = Stats.Network.ServerStatsItem["Data Ping"] -- // Workout the prediction stuff local PredictionBase = 0.037 local CurrentPredictionValue = 0 RunService.Heartbeat:Connect(function() -- // Workout the prediction value local Ping = tostring(DataPing:GetValueString()):split(" ")[1] CurrentPredictionValue = (Ping / 1000 + PredictionBase) end) -- // Apply the prediction local function ApplyPredictionFormula(SelectedPart) -- // Workout the predicted place local Predicted = SelectedPart.CFrame + (SelectedPart.Velocity * CurrentPredictionValue) -- // Return it return Predicted end -- // So it works when not obfuscating LPH_JIT_ULTRA = LPH_JIT_ULTRA or function(...) return ... end -- // LPH_JIT_ULTRA(function() local __namecall __namecall = hookmetamethod(game, "__namecall", function(...) -- // Vars local args = {...} local self = args[1] local method = getnamecallmethod() -- // Make sure aiming is enabled, and the game is trying to send the mouse pos to server if (method == "FireServer" and self == MainEvent and args[2] == "UpdateMousePos" and AimingChecks.IsAvailable()) then -- // Spoof mouse pos local Hit = ApplyPredictionFormula(AimingSelected.Part) args[3] = Hit.Position -- // Return spoofed args return __namecall(unpack(args)) end -- // Return return __namecall(...) end) end)() end) Section:NewColorPicker("Fov Color", "Color Info", Color3.fromRGB(0,0,0), function(color) Aiming.Settings.FOVSettings.Colour = color end) Section:NewSlider("Hit Chance", "hit chance like yk", 100, 0, function(s) Aiming.Settings.HitChance = s end) Section:NewToggle("Wall Check", "Doesnt Shoot Behind Wall people whaeterv nigga", function(s) Aiming.Settings.FOVSettings.VisibleCheck = s end) Section:NewToggle("Fov Enabled", "gah dam", function(ok) Aiming.Settings.FOVSettings.Enabled = ok end) Section:NewSlider("Silent Aim Sides", "like yk", 100, 0, function(s) Aiming.Settings.FOVSettings.Sides = s end) --// Silent End LOLz local Section = SilentAimlock:NewSection("Silent Aimlock") Section:NewButton("Silent Aimlock", "Enable", function() NotifyLib.prompt('FazeWare', 'Credits TO Flash For The Lock ( Hes Main Lock But Thats Paid No One Can Deobfuscate Luraph Stay Safe Flash Nigga )' ) --[[ ███████╗██╗░░░░░░█████╗░░██████╗██╗░░██╗░██╗░░░░░░░██╗ ██╔════╝██║░░░░░██╔══██╗██╔════╝██║░░██║░██║░░██╗░░██║ █████╗░░██║░░░░░███████║╚█████╗░███████║░╚██╗████╗██╔╝ ██╔══╝░░██║░░░░░██╔══██║░╚═══██╗██╔══██║░░████╔═████║░ ██║░░░░░███████╗██║░░██║██████╔╝██║░░██║░░╚██╔╝░╚██╔╝░ ╚═╝░░░░░╚══════╝╚═╝░░╚═╝╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚═╝░░ ]] -- Toggle getgenv().Target = true -- Configuration getgenv().Key = Enum.KeyCode.Q getgenv().Prediction = 0.140 getgenv().ChatMode = false getgenv().NotifMode = false getgenv().PartMode = false getgenv().AirshotFunccc = false getgenv().Partz = "HumanoidRootPart" getgenv().AutoPrediction = false -- _G.Types = { Ball = Enum.PartType.Ball, Block = Enum.PartType.Block, Cylinder = Enum.PartType.Cylinder } --variables local Tracer = Instance.new("Part", game.Workspace) Tracer.Name = "gay" Tracer.Anchored = true Tracer.CanCollide = false Tracer.Transparency = 0.8 Tracer.Parent = game.Workspace Tracer.Shape = _G.Types.Block Tracer.Size = Vector3.new(14,14,14) Tracer.Color = Color3.fromRGB(128,128,128) -- local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local Runserv = game:GetService("RunService") circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(255,255,255) circle.Thickness = 0 circle.NumSides = 732 circle.Radius = 120 circle.Thickness = 0 circle.Transparency = 0.7 circle.Visible = false circle.Filled = false Runserv.RenderStepped:Connect(function() circle.Position = Vector2.new(mouse.X,mouse.Y+35) end) local guimain = Instance.new("Folder", game.CoreGui) local CC = game:GetService"Workspace".CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local Locking = false -- if getgenv().valiansh == true then game.StarterGui:SetCore("SendNotification", { Title = "FazeWare", Text = "Already Loaded!", Duration = 5 }) return end getgenv().valiansh = true local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(keygo,ok) if (not ok) then if (keygo.KeyCode == getgenv().Key) then if getgenv().Target == true then Locking = not Locking if Locking then Plr = getClosestPlayerToCursor() if getgenv().ChatMode then local A_1 = "Target: "..