if game:GetService("CoreGui"):FindFirstChild("BunnyNwy") then game:GetService("CoreGui"):FindFirstChild("BunnyNwy"):Destroy() end repeat wait() until game:IsLoaded() local Library = loadstring(game:HttpGet('https://pastebin.com/raw/p6wi2eGw'))() local repo = 'https://raw.githubusercontent.com/bunnynwy/LinoriaLib/main/' local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))() local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))() Library:SetWatermarkVisibility(false) Library:SetWatermark("[ Muimi Hub ] Beta Version https://discord.gg/qvVjXgFsy3") -- Game Start local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) print("Ativce AFK!") -- Game Start local win = Library:CreateWindow({ Title = 'Muimi Hub ( Skateman Simulator )', Center = true, AutoShow = true, }) local Main = win:AddTab("Main") Tabs = {} Farm = Main:AddLeftGroupbox('Farm') world = {} for i,v in pairs(game:GetService("Workspace").Ramps:GetChildren()) do table.insert(world,v.Name) end skateboard = {} for i,v in pairs(game:GetService("Workspace").Skateboards:GetDescendants()) do if v.Name:find("Board") or v.ClassName == "MeshPart" then skateboard[v.Wheels.Value] = v.Name end end sort_board = {} for i,v in pairs(skateboard) do table.insert(sort_board,i) end table.sort(sort_board,function(a,b) return a < b end) real_board = {} for i,v in pairs(sort_board) do table.insert(real_board,skateboard[v]) end Farm:AddDropdown('skateboardsw', { Values = real_board, Default = 1, -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = 'Select Skateboard', Tooltip = 'This is a tooltip', -- Information shown when you hover over the textbox }) Farm:AddToggle('AutoFarm', { Text = 'Auto Farm', Default = false, -- Default value (true / false) Tooltip = 'Auto Farm', -- Information shown when you hover over the toggle }) Toggles.AutoFarm:OnChanged(function() _G.AutoFarm = Toggles.AutoFarm.Value end) world = {} for i,v in pairs(game:GetService("Workspace").Ramps:GetChildren()) do table.insert(world,v.Name) end Farm:AddDropdown('selectworld', { Values = world, Default = 1, -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = 'Select World', Tooltip = 'This is a tooltip', -- Information shown when you hover over the textbox }) Farm:AddToggle('AutoRamp', { Text = 'Auto Ramp', Default = false, -- Default value (true / false) Tooltip = 'Auto Ramp', -- Information shown when you hover over the toggle }) Toggles.AutoRamp:OnChanged(function() _G.AutoRamp = Toggles.AutoRamp.Value end) spawn(function() pcall(function() while task.wait() do if _G.AutoRamp then if not game:GetService("Workspace").Skates[game.Players.LocalPlayer.Name.."Ramp"]:FindFirstChild("Skate") then for i,v in pairs(game:GetService("Workspace").Ramps[Options.selectworld.Value]:GetChildren()) do if v.Name:find("Ramp") then if not v:FindFirstChildOfClass("StringValue") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.PlayerPart.CFrame fireproximityprompt(v.Attachment.Prompt) end end end end end end end) end) spawn(function() pcall(function() while task.wait() do if _G.AutoFarm then if not game:GetService("Workspace").Skates[game.Players.LocalPlayer.Name]:FindFirstChild("Skate") then for i,v in pairs(game:GetService("Workspace").Skateboards:GetDescendants()) do if v.Name == Options.skateboardsw.Value then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0,5,0) fireproximityprompt(v.Prompt) end end end end end end) end) Egg = Main:AddRightGroupbox('Eggs') Eggs = {} for i,v in pairs(game:GetService("Workspace").Eggs:GetChildren()) do if v.Name ~= "NIERUSZACBOZAJEBIE" then table.insert(Eggs,v.Name) end end Egg:AddDropdown('selectegg', { Values = Eggs, Default = 1, -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = 'Select Egg!', Tooltip = 'This is a tooltip', -- Information shown when you hover over the textbox }) Egg:AddButton("Hatch Egg x1",function() local args = { [1] = workspace.Eggs[Options.selectegg.Value], [2] = 1 } game:GetService("ReplicatedStorage").Pets.Events.HatchEgg:InvokeServer(unpack(args)) end) Egg:AddButton("Hatch Egg x3",function() local args = { [1] = workspace.Eggs[Options.selectegg.Value], [2] = 3 } game:GetService("ReplicatedStorage").Pets.Events.HatchEgg:InvokeServer(unpack(args)) end) Egg:AddToggle('AutoHatchx1', { Text = 'Auto Hatch x1', Default = false, -- Default value (true / false) Tooltip = 'Auto Hatch x1', -- Information shown when you hover over the toggle }) Toggles.AutoHatchx1:OnChanged(function() _G.AutoHatchx1 = Toggles.AutoHatchx1.Value end) spawn(function() pcall(function() while task.wait() do if _G.AutoHatchx1 then local args = { [1] = workspace.Eggs[Options.selectegg.Value], [2] = 1 } game:GetService("ReplicatedStorage").Pets.Events.HatchEgg:InvokeServer(unpack(args)) end end end) end) Egg:AddToggle('AutoHatchx3', { Text = 'Auto Hatch x3', Default = false, -- Default value (true / false) Tooltip = 'Auto Hatch x3', -- Information shown when you hover over the toggle }) Toggles.AutoHatchx3:OnChanged(function() _G.AutoHatchx3 = Toggles.AutoHatchx3.Value end) spawn(function() pcall(function() while task.wait() do if _G.AutoHatchx3 then local args = { [1] = workspace.Eggs[Options.selectegg.Value], [2] = 3 } game:GetService("ReplicatedStorage").Pets.Events.HatchEgg:InvokeServer(unpack(args)) end end end) end) Tabs["UI Settings"] = win:AddTab('UI Settings'), Library:OnUnload(function() print('Unloaded!') Library.Unloaded = true end) local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu') MenuGroup:AddToggle('SetWatermarkVisibility', { Text = 'Set Watermark Visibility', Default = true, -- Default value (true / false) Tooltip = 'SetWatermarkVisibility', -- Information shown when you hover over the toggle }) Toggles.SetWatermarkVisibility:OnChanged(function() Library:SetWatermarkVisibility(Toggles.SetWatermarkVisibility.Value) end) MenuGroup:AddButton('Unload', function() Library:Unload() end) MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'RightControl', NoUI = true, Text = 'Menu keybind' }) Library.ToggleKeybind = Options.MenuKeybind ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({ 'MenuKeybind' }) ThemeManager:SetFolder('MuimiTheme') SaveManager:SetFolder('MuimiHub/specific-game') SaveManager:BuildConfigSection(Tabs['UI Settings']) ThemeManager:ApplyToTab(Tabs['UI Settings'])