-- Deadline ESP + Chams Made By: vana0x1 local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Camera = Workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local CharFolder = Workspace:WaitForChild("characters") local ESP_ENABLED = true local DRAWINGS = {} local CHAMS = {} local CreationConnection = nil -- used for permanent destroy print("Deadline ESP + CHAMS | Loaded") local function getRoot(model) return model:FindFirstChild("HumanoidRootPart") or model:FindFirstChildWhichIsA("BasePart", true) end local function createESP(model) if DRAWINGS[model] then return end local drawings = { Box = Drawing.new("Square"), Name = Drawing.new("Text"), Tracer = Drawing.new("Line") } drawings.Box.Thickness = 1 drawings.Box.Filled = false drawings.Box.Transparency = 1 drawings.Box.Color = Color3.fromRGB(0, 255, 255) -- Cyan drawings.Name.Size = 13 drawings.Name.Center = true drawings.Name.Outline = true drawings.Name.Font = 2 drawings.Name.Color = Color3.fromRGB(255, 255, 100) -- Yellow drawings.Tracer.Thickness = 1 drawings.Tracer.Transparency = 0.75 drawings.Tracer.Color = Color3.fromRGB(255, 0, 0) -- Red DRAWINGS[model] = drawings end local function createChams(model) if CHAMS[model] then return end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 165, 0) -- Orange highlight.OutlineColor = Color3.fromRGB(255, 200, 0) highlight.FillTransparency = 0.65 highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Adornee = model highlight.Parent = model CHAMS[model] = highlight end local function updateESP() for model, drawings in pairs(DRAWINGS) do if not model.Parent or not getRoot(model) then for _, d in pairs(drawings) do d.Visible = false end continue end local root = getRoot(model) local rootPos, onScreen = Camera:WorldToViewportPoint(root.Position) if not onScreen or rootPos.Z < 0 then for _, d in pairs(drawings) do d.Visible = false end continue end if not ESP_ENABLED then for _, d in pairs(drawings) do d.Visible = false end continue end -- Box local topPos = Camera:WorldToViewportPoint(root.Position + Vector3.new(0, 2.5, 0)) local bottomPos = Camera:WorldToViewportPoint(root.Position - Vector3.new(0, 3, 0)) local boxHeight = math.abs(topPos.Y - bottomPos.Y) local boxWidth = boxHeight * 0.6 local boxPos = Vector2.new(rootPos.X - boxWidth/2, math.min(topPos.Y, bottomPos.Y)) drawings.Box.Size = Vector2.new(boxWidth, boxHeight) drawings.Box.Position = boxPos drawings.Box.Visible = true -- Name local dist = math.floor((root.Position - (LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and LocalPlayer.Character.HumanoidRootPart.Position or root.Position)).Magnitude) drawings.Name.Text = model.Name .. " [" .. dist .. "m]" drawings.Name.Position = Vector2.new(rootPos.X, boxPos.Y - 20) drawings.Name.Visible = true -- Tracer drawings.Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) drawings.Tracer.To = Vector2.new(rootPos.X, bottomPos.Y) drawings.Tracer.Visible = true end end -- Initial scan for _, model in ipairs(CharFolder:GetChildren()) do if getRoot(model) then createESP(model) createChams(model) end end -- New models (stored so we can disconnect with END) CreationConnection = CharFolder.ChildAdded:Connect(function(model) task.wait(0.3) if getRoot(model) then createESP(model) createChams(model) end end) RunService.RenderStepped:Connect(updateESP) -- Hotkeys UserInputService.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.Insert then ESP_ENABLED = not ESP_ENABLED for _, h in pairs(CHAMS) do if h and h.Parent then h.Enabled = ESP_ENABLED end end print("ESP + Chams Toggled →", ESP_ENABLED) elseif input.KeyCode == Enum.KeyCode.End then print("END pressed - DESTROY") -- Destroy drawings for _, drawings in pairs(DRAWINGS) do for _, d in pairs(drawings) do pcall(function() d:Remove() end) end end -- Destroy chams for _, h in pairs(CHAMS) do pcall(function() h:Destroy() end) end -- Extra cleanup of any leftover highlights for _, model in ipairs(CharFolder:GetChildren()) do for _, obj in ipairs(model:GetDescendants()) do if obj:IsA("Highlight") then pcall(function() obj:Destroy() end) end end end -- Kill the creator connection so nothing can recreate on respawn if CreationConnection then CreationConnection:Disconnect() CreationConnection = nil end DRAWINGS = {} CHAMS = {} ESP_ENABLED = false print("All ESP + Chams destroyed..") end end) print("Controls:") print(" INS → Toggle ESP + Chams") print(" END → Completely destroy everything")