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end if getgenv().NotifMode then game.StarterGui:SetCore("SendNotification", { Title = "FazeWare"; Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName); }) end elseif not Locking then if getgenv().ChatMode then local A_1 = "Unlocked!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end if getgenv().NotifMode then game.StarterGui:SetCore("SendNotification", { Title = "FazeWare ", Text = "Unlocked", Duration = 5 }) elseif getgenv().Target == false then game.StarterGui:SetCore("SendNotification", { Title = "FazeWare", Text = "Target isn't enabled", Duration = 5 }) end end end end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = circle.Radius for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end -- if getgenv().PartMode then game:GetService"RunService".Stepped:connect(function() if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction)) else Tracer.CFrame = CFrame.new(0, 9999, 0) end end) end -- local rawmetatable = getrawmetatable(game) local old = rawmetatable.__namecall setreadonly(rawmetatable, false) rawmetatable.__namecall = newcclosure(function(...) local args = {...} if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().Partz].Position+(Plr.Character[getgenv().Partz].Velocity*Prediction) return old(unpack(args)) end return old(...) end) if getgenv.AirshotFunccc then if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().Partz = "RightFoot" else getgenv().Partz = "LowerTorso" end end end) Section:NewDropdown("SilentAimlock Part", "Part", {"Head", "UpperTorso", "LowerTorso", "HumanoidRootPart"}, function(ok) getgenv().Partz = ok end) Section:NewTextBox("Prediction", "ok", function(txt) getgenv().Prediction = txt end) Section:NewToggle("Auto Prediction", "good", function(txt) while wait() do if getgenv().AutoPrediction == true then local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue,'(') local ping = tonumber(split[1]) if ping < 225 then getgenv().Prediction = 0.169 elseif ping < 215 then getgenv().Prediction = 0.167 elseif ping < 205 then getgenv().Prediction = 0.165 elseif ping < 190 then getgenv().Prediction = 0.163 elseif ping < 180 then getgenv().Prediction = 0.161 elseif ping < 170 then getgenv().Prediction = 0.159 elseif ping < 160 then getgenv().Prediction = 0.157 elseif ping < 150 then getgenv().Prediction = 0.155 elseif ping < 140 then getgenv().Prediction = 0.153 elseif ping < 130 then getgenv().Prediction = 0.151 elseif ping < 120 then getgenv().Prediction = 0.149 elseif ping < 110 then getgenv().Prediction = 0.146 elseif ping < 105 then getgenv().Prediction = 0.138 elseif ping < 90 then getgenv().Prediction = 0.136 elseif ping < 80 then getgenv().Prediction = 0.134 elseif ping < 70 then getgenv().Prediction = 0.131 elseif ping < 60 then getgenv().Prediction = 0.1229 elseif ping < 50 then getgenv().Prediction = 0.1225 elseif ping < 40 then getgenv().Prediction = 0.1256 elseif ping < 30 then getgenv().Prediction = 0.1254 end end end end) Section:NewToggle("Chat Mode", "love you all", function(txt) getgenv().ChatMode = txt end) Section:NewToggle("Notfiy Mode", "Notifying", function(ok) getgenv().NotifMode = ok end) Section:NewToggle("Airshot Function", "EASY!!!!!!!!", function(ok) getgenv().AirshotFunccc = ok end) Section:NewToggle("Auto Prediction", "ok", function(ok) getgenv().AutoPrediction = ok end) local Section = UISettings:NewSection("GUI Toggle") Section:NewKeybind("GUI Toggle", "close open nigga", Enum.KeyCode.V, function() Library:ToggleUI() end) local Section = Visuals:NewSection("Visual Section") Section:NewButton("Enable ESP!", "", function() NotifyLib.prompt('FazeWare', 'ESP Enabled!', 5) local lplr = game.Players.LocalPlayer local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint local HeadOff = Vector3.new(0, 0.5, 0) local LegOff = Vector3.new(0,3,0) for i,v in pairs(game.Players:GetChildren()) do