for _, p in pairs(game:GetService("Players"):GetPlayers()) do if p ~= game.Players.LocalPlayer then local a = {game.Players.LocalPlayer.Character:FindFirstChild("Energy Pistol 2.0"), game.Players.LocalPlayer, p.Character and p.Character:FindFirstChild("Humanoid"), p.Character and p.Character:FindFirstChild("HumanoidRootPart"), 10000000, {100, 0, true}} if a[3] and a[4] then game.ReplicatedStorage.InflictTarget:FireServer(unpack(a)) end end end