-- Random money getgenv().moneyrandom = not getgenv().moneyrandom if getgenv().moneyrandom then repeat local randommoney = math.random(1, 999999) print(randommoney) game:GetService("ReplicatedStorage").CratesUtilities.Remotes.GiveReward:FireServer(randommoney-game:GetService("Players").LocalPlayer.leaderstats.Money.Value) task.wait(0.1) until not getgenv().moneyrandom end -- Clear all money game:GetService("ReplicatedStorage").CratesUtilities.Remotes.RemoveMoney:FireServer(game:GetService("Players").LocalPlayer.leaderstats.Money.Value) -- Give money (HERE IS NO GOING BACK IF YOU USE MATH.HUGE) game:GetService("ReplicatedStorage").CratesUtilities.Remotes.GiveReward:FireServer(10) -- Give 10,000 game:GetService("ReplicatedStorage").GiveClaimMoney:FireServer() -- Give 1K game:GetService("ReplicatedStorage").GlassMoney.Give_1k:FireServer()\ -- Give 1 game:GetService("ReplicatedStorage").GiveCoins:FireServer() -- Show all paths game:GetService("Players").LocalPlayer.ShowPath.Value = false -- Carpet 100% from creat for _,v in pairs(game:GetService("ReplicatedStorage").CratesUtilities.Itens.Basic:GetChildren()) do if v.Name == "Carpet" then v:SetAttribute("porcentage", 100) else v:SetAttribute("porcentage", 0) end end for _,v in pairs(game:GetService("ReplicatedStorage").CratesUtilities.Itens.Lucky:GetChildren()) do if v.Name == "Carpet" then v:SetAttribute("porcentage", 100) else v:SetAttribute("porcentage", 0) end end for _,v in pairs(game:GetService("ReplicatedStorage").CratesUtilities.Itens.Robux:GetChildren()) do if v.Name == "Carpet" then v:SetAttribute("porcentage", 100) else v:SetAttribute("porcentage", 0) end end