local BoxOutline = Drawing.new("Square") BoxOutline.Visible = false BoxOutline.Color = Color3.new(0,0,0) BoxOutline.Thickness = 3 BoxOutline.Transparency = 1 BoxOutline.Filled = false local Box = Drawing.new("Square") Box.Visible = false Box.Color = Color3.new(1,1,1) Box.Thickness = 1 Box.Transparency = 1 Box.Filled = false local HealthBarOutline = Drawing.new("Square") HealthBarOutline.Thickness = 3 HealthBarOutline.Filled = false HealthBarOutline.Color = Color3.new(0,0,0) HealthBarOutline.Transparency = 1 HealthBarOutline.Visible = false local HealthBar = Drawing.new("Square") HealthBar.Thickness = 1 HealthBar.Filled = false HealthBar.Transparency = 1 HealthBar.Visible = false function boxesp() game:GetService("RunService").RenderStepped:Connect(function() if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position) local RootPart = v.Character.HumanoidRootPart local Head = v.Character.Head local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position) local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff) local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff) if onScreen then BoxOutline.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) BoxOutline.Position = Vector2.new(RootPosition.X - BoxOutline.Size.X / 2, RootPosition.Y - BoxOutline.Size.Y / 2) BoxOutline.Visible = true Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2) Box.Visible = true HealthBarOutline.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y) HealthBarOutline.Position = BoxOutline.Position - Vector2.new(6,0) HealthBarOutline.Visible = true HealthBar.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / math.clamp(game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value, 0, game:GetService("Players")[v.Character.Name].NRPBS:WaitForChild("MaxHealth").Value))) HealthBar.Position = Vector2.new(Box.Position.X - 6, Box.Position.Y + (1 / HealthBar.Size.Y)) HealthBar.Color = Color3.fromRGB(255 - 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 0) HealthBar.Visible = true if v.TeamColor == lplr.TeamColor then --- Our Team BoxOutline.Visible = false Box.Visible = false HealthBarOutline.Visible = false HealthBar.Visible = false else ---Enemy Team BoxOutline.Visible = true Box.Visible = true HealthBarOutline.Visible = true HealthBar.Visible = true end else BoxOutline.Visible = false Box.Visible = false HealthBarOutline.Visible = false HealthBar.Visible = false end else BoxOutline.Visible = false Box.Visible = false HealthBarOutline.Visible = false HealthBar.Visible = false end end) end coroutine.wrap(boxesp)() end game.Players.PlayerAdded:Connect(function(v) local BoxOutline = Drawing.new("Square") BoxOutline.Visible = false BoxOutline.Color = Color3.new(0,0,0) BoxOutline.Thickness = 3 BoxOutline.Transparency = 1 BoxOutline.Filled = false local Box = Drawing.new("Square") Box.Visible = false Box.Color = Color3.new(1,1,1) Box.Thickness = 1 Box.Transparency = 1 Box.Filled = false local HealthBarOutline = Drawing.new("Square") HealthBarOutline.Thickness = 3 HealthBarOutline.Filled = false HealthBarOutline.Color = Color3.new(0,0,0) HealthBarOutline.Transparency = 1 HealthBarOutline.Visible = false local HealthBar = Drawing.new("Square") HealthBar.Thickness = 1 HealthBar.Filled = false HealthBar.Transparency = 1 HealthBar.Visible = false function boxesp() game:GetService("RunService").RenderStepped:Connect(function() if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position) local RootPart = v.Character.HumanoidRootPart local Head = v.Character.Head local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position) local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff) local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff) if onScreen then BoxOutline.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) BoxOutline.Position = Vector2.new(RootPosition.X - BoxOutline.Size.X / 2, RootPosition.Y - BoxOutline.Size.Y / 2) BoxOutline.Visible = true Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2) Box.Visible = true HealthBarOutline.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y) HealthBarOutline.Position = BoxOutline.Position - Vector2.new(6,0) HealthBarOutline.Visible = true HealthBar.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / math.clamp(game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value, 0, game:GetService("Players")[v.Character.Name].NRPBS:WaitForChild("MaxHealth").Value))) HealthBar.Position = Vector2.new(Box.Position.X - 6, Box.Position.Y + (1/HealthBar.Size.Y)) HealthBar.Color = Color3.fromRGB(255 - 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 0) HealthBar.Visible = true if v.TeamColor == lplr.TeamColor then --- Our Team BoxOutline.Visible = false Box.Visible = false HealthBarOutline.Visible = false HealthBar.Visible = false else ---Enemy Team BoxOutline.Visible = true Box.Visible = true HealthBarOutline.Visible = true HealthBar.Visible = true end else BoxOutline.Visible = false Box.Visible = false HealthBarOutline.Visible = false HealthBar.Visible = false end else BoxOutline.Visible = false Box.Visible = false HealthBarOutline.Visible = false HealthBar.Visible = false end end) end coroutine.wrap(boxesp)() end) end) --cool --fazeware v3 showcase --OK TEST!! end) CuteWare_V2.Name = "CuteWare_V2" CuteWare_V2.Parent = Main CuteWare_V2.BackgroundColor3 = Color3.fromRGB(138, 138, 255) CuteWare_V2.BorderColor3 = Color3.fromRGB(138, 138, 255) CuteWare_V2.Position = UDim2.new(0.757673681, 0, 0.762711883, 0) CuteWare_V2.Size = UDim2.new(0, 130, 0, 50) CuteWare_V2.Font = Enum.Font.Code CuteWare_V2.Text = "CuteWare_V2" CuteWare_V2.TextColor3 = Color3.fromRGB(0, 0, 0) CuteWare_V2.TextSize = 14.000 CuteWare_V2.MouseButton1Down:connect(function() workspace.CurrentCamera.FieldOfView = 105 local L_3_ = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local L_4_ = L_3_.CreateLib("CuteWare", "Serpent") local L_5_ = L_4_:NewTab("Aimlock") local L_6_ = L_5_:NewSection("CuteWare") L_6_:NewButton( "Aimlock", "Beam niggas down with love", function() getgenv().AimPart = "HumanoidRootPart" getgenv().AimlockKey = "q" getgenv().AimRadius = 30 getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false getgenv().PredictMovement = true getgenv().PredictionVelocity = 9 local L_27_, L_28_, L_29_, L_30_ = game:GetService "Players", game:GetService "UserInputService", game:GetService "RunService", game:GetService "StarterGui" local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ = L_27_.LocalPlayer, L_27_.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new local L_38_, L_39_, L_40_ = true, false, false local L_41_ getgenv().CiazwareUniversalAimbotLoaded = true getgenv().WorldToViewportPoint = function(L_42_arg0) return L_33_:WorldToViewportPoint(L_42_arg0) end getgenv().WorldToScreenPoint = function(L_43_arg0) return L_33_.WorldToScreenPoint(L_33_, L_43_arg0) end getgenv().GetObscuringObjects = function(L_44_arg0) if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position)) if L_45_ then return L_45_:IsDescendantOf(L_44_arg0) end end end getgenv().GetNearestTarget = function() local L_46_ = {} local L_47_ = {} local L_48_ = {} for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do if L_51_forvar1 ~= L_31_ then table.insert(L_46_, L_51_forvar1) end end for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do if L_53_forvar1.Character ~= nil then local L_54_ = L_53_forvar1.Character:FindFirstChild("Head") if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then local L_55_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_56_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_ ) local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace) local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_ table.insert(L_48_, L_59_) elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then local L_60_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_61_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_ ) local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace) local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_ table.insert(L_48_, L_64_) end end end if unpack(L_48_) == nil then return nil end local L_49_ = math.floor(math.min(unpack(L_48_))) if L_49_ > getgenv().AimRadius then return nil end for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do if L_66_forvar1.diff == L_49_ then return L_66_forvar1.plr end end return nil end L_32_.KeyDown:Connect( function(L_67_arg0) if L_67_arg0 == AimlockKey and L_41_ == nil then pcall( function() if L_39_ ~= true then L_39_ = true end local L_68_ L_68_ = GetNearestTarget() if L_68_ ~= nil then L_41_ = L_68_ end end ) elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then if L_41_ ~= nil then L_41_ = nil end if L_39_ ~= false then L_39_ = false end end end ) L_29_.RenderStepped:Connect( function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end end if L_38_ == true and L_39_ == true then if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then if getgenv().FirstPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end elseif getgenv().ThirdPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end end end end end ) end ) L_6_:NewTextBox( "Aimlock Key", "Aimlock Key should be lowercase.", function(L_69_arg0) getgenv().AimlockKey = L_69_arg0 end ) L_6_:NewTextBox( "Aimlock Prediction", "Customize your aimlock prediction", function(L_70_arg0) PredictionVelocity = L_70_arg0 end ) L_6_:NewDropdown( "AimPart", "Yes", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_71_arg0) getgenv().AimPart = L_71_arg0 end ) local L_7_ = L_4_:NewTab("Silent-Aim") local L_8_ = L_7_:NewSection("CuteWare") L_8_:NewButton( "Silent Aim", "Silent Aim Toggle Key is T.", function() loadstring(game:HttpGet("https://pastebin.com/raw/KRBZu04H", true))() end ) L_8_:NewTextBox( "Silent Aim Prediction", "0.157 for low ping 0.178 high ping", function(L_72_arg0) DaHoodSettings.Prediction = L_72_arg0 end ) L_8_:NewDropdown( "Silent Aim Part", "yes bro flash is cool", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_73_arg0) Aiming.TargetPart = L_73_arg0 end ) L_8_:NewTextBox( "Silent Aim Fov", "yes bro i am cool (flash)", function(L_74_arg0) Aiming.FOV = L_74_arg0 end ) L_8_:NewToggle( "Silent Aim Show Fov", "yea", function(L_75_arg0) Aiming.ShowFOV = L_75_arg0 end ) local L_11_ = L_4_:NewTab("Antilock") local L_12_ = L_11_:NewSection("CuteWare") L_12_:NewButton( "Anti-Lock", "Key is Z.", function() repeat wait() until game:IsLoaded() getgenv().Fix = true getgenv().TeclasWS = { ["tecla1"] = "nil", ["tecla2"] = "nil", ["tecla3"] = "H" } local L_121_ = game:GetService("Players") local L_122_ = game:GetService("StarterGui") or "son una mierda" local L_123_ = L_121_.LocalPlayer local L_124_ = L_123_:GetMouse() local L_125_ = getrenv()._G local L_126_ = getrawmetatable(game) local L_127_ = L_126_.__newindex local L_128_ = L_126_.__index local L_129_ = 22 local L_130_ = true function anunciar_atentado_terrorista(L_138_arg0) L_122_:SetCore("SendNotification", { Title = "anti lock fix", Text = L_138_arg0 }) end getgenv().TECHWAREWALKSPEED_LOADED = true wait(1.5) anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix") L_124_.KeyDown:Connect( function(L_139_arg0) if L_139_arg0:lower() == TeclasWS.tecla1:lower() then L_129_ = L_129_ + 1 anunciar_atentado_terrorista("播放器速度已提高 (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then L_129_ = L_129_ - 1 anunciar_atentado_terrorista("玩家的速度已降低 (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then if L_130_ then L_130_ = false anunciar_atentado_terrorista("anti lock off") else L_130_ = true anunciar_atentado_terrorista("anti lock on") end end end ) setreadonly(L_126_, false) L_126_.__index = newcclosure( function(L_140_arg0, L_141_arg1) local L_142_ = checkcaller() if L_141_arg1 == "WalkSpeed" and not L_142_ then return L_125_.CurrentWS end return L_128_(L_140_arg0, L_141_arg1) end ) L_126_.__newindex = newcclosure( function(L_143_arg0, L_144_arg1, L_145_arg2) local L_146_ = checkcaller() if L_130_ then if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then return L_127_(L_143_arg0, L_144_arg1, L_129_) end end return L_127_(L_143_arg0, L_144_arg1, L_145_arg2) end ) setreadonly(L_126_, true) repeat wait() until game:IsLoaded() local L_131_ = game:service("Players") local L_132_ = L_131_.LocalPlayer repeat wait() until L_132_.Character local L_133_ = game:service("UserInputService") local L_134_ = game:service("RunService") local L_135_ = -0.27 local L_136_ = false local L_137_ L_133_.InputBegan:connect( function(L_147_arg0) if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then L_135_ = L_135_ + 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do wait() L_135_ = L_135_ + 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then L_135_ = L_135_ - 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do wait() L_135_ = L_135_ - 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.Z then L_136_ = not L_136_ if L_136_ == true then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_ game:GetService("RunService").Stepped:wait() until L_136_ == false end end end ) end ) local L_13_ = L_4_:NewTab("Settings/Misc") local L_14_ = L_13_:NewSection("CuteWare") L_14_:NewKeybind( "Keybind Gui Toggle", "h", Enum.KeyCode.V, function() L_3_:ToggleUI() end ) L_14_:NewButton( "Fly", "Key is X", function() local L_152_ local L_153_ = game.Players.LocalPlayer IYMouse = L_153_:GetMouse() IYMouse.KeyDown:connect( function(L_154_arg0) if L_154_arg0 == "x" then if L_152_ then L_152_ = false fly() else L_152_ = true NOFLY() end end end ) for L_155_forvar0, L_156_forvar1 in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if L_156_forvar1:IsA("BasePart") and L_156_forvar1.CanCollide == true then L_156_forvar1.CanCollide = false end end FLYING = false QEfly = true iyflyspeed = 7 vehicleflyspeed = 7 function sFLY(L_157_arg0) repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") repeat wait() until IYMouse local L_158_ = game.Players.LocalPlayer.Character.LowerTorso local L_159_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } local L_160_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } local L_161_ = 5 local function L_162_func() FLYING = true local L_163_ = Instance.new("BodyGyro", L_158_) local L_164_ = Instance.new("BodyVelocity", L_158_) L_163_.P = 9e4 L_163_.maxTorque = Vector3.new(9e9, 9e9, 9e9) L_163_.cframe = L_158_.CFrame L_164_.velocity = Vector3.new(0, 0, 0) L_164_.maxForce = Vector3.new(9e9, 9e9, 9e9) spawn( function() repeat wait() if not L_157_arg0 and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true end if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then L_161_ = 50 elseif not (L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then L_161_ = 0 end if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then L_164_.velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector * (L_159_.F + L_159_.B) + workspace.CurrentCamera.CoordinateFrame * CFrame.new(L_159_.L + L_159_.R, (L_159_.F + L_159_.B + L_159_.Q + L_159_.E) * 0.2, 0).p - workspace.CurrentCamera.CoordinateFrame.p) * L_161_ L_160_ = { F = L_159_.F, B = L_159_.B, L = L_159_.L, R = L_159_.R } elseif L_159_.L + L_159_.R == 0 and L_159_.F + L_159_.B == 0 and L_159_.Q + L_159_.E == 0 and L_161_ ~= 0 then L_164_.velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector * (L_160_.F + L_160_.B) + workspace.CurrentCamera.CoordinateFrame * CFrame.new(L_160_.L + L_160_.R, (L_160_.F + L_160_.B + L_159_.Q + L_159_.E) * 0.2, 0).p - workspace.CurrentCamera.CoordinateFrame.p) * L_161_ else L_164_.velocity = Vector3.new(0, 0, 0) end L_163_.cframe = workspace.CurrentCamera.CoordinateFrame until not FLYING L_159_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } L_160_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } L_161_ = 0 L_163_:destroy() L_164_:destroy() if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false end end ) end IYMouse.KeyDown:connect( function(L_165_arg0) if L_165_arg0:lower() == "w" then if L_157_arg0 then L_159_.F = vehicleflyspeed else L_159_.F = iyflyspeed end elseif L_165_arg0:lower() == "s" then if L_157_arg0 then L_159_.B = -vehicleflyspeed else L_159_.B = -iyflyspeed end elseif L_165_arg0:lower() == "a" then if L_157_arg0 then L_159_.L = -vehicleflyspeed else L_159_.L = -iyflyspeed end elseif L_165_arg0:lower() == "d" then if L_157_arg0 then L_159_.R = vehicleflyspeed else L_159_.R = iyflyspeed end elseif QEfly and L_165_arg0:lower() == "e" then if L_157_arg0 then L_159_.Q = vehicleflyspeed * 2 else L_159_.Q = iyflyspeed * 2 end elseif QEfly and L_165_arg0:lower() == "q" then if L_157_arg0 then L_159_.E = -vehicleflyspeed * 2 else L_159_.E = -iyflyspeed * 2 end end end ) IYMouse.KeyUp:connect( function(L_166_arg0) if L_166_arg0:lower() == "w" then L_159_.F = 0 elseif L_166_arg0:lower() == "s" then L_159_.B = 0 elseif L_166_arg0:lower() == "a" then L_159_.L = 0 elseif L_166_arg0:lower() == "d" then L_159_.R = 0 elseif L_166_arg0:lower() == "e" then L_159_.Q = 0 elseif L_166_arg0:lower() == "q" then L_159_.E = 0 end end ) L_162_func() end function NOFLY() FLYING = false game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true end function fly() NOFLY() wait() sFLY() end end ) local L_17_ = L_4_:NewTab("ESP") local L_18_ = loadstring(game:HttpGet("https://pastebin.com/raw/TH9N2EMu"))() local L_19_ = L_17_:NewSection("CuteWare") L_19_:NewToggle( "ESP", "ESP", function(L_201_arg0) L_18_:Toggle(L_201_arg0) end ) L_19_:NewToggle( "Tracers", "ESP Tracers", function(L_202_arg0) L_18_.Tracers = L_202_arg0 end ) L_19_:NewToggle( "Names", "ESP Names", function(L_203_arg0) L_18_.Names = L_203_arg0 end ) L_19_:NewToggle( "Boxes", "ESP Boxes", function(L_204_arg0) L_18_.Boxes = L_204_arg0 end ) local L_15_ = L_4_:NewTab("Tps") local L_16_ = L_15_:NewSection("CuteWare") L_16_:NewButton( "Admin Base", "fr", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-874.903992, -32.6492004, -525.215698) end ) L_16_:NewButton( "Armor", "fr", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203) end ) L_16_:NewButton( "Food", "fr", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-788.39318847656, -39.649200439453, -935.27795410156) end ) L_16_:NewButton( "AK bush", "fr", function() local L_196_ = Instance.new("Animation") function stopTracks() for L_197_forvar0, L_198_forvar1 in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks( ) do if L_198_forvar1.Animation.AnimationId:match("rbxassetid") then L_198_forvar1:Stop() end end end function loadAnimation(L_199_arg0) if L_196_.AnimationId == L_199_arg0 then L_196_.AnimationId = "1" else L_196_.AnimationId = L_199_arg0 local L_200_ = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(L_196_) L_200_:Play() end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -626.288757, 7.99984694, -772.322632, -0.997374237, -1.67662592e-10, -0.0724197701, -1.00076274e-10, 1, -9.36886457e-10, 0.0724197701, -9.27178945e-10, -0.997374237 ) loadAnimation("rbxassetid://3152378852") wait(1.2) stopTracks() end ) local L_20_ = L_4_:NewTab("Animation's") local L_21_ = L_20_:NewSection("CuteWare") L_21_:NewButton( "tryhard anim", "yeh", function() local L_205_ = game.Players.LocalPlayer.Character.Animate L_205_.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=782841498" L_205_.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=782845736" L_205_.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032" L_205_.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" L_205_.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792" L_205_.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083189019" end ) L_21_:NewButton( "kimbladi animations", "Be Kim", function() local L_206_ = game.Players.LocalPlayer.Character.Animate L_206_.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929" L_206_.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616158929" L_206_.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032" L_206_.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" L_206_.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=2510197830" L_206_.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762" end ) end) -- Scripts: local function BLMIXG_fake_script() -- Main.Toggle Key local script = Instance.new('LocalScript', Main) player = game.Players.LocalPlayer player:GetMouse().KeyDown:Connect(function(key) if key == "v" and script.Parent.Visible == false then script.Parent.Visible = true else if key == "v" and script.Parent.Visible == true then script.Parent.Visible = false end end end) end coroutine.wrap(BLMIXG_fake_script)()